INTRODUCTION:Hey Smogonites, I'm back with my 4th RMT and all of which were pretty successful and helped me think new ways in building my teams. Each team I've made has built off a previous one with drastic changes based on teamrate requests and what my past 2 tutors had to say. This is my latest team with which I've only laddered for about 10~15 matches, but it has won all of those games.
I'd appreciate any amount of criticism and really want to know exactly how to improvize on this team. If you feel something isn't covered, don't hesitate to ask or point it out. Without further ado, I'd like to say: enjoy!
TEAM AT A GLANCE:
IN DEPTH LOOK:
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Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def -Spe)
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Beam
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Comments / Thoughts:
Swampert leads off this team and a fine lead it is! With only 1 weakness which 3 pokes in this team resist (one being a 4x), it can easily set up Rocks or EQ the Jirachi and Metagross leads. I don't worry too much about Focus Sash leads as the common Infernape and Mamoswine leads can't even 2HKO this guy. Azelf is the only concerning lead, but that's what I have Tyranitar for.
Later on during the game, Swampert's role is crucial. His Ice beam helps me kill off Dragons while Stone Edge helps crush Gyarados. Earthquake is for Metagross. Wish support helps Swampert stay alive and finish his job.
Swampert, being my only Ground type, doesn't care about taking Thunder Waves that can really mess up my team.
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 216 SpDef/ 40 HP
Adamant Nature (+Atk -Satk)
- Pursuit
- Stone Edge
- Aqua Tail
- Crunch / Earthquake
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Comments / Thoughts:
Choice Banded Tyranitar vexed my bulky offensive team building ability so much that I had to put it in on my team. It helps me destroy Stall and helps against Balanced teams as well.
The standard CB Tar generally has 252 Spe EVs, but I'm more interested in Special Walling with Tyranitar, thus the 216 SpDef EVs. This makes Tyranitar a solid Special Tank that can dish out a ton of damage.
Lastly, CB Tar has some good synergy with this team. Well, not a lot, but it does form the notorious CB Tar + MixApe combination. Especially with people relying upon Latias as their main MixApe counter these days. If Manaphy becomes OU, then Special-Based Mixed Infernape is definitely dead, but w/e....
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
__________________________________________________ ____________
Comments / Thoughts:
I swear that this is on every one of my teams. It's a blast to play with. Wish support is just freakin' awesome. Calm Mind and immunity to Toxic screws Blissey and it sweeps too often and has saved me numerous times in the past. I simply love when CB Tar removes a CM Latias, the only poke (bar some Celebi, which is uncommon) that can CM up with this Jirachi to beat it. Definitely irreplaceable.
220 Defense EVs and Bold because I don't care about Speed. I'm not running Substitute either. 220 Def. easily allows me to survive stuff like CB Dugtrio EQ and a host of other moves. Seriously, I'm paranoid about Dugtrio revenge kills. ALSO, it can take +1 Lo Gyarados EQ and survive all the time.
Jirachi is also the only Steel type on this team. Swampert handles the Dragons, but Jirachi is often relegated to taking random Outrages at certain times.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Latias @ Leftovers
Ability: Levitate
EVs: 148 HP / 184 Def / 176 Spe
Timid Nature (+Spe -Atk)
- Reflect
- Calm Mind
- Dragon Pulse
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Latias becoming OU makes the biggest change to my teams. I really wanted to test it out. (I played Suspect Latias for a little while, but hadn't played with it on Standard much, if at all).
I wanted Latias to help me in forcing Salamence out (assuming it didn't use a Dragon move) and so the Speed was Timid/176 Spe. I also wanted it to be bulky so I went with the bulky spread. 148 HP was standard for a bulky spread utilizing leftovers, so I used that and threw the rest into Defense.
The Defense allows Latias to come in on +1 LO Gyarados and set up Reflect. This means Jirachi can easily take a +3 Earthquake with Rocks down and KO with Thunderbolt. (lol) Lastly, Latias's Reflect is very critical to this team:
1) Reflect eases some big hits for the team
2) Reflect weakens ground moves meaning Dugtrio can't revenge Tyranitar or Jirachi
AND there's more, but w/e. Overall, Latias is really cool.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Jolly Nature (+Spe -Satk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Physically Bulky Salamence is fun to play with. It's a vicious stat-upper in the late-game and really helps sweep up Offensive teams. So many teams rely on a Steel like Scizor to take a +1 Outrage and revenge that this thing seems almost anti-metagame.
It's got great synergy with Jirachi and easily recieves Wishes. I also use this Salamence to help counter many physical threats, most notably Lucario.
Other than that, this thing is standard.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Infernape @ Life Orb
Ability: Blaze
EVs: 24 Atk / 232 Spe / 252 SAtk
Naive (+Spe -SDef)
- Fire Blast / Flamethrower
- Nasty Plot
- Close Combat
- Vacuum Wave / Grass Knot
__________________________________________________ ____________
Comments / Thoughts:
Ah, Infernape. Would've been the Star of the Show if I had a better Gyarados counter, lol.
So it seems very odd that Infernape would be on a very defensive and bulky team as above, but it's actually that Infernape is the only Pokemon that managed to cover whatever else I needed!
So I wanted a better Scizor counter in this slot. Then I realized Burns would annoy me a whole lot. I also needed some more speed on this team. Also, my only source of immediate power was Tyranitar, which was extremely slow. I thought and thought. Maybe a Life Orb Suicune w/ Hydro Pump?? Maybe a ScarfTran?? How about a Zapdos? But no, it ended up being Infernape
Infernape seems like a terrible Scizor counter. But the truth is that it isn't exactly a "counter" per se. BulkyMence works well in wearing it down. But I needed something to switch in on Bullet Punches. In that sense, Infernape works like Magnezone when it comes to countering Scizor.
Offensively, Infernape's counters are covered on this team for the most part, very nicely. The Moveset was very hard to choose. IDK if I should go with no set up moves, a Plot/SD Ape, or a Choice'd Ape. I wanted priority (blame my Dugtrio paranoia) but also wanted good coverage and a Mixed set. It couldn't work. Eventually, it seemed as though Reflect Latias could possibly put up a Reflect and thus allow Jirachi and Tyranitar to take Dugtrio EQs, and that acted as a 'security blanket' and so I went with PlotApe. It sweeps too well. I could not be more pleased.
__________________________________________________ ____________
ANYWAYS, THREAT LIST TO COME SOON. DONT FORGET TO POST AND THANKS FOR READING!!!
I'd appreciate any amount of criticism and really want to know exactly how to improvize on this team. If you feel something isn't covered, don't hesitate to ask or point it out. Without further ado, I'd like to say: enjoy!
TEAM AT A GLANCE:
IN DEPTH LOOK:
~~~~~~~~~~~~~~~~~~
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def -Spe)
- Stealth Rock
- Stone Edge
- Earthquake
- Ice Beam
__________________________________________________ ____________
Comments / Thoughts:
Swampert leads off this team and a fine lead it is! With only 1 weakness which 3 pokes in this team resist (one being a 4x), it can easily set up Rocks or EQ the Jirachi and Metagross leads. I don't worry too much about Focus Sash leads as the common Infernape and Mamoswine leads can't even 2HKO this guy. Azelf is the only concerning lead, but that's what I have Tyranitar for.
Later on during the game, Swampert's role is crucial. His Ice beam helps me kill off Dragons while Stone Edge helps crush Gyarados. Earthquake is for Metagross. Wish support helps Swampert stay alive and finish his job.
Swampert, being my only Ground type, doesn't care about taking Thunder Waves that can really mess up my team.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 216 SpDef/ 40 HP
Adamant Nature (+Atk -Satk)
- Pursuit
- Stone Edge
- Aqua Tail
- Crunch / Earthquake
__________________________________________________ ____________
Comments / Thoughts:
Choice Banded Tyranitar vexed my bulky offensive team building ability so much that I had to put it in on my team. It helps me destroy Stall and helps against Balanced teams as well.
The standard CB Tar generally has 252 Spe EVs, but I'm more interested in Special Walling with Tyranitar, thus the 216 SpDef EVs. This makes Tyranitar a solid Special Tank that can dish out a ton of damage.
Lastly, CB Tar has some good synergy with this team. Well, not a lot, but it does form the notorious CB Tar + MixApe combination. Especially with people relying upon Latias as their main MixApe counter these days. If Manaphy becomes OU, then Special-Based Mixed Infernape is definitely dead, but w/e....
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
__________________________________________________ ____________
Comments / Thoughts:
I swear that this is on every one of my teams. It's a blast to play with. Wish support is just freakin' awesome. Calm Mind and immunity to Toxic screws Blissey and it sweeps too often and has saved me numerous times in the past. I simply love when CB Tar removes a CM Latias, the only poke (bar some Celebi, which is uncommon) that can CM up with this Jirachi to beat it. Definitely irreplaceable.
220 Defense EVs and Bold because I don't care about Speed. I'm not running Substitute either. 220 Def. easily allows me to survive stuff like CB Dugtrio EQ and a host of other moves. Seriously, I'm paranoid about Dugtrio revenge kills. ALSO, it can take +1 Lo Gyarados EQ and survive all the time.
Jirachi is also the only Steel type on this team. Swampert handles the Dragons, but Jirachi is often relegated to taking random Outrages at certain times.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Latias @ Leftovers
Ability: Levitate
EVs: 148 HP / 184 Def / 176 Spe
Timid Nature (+Spe -Atk)
- Reflect
- Calm Mind
- Dragon Pulse
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Latias becoming OU makes the biggest change to my teams. I really wanted to test it out. (I played Suspect Latias for a little while, but hadn't played with it on Standard much, if at all).
I wanted Latias to help me in forcing Salamence out (assuming it didn't use a Dragon move) and so the Speed was Timid/176 Spe. I also wanted it to be bulky so I went with the bulky spread. 148 HP was standard for a bulky spread utilizing leftovers, so I used that and threw the rest into Defense.
The Defense allows Latias to come in on +1 LO Gyarados and set up Reflect. This means Jirachi can easily take a +3 Earthquake with Rocks down and KO with Thunderbolt. (lol) Lastly, Latias's Reflect is very critical to this team:
1) Reflect eases some big hits for the team
2) Reflect weakens ground moves meaning Dugtrio can't revenge Tyranitar or Jirachi
AND there's more, but w/e. Overall, Latias is really cool.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 Spe
Jolly Nature (+Spe -Satk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Physically Bulky Salamence is fun to play with. It's a vicious stat-upper in the late-game and really helps sweep up Offensive teams. So many teams rely on a Steel like Scizor to take a +1 Outrage and revenge that this thing seems almost anti-metagame.
It's got great synergy with Jirachi and easily recieves Wishes. I also use this Salamence to help counter many physical threats, most notably Lucario.
Other than that, this thing is standard.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Infernape @ Life Orb
Ability: Blaze
EVs: 24 Atk / 232 Spe / 252 SAtk
Naive (+Spe -SDef)
- Fire Blast / Flamethrower
- Nasty Plot
- Close Combat
- Vacuum Wave / Grass Knot
__________________________________________________ ____________
Comments / Thoughts:
Ah, Infernape. Would've been the Star of the Show if I had a better Gyarados counter, lol.
So it seems very odd that Infernape would be on a very defensive and bulky team as above, but it's actually that Infernape is the only Pokemon that managed to cover whatever else I needed!
So I wanted a better Scizor counter in this slot. Then I realized Burns would annoy me a whole lot. I also needed some more speed on this team. Also, my only source of immediate power was Tyranitar, which was extremely slow. I thought and thought. Maybe a Life Orb Suicune w/ Hydro Pump?? Maybe a ScarfTran?? How about a Zapdos? But no, it ended up being Infernape
Infernape seems like a terrible Scizor counter. But the truth is that it isn't exactly a "counter" per se. BulkyMence works well in wearing it down. But I needed something to switch in on Bullet Punches. In that sense, Infernape works like Magnezone when it comes to countering Scizor.
Offensively, Infernape's counters are covered on this team for the most part, very nicely. The Moveset was very hard to choose. IDK if I should go with no set up moves, a Plot/SD Ape, or a Choice'd Ape. I wanted priority (blame my Dugtrio paranoia) but also wanted good coverage and a Mixed set. It couldn't work. Eventually, it seemed as though Reflect Latias could possibly put up a Reflect and thus allow Jirachi and Tyranitar to take Dugtrio EQs, and that acted as a 'security blanket' and so I went with PlotApe. It sweeps too well. I could not be more pleased.
__________________________________________________ ____________
ANYWAYS, THREAT LIST TO COME SOON. DONT FORGET TO POST AND THANKS FOR READING!!!