Incoming of the Dancing Aura Sweep!
Tyranitar and Magnezone
Well first off, I wanted a setup, mid-late game sweeper. There were many option, but I decided to stick to DD Tyranitar. The first thing that came to mind when I chose Tyranitar was Scarfed Magnezone, in order to get rid of Scizor, even foretress, and almost act as a revenge killer.
Skarmory
In order to ensure many kills with Tyranitar and make sweeping overall a lot easier, I needed to find someone to set up some entry hazards. It was between Skarmory and forretress, and I opted for Skarmory as it can set up spikes and be a physical wall, mush like Forry, but it can phase with Whirlwind.
Suicune
After I had my physical wall, I knew that choosing a special wall would be beneficial. Suicune came to mind as it can take both physical and special attack,s heal and take away any status. Enter crocune.
Breelom
Tinkerbell (support Celebi), seemed like a good idea; it could spread paralysis, scout and kill bulky grounds (like swampert and Hippodown) which could be troublesome for Tyranitar. But, I realized that I didn’t really need T-Wave support. Therefore, I chose breelom, that nasty pest. It can kill bulky grounds just as well, if not better, while still spreading sleep, and even sweep unprepared teams. It gave some valuable water, electric and grass resistance as well.
Infernape
I needed stealth rock to be set up, so I started thinking about stealth rock leads. I came across Jirachi and Infernape, but opted for infernape as it had fake out to break sashes and could come back packed a punch. Fire blast helps rid off steels that can wall Tyranitar.
Starmie and Rotom-H
The LO Ape weakness I had was just devastating. It could hit 4/6 of my pokemon with stab SE moves, it had to fixed. So my fellow Smogoners gave me some very handy advice. The first was replacing CroCune with LO Starmie... great as I was looking to replace Cune anyways. It aids me against Infernape and also acts as a nifty revenge killer. The second change was replacing Magnezone with Rotom-H. Did all that my Zone did( bar trap), sldo acted as a pin blocker and aided against Ape.
Lucario
I realized that TTar wasn't working as well as I wanted it to, so I wanted to replace him. I also needed some sort of priority move, to take care of Revenge Killers (flygon) or strong electric special attackers(Jolteon)... enter Lucario.
Heatran
Looking for a replacement for skarmory, which felt much like a dead weight, in come Heatran. Heatran aids me greatly in countering special attacker, a huge weakness for this team (bar Scarf Rotom-W) (Courtesy of another Smogoner :))
In-Depth
Infernape (F) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/254 SpAtk
Hasty nature (+Spd,-Def)
- Close Combat
- Fake Out
- Fire Blast
- Stealth Rock
Infernape’s great because it can break sashes without taking any damage. Then it can either set up stealth rock, which greatly aids Lucario, or go for the KO Which gives me some early momentum. Although, many times it can set up SR AND KO leads, such as with Azlef (fake out, SR, Fire Blast).
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 252 SDef / 12 SAtk
Calm Nature (+SDef,- Atk)
-Lava Plume
-Earth Power
-Protect
-Toxic
This heatran set looks as if was made just for this team. Although unorthodox and orginal, this Special Defensive Heatran set, courtesy of a fellow Smogoner, covers my team's greatest weakness, special attacks (specially electric). It can semi stall with poison and protect. Also, it can spread burn with lava plume (30%). Works amazingly well against Jolteon, previously a major threat for the team. It also handles Rotom forms, except for Rotom-W which deems dangerous. Its the perfect balance of Special defense as well as pretty hard hitting special attack.
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk,-SpAtk)
- Focus Punch
- Seed Bomb
- Spore
- Substitute
Breelom’s main goal here is to kill bulky grounds, I’m looking at you swampert! He can come into them with ease, and simply kill them, making TTar’s sweep much easier. But, great thing is that breelom can actually rack in quite a few kills, the less prepared teams can easily be torn up by him. Also, his 12% hp gain and substitutes means he can keep coming back and taking care of Bulky Grounds that could be hard to sweep with Lucario, even at +2 atk.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Hydro Pump
- Ice Beam
- Recover
- Thunderbolt
LO Starmie is amazing, to say the least. It's a check for many pokemon that could be potentially dangerous, such as LO Infernape, Gyarados, heatran and even Breelom. Truth is, it's much of a revenge killer itself, while it can easily get more than a couple of kills if a team is unprepared. It checks heatran that hurts breelom and skarmory, as well as Scizor.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Timid nature (+Spd,-Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
My very spooky multitasker. He is my spin blocker, which is of great use with both spikes and SR on the team, aiding my TTar to sweep and clear the game. It can revenge kill any pokemon that i deem dangerous, namely scizor, or trick and cripple a wall or something of the likes of breelom. It can come in rather easily with two immunities, take care of LO Starmie, that powerhouse, and also Infernape.
Lucario (F) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SpAtk)
- Crunch
- Close Combat
- ExtremeSpeed
- Swords Dance
Lucario is the star of the show. My whole aim is to slowly take away anything that could threaten Lucario, and weakening the rest. Once the opposing team is weak, it can come in, SD once and rip teams apart. Adamant nature for Lucario further boosts its raw power, further aiding SD. In fact, it can 2hit KO Gyara after intimidate, and Lucario can easily kill most pokemon with Extremespeed if they're round 40-50% health.
Threats:
Subspore breelomcan be troublesome , as my best bet to kill him would have to be either Starmie or Rotom, and both of them would have to take a hit before being able to kill.
Also, any mixed Evire can be dealt with Lucario's +2 extremespeed and Heatran, but physical attacks can put quite a dent on heatran.
Scarf Flygon can now be easily handled with Lucario +2's extreme speed. Once Lucario is gone, though, its troublesome.
Any of the Scarfed Rotom forms can definitely be threatening. The only chance i have i tome in with my own Rotom-h and take the thunderbolt, other than that they can really hurt my team. Rotom ormes can be handled by Heatran, except for Rotom-W.
A Last Glance
Team Building Process
Tyranitar and Magnezone
Well first off, I wanted a setup, mid-late game sweeper. There were many option, but I decided to stick to DD Tyranitar. The first thing that came to mind when I chose Tyranitar was Scarfed Magnezone, in order to get rid of Scizor, even foretress, and almost act as a revenge killer.
Skarmory
In order to ensure many kills with Tyranitar and make sweeping overall a lot easier, I needed to find someone to set up some entry hazards. It was between Skarmory and forretress, and I opted for Skarmory as it can set up spikes and be a physical wall, mush like Forry, but it can phase with Whirlwind.
Suicune
After I had my physical wall, I knew that choosing a special wall would be beneficial. Suicune came to mind as it can take both physical and special attack,s heal and take away any status. Enter crocune.
Breelom
Tinkerbell (support Celebi), seemed like a good idea; it could spread paralysis, scout and kill bulky grounds (like swampert and Hippodown) which could be troublesome for Tyranitar. But, I realized that I didn’t really need T-Wave support. Therefore, I chose breelom, that nasty pest. It can kill bulky grounds just as well, if not better, while still spreading sleep, and even sweep unprepared teams. It gave some valuable water, electric and grass resistance as well.
Infernape
I needed stealth rock to be set up, so I started thinking about stealth rock leads. I came across Jirachi and Infernape, but opted for infernape as it had fake out to break sashes and could come back packed a punch. Fire blast helps rid off steels that can wall Tyranitar.
Starmie and Rotom-H
The LO Ape weakness I had was just devastating. It could hit 4/6 of my pokemon with stab SE moves, it had to fixed. So my fellow Smogoners gave me some very handy advice. The first was replacing CroCune with LO Starmie... great as I was looking to replace Cune anyways. It aids me against Infernape and also acts as a nifty revenge killer. The second change was replacing Magnezone with Rotom-H. Did all that my Zone did( bar trap), sldo acted as a pin blocker and aided against Ape.
Lucario
I realized that TTar wasn't working as well as I wanted it to, so I wanted to replace him. I also needed some sort of priority move, to take care of Revenge Killers (flygon) or strong electric special attackers(Jolteon)... enter Lucario.
Heatran
Looking for a replacement for skarmory, which felt much like a dead weight, in come Heatran. Heatran aids me greatly in countering special attacker, a huge weakness for this team (bar Scarf Rotom-W) (Courtesy of another Smogoner :))
In-Depth
Infernape (F) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/254 SpAtk
Hasty nature (+Spd,-Def)
- Close Combat
- Fake Out
- Fire Blast
- Stealth Rock
Infernape’s great because it can break sashes without taking any damage. Then it can either set up stealth rock, which greatly aids Lucario, or go for the KO Which gives me some early momentum. Although, many times it can set up SR AND KO leads, such as with Azlef (fake out, SR, Fire Blast).
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 252 SDef / 12 SAtk
Calm Nature (+SDef,- Atk)
-Lava Plume
-Earth Power
-Protect
-Toxic
This heatran set looks as if was made just for this team. Although unorthodox and orginal, this Special Defensive Heatran set, courtesy of a fellow Smogoner, covers my team's greatest weakness, special attacks (specially electric). It can semi stall with poison and protect. Also, it can spread burn with lava plume (30%). Works amazingly well against Jolteon, previously a major threat for the team. It also handles Rotom forms, except for Rotom-W which deems dangerous. Its the perfect balance of Special defense as well as pretty hard hitting special attack.
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk,-SpAtk)
- Focus Punch
- Seed Bomb
- Spore
- Substitute
Breelom’s main goal here is to kill bulky grounds, I’m looking at you swampert! He can come into them with ease, and simply kill them, making TTar’s sweep much easier. But, great thing is that breelom can actually rack in quite a few kills, the less prepared teams can easily be torn up by him. Also, his 12% hp gain and substitutes means he can keep coming back and taking care of Bulky Grounds that could be hard to sweep with Lucario, even at +2 atk.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Hydro Pump
- Ice Beam
- Recover
- Thunderbolt
LO Starmie is amazing, to say the least. It's a check for many pokemon that could be potentially dangerous, such as LO Infernape, Gyarados, heatran and even Breelom. Truth is, it's much of a revenge killer itself, while it can easily get more than a couple of kills if a team is unprepared. It checks heatran that hurts breelom and skarmory, as well as Scizor.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Timid nature (+Spd,-Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
My very spooky multitasker. He is my spin blocker, which is of great use with both spikes and SR on the team, aiding my TTar to sweep and clear the game. It can revenge kill any pokemon that i deem dangerous, namely scizor, or trick and cripple a wall or something of the likes of breelom. It can come in rather easily with two immunities, take care of LO Starmie, that powerhouse, and also Infernape.
Lucario (F) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SpAtk)
- Crunch
- Close Combat
- ExtremeSpeed
- Swords Dance
Lucario is the star of the show. My whole aim is to slowly take away anything that could threaten Lucario, and weakening the rest. Once the opposing team is weak, it can come in, SD once and rip teams apart. Adamant nature for Lucario further boosts its raw power, further aiding SD. In fact, it can 2hit KO Gyara after intimidate, and Lucario can easily kill most pokemon with Extremespeed if they're round 40-50% health.
Threats:
A Last Glance