I'm fighting there right now, and my Timburr just evolved into Gurrdurr.@Kefka, have you battled through the building full of office workers? Its at the front of Castelia city. I got a jolly Scraggy with Moxie and im using Timburr instead -_-
Moxie.Which is better for a Sandile, Moxie or Intimidate?
I fail to see how being "stuck" with Surf is a bad thing. Water is only resisted by grass and water (and also dragon, although that hardly matters), and you have X-scissor to deal with the grass types and Grass Knot for waters. Moreover, you don't need to cover the whole chart to deal damage; there's more to damage output than type effectiveness. I'll take a STAB Surf over a SE Arm Thrust.After playing the Japanese version with Oshawott the whole way, I decided to give Pokabu a try, instead.
And HOLY HELL, it's a LOT better than Oshawott. Oshawott was great too, but he's nothing compared to Pokabu.
I mean, I'm only at the third gym so far, but it's proving to be extremely useful... Especially considering that it's got moves all over the type chart, where Oshawott was stuck with Surf, Megahorn, and Revenge.
The 8th Gym is Dragons...I fail to see how being "stuck" with Surf is a bad thing. Water is only resisted by grass and water (and also dragon, although that hardly matters)
It should already be out.When does BW come out in Singapore, and why have you barely advanced in you JP version?
Switch Darumakka for dog. Don't use Sandile(meguroko). He is outclassed by ExcadrillJudging by a quick look at this tier list I have determined the theoretically best possible in-game team (semi-requires White version if you want the plant):
Mijumaru (Starter)
Yooteri (Dog at Beginning)
Moguryuu (Swirling Dirt in Wellspring Cave)
Dageki (Blue Guy outside Forest)
Churine (Forest? White Version Only)
Shinborra (Desert Resort)
Darumakka (Route 4, Desert Resort) Switch with dog, plant or blue guy?
Meguroko (Route 4, Desert Resort, Relic Castle) Switch with mole, plant or blue guy?
Humorously, you can complete it with by Desert Resort. O.o
Walk near large grass fields. When you see a shaking patch, use a repel, go there and voilàOk, this is fucking ridiculous. I just caught Deerling and Klink on Route 6/Chargestone, and I'm now trying to grind them to help them catch up. I've been doing so outside the Cold Storage. At least 20 minutes I've been there, and not a single patch of shaking grass. I WANT AN AUDINO, DAMN IT! MUST! ABUSE! LUCKY EGG!
Seriously, any tips for getting shaking grass patches to appear?
I agree with this. Oshawott has quite good coverage, though honestly I found myself mostly just using Water attacks all game, since they're so good. Darumaka has the Fire-type on lock, honestly; I found Oshawott so much more valuable because the Water-types ingame are just all so inferior and Oshawott more than amply fulfils the niche, whereas you need look no further than the killing machine that is Darumaka (you get it reasonably early too!) for Fire-type attacks. Despite only liking Dewott from that evo line, my latest playthrough has used Oshawott because, well, I can get a good Grass-type easily, same for Fire-type, but Water-types, nope.I fail to see how being "stuck" with Surf is a bad thing. Water is only resisted by grass and water (and also dragon, although that hardly matters), and you have X-scissor to deal with the grass types and Grass Knot for waters. Moreover, you don't need to cover the whole chart to deal damage; there's more to damage output than type effectiveness. I'll take a STAB Surf over a SE Arm Thrust.
I had the opposite experience as you with regards to Tepig/Oshawott. To me, Tepig just felt like a weaker version of Darumaka the entire game. He's got type coverage, but not a lot of power behind his attacks. For most of the game, Flame Charge is your most powerful fire attack, and Arm Thrust is the only fighting attack you'll learn unless you decide to use a heart scale to teach your Emboar Hammer Arm. It reminded me very much of Charizard's "ember rut" in RBY, where I was left without STABs for most of the game. Grass Knot wasn't nearly as useful as I thought it would be (a lot of the Pokemon that I needed it for weren't heavy enough for it to be an OHKO most of the time) and Heat Crash similarly suffers from consistency issues. Rock Tomb is bad for a number of reasons (very low power, mediocre accuracy) but it's Emboar's only check to flying types, really.
I thought that Tepig would have a statistical advantage over Oshawott, but as it turns out, Oshawott's attack stats are actually better than Tepig's. (63/45 for Oshawott versus 55/63 for Tepig.) Pignite does arguably have a slight advantage due to having stats weighted more toward the physical side (Pignite 93/70, Dewott 75/83) but in the end I found that Pignite's better attack stat was not enough to make up for his relatively weak moves. In terms of raw damage output, the two are probably roughly tied, and a fire type has to do much better than that to topple a water type, especially when it sports the fighting type (which I found to be more of a hindrance than a help due to the prevalence of psychic and flying Pokemon). From a defensive perspective, fire/fighting is one of the worst possible types for in-game purposes, while water is probably one of the best.