Martin
A monoid in the category of endofunctors
Stall is still viable. The only real change is that it loses Magic Bounce, which just means that it is a little more susceptible to hazards and status than before.
Also spike-stacking stall is WAY more viable now, which pushes Forry's viability up due to its access to Spikes, Toxic Spikes, SR and Rapid Spin to preserve your own hazards while removing other players' hazards. Also, with it having SO much choice in its hazard use, it means that a it can run different moves depending on what else is on the team. I personally like running it alongside Ferrothorn as Forry can set up T-Spikes+another hazard, and then Ferro just sets the remaining one. Just make sure to carry a Heatran or something to absorb fire-type moves XD
Also spike-stacking stall is WAY more viable now, which pushes Forry's viability up due to its access to Spikes, Toxic Spikes, SR and Rapid Spin to preserve your own hazards while removing other players' hazards. Also, with it having SO much choice in its hazard use, it means that a it can run different moves depending on what else is on the team. I personally like running it alongside Ferrothorn as Forry can set up T-Spikes+another hazard, and then Ferro just sets the remaining one. Just make sure to carry a Heatran or something to absorb fire-type moves XD