uploaded -zard
[OVERVIEW]
Jellicent is an exceptional wallbreaker thanks to not only Water Spout but also a virtually unresisted STAB combination plus options like Trick to further cripple defensive Pokemon. Its support movepool, bulk, recovery, and typing let it also perform as a self-sufficient defensive spinblocker with great anti-stall utility, checking threats like Scyther, Crabominable, and Combusken while spinblocking effectively against Himtonchan and non-Toxic Alolan Sandslash. Water Absorb enhances its defensive capabilities, letting it pivot into Omastar and opposing Jellicent while checking offensive Qwilfish more reliably. Unfortunately, offensive threats to Jellicent are prevalent due to its typing weaknesses to common attackers like Lilligant, Skuntank, and Togedemaru. Pursuit trappers are also a major form of counterplay to wallbreaker sets. Toxic and entry hazards hinder its breaking potential and survivability despite its recovery, although Taunt can shut down many slower users of these moves. Nevertheless, Jellicent has a major teambuilding impact and is easily one of the best Pokemon in PU.
[SET]
name: Wallbreaker
move 1: Water Spout
move 2: Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam / Trick
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Water Spout is immensely powerful when Jellicent is healthy, notably 2HKOing Audino and Clefairy at its full power. Hydro Pump should be used instead when Jellicent reaches 73% HP or lower. Shadow Ball nets important coverage against Water-immune Pokemon like opposing Jellicent and Poliwrath and covers Water-resistant foes. Ice Beam handles Pokemon like Alolan Exeggutor, Drampa, Roselia, and Cradily. Alternatively, Trick cripples special walls, which is ideal if they can no longer be 2HKOed by Water Spout.
Set Details
========
Maximum Speed allows Jellicent to outpace Jolly Aggron and everything below it.
Usage Tips
========
Bring Jellicent in through momentum moves from teammates or successful double switching to avoid direct damage, as maintaining Water Spout's massive power is key for punching holes. Common early-game Pokemon Jellicent punishes include Stealth Rock users like Regirock, Mudsdale, and Mesprit, so keeping up pressure helps to keep them off the field. Its STAB moves can be exploited by bulky Pokemon resistant or immune to them, so one must anticipate possible switch-ins like Skuntank, Alolan Exeggutor, Type: Null, and opposing Jellicent and punish them with the right move. Jellicent's typing and bulk still let it defensively check Floatzel, Combusken, or Qwilfish, which is encouraged if it doesn't need Water Spout for wallbreaking, although its ability can help boost it back up on a timely switch. Trick is a last-resort tool for when Water Spout's power is weakened and is often Jellicent's backup option for crippling special walls. Unless Jellicent needs to play more aggressively early-game, waiting for Pursuit trappers to be removed to preserve its defensive capabilities is sometimes worth considering. If Pursuit trappers are present, Jellicent can still afford to play aggressively if backed with Healing Wish support.
Team Options
========
Pokemon that give momentum such as Silvally-Dragon, Type: Null, Togedemaru, and Primeape can create wallbreaking opportunities without forcing Jellicent to take damage. Healing Wish Mesprit and Z-Parting Shot Alolan Persian can do this while simultaneously being able to heal Jellicent, creating another chance for Jellicent to fire off max-power Water Spout. Pokemon like Scyther, Roselia, Oricorio-E, and Skuntank are great to have in general, as they offer solid resistances to Jellicent's weaknesses. Water-weak Pokemon like Regirock, Combusken, and Mudsdale appreciate Jellicent's ability. Setup sweepers and cleaners like Lilligant, Lycanroc, and Flyinium Z Dodrio appreciate the holes opened for them to win.
[SET]
name: Utility
move 1: Scald / Hex
move 2: Taunt
move 3: Recover
move 4: Will-O-Wisp
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
Moves
========
Scald threatens switch-ins with its burn chance and hits Normal-types. Alternatively, Hex synergizes well with Will-O-Wisp and prevents being walled by Jynx and opposing Jellicent. The potential damage boost also helps deal solid damage to Lanturn, Gurdurr, and Qwilfish. Taunt disrupts defensive Pokemon and forms of status, and with Recover, it helps it beat these Pokemon one-on-one. Will-O-Wisp cripples physical attackers and is an important tool for easing Jellicent's matchup against Dark-type Pokemon like Absol and physical Skuntank.
Set Details
========
Colbur Berry's damage reduction allows Jellicent to retaliate reliably with Will-O-Wisp against Dark-type Pokemon and grants it a better matchup against Pokemon with Dark-type coverage like Gurdurr. Leftovers adds passive recovery, making Jellicent less easily worn down by chip damage. The Speed lets Jellicent Taunt Carracosta before it can Shell Smash.
Usage Tips
========
Jellicent pressures defensive teams via Taunt, disrupting passive Pokemon that try to cripple it with status or set up. This set also switches into threats more liberally due to its increased defenses and recovery, so use attributes like Jellicent's Ghost typing and Water Absorb to spinblock or switch into Water-type threats. It's important to play around coverage moves from the likes of Crabominale and Hitmonchan, though. Colbur Berry promotes more aggressive play against Dark-types, while Leftovers variants should play more cautiously and try to punish them on the switch with potential burns. Status, especially Toxic, is detrimental to Jellicent’s role and must be avoided; while Taunt can let Jellicent beat Pokemon like Clefairy and Quagsire in a one-on-one scenario, it should always make careful predictions when switching in against them.
Team Options
========
Roselia is often worth using alongside Jellicent, as it's the Spikes user with the best typing synergy, can absorb Toxic Spikes and Toxic, and counters Lilligant and Lanturn. Other potential Grass- and Electric-type teammates include Oricorio-E and Alolan Exeggutor; Oricorio-E can also set up Calm Mind against Lanturn and Eelektross and check Gurdurr. Meanwhile, Alolan Exeggutor is a wallbreaker or late-game sweeper that appreciates Jellicent pressuring specially bulky Pokemon like Type: Null and Clefairy. Dark-type switch-ins are also needed, making Pokemon like Gurdurr, Skuntank, and Silvally-Fairy highly recommended. Skuntank also acts as a Toxic Spikes absorber and Pursuit trapper to Ghost-types, alleviating pressure for other purposes also. Clerics and status absorbers like Type: Null, Audino, Throh, and Clefairy are solid countermeasures to status inducers. These Pokemon also deal with many specially offensive threats that can pressure Jellicent. Pokemon weak to Water and Fighting like Regirock, Combusken, Alolan Sandslash, and Lycanroc benefit from Jellicent's presence discouraging them and its ability to check them well. Toxic Spikes users like Weezing and the aforementioned Roselia help Jellicent power up its Hex and pressure bulkier builds in general, and it can maintain them on the field thanks to its spinblocking capabilities.
[STRATEGY COMMENTS]
Other Options
=============
A specially defensive spread of 252 HP / 76 Def / 116 SpD / 64 Spe with a Calm nature can let Jellicent counter Omastar, beat certain weaker special attackers like Lanturn and Tangela, and soft check Drampa. 80 HP / 252 Def / 176 Spe with a Timid nature on the utility set cuts a lot of its bulk but lets it outspeed Jolly Aggron. Scald and Surf on Choice Specs variants offer more accuracy and utility than Hydro Pump, but the loss of power usually isn't desirable. Toxic works either in tandem with Will-O-Wisp for dual status or with Taunt to break down Pokemon with reliable recovery more easily, but it comes at the cost of other important utility. Jellicent can set up Trick Room for teammates while being threatening itself thanks to its surprise factor and the prospect of full-power Water Spout against faster teams, but Alolan Exeggutor usually performs this role more consistently.
Checks and Counters
===================
**Grass-types**: Lilligant, Lurantis, Bellossom, and Alolan Exeggutor can switch into defensive sets with ease or take resisted hits from offensive sets and apply heavy pressure with their setup options or STAB attacks. Roselia and Cradily solidly check Choice Specs Jellicent, reliably switching into any attack but Ice Beam.
**Electric-types**: Lanturn, Oricorio-E, Manectric, and Eelektross can tank weak hits, aren't too bothered by status options, and can break Jellicent down with their STAB attacks or, in Oricorio's case, set up with Calm Mind. Barring bulky variants of Lanturn, they don't appreciate switching into Choice Specs-boosted attacks, however.
**Dark-types**: Although Colbur Berry can mitigate their threat level, Dark-types like Skuntank, Alolan Raticate, and Liepard still apply a lot of pressure with their strong, super effective STAB attacks and ability to limit Choice Specs sets' presence via Pursuit trapping.
**Specially Defensive Pokemon**: While Jellicent's full-power Water Spout can break through most specially defense foes, specially defensive Articuno can comfortably take a hit and is faster, letting it hit Jellicent with Freeze-Dry and weaken Water Spout's subsequent hits or Roost stall its Pressure-limited PP. If Water Spout is weakened, Jellicent can potentially fail to 2HKO other Pokemon like Clefairy and Audino, although they still must watch out for Trick.
**Ghost-types**: Pokemon like Oricorio-G and Haunter can't directly switch in on offensive sets but are faster and can threaten Jellicent out with their powerful STAB attacks. Oricorio-G can also capitalize on more defensive sets by using them as setup fodder.
**Residual Damage**: Status, especially Toxic, and chip damage from entry hazards hinder Jellicent's durability for what it needs to check and force it to recover more often instead of crippling them. This also affects offensive sets, weakening Water Spout's power.
**Pursuit**: Like the aforementioned Dark-types, Pokemon like Stoutland and Choice Band Scyther and Dodrio can trap Choice Specs Jellicent as it switches out to preserve its HP or after it locks itself into a move that can be taken advantage of.
[CREDITS]
- Written by: [[jklioe, 424692]]
- Quality checked by: [[allstarapology, 400292], [Megazard, 202117], [UberSkitty, 355061]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [CryoGyro, 331519]]
[OVERVIEW]
Jellicent is an exceptional wallbreaker thanks to not only Water Spout but also a virtually unresisted STAB combination plus options like Trick to further cripple defensive Pokemon. Its support movepool, bulk, recovery, and typing let it also perform as a self-sufficient defensive spinblocker with great anti-stall utility, checking threats like Scyther, Crabominable, and Combusken while spinblocking effectively against Himtonchan and non-Toxic Alolan Sandslash. Water Absorb enhances its defensive capabilities, letting it pivot into Omastar and opposing Jellicent while checking offensive Qwilfish more reliably. Unfortunately, offensive threats to Jellicent are prevalent due to its typing weaknesses to common attackers like Lilligant, Skuntank, and Togedemaru. Pursuit trappers are also a major form of counterplay to wallbreaker sets. Toxic and entry hazards hinder its breaking potential and survivability despite its recovery, although Taunt can shut down many slower users of these moves. Nevertheless, Jellicent has a major teambuilding impact and is easily one of the best Pokemon in PU.
[SET]
name: Wallbreaker
move 1: Water Spout
move 2: Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam / Trick
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Water Spout is immensely powerful when Jellicent is healthy, notably 2HKOing Audino and Clefairy at its full power. Hydro Pump should be used instead when Jellicent reaches 73% HP or lower. Shadow Ball nets important coverage against Water-immune Pokemon like opposing Jellicent and Poliwrath and covers Water-resistant foes. Ice Beam handles Pokemon like Alolan Exeggutor, Drampa, Roselia, and Cradily. Alternatively, Trick cripples special walls, which is ideal if they can no longer be 2HKOed by Water Spout.
Set Details
========
Maximum Speed allows Jellicent to outpace Jolly Aggron and everything below it.
Usage Tips
========
Bring Jellicent in through momentum moves from teammates or successful double switching to avoid direct damage, as maintaining Water Spout's massive power is key for punching holes. Common early-game Pokemon Jellicent punishes include Stealth Rock users like Regirock, Mudsdale, and Mesprit, so keeping up pressure helps to keep them off the field. Its STAB moves can be exploited by bulky Pokemon resistant or immune to them, so one must anticipate possible switch-ins like Skuntank, Alolan Exeggutor, Type: Null, and opposing Jellicent and punish them with the right move. Jellicent's typing and bulk still let it defensively check Floatzel, Combusken, or Qwilfish, which is encouraged if it doesn't need Water Spout for wallbreaking, although its ability can help boost it back up on a timely switch. Trick is a last-resort tool for when Water Spout's power is weakened and is often Jellicent's backup option for crippling special walls. Unless Jellicent needs to play more aggressively early-game, waiting for Pursuit trappers to be removed to preserve its defensive capabilities is sometimes worth considering. If Pursuit trappers are present, Jellicent can still afford to play aggressively if backed with Healing Wish support.
Team Options
========
Pokemon that give momentum such as Silvally-Dragon, Type: Null, Togedemaru, and Primeape can create wallbreaking opportunities without forcing Jellicent to take damage. Healing Wish Mesprit and Z-Parting Shot Alolan Persian can do this while simultaneously being able to heal Jellicent, creating another chance for Jellicent to fire off max-power Water Spout. Pokemon like Scyther, Roselia, Oricorio-E, and Skuntank are great to have in general, as they offer solid resistances to Jellicent's weaknesses. Water-weak Pokemon like Regirock, Combusken, and Mudsdale appreciate Jellicent's ability. Setup sweepers and cleaners like Lilligant, Lycanroc, and Flyinium Z Dodrio appreciate the holes opened for them to win.
[SET]
name: Utility
move 1: Scald / Hex
move 2: Taunt
move 3: Recover
move 4: Will-O-Wisp
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
Moves
========
Scald threatens switch-ins with its burn chance and hits Normal-types. Alternatively, Hex synergizes well with Will-O-Wisp and prevents being walled by Jynx and opposing Jellicent. The potential damage boost also helps deal solid damage to Lanturn, Gurdurr, and Qwilfish. Taunt disrupts defensive Pokemon and forms of status, and with Recover, it helps it beat these Pokemon one-on-one. Will-O-Wisp cripples physical attackers and is an important tool for easing Jellicent's matchup against Dark-type Pokemon like Absol and physical Skuntank.
Set Details
========
Colbur Berry's damage reduction allows Jellicent to retaliate reliably with Will-O-Wisp against Dark-type Pokemon and grants it a better matchup against Pokemon with Dark-type coverage like Gurdurr. Leftovers adds passive recovery, making Jellicent less easily worn down by chip damage. The Speed lets Jellicent Taunt Carracosta before it can Shell Smash.
Usage Tips
========
Jellicent pressures defensive teams via Taunt, disrupting passive Pokemon that try to cripple it with status or set up. This set also switches into threats more liberally due to its increased defenses and recovery, so use attributes like Jellicent's Ghost typing and Water Absorb to spinblock or switch into Water-type threats. It's important to play around coverage moves from the likes of Crabominale and Hitmonchan, though. Colbur Berry promotes more aggressive play against Dark-types, while Leftovers variants should play more cautiously and try to punish them on the switch with potential burns. Status, especially Toxic, is detrimental to Jellicent’s role and must be avoided; while Taunt can let Jellicent beat Pokemon like Clefairy and Quagsire in a one-on-one scenario, it should always make careful predictions when switching in against them.
Team Options
========
Roselia is often worth using alongside Jellicent, as it's the Spikes user with the best typing synergy, can absorb Toxic Spikes and Toxic, and counters Lilligant and Lanturn. Other potential Grass- and Electric-type teammates include Oricorio-E and Alolan Exeggutor; Oricorio-E can also set up Calm Mind against Lanturn and Eelektross and check Gurdurr. Meanwhile, Alolan Exeggutor is a wallbreaker or late-game sweeper that appreciates Jellicent pressuring specially bulky Pokemon like Type: Null and Clefairy. Dark-type switch-ins are also needed, making Pokemon like Gurdurr, Skuntank, and Silvally-Fairy highly recommended. Skuntank also acts as a Toxic Spikes absorber and Pursuit trapper to Ghost-types, alleviating pressure for other purposes also. Clerics and status absorbers like Type: Null, Audino, Throh, and Clefairy are solid countermeasures to status inducers. These Pokemon also deal with many specially offensive threats that can pressure Jellicent. Pokemon weak to Water and Fighting like Regirock, Combusken, Alolan Sandslash, and Lycanroc benefit from Jellicent's presence discouraging them and its ability to check them well. Toxic Spikes users like Weezing and the aforementioned Roselia help Jellicent power up its Hex and pressure bulkier builds in general, and it can maintain them on the field thanks to its spinblocking capabilities.
[STRATEGY COMMENTS]
Other Options
=============
A specially defensive spread of 252 HP / 76 Def / 116 SpD / 64 Spe with a Calm nature can let Jellicent counter Omastar, beat certain weaker special attackers like Lanturn and Tangela, and soft check Drampa. 80 HP / 252 Def / 176 Spe with a Timid nature on the utility set cuts a lot of its bulk but lets it outspeed Jolly Aggron. Scald and Surf on Choice Specs variants offer more accuracy and utility than Hydro Pump, but the loss of power usually isn't desirable. Toxic works either in tandem with Will-O-Wisp for dual status or with Taunt to break down Pokemon with reliable recovery more easily, but it comes at the cost of other important utility. Jellicent can set up Trick Room for teammates while being threatening itself thanks to its surprise factor and the prospect of full-power Water Spout against faster teams, but Alolan Exeggutor usually performs this role more consistently.
Checks and Counters
===================
**Grass-types**: Lilligant, Lurantis, Bellossom, and Alolan Exeggutor can switch into defensive sets with ease or take resisted hits from offensive sets and apply heavy pressure with their setup options or STAB attacks. Roselia and Cradily solidly check Choice Specs Jellicent, reliably switching into any attack but Ice Beam.
**Electric-types**: Lanturn, Oricorio-E, Manectric, and Eelektross can tank weak hits, aren't too bothered by status options, and can break Jellicent down with their STAB attacks or, in Oricorio's case, set up with Calm Mind. Barring bulky variants of Lanturn, they don't appreciate switching into Choice Specs-boosted attacks, however.
**Dark-types**: Although Colbur Berry can mitigate their threat level, Dark-types like Skuntank, Alolan Raticate, and Liepard still apply a lot of pressure with their strong, super effective STAB attacks and ability to limit Choice Specs sets' presence via Pursuit trapping.
**Specially Defensive Pokemon**: While Jellicent's full-power Water Spout can break through most specially defense foes, specially defensive Articuno can comfortably take a hit and is faster, letting it hit Jellicent with Freeze-Dry and weaken Water Spout's subsequent hits or Roost stall its Pressure-limited PP. If Water Spout is weakened, Jellicent can potentially fail to 2HKO other Pokemon like Clefairy and Audino, although they still must watch out for Trick.
**Ghost-types**: Pokemon like Oricorio-G and Haunter can't directly switch in on offensive sets but are faster and can threaten Jellicent out with their powerful STAB attacks. Oricorio-G can also capitalize on more defensive sets by using them as setup fodder.
**Residual Damage**: Status, especially Toxic, and chip damage from entry hazards hinder Jellicent's durability for what it needs to check and force it to recover more often instead of crippling them. This also affects offensive sets, weakening Water Spout's power.
**Pursuit**: Like the aforementioned Dark-types, Pokemon like Stoutland and Choice Band Scyther and Dodrio can trap Choice Specs Jellicent as it switches out to preserve its HP or after it locks itself into a move that can be taken advantage of.
[CREDITS]
- Written by: [[jklioe, 424692]]
- Quality checked by: [[allstarapology, 400292], [Megazard, 202117], [UberSkitty, 355061]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [CryoGyro, 331519]]
Last edited by a moderator: