woow, nice OP, haven't read it fully, but am going to save it so I can read it at my leasure (when I haz no internetz)
Hail may not have gotten much, and as a result it is almost never used. In my opinion, that is what makes it so powerful. Nobody uses hail! It's a goldmine just waiting to be dug up!
I personally use hail, as it is uncontested by other hail teams (a major problem I found in my SS team) using 2 T-spikers, a fusion/custom HAXor Froslass set (attract/substitute + Confuse ray) to spinblock and set up spikes, and a mighty staalllrein that has turned a 6-1 game into a 0-1 game (yes, I use my whole team as setting up hail and hazards, while crippling an ever-switching offensive opponent, to finally send in a stallrein that will stall out the opponent)
as I have found, Gen 5 has improved hail, but not hail stall
Hail's blessing in disguise has come in the form of Shell Smash
Cloyster @ Life Orb/Leftovers
Shell Smash
Rock Blast/Blizzard/Explosion
Icicle Spear/Icicle Drop
Shell Blade/Blizzard/Explosion
what to do with this guy... Shell smash transforms Cloyster from a useless piece of **** into a powerful sweeper (in just one turn!) not only that, if the opponent is unprepared, you can even use it twice to make Cloyster undefetable (well, in theory at least)
I have suggested leftovers if the opponent decides to troll you by switching in to a Tyranitar when you shell smash. Life orb would ruin you then, but leftovers allows you to survive the residual SS damage.
If the opponent doesn't see the suisidal advantage of sending in their T-tar, Cloyster will almost have a 100% chance of killing with Icicle sear or Rock Blast. if the opponent survives (1 shell smash + Icicle spear on a T-tar leaves about 5% health [citation needed] it would be left with a 6% health loss from hail (Lefties goes after hail, so... anything with less than 6% health after Icicle spear dies)
now, the reason Cloyster is near indestructible is also combined with the stalling abilities of a normal hail team... if SR is added to this equation, heck, Spikes even! you can imagine the results
I think that Hail can be taken out of the mothballs, dusted off, and realised what a jewel it is. with the combination of Sweepers, Stallers, and all-round powerful pokemon, it can be made into a blinding team
(note: my hail team peaked me at 450th in the Smogon PO server) [not impressive, but for an average member...]
EDIT: wow, I didn't realise HOW big that OP is... you really put some thought into it *applaudes*
Hail may not have gotten much, and as a result it is almost never used. In my opinion, that is what makes it so powerful. Nobody uses hail! It's a goldmine just waiting to be dug up!
I personally use hail, as it is uncontested by other hail teams (a major problem I found in my SS team) using 2 T-spikers, a fusion/custom HAXor Froslass set (attract/substitute + Confuse ray) to spinblock and set up spikes, and a mighty staalllrein that has turned a 6-1 game into a 0-1 game (yes, I use my whole team as setting up hail and hazards, while crippling an ever-switching offensive opponent, to finally send in a stallrein that will stall out the opponent)
as I have found, Gen 5 has improved hail, but not hail stall
Hail's blessing in disguise has come in the form of Shell Smash
Cloyster @ Life Orb/Leftovers
Shell Smash
Rock Blast/Blizzard/Explosion
Icicle Spear/Icicle Drop
Shell Blade/Blizzard/Explosion
what to do with this guy... Shell smash transforms Cloyster from a useless piece of **** into a powerful sweeper (in just one turn!) not only that, if the opponent is unprepared, you can even use it twice to make Cloyster undefetable (well, in theory at least)
I have suggested leftovers if the opponent decides to troll you by switching in to a Tyranitar when you shell smash. Life orb would ruin you then, but leftovers allows you to survive the residual SS damage.
If the opponent doesn't see the suisidal advantage of sending in their T-tar, Cloyster will almost have a 100% chance of killing with Icicle sear or Rock Blast. if the opponent survives (1 shell smash + Icicle spear on a T-tar leaves about 5% health [citation needed] it would be left with a 6% health loss from hail (Lefties goes after hail, so... anything with less than 6% health after Icicle spear dies)
now, the reason Cloyster is near indestructible is also combined with the stalling abilities of a normal hail team... if SR is added to this equation, heck, Spikes even! you can imagine the results
I think that Hail can be taken out of the mothballs, dusted off, and realised what a jewel it is. with the combination of Sweepers, Stallers, and all-round powerful pokemon, it can be made into a blinding team
(note: my hail team peaked me at 450th in the Smogon PO server) [not impressive, but for an average member...]
EDIT: wow, I didn't realise HOW big that OP is... you really put some thought into it *applaudes*