Hello I'm Suckerpunch, SuckerforMetal on Showdown. I'v been playing competitively since 4th gen. I haven't made a RMT since 2011 so yeah. This team has been in the works since late ORAS, and finally the Jigsaw Fell Into Place.
Reckoner (Gengar) @ Life Orb
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Taunt
Gengar can destroys stall teams if played right and is very useful against the Tapu's and other fairy types. I always lead with Gengar when there is a sticky web team and attempt to taunt. Shdaow ball is great this gen because there are very few Pokemon that resist ghost attacks.
Hidden power ice is here because I'm tired of missing focus blasts and its a nice surprise for Zygarde's and Lando's.
Street Spirit (Fade Out) (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon
This guy breaks balanced teams very well. Its dark type is very useful defensively and offensively. Dark pulse is just like shadow ball very spammable. Fire blast is for the likes of Magearna and Tangrowth.
Flash cannon is for Clefable and Mimikyu and Draco for its sheer power.
Bodysnatchers (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 200 Def / 4 SpD / 60 Spe
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Taunt
Gliscor is my rocks setter and toxic spreader. It checks many physical attackers like Zygarde and Garchomp. The reason I Chose it over lando is longevity and taunt and I can set up rocks many times in a game. toxic is a life saver especially with the help of Jirachi's iron head and Medicham's fake out.
The Butcher (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum
Azumarill is my sweeper and a check for many pokemons like greninja, keldeo and mega-charizard-x. Azumarill was the best belly drum user in past gens, now with the addition of belly drum z its job has become much easier. +6 knock off KO's a lot of walls like ferrothorn and toxapex. +6 play rough KO's tangrowth and lando. aqua jets is very useful even before belly drumming it can damage volc and other fast threats.
Lucky (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
jirachi is for faster threats like greninga and alakazam and is a good check for tapu lele and latios.
fire punch is for scizor and other steel types. and healing wish is to revive the appropriate pokemon, most of times its either Medicham or Azumarill.
You and Whose Army? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
NOTHING can switch into medicham except sableye. high jump kick ohko's a big portion of the metagame. Zen headbutt can ohko venusaur and toxapex and it can hurt lando on the switch. the combination of fake out and bullet punch saved me a lot from pokes like alakazam and tapu koko.
Rain teams: a big problem especially with Kingdra and Swampert. Azumarill and fake out from Mediacham are the only way.
Mega-Charizard y: it can KO's my entire team and nothing can KO it back.
Proof of Peak: don't mind the horrible gxe because I've been testing this team since the start of gen 7
Impotable:
Reckoner (Gengar) @ Life Orb
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Taunt
Street Spirit (Fade Out) (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon
Bodysnatchers (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 200 Def / 4 SpD / 60 Spe
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Taunt
The Butcher (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum
Lucky (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
You and Whose Army? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
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