[size=+5]Jelly in the Sun[/size]
[Size=+3]Team at a Glance[/size]
[Size=+3]Team at a Glance[/size]
Hello Smogon! Huifao here. I would like to present you with my newest (and I think my best!) team yet. The team is based around the concept of Sun Stall, a rare playstyle, but one that I consider to be very effective and underrated. This team celebrates the end of a long list of exams which I have worked on for 2 months (like the team!) although I know which one I enjoyed working on more! I hope you enjoy, and hopefully I can convince you that Sun Stall is viable, I certainly believe it is!
[Size=+3]Teambuilding Process
Well, a sun team without Ninetales, could not be called a sun team! But I guess you have to start somewhere..
Next came Cresselia, I wanted at least two sun abusers on the team, and Cresselia filled this role nicely.
Jellicent followed Cresselia, and although they share two weaknesses, the next Pokemon will cover them! Being a Water type, Jellicent covered some useful weaknesses and provided good synergy.
I needed a rapid spinner and a good physically defensive Pokemon, and Forretress took to this role perfectly, helping to cover dark and ghost type moves as well.
Heatran came next and was put on the team to give a fire immunity and generally good stats as well as giving me a couple more attacking options if I ever got stuck.
Finally, came Shaymin to provide Aromapherapy and help me deal against other stall teams. Shaymin also provided a good set of resistances, and Synthesis was increased to 66% recovery.
The problem was that Shaymin just wasn't bulky enough and had too many weaknesses for my liking, so I went ahead and swapped him with Chansey. I had some good success with this version of the team, but there was still something which didn't feel right.
Jumpluff, apparently the solution to all my problems. This guy has saved my skin so many times and I love the way he works. So after quite a few changes of Pokemon and a lot of moveset changes, the team was complete!
[size=+3]A Closer Look
[/size]Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 104 Def / 152 Spd
Timid Nature
- Fire Blast
- Will-O-Wisp
- Sunny Day
- Roar
Ninetales is obviously essential to any sun team. Apart from bringing along the sunshine however, he isn't all that useful. The defensive spread used helps him take some hits relatively well, but his Stealth Rock weakness is rather annoying. Flamethrower does pack quite a punch though, and is my best attack on this stall team thanks to STAB and the sun boost. Will-O-Wisp is useful as it helps me cripple any physical attackers and it is especially useful for winning the weather war against opposing Tyrantitar. Substitute is great to avoid status problems and Roar is useful for phasing. Finally Leftovers are there to regain as much health as possible and to try and increase Ninetales' longevity. Now, as you may have guessed, I don't like Ninetales too much! But he is obviously irreplaceable due to his precious ability, so he has to stay, especially for Cresselia and a Jumpluff who I will discuss now!
Cresselia now replaced by Landorus-T, using Shurtugal's set. Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Moonlight
- Toxic
- Psychic
- Hidden Power [Fire]
Cresselia is, in my opinion, one of the best all round defensive Pokemon in the game under sunlight thanks to its fantastic defensive stats and access to instant 66% recovery. These two things combined enable it to wall an incredible amount of Pokemon. Psychic and Hidden Power Fire give it decent coverage, Hidden Power is especially useful against Scizor, Ferrothorn and Forretress as well as Skarmory and the sun's power boost makes the move a decent threat against Pokemon weak to it. Toxic is used to wear down any Pokemon who Cresselia cannot physically threaten, which does in fact happen to be pretty much any Pokemon which wasn't mentioned just above(!) Cresselia's Levitate ability is great to take attacks aimed at Ninetales, although that is normally Jumpluff's job!
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Recover
- Taunt
Well, here is the Jelly in the sun! Now, you may be thinking why there is a water Pokemon on a sun team? Well, firstly, Jellicent provides some key resistances, and has great synergy with the rest of the team. Secondly, he is very useful when the team comes up against rain teams. The key water immunity and general bulk along with access to good recovery enable it to wall often half of most rain teams! Scald is used as even though it's power is diminished by sun, it means Jellicent has some attacking resources. Will-O-Wisp helps cripple the opposition and Taunt is very useful to shut down other stall based Pokemon. Finally, Recover keeps him in top shape for as long as possible. Jellicent is also a good counter to Heatran, a Pokemon that can cause this team some problems occasionally.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Having a Pokemon with Rapid Spin is pretty much mandatory, especially on a stall team with Ninetales! Forretress fills this niche well. He provides some extra defence on the physical side whilst providing excellent resistances thanks to its typing. The sun does amplify Forretress' Fire weakness, but in general I'll be trying to keep him out of those attacks anyway! The two attacking moves on the set are in fact often quite important. Gyro Ball can be a great last resort against Calm Mind users such as Espeon, or it can just take decent chunks out of any fast Pokemon. Volt Switch is also great as I can switch Pokemon without the incoming Pokemon taking any damage due to Forretress' snail like slowness and I can also switch to Jumpluff who can then proceed to lock the opponents' Pokemon into a move he does not want to be locked into. A physically defensive set is used as Chansey, Cresselia and Jellicent cover the special side especially well between the three of them.
Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 28 HP/ 228 SDef / 252 Spd
Calm Nature
- Encore
- Sleep Powder
- Leech Seed
- Substitute
Jumpluff is probably one of the most important Pokemon on this team, and probably my favourite! Under the sun, Chlorophyll doubles his speed, and Jumplufff turns into a Ninjask on steroids! Outspeeding the whole metagame even when the opposing Pokemon is at +1, and most of the metagame when at +2. This super speed is the reason Jumpluff works so well. Encore is probably the crux of this set, locking in a Pokemon on a pointless move. Earthquakes aimed at Ninetales are a typical example, or Stealth Rock. It is also great to stop set up sweepers by locking them into a boosting move and letting Leech Seed do the rest. So, once locked into an unfavourable move, Jumpluff can proceed to set up Substitute and use Leech Seed. The point of this is, due to Jumpluff's low HP, along with no investment in this stat, and Leftover's recovery, he can regain the 25% HP, or close to it, whilst the opponent's HP is whittled down by Leech Seed. Rather than use Encore, an incredibly quick Sleep Powder can be used, but because of the shaky accuracy, I normally try and avoid using it, unless it is a 'no loss' situation. Forretress' Volt Switch combines well with Jumpluff as it gives Jumpluff a free switch in with the potential to lock the opponent into a certain move. Once Jumpluff has properly set up, it is often difficult for the opponent to do anything about it. This guy is definitely not a gimmick as some might think, he is more the opposite. It is true however that his capacities are hindered by other weather conditions, but if he is still faster than the other Pokemon, little changes.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 176 HP / 252 Def / 80 Spd
Bold Nature
- Wish
- Protect
- Heal Bell
- Seismic Toss
Finally, we come to a Chansey, the general sponge and support master of the team. It is true that my Chansey has no attacking moves, but that is not the point of this set. The idea is that Chansey cures status and heals the other Pokemon with Wish, as well as healing itself, and also using Toxic to slowly wear down the opponents Pokemon. Protect helps to stall the opponent out and allows Chansey to have reliable recovery which is important to keep from fainting. Chansey also acts as a general pivot, taking pretty much any special moves and a whole bunch of physical moves as well in it's stride. Finally, Chansey also has a handy Ghost resistance and its fighting type weakness is covered by Jellicent (as well as Cresselia).[/size]
[Size=+3]Threats[/size]
This is by no means an extensive threat list, just something that points out a couple of Pokemon or teams I have found difficult to play against, although I'm sure you raters can see this anyway!
- Rain Teams. Probably the worst problem, although I generally get around the difficulties they pose me, they are very troublesome, especially the stall teams! Luckily, this team is not too heavily sun reliant, but these teams do still cause problems.
- Sand Teams. These are less worrying than rain teams, but can still be annoying, taking out Tyranitar and winning the weather war is the main priority.
- Clerics. As this team basically tries to slowly wear down the opposing party with status, a Pokemon getting rid of all this hard work can be difficult to face. Luckily these moves only have 8 pp, whereas I have several Pokemon with Toxic and Will-O-Wisp. But these Pokemon, although surprisingly rare, can still mess up the team a little.
[Size=+3]Closing Comments[/size]
[Size='2]Well, that's the end of the team. Kudos to you (as any Pokemon champion would say after defeat!) if you have read this far. I hope you enjoyed taking a look at the team. I have certainly enjoyed making it and playing with it, achieving my highest ratings on Pokemon Showdown with this team by far. Feel free to copy and paste the importable below into Showdown or Pokemon Online and try it out for yourself. But remember this team is a little quirky and needs to be treated accordingly! Leave a Luvdisc if you liked the team![/size]
[Size=+3]Importable[/size]
Ninetales @ Leftovers
Trait: Drought
EVs: 4 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Substitute
- Roar
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Moonlight
- Toxic
- Psychic
- Hidden Power [Fire]
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 4 Def / 252 SDef / 252 Spd
Calm Nature
- Encore
- Sleep Powder
- Leech Seed
- Substitute
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic
Trait: Drought
EVs: 4 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Substitute
- Roar
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Moonlight
- Toxic
- Psychic
- Hidden Power [Fire]
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 4 Def / 252 SDef / 252 Spd
Calm Nature
- Encore
- Sleep Powder
- Leech Seed
- Substitute
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic
[Size=+3]Hope you enjoyed![/size]