Hi guys, I'm back with a new team for the tier that I play less, the uber tier.
This team is to approach to this world and I have to say that it's giving me satisfactions.
Anyway let's see the building phase.
BUILDING PHASE:
As u could undestrand from the title, this team starts with Hoopa-U, a powerful wallbreaker. Why this choice? Well, I had just finished to watch the last movie with him and I wanted to use him in competitive, so I had to build a team for the uber tier. I had to build a core to start all... The core is Hoopa-Zekrom-Scizor. These three mons have a great synergy: Hoopa gets a great benefit from the volturn and has some problems against fairy types like Mega-Diance (countered by Scizor) and against Yveltal (destroyed by Zekrom) Zekrom can also destroy Ho-oh and Kyogre.
Hoopa has problems also with defensive fairy types in general and, even if I have Scizor, I preferred to add Primal-Groudon to the team, he is one of the most powerful mons of the game, nothing to say. It helps a lot in checking Xerneas with Roar and in checking all fairys and steel types, like Arceus. Finally he can check Primal-Kyogre. To check Hoopa's frail physical defense and his problems with physical attackers I opted for Giratina-O. First because he is one of the most beautiful mons imo, second he can provide the defog support, third he can check Primal Groudon, Extreme Killer Arceus, Mega Kangaskhan, Mega Blaziken and other Fighting-types, finally he is immune to Shadow Tag. I have no words to describe this mon...
For the last slot I had the idea to use one of the Arceus variants. Seeing that Hoopa has problems against priority moves, a bulky version would have been ideal. I choosed the fairy type version because is on of the best defensive types of the game, allowing it to check Dragons, Yveltal, Dark Arceus, and other threats. Yes, I know that in this way I'm weak to Bullet Punch as priority, but I have other members to check this only move.
Alright, now let's see the movesets.
MOVESETS:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 88 Atk / 168 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Focus Blast
A wallbreaker set, preferred to the Nasty Plot set for the immediacy of execution. I saw this spread in a stream and I'm finding it really good. Two Hyperspace move as STAB (Hyperspace Hole>Psychic/Psyshock just because it's a signature move lol), while Gunk Shot allows me to hit fairy types and Shaymin and Focus Blast to hit Tyranitar. Life Orb is the best item I think.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Precipice Blades
- Lava Plume
- Roar
- Stealth Rock
Primal-Groudon is one of the best mons in the tier thanks to his ability. This is the classic support set, with Precipice Blades>Earthquake and Roar>all to kidding Xerneas after a Geomancy. Stealt Rock to be set asap.
Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw/Outrage
- Draco Meteor
- Volt Switch
I think this set is awesome. I usually use it as started when the opponent has Darkrai in team, because when they have Darkrai, 99/100 they send it as first. Well, just 1 Bolt Strike and bye Darkrai. Same thing for Deoxys, even if this last runs the Focus Sash, but I never had problems against it.
252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 4 Def Darkrai: 282-333 (100.3 - 118.5%) -- guaranteed OHKO
The only doubt is for Dragon Claw/Outrage.
Serious, I love this set.
Scizor (F) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Roost
This is the classical Red Menace set. Bullet punch powered by the ability to destroy Xerneas, Mega-Diancie and Arceus Fairy. U-turn>Toxic to have the volturn possibility, Pursuit to hit Latwins, Lugia and Gengar expecially if they switching. Finally Roost to have staying power.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Judgment
- Recover
After just one Calm Mind he is really difficult to take down with special attacks. Even If against Mega-Gengar, OHKOed by one Earth Power. Judgment after the boost hits everything that cannot resist it, really powerful. Recover is mainly to prolong a potential sweep.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Shadow Force
Here the last member. As I said in the building section, it's an awesome mon. Defog is the mainly move with Shadow Sneak to hit in priority. Dragon Tail is to phaze opponents set up sweepers like ExtremeKiller Arceus, but it's useless against Geomancy Xerneas. Shadow Force is (as for Hoopa) the signature and, even if it needs two turns to hit, I find it really strong. An alternative could be Earthquake to hit Primal-Groudon and Diance.
So, this is the team. I hope u will help me to improve it, thanks in advance to all.
This team is to approach to this world and I have to say that it's giving me satisfactions.
Anyway let's see the building phase.
BUILDING PHASE:
As u could undestrand from the title, this team starts with Hoopa-U, a powerful wallbreaker. Why this choice? Well, I had just finished to watch the last movie with him and I wanted to use him in competitive, so I had to build a team for the uber tier. I had to build a core to start all... The core is Hoopa-Zekrom-Scizor. These three mons have a great synergy: Hoopa gets a great benefit from the volturn and has some problems against fairy types like Mega-Diance (countered by Scizor) and against Yveltal (destroyed by Zekrom) Zekrom can also destroy Ho-oh and Kyogre.
Hoopa has problems also with defensive fairy types in general and, even if I have Scizor, I preferred to add Primal-Groudon to the team, he is one of the most powerful mons of the game, nothing to say. It helps a lot in checking Xerneas with Roar and in checking all fairys and steel types, like Arceus. Finally he can check Primal-Kyogre. To check Hoopa's frail physical defense and his problems with physical attackers I opted for Giratina-O. First because he is one of the most beautiful mons imo, second he can provide the defog support, third he can check Primal Groudon, Extreme Killer Arceus, Mega Kangaskhan, Mega Blaziken and other Fighting-types, finally he is immune to Shadow Tag. I have no words to describe this mon...
For the last slot I had the idea to use one of the Arceus variants. Seeing that Hoopa has problems against priority moves, a bulky version would have been ideal. I choosed the fairy type version because is on of the best defensive types of the game, allowing it to check Dragons, Yveltal, Dark Arceus, and other threats. Yes, I know that in this way I'm weak to Bullet Punch as priority, but I have other members to check this only move.
Alright, now let's see the movesets.
MOVESETS:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 88 Atk / 168 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Focus Blast
A wallbreaker set, preferred to the Nasty Plot set for the immediacy of execution. I saw this spread in a stream and I'm finding it really good. Two Hyperspace move as STAB (Hyperspace Hole>Psychic/Psyshock just because it's a signature move lol), while Gunk Shot allows me to hit fairy types and Shaymin and Focus Blast to hit Tyranitar. Life Orb is the best item I think.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Precipice Blades
- Lava Plume
- Roar
- Stealth Rock
Primal-Groudon is one of the best mons in the tier thanks to his ability. This is the classic support set, with Precipice Blades>Earthquake and Roar>all to kidding Xerneas after a Geomancy. Stealt Rock to be set asap.
Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Dragon Claw/Outrage
- Draco Meteor
- Volt Switch
I think this set is awesome. I usually use it as started when the opponent has Darkrai in team, because when they have Darkrai, 99/100 they send it as first. Well, just 1 Bolt Strike and bye Darkrai. Same thing for Deoxys, even if this last runs the Focus Sash, but I never had problems against it.
252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 4 Def Darkrai: 282-333 (100.3 - 118.5%) -- guaranteed OHKO
The only doubt is for Dragon Claw/Outrage.
Serious, I love this set.
Scizor (F) @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Roost
This is the classical Red Menace set. Bullet punch powered by the ability to destroy Xerneas, Mega-Diancie and Arceus Fairy. U-turn>Toxic to have the volturn possibility, Pursuit to hit Latwins, Lugia and Gengar expecially if they switching. Finally Roost to have staying power.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Judgment
- Recover
After just one Calm Mind he is really difficult to take down with special attacks. Even If against Mega-Gengar, OHKOed by one Earth Power. Judgment after the boost hits everything that cannot resist it, really powerful. Recover is mainly to prolong a potential sweep.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Shadow Force
Here the last member. As I said in the building section, it's an awesome mon. Defog is the mainly move with Shadow Sneak to hit in priority. Dragon Tail is to phaze opponents set up sweepers like ExtremeKiller Arceus, but it's useless against Geomancy Xerneas. Shadow Force is (as for Hoopa) the signature and, even if it needs two turns to hit, I find it really strong. An alternative could be Earthquake to hit Primal-Groudon and Diance.