Hi guys! Currently I'm preparing to Kanto Classic competition and need some help with building my team. I wanted to make a team focused around Ninetales and sunny weather. I realize that may be not the best competetive idea, but I just want to have fun with it and be able to win some battles. Although only mons that take advantage of sun are Ninetales and Victreebel so I guess that team really needs to be optimized.
The team I've made on Showdown and played some games:
Ninetales (M)
Ability: Drought
Level: 50
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
- Hypnosis
- Will-O-Wisp
- Solar Beam
- Flamethrower
The main Pokemon of this team, sun setter and a deffensive wall. I run it rather deffensive, because it's main task is to set up sun and use status moves. Solarbeam is for coverage and works perfectly with sun. Flamethrower is a stab move.
Victreebel (M)
Ability: Chlorophyll
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sucker Punch
- Leaf Blade
- Protect
- Sludge Bomb
Victreebel is the one that takes benefits from sun due to it's ability. Max speed and attack to be sure that it will hit as hard as possible before it will be taken down. Sucker punch s a counter for Gengar and Alakazam which are quite popular in this meta. Alakazam can be OHKOed at full HP, Gengar for sure after rocks damage, not sure if at full HP. Leaf blade is its strongest grass physical move for ground and water types. I run Protect just in case of Disable Alakazam. Despite being special, Sludge bomb is for extra coverage and stab damage.
Clefable (F)
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Moonblast
- Calm Mind
- Moonlight
Hazard setter and deffensive wall. Pokemon which I lead in most cases to setup rocks. Calm mind boost increases it's spdef and spatk so allows to hit harded with Moonblast since it have defensive investments. Moonlight helps Clefable to live longer and sun increases the amount of recovered hp. Unaware helps to take DD Dragonite and other Pokemon that needs to set up before. I was also thinking about replacing Moonblast and Calm mind with Stored Power and Cosmic Power.
Jolteon (M)
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch
Pretty standard set on Jolteon. Timid nature to boost it's speed and be sure that only few things can outspeed it. Thunderbolt is it's strongest move thanks to stab and can hit pretty hard even when it's neutral. Shadow Ball for some Psychic and Ghost coverage (and other Jolteon). HP Ice to cover ground types but it also can 2HKO Dragonite. I didn't had any idea for the last slot so I decided to run Volt Switch just in case.
Starmie
Ability: Analytic
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Ice Beam
Starmie was put here mainly due to Rapid Spin. Scald it for Fire and Ground types and Psyshock helps to get rid of Fighting and Poison types. For the last slot I couldn't decide between Ice Beam and Thunderbolt but after playing some matches with both those moves I found Ice Beam more usefull in most cases. Altough I'm not really sure if this is the best spinner for this team.
Venomoth
Ability: Tinted Lens
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
To be honest I had no idea what Pokemon choose for last slot so I decided to run offensive Venomoth. After 2 Quiver Dances it can hit pretty hard lots of Pokemon, but using 2 QD can be quite hard especially because Venomoth is quite frail. Sleep powder helps to setup and gives at least 1 free turn. Bug Buzz and Sludge Bomb are it's strongest stab moves to maximize damage.
As you can see most of my team Pokemon has got attack and speed investments because I like to hit as hard and as fast as possible. After played few games I'm pretty sure that Venomoth doesn't fit here. I was also thinking about replacing Starmie with Tentacruel and find a Pokemon with strong Fightning attack for Snorlax or Magneton. As I mentioned in the beggining - it's only a fun team and I don't expect from it to win all matchups. I just want not to lose each of them.
Thank you for your help in advance and regards!
The team I've made on Showdown and played some games:
Ninetales (M)
Ability: Drought
Level: 50
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
- Hypnosis
- Will-O-Wisp
- Solar Beam
- Flamethrower
The main Pokemon of this team, sun setter and a deffensive wall. I run it rather deffensive, because it's main task is to set up sun and use status moves. Solarbeam is for coverage and works perfectly with sun. Flamethrower is a stab move.
Victreebel (M)
Ability: Chlorophyll
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sucker Punch
- Leaf Blade
- Protect
- Sludge Bomb
Victreebel is the one that takes benefits from sun due to it's ability. Max speed and attack to be sure that it will hit as hard as possible before it will be taken down. Sucker punch s a counter for Gengar and Alakazam which are quite popular in this meta. Alakazam can be OHKOed at full HP, Gengar for sure after rocks damage, not sure if at full HP. Leaf blade is its strongest grass physical move for ground and water types. I run Protect just in case of Disable Alakazam. Despite being special, Sludge bomb is for extra coverage and stab damage.
Clefable (F)
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Moonblast
- Calm Mind
- Moonlight
Hazard setter and deffensive wall. Pokemon which I lead in most cases to setup rocks. Calm mind boost increases it's spdef and spatk so allows to hit harded with Moonblast since it have defensive investments. Moonlight helps Clefable to live longer and sun increases the amount of recovered hp. Unaware helps to take DD Dragonite and other Pokemon that needs to set up before. I was also thinking about replacing Moonblast and Calm mind with Stored Power and Cosmic Power.
Jolteon (M)
Ability: Volt Absorb
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch
Pretty standard set on Jolteon. Timid nature to boost it's speed and be sure that only few things can outspeed it. Thunderbolt is it's strongest move thanks to stab and can hit pretty hard even when it's neutral. Shadow Ball for some Psychic and Ghost coverage (and other Jolteon). HP Ice to cover ground types but it also can 2HKO Dragonite. I didn't had any idea for the last slot so I decided to run Volt Switch just in case.
Starmie
Ability: Analytic
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Ice Beam
Starmie was put here mainly due to Rapid Spin. Scald it for Fire and Ground types and Psyshock helps to get rid of Fighting and Poison types. For the last slot I couldn't decide between Ice Beam and Thunderbolt but after playing some matches with both those moves I found Ice Beam more usefull in most cases. Altough I'm not really sure if this is the best spinner for this team.
Venomoth
Ability: Tinted Lens
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
To be honest I had no idea what Pokemon choose for last slot so I decided to run offensive Venomoth. After 2 Quiver Dances it can hit pretty hard lots of Pokemon, but using 2 QD can be quite hard especially because Venomoth is quite frail. Sleep powder helps to setup and gives at least 1 free turn. Bug Buzz and Sludge Bomb are it's strongest stab moves to maximize damage.
As you can see most of my team Pokemon has got attack and speed investments because I like to hit as hard and as fast as possible. After played few games I'm pretty sure that Venomoth doesn't fit here. I was also thinking about replacing Starmie with Tentacruel and find a Pokemon with strong Fightning attack for Snorlax or Magneton. As I mentioned in the beggining - it's only a fun team and I don't expect from it to win all matchups. I just want not to lose each of them.
Thank you for your help in advance and regards!