Latias, The Forgotten One
Latios & Latias, two dragons who have had their spot in the OU metagame since they were introduced in Generation 3. However, Latios has been much more popular, due to higher offensive stats. I decided to ignore Latios, and paid some attention to Latias' qualities, and build a team around it. I proudly present you (probably) my most succesful team yet!
Currently testing:
Tyranitar over Scizor
Heatran over Jirachi
Do I need to explain?
When building a team around one specific poke, you have to make sure you can beat it's counters. That's why I added Reuniclus as a lure.
Right now, I needed a hard-hitting Physical mon to get past special walls like Blissey.
With U-Turn, CB Scizor is a great scout. However, I decided that only with another scout, U-Turn/Volt Switch could be used to their full potential. That's why I added Rotom-W
Now, with my main sweeper, a lure for it's counters and a good scouting combo, I decided to add one physical and one special wall.
This team, having 2 common-seen combos(Scizor+Rotom-W and Rotom-W+Jirachi+Gliscor), has been unedited since then.
Without further ado, let's show the team!
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Substitute
- Calm Mind
- Roost
SubCM Latias has only a few common counters, including Tyranitar and Scizor (more about that later) It's typing makes it a perfect switch-in to pokes such as Rotom, Politoed and Heatran. The moves and EV's of this set are pretty straightforward. Dragon Pulse is it's only attacking move, and can 2HKO nearly anything at +6 except for Sp.Def bulky Ferrothorn, Blissey, Chansey and Sp.Def bulky Jirachi with Leftovers, and Bronzong. Calm Mind and Roost are both pretty obvious moves, and Substitute is there to block Status such as Poison and Paralysis. The EV's are chosen to give it maximum bulk to set up, while still having great speed to sweep.
Considering: Roar > Substitute
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Focus Blast
- Hidden Power [Fire]
- Psychic
Send this in on a free switch, Toxic, WoW, weak Fighting move, etc. when the opponent still has a Ttar or Scizor alive, Trick Room, and go for the move of choice. (Trust me, it's fun to roast an unexpecting Scizor with HP Fire). Psychic is my main STAB move, which can be useful against pokemon like Gliscor. Reuniclus sometimes manages to get off a mini sweep(untill TR lasts out), because it can essentially remove it's own counters. The EV's are chosen to give it maximum bulk, making Gliscor's EQ not even a 3HKO. Sp.Atk EV's are added to make his attacks more powerful, most noticeably making Focus Blast have a 74% chance to OHKO Sp.def bulky TTar with no prior damage
Considering: Psyshock > Psychic
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is the first half of my 'scouting core', and with a sky-high attack, U-Turn will deal massive damage to anything that doesn't quad resist it. Bullet Punch is another crucial move, as it is my only priority. Superpower is for Ttar and steels (although U-Turn is usually the better option). Pursuit is for ghosts and psychics, such as Latios, Gengar and Celebi trying to switch out fearing U-Turn. The EV's are chosen to give Scizor an odd HP stat to live Stealth Rock one more time, Attack is maxed for maximum damage output, and the rest is put in Speed.
Considering: Quick Attack > Pursuit
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Toxic
- Earthquake
- Facade
Gliscor doens't hold the #5 position for no reason. He can come in on nearly any physical threats not named Mamoswine or Weavile, and continue to spread status/deal damage from there. Protect is very useful move, as it allows Gliscor to regain health and scout moves. On Choied Rotom-W, especially, it is very useful. When they overpredict and lock themselves into Volt Switch, you just gave yourself a free turn, which enables you to Toxic something else. (Bar steel types, but that's why you've got EQ). I chose Facade over Ice Fang, because this team doesn't have much trouble with Dragons, but more with Rotom-W. Facade enables me to deal some damage, and I don't like to overpredict and lose one of my other pokes. The EV's are chosen to reach 244 speed, outspeeding max speed Jolly Ttar, which is always useful. I maxed HP and put the rest into Defense for maximum pysical bulkiness.
Considering: Ice Fang > Facade, Taunt > Protect
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 116 HP / 252 SAtk / 140 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- Hidden Power [Ice]
- Hydro Pump
- Volt Switch
Rotom, one of the only Pokemons that can fit in nearly every team. I chose for the Trickscarf set because: a) I needed something fast, and b) I needed something to cripple walls such as Ferrothorn. Hidden Power Ice is for dragons such as Latios, and Hydro pump is it's most powerful attack, especially in the Rain. Volt Switch is great for scouting, and works extremely well with Scizor's U-Turn. EV's are chosen to outspeed +ve base 115's with the Scarf still equipped, Sp.Atk is maxed for maximum power, and the rest is put in HP to give it more bulk.
Considering: Something > HP Ice
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Fire Punch
- Wish
Jirachi is one of the best special walls in today's metagame, and he works great togheter with Gliscor and Rotom-W. Iron Head and Body Slam make the infamous paraflinching combo, being able to cripple many mons such as Tyranitar, Latios and Politoed. Fire Punch is to say goodbye to Magnezone, and Wish is for recovery for both Jirachi and teammates (most noticeably Rotom-W and Scizor) 252 HP EV's are there to make Jirachi bulkier and most importantly, making it's wishes bigger. 32 EV's are to outspeed Jolly max speed Ttar, and the rest is put in Sp.Def to give it an easier time against Latios, Thundurus and co.
Considering: SR > Fire Punch
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So, please rate my team :D