The All-Purpose Scarfers
Jirachi @ Choice Scarf
EVs: 4 HP | 252 Att | 252 Spd
Ability: Serene Grace
Nature: Adamant
-Iron Head
-Trick
-Stealth Rock
-Fire Punch/Wish
Description: Jirachi is an excellent lead, preventing the opponent from setting up Stealth Rock 60% of the time due to Iron Head. Iron Head also 2HKOs any Tyranitar, and most Tyranitar can't even OHKO with EQ anyways. Mid-late game Jirachi serves as a "check" for SD Lucario and Scizor, resisting their priorities and OHKOing with Fire Punch. Jirachi helps me defeat Crocune and other annoying sweepers, or incapacitate an annoying wall. I may consider switching to Wish because I usually never use Fire Punch.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/ 80 Sp Atk/ 172 Spd
Naughty nature (+Atk, -Sp. Def)
- Fire Blast
- Hydro Pump
- Outrage
- Earthquake
Description: Salamence serves as my Revenge Killer as it much needed thanks to the offensive nature of the team. ScarfMence is still a bit unexpected and hits very hard from a 405 offensive stat. Hydro Pump allows me to net handle Hippowdon and Donphan much easier without locking me into Outrage. Fire Blast give me coverage against Skarmory and Bronzong. Earthquake is a coverage move but I'm usually a bit weary about using it because it screams: SET UP ON ME! Salamence is also my "Trick" coverage because it doesnt mind either Band or Scarf.
The Sweepers
Scizor @ Life Orb
Ability: Technician
252 HP, 252 Atk, 4 Speed
Adamant Nature (+Atk -SpAtk)
-Roost
-Brick Break
-Bullet Punch
-Swords Dance
Typical Scizor, but it works very effectively. I alternate between SD and Roost while stalling out all his counters. It’s really potent and has swept tons of times. Brick Break is nice for the hit on Heatran and breaking screens. As far as EVs go, max attack lets me hit for the most damage, while 252 HP lets me have minimum LO recoil. The rest is thrown into speed. Scizor is one of the team's focus pokemon, since its counters are taken care of by the other pokemon.
Infernape @ Life Orb
Ability: Blaze
Nature: Timid (+Spe, -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
-Nasty Plot
-Fire Blast
-Grass Knot
-Vacuum Wave
Infernape is an awesome late game special sweeper. And I really don’t care about the loss of HP Ice, because surprisingly, I KO Salamence with NP Fire Blast. With resistances to Bullet Punch and Ice Shard, he can take priority attacks decently, albeit with weak defenses. Things like Mamoswine and Lucario don't even get an attack in, as a +2 LOed Vacuum Wave OHKOs them, as well as Naive ScarfTran. Grass Knot is there for bulky waters, but Vaporeon can give it problems. I don't need a wall breaker, as most of my team can handle Blissey.
Here are some damage calcs to show how devastating this thing is:
Nasty Plot Fire Blast from Infernape to 4 HP/0 Sp Def Salamence: 79.15%-93.35% OHKO with SR up.
Nasty Plot Fire Blast from Infernape to 252 HP/76 Sp Def Blissey: 68.32%- 78.60% 2HKO
NP Fire BLast OHKOes all Rotom formes encountered.
NP Fire Blast OHKOes Ludicolo.
The Defensive Core
I realize my defensive core is crushed by Grass Knot, but my other mons are all resistant to grass and can kill the pokes threatening them.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Sleep Talk/HP Electric (currently testing)
Crocune has a feeling of eternity about it: even when sleeping, it has the possibility of powering up with Calm Mind or hitting an opponent with Surf. This set solves the problem of being very vulnerable when asleep, and is still able to boost its stats. However, that comes at a price: it only has one attack.
You'll find that this Suicune has a harder time of getting past Taunt Gyarados, and you will have to PP stall against anything with Water Absorb, such as Lapras. Due to Pressure, Suicune can indeed win this, unless they have something else that can repeatedly switch in as well, as that allows them to switch back and forth between those two so that you are the only one consuming PP.
Hippowdon @ Leftovers
Ability: SandStream
EVs: 252 HP/ 4 Atk/ 252 Sp Def
Nature: Careful
-Curse
-Earthquake
-Stone Edge
-Slack Off
Curse Hippowdon is a beast and has bailed me out so many times. It's irreplaceable.
Hippowdon has impressive attacking capability with 112 Base Attack, and Curse amplifies it while reducing a stat Hippowdon rarely uses, Speed. Earthquake + give Hippowdon a very respectable range of coverage, and Slack Off is there to recover any residual damage gained the general battle.The EVs are designed to allow Hippowdon to survive a ton of special attacks, including Grass Knots from Celebi and Infernape.
Jirachi @ Choice Scarf
EVs: 4 HP | 252 Att | 252 Spd
Ability: Serene Grace
Nature: Adamant
-Iron Head
-Trick
-Stealth Rock
-Fire Punch/Wish
Description: Jirachi is an excellent lead, preventing the opponent from setting up Stealth Rock 60% of the time due to Iron Head. Iron Head also 2HKOs any Tyranitar, and most Tyranitar can't even OHKO with EQ anyways. Mid-late game Jirachi serves as a "check" for SD Lucario and Scizor, resisting their priorities and OHKOing with Fire Punch. Jirachi helps me defeat Crocune and other annoying sweepers, or incapacitate an annoying wall. I may consider switching to Wish because I usually never use Fire Punch.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/ 80 Sp Atk/ 172 Spd
Naughty nature (+Atk, -Sp. Def)
- Fire Blast
- Hydro Pump
- Outrage
- Earthquake
Description: Salamence serves as my Revenge Killer as it much needed thanks to the offensive nature of the team. ScarfMence is still a bit unexpected and hits very hard from a 405 offensive stat. Hydro Pump allows me to net handle Hippowdon and Donphan much easier without locking me into Outrage. Fire Blast give me coverage against Skarmory and Bronzong. Earthquake is a coverage move but I'm usually a bit weary about using it because it screams: SET UP ON ME! Salamence is also my "Trick" coverage because it doesnt mind either Band or Scarf.
The Sweepers
Scizor @ Life Orb
Ability: Technician
252 HP, 252 Atk, 4 Speed
Adamant Nature (+Atk -SpAtk)
-Roost
-Brick Break
-Bullet Punch
-Swords Dance
Typical Scizor, but it works very effectively. I alternate between SD and Roost while stalling out all his counters. It’s really potent and has swept tons of times. Brick Break is nice for the hit on Heatran and breaking screens. As far as EVs go, max attack lets me hit for the most damage, while 252 HP lets me have minimum LO recoil. The rest is thrown into speed. Scizor is one of the team's focus pokemon, since its counters are taken care of by the other pokemon.
Infernape @ Life Orb
Ability: Blaze
Nature: Timid (+Spe, -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
-Nasty Plot
-Fire Blast
-Grass Knot
-Vacuum Wave
Infernape is an awesome late game special sweeper. And I really don’t care about the loss of HP Ice, because surprisingly, I KO Salamence with NP Fire Blast. With resistances to Bullet Punch and Ice Shard, he can take priority attacks decently, albeit with weak defenses. Things like Mamoswine and Lucario don't even get an attack in, as a +2 LOed Vacuum Wave OHKOs them, as well as Naive ScarfTran. Grass Knot is there for bulky waters, but Vaporeon can give it problems. I don't need a wall breaker, as most of my team can handle Blissey.
Here are some damage calcs to show how devastating this thing is:
Nasty Plot Fire Blast from Infernape to 4 HP/0 Sp Def Salamence: 79.15%-93.35% OHKO with SR up.
Nasty Plot Fire Blast from Infernape to 252 HP/76 Sp Def Blissey: 68.32%- 78.60% 2HKO
NP Fire BLast OHKOes all Rotom formes encountered.
NP Fire Blast OHKOes Ludicolo.
The Defensive Core
I realize my defensive core is crushed by Grass Knot, but my other mons are all resistant to grass and can kill the pokes threatening them.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Sleep Talk/HP Electric (currently testing)
Crocune has a feeling of eternity about it: even when sleeping, it has the possibility of powering up with Calm Mind or hitting an opponent with Surf. This set solves the problem of being very vulnerable when asleep, and is still able to boost its stats. However, that comes at a price: it only has one attack.
You'll find that this Suicune has a harder time of getting past Taunt Gyarados, and you will have to PP stall against anything with Water Absorb, such as Lapras. Due to Pressure, Suicune can indeed win this, unless they have something else that can repeatedly switch in as well, as that allows them to switch back and forth between those two so that you are the only one consuming PP.
Hippowdon @ Leftovers
Ability: SandStream
EVs: 252 HP/ 4 Atk/ 252 Sp Def
Nature: Careful
-Curse
-Earthquake
-Stone Edge
-Slack Off
Curse Hippowdon is a beast and has bailed me out so many times. It's irreplaceable.
Hippowdon has impressive attacking capability with 112 Base Attack, and Curse amplifies it while reducing a stat Hippowdon rarely uses, Speed. Earthquake + give Hippowdon a very respectable range of coverage, and Slack Off is there to recover any residual damage gained the general battle.The EVs are designed to allow Hippowdon to survive a ton of special attacks, including Grass Knots from Celebi and Infernape.