first of all, I have to say that I play pokemon in showdown for 6 days but I have some experience of play pokemon in my childhood but the pokemon I knew was the math people know in elementary school to put it this way
this post isn't exactly a RMT post but I would like a rate as well alongside the advice
Golisopod @ Iapapa Berry / sitrus / leftovers
Ability: Emergency Exit
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Adamant Nature
- First Impression
- Liquidation
- Iron Head
- Drill Run
this guy has an excellent def stat and some nice offense. The first impression destroys every dark grass psychic pokemon or forces them to swap (preferably over the already set stealth rocks) he got some nice coverage with stab move liquidation. also he has iron head and drill run to create some nice offense. His ability emergency exit make him a nice pivoter to create good matchups and reset the first impression threat. this guy has boosted defenses mroe like offense because he is there to tank hit and leave. Iapapa berry resets this mons power if u are not unlucky enough to get one-shotted from 60% hp
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Lonely Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
well this guy is amazing priority stab bullet punch technician choice band this guy can simply win games by himself if setup right. uturn is a late pivot while doing some nice stab damage. superpower destroys bonobos left and right if u predict the swap and knockoff is better than pursue in my opinion. This is a standard set hp to make him avoid some 2hkos and speed just enought to outspeed some pokemons
Crobat @ Power Herb
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Sky Attack
- Cross Poison
- Acrobatics
he is the lead he provides a fast uturn to pivot me in a guaranteed good early matchup or bring out my entry hazard also he outspeeds a lot of pokemon and can ohko with skyattack first turn and unlock acrobatics at 110 power cross poison is there for another stab move
Ampharos-Mega @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Heal Bell
- Dragon Pulse
- Power Gem
he is my mega of choice he is a tanky pokemon that can dish out massive dmg even without any investment in his special attack. just the nature. he blocks special attacks like a boss he is bulky he can block some physical moves as well. he is one more of my volt turns this guy is a late volt switcher he has some nice coverage as well. heal bell is there to remove those burns from my scizor (because if this guy gets a burn the game is over)
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
he is the stealth rocker of the team and also the rapid spinner to remove opponents hazards. pokemon like these can be shut down with taunts so thats one of the reasons I have the volt switch. Volt switch provides a lap resetter so I can bring myself in a favored matchup after a defensive pivot block and thats the reason he is full-on defense and Hp. He also has 0 evs and ivs in speed just to make the gyroball hurt a bit. The problem with him is that enemies tend to at least swords dance or dragon dance once if they make good predicts and then they cant be stopped (unless I hit them with the priority moves)
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Ice Beam
This guy is awesome at blocking non-fairy special moves while hit hard in return with some good predictions and a good amount of coverage attacks he can create massive hp gaps in their team
sap sipper ability provides one more resistance. He has an assault vest to boost the sdef. there are 2 playstyles with him in my team that I can't decide the main one (here is why I need some help) (see questions)
---------------------------------------
Questions and replay
-----------------------------
1) on the goodra set: Do I invest on speed + special atk or special def + special atk or do I put some health investment? what is the best thing to do here?
2) what should be the best item for golisopod for the role he plays in the team?
3) is there a way to somehow provide wish and toxic in my team?
http://replay.pokemonshowdown.com/gen7uu-980323407
Edit: I felt I needed a second defogger and I don't really use the xpoison in crobat so I made the swap there
this post isn't exactly a RMT post but I would like a rate as well alongside the advice
Golisopod @ Iapapa Berry / sitrus / leftovers
Ability: Emergency Exit
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Adamant Nature
- First Impression
- Liquidation
- Iron Head
- Drill Run
this guy has an excellent def stat and some nice offense. The first impression destroys every dark grass psychic pokemon or forces them to swap (preferably over the already set stealth rocks) he got some nice coverage with stab move liquidation. also he has iron head and drill run to create some nice offense. His ability emergency exit make him a nice pivoter to create good matchups and reset the first impression threat. this guy has boosted defenses mroe like offense because he is there to tank hit and leave. Iapapa berry resets this mons power if u are not unlucky enough to get one-shotted from 60% hp
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Lonely Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
well this guy is amazing priority stab bullet punch technician choice band this guy can simply win games by himself if setup right. uturn is a late pivot while doing some nice stab damage. superpower destroys bonobos left and right if u predict the swap and knockoff is better than pursue in my opinion. This is a standard set hp to make him avoid some 2hkos and speed just enought to outspeed some pokemons
Crobat @ Power Herb
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Sky Attack
- Cross Poison
- Acrobatics
he is the lead he provides a fast uturn to pivot me in a guaranteed good early matchup or bring out my entry hazard also he outspeeds a lot of pokemon and can ohko with skyattack first turn and unlock acrobatics at 110 power cross poison is there for another stab move
Ampharos-Mega @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Heal Bell
- Dragon Pulse
- Power Gem
he is my mega of choice he is a tanky pokemon that can dish out massive dmg even without any investment in his special attack. just the nature. he blocks special attacks like a boss he is bulky he can block some physical moves as well. he is one more of my volt turns this guy is a late volt switcher he has some nice coverage as well. heal bell is there to remove those burns from my scizor (because if this guy gets a burn the game is over)
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
he is the stealth rocker of the team and also the rapid spinner to remove opponents hazards. pokemon like these can be shut down with taunts so thats one of the reasons I have the volt switch. Volt switch provides a lap resetter so I can bring myself in a favored matchup after a defensive pivot block and thats the reason he is full-on defense and Hp. He also has 0 evs and ivs in speed just to make the gyroball hurt a bit. The problem with him is that enemies tend to at least swords dance or dragon dance once if they make good predicts and then they cant be stopped (unless I hit them with the priority moves)
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Ice Beam
This guy is awesome at blocking non-fairy special moves while hit hard in return with some good predictions and a good amount of coverage attacks he can create massive hp gaps in their team
sap sipper ability provides one more resistance. He has an assault vest to boost the sdef. there are 2 playstyles with him in my team that I can't decide the main one (here is why I need some help) (see questions)
---------------------------------------
Questions and replay
-----------------------------
1) on the goodra set: Do I invest on speed + special atk or special def + special atk or do I put some health investment? what is the best thing to do here?
2) what should be the best item for golisopod for the role he plays in the team?
3) is there a way to somehow provide wish and toxic in my team?
http://replay.pokemonshowdown.com/gen7uu-980323407
Edit: I felt I needed a second defogger and I don't really use the xpoison in crobat so I made the swap there
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