uploaded -zard
[OVERVIEW]
Hitmonchan's constant offensive presence and good utility options let it provide it solid role compression. Its utility lies in its access to Rapid Spin combined with its ability to pressure Stealth Rock users such as Miltank and Regirock, and it can act as a blanket check to many of the tier's special attackers due to its considerable amount of Special Defense that can be further augmented by Assault Vest. Offensively, Iron Fist is Hitmonchan's premier ability, as the boost provides it solid damage output on all of its attacking moves, including its strong priority in Mach Punch. It can also utilize Life Orb to drastically increase its damage output and help it KO Pokemon like Jynx and Pyroar with Mach Punch. All of these traits allow Hitmonchan to provide an exceptional amount of utility for teams while being an immediate threat, and although it lacks recovery, it can circumstantially mitigate this with its main attacking move, Drain Punch.
Hitmonchan's main flaws lie in its low Defense and its inability to reliably deal with Pokemon that have a typing advantage against it, making it prone to being pressured by Pokemon like Mesprit, Archeops, and Silvally-Fairy. When faced with bulky Ghost-types such as Sableye, Spiritomb, and Gourgeist-XL, it struggles to remove entry hazards and must fear Will-O-Wisp, while faster Ghost-types such as Oricorio-G can outspeed and easily OHKO it. Furthermore, while it resists Stealth Rock, it is vulnerable to other forms of hazards from Pokemon that take it on well, like Weezing's Toxic Spikes.
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 244 HP / 176 Atk / 88 Spe
[SET COMMENTS]
Moves
========
Drain Punch is a powerful STAB option, hitting neutral targets for decent damage while being a semi-reliable source of recovery and hitting Normal-, Rock-, Steel-, and Ice-types like Type: Null, Aggron, and Abomasnow super effectively. Mach Punch is Hitmonchan's main form of priority; it OHKOes Alolan Raticate and lets Himonchan pick off other faster threats like Absol and Lycanroc after a bit of prior damage. Ice Punch hits Pokemon like Alolan Exeggutor and Altaria super effectively. It is also Hitmonchan's main attack for Ghost-types, dealing significant damage to offensive spinblockers like Golurk and Oricorio-G. Rapid Spin is Hitmonchan's main support move, getting rid of the opposing team's entry hazards.
Set Details
========
Iron Fist is necessary to boost the power of Drain Punch, Ice Punch, and Mach Punch. 88 Speed EVs are used to outspeed Adamant Golurk and everything slower, but one can opt for 168 Speed EVs to outspeed Pokemon such as Jolly Golurk and Mild Abomasnow. With 244 HP, Hitmonchan always avoids getting 2HKOed by Assault Vest Magmortar's Fire Blast and Hasty Life Orb Abomasnow's Blizzard. The rest of the EVs and an Adamant nature are used to boost Hitmonchan's Attack.
Usage Tips
========
Assault Vest Hitmonchan is able to use its increased bulk to switch into a myriad of special attackers such as Ludicolo, Zebstrika, and Eelektross, but against particularly strong special attackers such as Magmortar, Drampa, and Choice Specs Pyroar, Hitmonchan should not be treated as a reliable switch-in because it can often only come in on a strong STAB move once. Once it has switched into an attack, Hitmonchan can retaliate by hitting the majority of physically frail or Fighting-weak targets for a significant amount of damage with Drain Punch, or it can use Mach Punch to pick off faster targets if they are within range of being KOed by the attack. Otherwise, Rapid Spin will usually be the first move used when entry hazards are up. If the opposing team is running a bulky spinblocker such as Sableye or Spiritomb, it is often better to double switch because Hitmonchan has few options for wearing them down, but against more offensive or Ice-weak Ghost-types like Golurk, Palossand, and Haunter, it is often ideal to use Ice Punch when you predict them to switch in. Hitmonchan should avoid taking on bulky Poison- and Psychic-types such as Weezing and Musharna if they're healthy due to its lack of good damage output against them, instead opting to double switch against them as well.
Team Options
========
Dark-types such as Skuntank and Liepard are great at pressuring Psychic- and Ghost-types. Their ability to trap and remove Ghost-types with Pursuit efficiently aids Hitmonchan's ability to remove entry hazards later in the battle. Other good Ghost- and Psychic-type answers include Alolan Raticate and Absol, which can apply solid offensive pressure while appreciating Hitmonchan pressuring physically defensive Pokemon like Regirock. Hitmonchan benefits greatly from offensive checks to Poison-types such as Mesprit, Alolan Raichu, and even special wallbreakers like Drampa and Magmortar that can pivot into them and appreciate Hitmonchan's entry hazard removal. Mesprit can also mitigate Hitmonchan's reliance on Drain Punch for recovery with Healing Wish, while Hitmonchan can check troublesome Dark-types and deal with other Mesprit checks like Ferroseed in return. Other offensive threats like Abomasnow, Jynx, and Pyroar can apply a lot of pressure to physically defensive Pokemon that Hitmonchan struggles to break through like Gastrodon while appreciating Hitmonchan keeping entry hazards off the field.
[SET]
name: Physical Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hitmonchan's Life Orb-boosted Drain Punch is a powerful attack that is able to threaten a lot of lot of bulky Pokemon such as Miltank, Ferroseed, and Regirock with the added benefit of healing to mitigate Life Orb recoil. It also has the ability to OHKO Magmortar after Stealth Rock damage. Mach Punch helps to revenge kill faster Pokemon, and the added Life Orb power guarantees KOs on Pokemon such as Lycanroc and Jynx after Stealth Rock damage as well as Togedemaru from full HP. Ice Punch is Hitmonchan's coverage move on this set, having a strong chance of OHKOing Golurk after Stealth Rock damage and dealing a solid chunk to Altaria, Palossand, and Claydol. Rapid Spin is Hitmonchan's way of getting rid of entry hazards.
Set Details
========
Iron Fist is the best ability for its boost to Hitmonchan's punch-based moves. Maximum Speed makes Hitmonchan faster than Adamant Absol and everything slower. Maximum Attack with Life Orb and an Adamant nature allows Hitmonchan to hit as hard as possible. A Jolly nature can be used instead to outspeed threats like Stoutland, Kabutops, and Jolly Absol.
Usage Tips
========
This set is much more adept at revenge killing, so Hitmonchan should opt to use Mach Punch as a powerful tool against faster Pokemon such as Lycanroc and Kangaskhan. Due to the power added by Life Orb, predicting switch-ins that are hit hard by Ice Punch, such as Palossand and Gourgeist-XL, is more rewarding because they are more easily pressured. Removing entry hazards is still key, but keep in mind that this set is a bit more vulnerable to being punished due to Life Orb recoil and lack of bulk. If there are no entry hazards on the field, Hitmonchan should focus on hitting as hard as possible, revenge killing whenever necessary, and double switching to catch Pokemon that try to take advantage of it, like Mesprit and Weezing.
Team Options
========
Life Orb Hitmonchan functions well on offensive teams that benefit from a blanket check to frail offensive Pokemon as well as teams that are centered around stacking up entry hazards and thus appreciate Hitmonchan's ability to force lots of switches. Weezing and Ferroseed are solid partners, given how useful their entry hazards are for racking up residual damage on many of Hitmonchan's common grounded switch-ins. These Pokemon also appreciate Hitmonchan powering through Drampa and Magmortar while also being able to threaten Jynx with its powerful Mach Punch. Pursuit users such as Skuntank and Liepard can trap Ghost- and Psychic-type Pokemon, opening opportunities for Hitmonchan to remove entry hazards and hit hard with its STAB moves. Psychic-types like Jynx and Mesprit make great teammates for taking on Weezing and Qwilfish. Jynx and Mesprit also appreciate Hitmonchan's ability to break through Pokemon like Ferroseed, Type: Null, and Audino. Lastly, Pokemon like Pyroar and Archeops greatly appreciate Hitmonchan's entry hazard removal and ability to break through Rock-type Pokemon like Regirock and Carracosta.
[STRATEGY COMMENTS]
Other Options
=============
Thunder Punch is an option over Ice Punch that can always OHKO Swanna. Throat Chop works as a coverage move to always OHKO Haunter and deal more meaningful damage to Mesprit lacking Colbur Berry, 2HKOing offensive variants. Foresight can be used to bypass Ghost-types attempting to spinblock, allowing Hitmonchan to freely use Rapid Spin against them. When used in combination with a Lum Berry, Foresight allows Hitmonchan to absorb Sableye's Will-O-Wisp and KO it in return with its Fighting-type moves. Choice Band with Earthquake is usable but isn't ideal due to Hitmonchan no longer being able to switch between priority, STAB, and coverage moves when necessary. It does, however, give Hitmonchan the ability to 2HKO Clefairy and Palossand with Earthquake and Ice Punch, respectively. Fist Plate is a solid middle ground for an item choice, as it retains the ability to boost Hitmonchan's STAB moves without Life Orb recoil compromising its survivability. Close Combat on the Life Orb set is much stronger than Drain Punch, always 2HKOing Gastrodon, OHKOing Ferroseed, and OHKOing Skuntank after Stealth Rock damage. This sacrifices Drain Punch's recovery, however, leaving Hitmonchan unable to mitigate Life Orb recoil. Bulk Up could also be used to break through bulkier teams and take hits from strong physical attackers that usually force out Hitmonchan, but this takes up a moveslot that can be used for coverage on Life Orb sets and doesn't work with Assault Vest. Bullet Punch can OHKO Jynx after Stealth Rock and always OHKO it if Life Orb boosted. (RH) Toxic is an option that can cripple Pokemon such as Musharna, Sableye, Gourgeist-XL, and Gastrodon. It it overall lackluster, though, given its inability to affect Poison-types and the fact that Ice Punch is more practical for pressuring Ghost-types.
Checks and Counters
===================
**Ghost-types**: Hitmonchan has limited options for dealing with most Ghost-types, as while some Pokemon such as Golurk and Oricorio-G are weak to Ice Punch, Hitmonchan also risks getting spinblocked by them, and they can threaten Hitmonchan with their powerful STAB moves. Defensively, Pokemon such as Gourgeist-XL, Sableye, and Spiritomb can come in on Hitmonchan and outlast it throughout the match, preventing any chance of spinning while also easily wearing it down or crippling it with Will-O-Wisp.
**Weezing**: Weezing takes little damage from any of Hitmonchan's attacks, allowing it to freely switch in and set up entry hazards. Weezing also deters Hitmonchan from trying to remove them with Rapid Spin, as it can threaten to burn with Will-O-Wisp or, if Hitmonchan is at low enough HP, KO Hitmonchan with Rocky Helmet recoil to prevent successful hazard removal.
**Psychic-types**: Hitmonchan lacks a reliable coverage move for damaging Psychic-types, so bulky Pokemon such as Musharna and Mesprit can easily come in on Hitmonchan and either use it as setup fodder or deal a significant amount of damage with their STAB attacks. Even frail, faster Pokemon such as Alolan Raichu and Mr. Mime are able to easily survive a Mach Punch and OHKO with Psyshock.
**Fairy-types**: Silvally-Fairy, Granbull, and Clefairy can easily switch into Hitmonchan and either retaliate with a powerful STAB move or use it as setup fodder.
**Flying-types**: Swanna is capable of taking a single hit from all variants of Hitmonchan and can OHKO with Supersonic Skystrike, but it falls to a Life Orb Ice Punch into Mach Punch after Stealth Rock damage. Archeops is faster than Hitmonchan, can take a Mach Punch, and KOes with Acrobatics.
**Physically Bulky Pokemon**: Pokemon like Gurdurr, Gastrodon, and Pyukumuku take any attack that Hitmonchan can throw at them relatively well. From there, Gurdurr can proceed to outlast Hitmonchan with its own Drain Punch or set up with Bulk Up. Gastrodon and Pyukumuku, on the other hand, can cripple Hitmonchan with Toxic and proceed to stall it out with Recover.
**Strong Physical Attackers**: Due to Hitmonchan's poor physical bulk, strong physical attackers such as Choice Band Primeape and Stoutland can easily outspeed and KO it. However, there are very few powerful physical attackers that can break through Hitmonchan while also being able to withstand its powerful Mach Punch, due to either having a weakness to Fighting or generally being frail. Pinsir is an exception; it can not only take Hitmonchan's attacks decently well but also set up Swords Dance against it and OHKO with a boosted Earthquake.
[OVERVIEW]
Hitmonchan's constant offensive presence and good utility options let it provide it solid role compression. Its utility lies in its access to Rapid Spin combined with its ability to pressure Stealth Rock users such as Miltank and Regirock, and it can act as a blanket check to many of the tier's special attackers due to its considerable amount of Special Defense that can be further augmented by Assault Vest. Offensively, Iron Fist is Hitmonchan's premier ability, as the boost provides it solid damage output on all of its attacking moves, including its strong priority in Mach Punch. It can also utilize Life Orb to drastically increase its damage output and help it KO Pokemon like Jynx and Pyroar with Mach Punch. All of these traits allow Hitmonchan to provide an exceptional amount of utility for teams while being an immediate threat, and although it lacks recovery, it can circumstantially mitigate this with its main attacking move, Drain Punch.
Hitmonchan's main flaws lie in its low Defense and its inability to reliably deal with Pokemon that have a typing advantage against it, making it prone to being pressured by Pokemon like Mesprit, Archeops, and Silvally-Fairy. When faced with bulky Ghost-types such as Sableye, Spiritomb, and Gourgeist-XL, it struggles to remove entry hazards and must fear Will-O-Wisp, while faster Ghost-types such as Oricorio-G can outspeed and easily OHKO it. Furthermore, while it resists Stealth Rock, it is vulnerable to other forms of hazards from Pokemon that take it on well, like Weezing's Toxic Spikes.
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 244 HP / 176 Atk / 88 Spe
[SET COMMENTS]
Moves
========
Drain Punch is a powerful STAB option, hitting neutral targets for decent damage while being a semi-reliable source of recovery and hitting Normal-, Rock-, Steel-, and Ice-types like Type: Null, Aggron, and Abomasnow super effectively. Mach Punch is Hitmonchan's main form of priority; it OHKOes Alolan Raticate and lets Himonchan pick off other faster threats like Absol and Lycanroc after a bit of prior damage. Ice Punch hits Pokemon like Alolan Exeggutor and Altaria super effectively. It is also Hitmonchan's main attack for Ghost-types, dealing significant damage to offensive spinblockers like Golurk and Oricorio-G. Rapid Spin is Hitmonchan's main support move, getting rid of the opposing team's entry hazards.
Set Details
========
Iron Fist is necessary to boost the power of Drain Punch, Ice Punch, and Mach Punch. 88 Speed EVs are used to outspeed Adamant Golurk and everything slower, but one can opt for 168 Speed EVs to outspeed Pokemon such as Jolly Golurk and Mild Abomasnow. With 244 HP, Hitmonchan always avoids getting 2HKOed by Assault Vest Magmortar's Fire Blast and Hasty Life Orb Abomasnow's Blizzard. The rest of the EVs and an Adamant nature are used to boost Hitmonchan's Attack.
Usage Tips
========
Assault Vest Hitmonchan is able to use its increased bulk to switch into a myriad of special attackers such as Ludicolo, Zebstrika, and Eelektross, but against particularly strong special attackers such as Magmortar, Drampa, and Choice Specs Pyroar, Hitmonchan should not be treated as a reliable switch-in because it can often only come in on a strong STAB move once. Once it has switched into an attack, Hitmonchan can retaliate by hitting the majority of physically frail or Fighting-weak targets for a significant amount of damage with Drain Punch, or it can use Mach Punch to pick off faster targets if they are within range of being KOed by the attack. Otherwise, Rapid Spin will usually be the first move used when entry hazards are up. If the opposing team is running a bulky spinblocker such as Sableye or Spiritomb, it is often better to double switch because Hitmonchan has few options for wearing them down, but against more offensive or Ice-weak Ghost-types like Golurk, Palossand, and Haunter, it is often ideal to use Ice Punch when you predict them to switch in. Hitmonchan should avoid taking on bulky Poison- and Psychic-types such as Weezing and Musharna if they're healthy due to its lack of good damage output against them, instead opting to double switch against them as well.
Team Options
========
Dark-types such as Skuntank and Liepard are great at pressuring Psychic- and Ghost-types. Their ability to trap and remove Ghost-types with Pursuit efficiently aids Hitmonchan's ability to remove entry hazards later in the battle. Other good Ghost- and Psychic-type answers include Alolan Raticate and Absol, which can apply solid offensive pressure while appreciating Hitmonchan pressuring physically defensive Pokemon like Regirock. Hitmonchan benefits greatly from offensive checks to Poison-types such as Mesprit, Alolan Raichu, and even special wallbreakers like Drampa and Magmortar that can pivot into them and appreciate Hitmonchan's entry hazard removal. Mesprit can also mitigate Hitmonchan's reliance on Drain Punch for recovery with Healing Wish, while Hitmonchan can check troublesome Dark-types and deal with other Mesprit checks like Ferroseed in return. Other offensive threats like Abomasnow, Jynx, and Pyroar can apply a lot of pressure to physically defensive Pokemon that Hitmonchan struggles to break through like Gastrodon while appreciating Hitmonchan keeping entry hazards off the field.
[SET]
name: Physical Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Hitmonchan's Life Orb-boosted Drain Punch is a powerful attack that is able to threaten a lot of lot of bulky Pokemon such as Miltank, Ferroseed, and Regirock with the added benefit of healing to mitigate Life Orb recoil. It also has the ability to OHKO Magmortar after Stealth Rock damage. Mach Punch helps to revenge kill faster Pokemon, and the added Life Orb power guarantees KOs on Pokemon such as Lycanroc and Jynx after Stealth Rock damage as well as Togedemaru from full HP. Ice Punch is Hitmonchan's coverage move on this set, having a strong chance of OHKOing Golurk after Stealth Rock damage and dealing a solid chunk to Altaria, Palossand, and Claydol. Rapid Spin is Hitmonchan's way of getting rid of entry hazards.
Set Details
========
Iron Fist is the best ability for its boost to Hitmonchan's punch-based moves. Maximum Speed makes Hitmonchan faster than Adamant Absol and everything slower. Maximum Attack with Life Orb and an Adamant nature allows Hitmonchan to hit as hard as possible. A Jolly nature can be used instead to outspeed threats like Stoutland, Kabutops, and Jolly Absol.
Usage Tips
========
This set is much more adept at revenge killing, so Hitmonchan should opt to use Mach Punch as a powerful tool against faster Pokemon such as Lycanroc and Kangaskhan. Due to the power added by Life Orb, predicting switch-ins that are hit hard by Ice Punch, such as Palossand and Gourgeist-XL, is more rewarding because they are more easily pressured. Removing entry hazards is still key, but keep in mind that this set is a bit more vulnerable to being punished due to Life Orb recoil and lack of bulk. If there are no entry hazards on the field, Hitmonchan should focus on hitting as hard as possible, revenge killing whenever necessary, and double switching to catch Pokemon that try to take advantage of it, like Mesprit and Weezing.
Team Options
========
Life Orb Hitmonchan functions well on offensive teams that benefit from a blanket check to frail offensive Pokemon as well as teams that are centered around stacking up entry hazards and thus appreciate Hitmonchan's ability to force lots of switches. Weezing and Ferroseed are solid partners, given how useful their entry hazards are for racking up residual damage on many of Hitmonchan's common grounded switch-ins. These Pokemon also appreciate Hitmonchan powering through Drampa and Magmortar while also being able to threaten Jynx with its powerful Mach Punch. Pursuit users such as Skuntank and Liepard can trap Ghost- and Psychic-type Pokemon, opening opportunities for Hitmonchan to remove entry hazards and hit hard with its STAB moves. Psychic-types like Jynx and Mesprit make great teammates for taking on Weezing and Qwilfish. Jynx and Mesprit also appreciate Hitmonchan's ability to break through Pokemon like Ferroseed, Type: Null, and Audino. Lastly, Pokemon like Pyroar and Archeops greatly appreciate Hitmonchan's entry hazard removal and ability to break through Rock-type Pokemon like Regirock and Carracosta.
[STRATEGY COMMENTS]
Other Options
=============
Thunder Punch is an option over Ice Punch that can always OHKO Swanna. Throat Chop works as a coverage move to always OHKO Haunter and deal more meaningful damage to Mesprit lacking Colbur Berry, 2HKOing offensive variants. Foresight can be used to bypass Ghost-types attempting to spinblock, allowing Hitmonchan to freely use Rapid Spin against them. When used in combination with a Lum Berry, Foresight allows Hitmonchan to absorb Sableye's Will-O-Wisp and KO it in return with its Fighting-type moves. Choice Band with Earthquake is usable but isn't ideal due to Hitmonchan no longer being able to switch between priority, STAB, and coverage moves when necessary. It does, however, give Hitmonchan the ability to 2HKO Clefairy and Palossand with Earthquake and Ice Punch, respectively. Fist Plate is a solid middle ground for an item choice, as it retains the ability to boost Hitmonchan's STAB moves without Life Orb recoil compromising its survivability. Close Combat on the Life Orb set is much stronger than Drain Punch, always 2HKOing Gastrodon, OHKOing Ferroseed, and OHKOing Skuntank after Stealth Rock damage. This sacrifices Drain Punch's recovery, however, leaving Hitmonchan unable to mitigate Life Orb recoil. Bulk Up could also be used to break through bulkier teams and take hits from strong physical attackers that usually force out Hitmonchan, but this takes up a moveslot that can be used for coverage on Life Orb sets and doesn't work with Assault Vest. Bullet Punch can OHKO Jynx after Stealth Rock and always OHKO it if Life Orb boosted. (RH) Toxic is an option that can cripple Pokemon such as Musharna, Sableye, Gourgeist-XL, and Gastrodon. It it overall lackluster, though, given its inability to affect Poison-types and the fact that Ice Punch is more practical for pressuring Ghost-types.
Checks and Counters
===================
**Ghost-types**: Hitmonchan has limited options for dealing with most Ghost-types, as while some Pokemon such as Golurk and Oricorio-G are weak to Ice Punch, Hitmonchan also risks getting spinblocked by them, and they can threaten Hitmonchan with their powerful STAB moves. Defensively, Pokemon such as Gourgeist-XL, Sableye, and Spiritomb can come in on Hitmonchan and outlast it throughout the match, preventing any chance of spinning while also easily wearing it down or crippling it with Will-O-Wisp.
**Weezing**: Weezing takes little damage from any of Hitmonchan's attacks, allowing it to freely switch in and set up entry hazards. Weezing also deters Hitmonchan from trying to remove them with Rapid Spin, as it can threaten to burn with Will-O-Wisp or, if Hitmonchan is at low enough HP, KO Hitmonchan with Rocky Helmet recoil to prevent successful hazard removal.
**Psychic-types**: Hitmonchan lacks a reliable coverage move for damaging Psychic-types, so bulky Pokemon such as Musharna and Mesprit can easily come in on Hitmonchan and either use it as setup fodder or deal a significant amount of damage with their STAB attacks. Even frail, faster Pokemon such as Alolan Raichu and Mr. Mime are able to easily survive a Mach Punch and OHKO with Psyshock.
**Fairy-types**: Silvally-Fairy, Granbull, and Clefairy can easily switch into Hitmonchan and either retaliate with a powerful STAB move or use it as setup fodder.
**Flying-types**: Swanna is capable of taking a single hit from all variants of Hitmonchan and can OHKO with Supersonic Skystrike, but it falls to a Life Orb Ice Punch into Mach Punch after Stealth Rock damage. Archeops is faster than Hitmonchan, can take a Mach Punch, and KOes with Acrobatics.
**Physically Bulky Pokemon**: Pokemon like Gurdurr, Gastrodon, and Pyukumuku take any attack that Hitmonchan can throw at them relatively well. From there, Gurdurr can proceed to outlast Hitmonchan with its own Drain Punch or set up with Bulk Up. Gastrodon and Pyukumuku, on the other hand, can cripple Hitmonchan with Toxic and proceed to stall it out with Recover.
**Strong Physical Attackers**: Due to Hitmonchan's poor physical bulk, strong physical attackers such as Choice Band Primeape and Stoutland can easily outspeed and KO it. However, there are very few powerful physical attackers that can break through Hitmonchan while also being able to withstand its powerful Mach Punch, due to either having a weakness to Fighting or generally being frail. Pinsir is an exception; it can not only take Hitmonchan's attacks decently well but also set up Swords Dance against it and OHKO with a boosted Earthquake.
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