Hi Smogon!
I've been playing Pokemon for more than 10 years and with the adquired skill i've decided to play SMUU on Pokemon Showdown because i really love the pokemon in it, and i'm trying to export this team to Pokemon Sun and Moon as well, it is kind of a stall, balanced team but i'm needing improvement on it, because i don't know if it's solid.
Here is my team:
Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Poison Jab
- Explosion
- Spikes
In my team, my Qwilfish has the role of a Lead Spike Setter, because of it's amazing speed with the Jolly nature, nice bulk with Intimidate and the ability to hold 2 to 3 Spikes and then explode with Focus Sash, and in certain situations it can use Waterfall or Poison Jab to STAB certain threats for the other teammates. It's a Pokemon that i adore very much indeed.
Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Scald
- Defog
- Roost
My Swanna is an Offensive Defogger, because of it's ability to clean entry hazards and the powerful Special Attack attributes it is linked with. With Roost it regenerates to continue it's possible sweeping (it might help), Hurricane is not that accurate, but is a quite reliable STAB that when it hits, it might confuse pokemon, possibly trapping it and with Scald it may burn physical attackers, which is a nice threat. A Life Orb is a really nice item, that it pays off with Roost, because of the damage it deals and the Timid nature helps with Speed, that might take some speedy attackers.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Now Blissey is a lovely physical wall, that protects from lots of threats (except Fighting, but is nice), is a quality bulky Pokemon that can put pressure late-game with Toxic and Seismic Toss, that gives fixed damage to most of the Pokemon out there, with Soft-Boiled, it can hold for long periods of time, and pressuring the poisoned opponent. With Heal Bell, it can cure status ailments, so that the other teammates can go back to track. A Bold nature is really nice, giving more Defense stats and hindering the Attack stat, which is not a problem for Blissey.
Absol @ Darkinium Z
Ability: Super Luck/Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower
Absol is a great attacker, so it can protect its teammates with it's powerful attacks, Swords Dance boosts it's Attack, to get the possibility to OHKO various problems that might screw the whole game, Knock Off is a must use STAB, as it knocks off items and gives a lot of damage with Swords Dance and the move multiplier. Sucker Punch is a nice move to apply with faster Pokemon, as it might put it down in some risky situations, and finally Superpower, that knocks other Dark types, with little stat reduction, which is very nice. An Adamant nature and boosted Attack and Speed EVs are very useful to sweep when possible, and with Black Hole Eclipse it might take some resistant Pokemon.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Fire Punch
As i've mentioned, this set tries to stack Spikes, and with Mega Aggron it works even better, by stacking Stealth Rock (and trying to hold it in), dealing massive damage to some Pokemon. With his Mega Evolution, it loses it's Rock typing and learns the ability Filter, which it takes less damage with Fighting moves, being capable of handling a few. With Heavy Slam, it might take Mega Altaria, for example, as Fairy Pokemon are threathening to this team. With Earthquake, it might take down Rock Pokemon and Fire, for example, if the other player switches for Infernape, Mega Aggron might knock him with a nice STAB damage. And Fire Punch protects it from Grass types, for example, with nice damage, i'd say this is an essential Pokemon for my team, because of it's function and it's Careful nature with maxed out SpD, resisting lots of special damage.
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 156 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Fake Out
And finally, Mienshao (which is not yet decided, but it might be). It is a very speedy attacker, that with it's flinching power with Fake Out, and then it can use High Jump Kick or U-turn to deal damage to Fairy types and with Knock Off, it might give some good damage to Psychic types, which is very nice, and with Regenerator, it can switch out and heal itself up to trade for a better matching Pokemon, and with its Jolly nature and Assault Vest, it can hold it tight with Special Psychic attackers. (This one you can trade it for other good choice)
In my conclusion, i think this set is quite nice, and can give me quite some wins, but the questions i have are the following:
1 - Is this team solid?
2- Does it need any alterations?
3- Tips for strategy
And please, try to keep my first 5 pokemon (except Mienshao). I consider myself a Pokemon pro but i need help for those above me. That's it!
Duddy
I've been playing Pokemon for more than 10 years and with the adquired skill i've decided to play SMUU on Pokemon Showdown because i really love the pokemon in it, and i'm trying to export this team to Pokemon Sun and Moon as well, it is kind of a stall, balanced team but i'm needing improvement on it, because i don't know if it's solid.
Here is my team:
Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Poison Jab
- Explosion
- Spikes
In my team, my Qwilfish has the role of a Lead Spike Setter, because of it's amazing speed with the Jolly nature, nice bulk with Intimidate and the ability to hold 2 to 3 Spikes and then explode with Focus Sash, and in certain situations it can use Waterfall or Poison Jab to STAB certain threats for the other teammates. It's a Pokemon that i adore very much indeed.
Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Scald
- Defog
- Roost
My Swanna is an Offensive Defogger, because of it's ability to clean entry hazards and the powerful Special Attack attributes it is linked with. With Roost it regenerates to continue it's possible sweeping (it might help), Hurricane is not that accurate, but is a quite reliable STAB that when it hits, it might confuse pokemon, possibly trapping it and with Scald it may burn physical attackers, which is a nice threat. A Life Orb is a really nice item, that it pays off with Roost, because of the damage it deals and the Timid nature helps with Speed, that might take some speedy attackers.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Now Blissey is a lovely physical wall, that protects from lots of threats (except Fighting, but is nice), is a quality bulky Pokemon that can put pressure late-game with Toxic and Seismic Toss, that gives fixed damage to most of the Pokemon out there, with Soft-Boiled, it can hold for long periods of time, and pressuring the poisoned opponent. With Heal Bell, it can cure status ailments, so that the other teammates can go back to track. A Bold nature is really nice, giving more Defense stats and hindering the Attack stat, which is not a problem for Blissey.
Absol @ Darkinium Z
Ability: Super Luck/Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower
Absol is a great attacker, so it can protect its teammates with it's powerful attacks, Swords Dance boosts it's Attack, to get the possibility to OHKO various problems that might screw the whole game, Knock Off is a must use STAB, as it knocks off items and gives a lot of damage with Swords Dance and the move multiplier. Sucker Punch is a nice move to apply with faster Pokemon, as it might put it down in some risky situations, and finally Superpower, that knocks other Dark types, with little stat reduction, which is very nice. An Adamant nature and boosted Attack and Speed EVs are very useful to sweep when possible, and with Black Hole Eclipse it might take some resistant Pokemon.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Fire Punch
As i've mentioned, this set tries to stack Spikes, and with Mega Aggron it works even better, by stacking Stealth Rock (and trying to hold it in), dealing massive damage to some Pokemon. With his Mega Evolution, it loses it's Rock typing and learns the ability Filter, which it takes less damage with Fighting moves, being capable of handling a few. With Heavy Slam, it might take Mega Altaria, for example, as Fairy Pokemon are threathening to this team. With Earthquake, it might take down Rock Pokemon and Fire, for example, if the other player switches for Infernape, Mega Aggron might knock him with a nice STAB damage. And Fire Punch protects it from Grass types, for example, with nice damage, i'd say this is an essential Pokemon for my team, because of it's function and it's Careful nature with maxed out SpD, resisting lots of special damage.
Mienshao @ Assault Vest
Ability: Regenerator
EVs: 100 HP / 156 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Fake Out
And finally, Mienshao (which is not yet decided, but it might be). It is a very speedy attacker, that with it's flinching power with Fake Out, and then it can use High Jump Kick or U-turn to deal damage to Fairy types and with Knock Off, it might give some good damage to Psychic types, which is very nice, and with Regenerator, it can switch out and heal itself up to trade for a better matching Pokemon, and with its Jolly nature and Assault Vest, it can hold it tight with Special Psychic attackers. (This one you can trade it for other good choice)
In my conclusion, i think this set is quite nice, and can give me quite some wins, but the questions i have are the following:
1 - Is this team solid?
2- Does it need any alterations?
3- Tips for strategy
And please, try to keep my first 5 pokemon (except Mienshao). I consider myself a Pokemon pro but i need help for those above me. That's it!
Duddy