(Sorry for my bad english as it's not my main language)
Hello Smogon, this is my second RMT. I'm going to play V gen as soon as it
comes out in Europe; until then, up to gen IV.
This team is planned to be played in Wi-fi battles; however, i use Shoddy to
test it. So, here's my team at a glance:
I must say the team I posted in my first RMT wasn't that great, so I
completely changed it. However, this team too has some problems.
Here are my pokes:
Togekiss @ Choice Scarf
Serene Grace
Nature: Timid
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick
I wanted to try this Togekiss as my lead, and I must say it's not bad: he
wins many lead match-ups with the proper team support, as he can also
cripple SR users with Trick. I can also keep him later in the game to try a
sweep, since the EVs given give him a great power and the 60% chance to
flinch with Air Slash makes him really good. Flamethrower and Aura Sphere
are there for coverage, helping me dealing with common leads like Metagross
and Heatran.
Heatran @ Leftovers
Flash Fire
Nature: Timid
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Substitute
-Fire Blast
-Earth Power
-Toxic
I've been testing this set for Heatran and it just works great. Everyone
expects that he's scarfed, so they usually switch into their counter (I see
he forces a lot of switches XD), usually another Heatran or a Suicune or
another bulky water and... surprise, they find a substitute. So i proceed to
EP the other Heatran or Toxic the bulky water or do whatever is needed.
Overall, I like Heatran because he can easily deal with Scizor, Forretress,
and many others like Celebi, Roserade, Skarmory and so on.
Swampert @ Leftovers
Torrent
Nature: Relaxed
EVs: 252 HP, 212 Def, 48 Sp.Def
-Stealth Rock
-Earthquake
-Ice beam
-Roar/Protect
Ah, Swampert... he solves many of my problems. He covers really well his
team mates' weaknesses, and can hit pretty hard some pokes that can
really annoy me, such as Gliscor, Dragonite, Heatran, some kind of Zapdos if
he doesn't carry HP Grass, and so on. He is also my SR user and physical
tank more generally. I was used to run Roar in the 4th slot, but Protect
scouts specific single moves, so it is also really effective.
Celebi @ Life Orb
Natural Cure
Nature: Modest
EVs: 252 HP, 252 Sp.Atk, 4 Spe
-Thunder Wave
-Leaf Storm
-Psychic
-Recover
The final member of the Swampert-Heatran-Celebi combo: theese three
guys alone provide all 17 resistances. However, this is not the only reason
i run Celebi, of course. TW cripples fast sweepers and Dragon Dancers, and
also makes Togekiss' sweep easier if he used Trick on someone. Celebi also
makes a perfect Swampert counter, while also being useful against Gyara,
Starmie, and others. Note that this set is designed to be offensive, since
this is a more offence-oriented team, while also providing great support.
Tyranitar @ Choice Band
Sand Stream
Nature: Adamant
EVs: 180 HP, 252 Atk, 76 Spe
-Stone Edge
-Crunch
-Pursuit
-Earthquake
This beast can destroy teams if his counters are gone. So, more in depths:
Tyranitar can take down a huge component of the metagame just by using
SE, and can also KO Ghosts like Dusknoir and some rare Gengar (I can't talk
about Rotom-A as it's not available in Wi-fi). So this is why I use Tyranitar
as one of my physical sweepers, while also providing Sandstorm which many
pokes in my team resist. So, SE and Crunch are for STAB, Pursuit for
Ghosts, Starmie, Celebi... , EQ for coverage.
Lucario @ Life Orb
Inner Focus
Nature: Adamant
EVs: 4 HP, 252 Atk, 252 Spe
-Swords Dance
-Close Combat
-ExtremeSpeed
-Stone Edge
I just love Lucario. My late game sweeper, he can break through weakened
teams that are even about to win the match. He fits well in this team
because Celebi can easily lure out a Tyranitar, easing his set-up. He can
also come in on Skarmory or Blissey or other walls who would otherwise give
me trouble, breaking the stall and possibly starting a sweep.
So... this was my team; I've been testing it on Shoddy with a fine success,
but still I think it should be changed a bit. For example, if Swampert was
KOed during the match, an opposing Gliscor would be more than a problem.
But Gliscor isn't the only one... set-up sweepers can sometimes cause me
some real trouble.
I also see that Spikes+Stealth Rock can heavily damage my switch-ins;
a spinner would be good, even if I'm not a fan of it...
So, this is why I made this RMT, I'd appreciate being helped to focus my
team's weaknesses; I'm open to any suggestion =)
Hello Smogon, this is my second RMT. I'm going to play V gen as soon as it
comes out in Europe; until then, up to gen IV.
This team is planned to be played in Wi-fi battles; however, i use Shoddy to
test it. So, here's my team at a glance:
I must say the team I posted in my first RMT wasn't that great, so I
completely changed it. However, this team too has some problems.
Here are my pokes:
Togekiss @ Choice Scarf
Serene Grace
Nature: Timid
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Air Slash
-Flamethrower
-Aura Sphere
-Trick
I wanted to try this Togekiss as my lead, and I must say it's not bad: he
wins many lead match-ups with the proper team support, as he can also
cripple SR users with Trick. I can also keep him later in the game to try a
sweep, since the EVs given give him a great power and the 60% chance to
flinch with Air Slash makes him really good. Flamethrower and Aura Sphere
are there for coverage, helping me dealing with common leads like Metagross
and Heatran.
Heatran @ Leftovers
Flash Fire
Nature: Timid
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Substitute
-Fire Blast
-Earth Power
-Toxic
I've been testing this set for Heatran and it just works great. Everyone
expects that he's scarfed, so they usually switch into their counter (I see
he forces a lot of switches XD), usually another Heatran or a Suicune or
another bulky water and... surprise, they find a substitute. So i proceed to
EP the other Heatran or Toxic the bulky water or do whatever is needed.
Overall, I like Heatran because he can easily deal with Scizor, Forretress,
and many others like Celebi, Roserade, Skarmory and so on.
Swampert @ Leftovers
Torrent
Nature: Relaxed
EVs: 252 HP, 212 Def, 48 Sp.Def
-Stealth Rock
-Earthquake
-Ice beam
-Roar/Protect
Ah, Swampert... he solves many of my problems. He covers really well his
team mates' weaknesses, and can hit pretty hard some pokes that can
really annoy me, such as Gliscor, Dragonite, Heatran, some kind of Zapdos if
he doesn't carry HP Grass, and so on. He is also my SR user and physical
tank more generally. I was used to run Roar in the 4th slot, but Protect
scouts specific single moves, so it is also really effective.
Celebi @ Life Orb
Natural Cure
Nature: Modest
EVs: 252 HP, 252 Sp.Atk, 4 Spe
-Thunder Wave
-Leaf Storm
-Psychic
-Recover
The final member of the Swampert-Heatran-Celebi combo: theese three
guys alone provide all 17 resistances. However, this is not the only reason
i run Celebi, of course. TW cripples fast sweepers and Dragon Dancers, and
also makes Togekiss' sweep easier if he used Trick on someone. Celebi also
makes a perfect Swampert counter, while also being useful against Gyara,
Starmie, and others. Note that this set is designed to be offensive, since
this is a more offence-oriented team, while also providing great support.
Tyranitar @ Choice Band
Sand Stream
Nature: Adamant
EVs: 180 HP, 252 Atk, 76 Spe
-Stone Edge
-Crunch
-Pursuit
-Earthquake
This beast can destroy teams if his counters are gone. So, more in depths:
Tyranitar can take down a huge component of the metagame just by using
SE, and can also KO Ghosts like Dusknoir and some rare Gengar (I can't talk
about Rotom-A as it's not available in Wi-fi). So this is why I use Tyranitar
as one of my physical sweepers, while also providing Sandstorm which many
pokes in my team resist. So, SE and Crunch are for STAB, Pursuit for
Ghosts, Starmie, Celebi... , EQ for coverage.
Lucario @ Life Orb
Inner Focus
Nature: Adamant
EVs: 4 HP, 252 Atk, 252 Spe
-Swords Dance
-Close Combat
-ExtremeSpeed
-Stone Edge
I just love Lucario. My late game sweeper, he can break through weakened
teams that are even about to win the match. He fits well in this team
because Celebi can easily lure out a Tyranitar, easing his set-up. He can
also come in on Skarmory or Blissey or other walls who would otherwise give
me trouble, breaking the stall and possibly starting a sweep.
So... this was my team; I've been testing it on Shoddy with a fine success,
but still I think it should be changed a bit. For example, if Swampert was
KOed during the match, an opposing Gliscor would be more than a problem.
But Gliscor isn't the only one... set-up sweepers can sometimes cause me
some real trouble.
I also see that Spikes+Stealth Rock can heavily damage my switch-ins;
a spinner would be good, even if I'm not a fan of it...
So, this is why I made this RMT, I'd appreciate being helped to focus my
team's weaknesses; I'm open to any suggestion =)