Hatebreeder
Introduction
If you know me at all, you know that I despise hax with a passion; I bitch and moan about it on a daily basis. One day I got sick of it and decided to be an asshole by making a team built on intentionally haxing other people as much as I could. This team is alot of fun to play with due to the fact that I don't ever have the right to complain about an opponent lucking me [even if it was complete bs!!!]. Sadly, I lack the confidence to use this team in a tournament, so because I've already done pretty well on the ladder with it on 3 different accounts, and because I like making RMTs (read: i don't wanna do homework), I figured now is as good a time as any to retire the team. I got the name from a Children of Bodom album that fits the team pretty well because of the rather explicit names I recieved when using this team on ladder lol. Anyways here's the team.
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Ferrothorn @ Leftovers***No Commands
Careful | 240 HP / 100 Def / 168 SpD | Iron Barbs
Thunder Wave | Stealth Rock | Spikes | Power Whip
Ferrothorn was a natural choice for this team. He has several opportunities to come in relatively unscathed during the course of a match thanks to his impressive bulk and typing; once in, he's able to start spreading the paralysis that makes half my team nearly impossible to combat. He also provides the hazard support that is crucial for any team.
I have a hard time making a team without Spikes. They're easy to set up and the effects are immediate; for a long time, I've been of the belief that with Stealth Rock also up, one layer of Spikes is all it takes to make an opposing team crumble. Not having a spin-blocker isn't a problem because the main focus of the team is paralysis; multiple hazards are just a bonus of using Ferrothorn. Plus, the most common Rapid Spinners are Forretress, Starmie and Tentacruel; Tyranitar traps Starmie while Magnezone takes care of Forry. Tentacruel is gay.
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Jirachi @ Leftovers***Hatebreeder
Jolly | 224 HP / 156 Atk / 128 Spe | Serene Grace
Thunder Wave | Iron Head | Fire Punch | Substitute
No hax team functions at its fullest potential without Jirachi. Great typing, amazing ability, can completely screw alot of teams single-handedly with minimal effort. He serves two purposes on this team: spreading the paralysis, and abusing it.
The classic set from DPP returns; much like the Calm Mind set, it utilizes Substitute to turn would-be counters into setup fodder. I've considered running Body Slam to paralyze ground-types switching in, but I can remember a few situations where I would've been absolutely fucked if I wasn't able to get a guaranteed paralysis off, so T-Wave is here to stay. Plus, pretty much every ground type in the game is countered by one of my other mons. The speed investment is to beat max spe Adamant Haxorus; most run 224 EVs or something, but I'd rather avoid speed creep and always be faster, especially when I'm not losing anything too important by doing so (except maybe the ability to create 101 HP substitutes in order to beat Seismic Toss / Night Shade users, but I originally used max HP with this in mind and never found myself using it).
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Slowbro @ Leftovers***Towards Dead End
Bold | 248 HP / 252 Def / 8 SpA | Regenerator
Thunder Wave | Scald | Ice Beam | Slack Off
Slowbro continues the paralysis spreading while countering some of the most dangerous physical attackers in the metagame.
Originally, this slot belonged to Rotom-W because it was a bulky water that could spread paralysis. However, while testing, I was consistently being destroyed by Landorus, DD Dragonite, and most notably CB Terrakion. I looked through a list of water-types to see if any of them could counter these threats while spreading paralysis; I saw Slowbro, tried it out, and found that it is absolutely perfect for this team. Not only is it ridiculously bulky, but it's probably the most consistent healing Pokemon in the game between Slack Off and Regenerator. Surf is chosen over Scald for the extra power and the burn rate is fairly useless since the opponent will be paralyzed, leaving no room for a burn.
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Magnezone @ Leftovers***Downfall
Modest | 104 HP / 252 SpA / 152 Spe | Magnet Pull
Thunder Wave | Substitute | Thunderbolt | Hidden Power [Fire]
Magnezone traps some troublesome steels and continues paralyzing the opposition.
This slot originally belonged to Machamp; I am sad to say that he was only effective on rare occasions. While battling with the team, I noticed that Skarmory was really hard to deal with - I'd rely on paralyzing it and then taking it out with CBTar / Machamp, which was not always effective. I added Magnezone because he could deal with Skarm while spreading paralysis, and it's worked really well! Removing Skarm is crucial because my goal late-game is to sweep with Gliscor. Magnezone also traps Forretress, so I don't have to worry about my Ferrothorn being set up and then spun on.
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Tyranitar @ Choice Band***Black Widow
Adamant | 248 HP / 224 Atk / 36 SpD | Sand Stream
Crunch | Pursuit | Superpower | Rock Slide
Tyranitar is here to provide sandstorm for Gliscor, and to smash through paralyzed teams with insanely powerful Choice Banded attacks.
People tend to forget that Tyranitar has base 134 Attack, and therefore are quite surprised when their switchin takes massive damage. I'm running Rock Slide as my Rock STAB because Stone Edge's accuracy has caused me severe trauma in the past and RS has a cool flinch rate that can be abused in conjunction with paralysis. CB Pursuit is also incredibly useful in winning weather wars. Ttar is also great because his special bulk is so high, even super effective attacks that aren't fighting type barely scratch him (one example is Tentacruel's Scald doing 20%). 248 HP EVs let me switch into hazards with greater ease, 224 Atk hits the highest bonus point, and the rest goes into SpD to take hits from special attackers such as Lati@s.
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Gliscor @ Flight Gem***Aces High
Jolly | 80 HP / 252 Atk / 176 Spe | Sand Veil
Substitute | Swords Dance | Earthquake | Acrobatics
Move over, Garchomp.
This thing is just unfair. I can't count how many times I've robbed my opponent of a win just by Subbing and fishing for a miss / full paralysis. Likewise, I've been raped by this set numerous times because I couldn't hit it. If you have Rotom-W as your only Gliscor counter, you will lose when facing this team, because there is no way in hell you will consistently hit already innacurate Hydro Pumps through Sand Veil and paralysis. Under these conditions, I can effortlessly set-up a Sub and a Swords Dance, proceeding to sweep with ease. This set really shows why Sand Veil (and for that matter, Snow Cloak) should be banned under Evasion Clause. 252 Atk EVs are obvious, 176 Spe beats non-paralyzed Hydreigon, and the remaining EVs go into HP for bulk.
Conclusion
This team has been fun but its effectiveness is starting to wear off, which is why I need some rates so I can use it again. The main threats are Dugtrio Drought teams, which will pretty much always beat me if my opponent isn't retarded. Volt-Turn teams are also a huge pain in the ass but every team has problems with them to an extent. DD Scrafty is an asshole. SD HP Ice Landorus fucks me over with little effort. Lastly, Volcarona is really dangerous if Tyranitar isn't at really high health. Please help me fix these problems
thanks for reading and happy new year