Competitive League Circuit 6 - Mowtom vs Snarguffle

Mow
:flame orb: Flame Orb
:life orb: Life Orb
:metal powder: Metal Powder
:kangaskhanite: Kangaskhanite
:sablenite: Sablenite
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

Kangaskhan [Klepht]

Level: 4 || Exp: ---
Advanced Techniques:
Mega Evolution
Z-Moves

Base Kangaskhan


Type: Normal
Abilities: Early Bird / Scrappy / Inner Focus

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 100
Atk: 7
Def: 6
SpA: 2 (-)
SpD: 6
Spe: 104 (+)
Size: 4
Weight: 4


Mega Kangaskhan


Type: Normal
Abilities: Early Bird / Scrappy / Inner Focus / Parental Bond

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 100
Atk: 9
Def: 7
SpA: 4 (-)
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 5


Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp

Level 4:
Endeavor
Endure
Fissure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Last Resort
Mimic
Natural Gift
Retaliate
Spite
Trump Card
Wish

Sableye [Sinter]

Level: 4 || Exp: ---
Advanced Techniques:
Mega Evolution
Z-Moves

Base Sableye


Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster

Nature: Brave (+Attack, -Speed, -10% Evasion)
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-)
Size: 1
Weight: 2


Mega Sableye


Type: Dark / Ghost
Abilities: Keen Eye / Stall / Prankster / Magic Bounce

Nature: Brave (+Attack, -Speed, -10% Evasion)
HP: 80
Atk: 7 (+)
Def: 9
SpA: 6
SpD: 8
Spe: 17 (-)
Size: 1
Weight: 5


Moves:
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Snarl
Telekinesis
Torment

Level 4:
Ally Switch
Embargo
Endure
Fling
Giga Impact
Gravity
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Coat
Mean Look
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Spite
Tera Blast
Wonder Room

Clefable [Cedars]

Level: 4 || Exp: ---
Advanced Techniques:
None

Type: Fairy
Abilities: Cute Charm / Magic Guard / Unaware

Nature: Bold (+Defense, -Attack)
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size: 3
Weight: 3


Moves:
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room

Gliscor [Greave]

Level: 4 || Exp: ---
Advanced Techniques:
Z-Moves

Type: Ground / Flying
Abilities: Hyper Cutter / Sand Veil / Poison Heal

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 90
Atk: 7
Def: 9
SpA: 3 (-)
SpD: 6
Spe: 110 (+)
Size: 3
Weight: 3


Moves:
Level 0:
Aerial Ace
Brick Break
Bug Bite
Cross Poison
Crunch
Dark Pulse
Defog
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Night Slash
Poison Jab
Protect
Psychic Fangs
Quick Attack
Rest
Rock Polish
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1:
Agility
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
False Swipe
Harden
High Horsepower
Ice Fang
Metal Claw
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Sludge Bomb
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes

Level 2:
Aqua Tail
Crabhammer
Double-Edge
Dream Eater
Feint
Gunk Shot
Iron Tail
Payback
Razor Wind
Scale Shot
Secret Power
Sky Attack
Stone Edge
Take Down
Thief
Venoshock

Level 3:
Acrobatics
Attract
Baton Pass
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Mud Shot
Poison Sting
Power Trick
Return
Rock Tomb
Sky Uppercut
Struggle Bug
Throat Chop
Torment
U-turn

Level 4:
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast

Naviathan [Nubias]

Level: 4 || Exp: ---
Advanced Techniques:
None

Type: Water / Steel
Abilities: Guts / Heatproof / Light Metal

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 8
Def: 7
SpA: 6 (-)
SpD: 7 (+)
Spe: 97
Size: 6
Weight: 9


Moves:
Level 0:
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct

Level 4:
Body Press
Endure
Giga Impact
Hidden Power (Ground)
Hyper Beam
Metronome
Retaliate
Splash
Stomping Tantrum
Water Sport

Ditto [Dinted]

Level: 2 || Exp: 0/10

Type: Normal
Abilities: Limber / Imposter

Nature: Quirky
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1


Moves:
Level 4:
Transform (Signature)


Snarguffle
:shell bell:Shell Bell
:wise glasses:Wise Glasses
:leftovers:Leftovers
:razor claw:Razor Claw
:eject button:Eject Button
:enigma berry:Enigma Berry
:jaboca berry:Jaboca Berry

Tsukiyomi (Lunala)
Level 3 EXP 0 / 10

Quirky nature. (+N/A, -N/A)
Water
Steel


Ability - Shadow Shield: The Pokemon gets shielded in the dark, shadows taking physical form to protect them. At the start of the round, if the user's HP is full: Grants the user a unique marker until the end of the round, with the following effect:
● All direct damage done to the user is halved (x0.5), until the end of the round.

HP: 110
Attack: 8
Defense: 6
Sp.Atk: 10
Sp.Def: 8
Speed: 97
Size: 6
Weight: 5

Moves - Lv0
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Facade
Focus Blast
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up

Lv1
Agility
Confide
Confuse Ray
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Helping Hand
Moonlight
Night Shade
Roost
Safeguard
Scary Face
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Trick
Wide Guard

Lv2
Blizzard
Dream Eater
Expanding Force
Heat Wave
Meteor Beam
Poltergeist
Sky Attack
Solar Beam
Thunder

Lv3
Acrobatics
Charge Beam
Fly
Frustration
Hex
Icy Wind
Moonblast
Moongeist Beam (sig)
Night Daze
Phantom Force
Psych Up
Psyshock
Return
Sky Drop
Telekinesis
Teleport

Spectra (Reshiram)
Level 3 EXP 0 / 10

Serious nature. (+N/A, -N/A)
Water
Steel


Ability - Turboblaze: The Pokemon's overwhelming heat burns through any trick or protection. While the user is attacking: The abilities of other Pokemon are ignored.

HP: 95
Attack: 9
Defense: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 90
Size: 5
Weight: 7

Moves - Lv0
Aerial Ace
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Lv1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Lv2
Blue Flare (sig)
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge

Lv3
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (sig)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Polaris (Empoleon ♂ )
Level 3 EXP 0 / 10

Bold nature. (+Def, -SpA)
Water
Steel


Ability - Torrent: The Pokemon turns to their inner intuition and instinct in a pinch. When the user attacks with a Water-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Competitive: The user is vainglorious and takes umbrage to any perceived insult. After this Pokemon's stages are lowered by an effect from another Pokemon: Raise the user's Special Attack stage by two (2) for their next three (3) turns.

HP: 90
Attack: 5 (-)
Defense: 8 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4

Moves - Lv0
Aerial Ace
Air Slash
Aqua Jet
Avalanche
Brick Break
Defog
Drill Peck
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Toxic
Uproar
Vacuum Wave
Waterfall
Work Up

Lv1
Agility
Air Cutter
Bubble
Bubble Beam
Captivate
Charm
Confide
Cut
Disarming Voice
Double Hit
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Growl
Hail
Haze
Helping Hand
Ice Spinner
Iron Defense
Metal Claw
Mist
Mud-Slap
Peck
Pound
Rain Dance
Rock Climb
Rock Smash
Roost
Scary Face
Snowscape
Stealth Rock
Steel Wing
Supersonic
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Lv2
Aqua Ring
Blizzard
Covet
Flail
Fury Attack
Grass Knot
Hydro Pump
Pluck
Quash
Secret Power
Steel Beam
Take Down
Wave Crash

Lv3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Flip Turn
Frustration
Fury Cutter
Headbutt
Icy Wind
Knock Off
Laser Focus
Lash Out
Return
Rock Tomb
Scald
Throat Chop

Scylla (Eelektross ♀ )
Level 3 EXP 6 / 10

Brave nature. (+Atk, -Spe, -Eva)
Electric


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 90
Attack: 9 (+)
Defense: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 43 (-)
Size: 4
Weight: 4

Moves - Lv0
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Punch
Flamethrower
Flash Cannon
Hone Claws
Light Screen
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Lv1
Acid
Charge
Confide
Confuse Ray
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift

Lv2
Acid Spray
Aqua Tail
Bind
Close Combat
Focus Punch
Grass Knot
Iron Tail
Secret Power
Superpower
Take Down
Thunder
Zap Cannon

Lv3
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Charge Beam
Crush Claw
Drain Punch
Electro Ball
Frustration
Gastro Acid
Giga Drain
Headbutt
Heavy Slam
Hex
Knock Off
Lunge
Outrage
Return
Rock Tomb
Super Fang
Thrash
Throat Chop
U-turn
Volt Switch

Tamlyn (Sylveon ♂ )
Level 3 EXP 0 / 10

Relaxed nature. (+Def, -Spe, -Eva)
Fairy


Ability - Cute Charm: The Pokemon has a natural charisma that draws others to them, even their enemies. Opponents are Infatuated with the user.
Hidden Ability - Pixilate: The Pokemon is wonderous and fae, and can infuse their attacks with that essence. When the user performs a Normal-type move: The move becomes Fairy-type, and if it does and it has a BAP, raise its power by two (2).

HP: 95
Attack: 5
Defense: 7 (+)
Sp.Atk: 8
Sp.Def: 9
Speed: 52 (-)
Size: 2
Weight: 2

Moves - Lv0
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Work Up

Lv1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Cut
Detect
Disarming Voice
Double Kick
Double Team
Echoed Voice
Fairy Wind
Flash
Growl
Growth
Helping Hand
Magical Leaf
Misty Terrain
Mud-Slap
Rage
Rain Dance
Safeguard
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn

Lv2
Covet
Double-Edge
Flail
Focus Energy
Iron Tail
Misty Explosion
Secret Power
Skull Bash
Take Down

Lv3
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Moonblast
Mystical Fire
Psych Up
Psyshock
Return
Telekinesis
Trailblaze

Rally (Gallade ♂ )
Level 2 EXP 0 / 10

Serious nature. (+N/A, -N/A)
Psychic
Fighting


Ability 1 - Steadfast: The Pokémon's determination only intensifies in the face of hardship. At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: The Pokemon has a passionate sense of right and wrong, and abhors any fighting styles it considers dishonorable. When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.

HP: 85
Attack: 9
Defense: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Moves - Lv0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Lv1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Lv2
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel


December 2023
As a special holiday treat, all bets are off in this extravagant arena! And the bids... are on!
  • Match Type - b6p3 Singles + Async Auction
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 2
  • Backpack Size - 7
  • Arena - The Hall of Might
    Between the soaring, marble arches of this massive temple, immense graven images are enshrined of monstrous titans. The lifelike detail gives you pause — they seem as if they could somehow spring to life! At the base of each relief exists a basin, empty for now. You imagine these are meant to hold tribute.

    You look to each carving in turn, clutching your own offering tightly. Where should you place it? With which titan, or titans, do you feel most at peace? In the hall's massive center, a wide arena of fine sand is being painstakingly flattened. The ritual will soon commence..
    • Results
      After moderators posts winning bids, including the resources spent by each winning bidder, players will send Pokemon and items to the Host Moderator within only their remaining Reserve Slots and Backpack Slots.
      • The lent Pokemon don't count towards a player's reserve limit, and their trait (that reduces Technique Control) is ignored.
      • Snarguffle: -2 Chills, -1 Maximum Level, -2 Reserve Slots, -1 Recovery
1701457354644.png


Snarguffle to send and equip
Mowtom to send/equip/order
snarg to order
fort to ref
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Sinter, go! Let's see if that Lunala can stand up to you!"

Sinter the Sableye @ Sablenite
[Mega Evolve]
Knock Off (Stall)~Knock Off (Stall)~Foul Play (Stall)
WHEN
priority 0 starts IF Lunala has Protection THEN Phantom Force AND replace all instances of Knock Off (Stall) with Foul Play (Stall)
WHEN the step starts IF Moonblast AND Lunala is not confused THEN Confuse Ray AND push back
WHEN the step starts IF Meteor Beam AND Lunala is not confused THEN Confuse Ray AND push back
WHEN the step starts IF Teleport THEN Taunt AND push back
 
Team Mowtom
Tech: 2
Hours: 72
:flame orb: Flame Orb
:life orb: Life Orb
:metal powder: Metal Powder
:kangaskhanite: Kangaskhanite
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

:xy/sableye-mega::sablenite:
HP: 80/80
EN: 100/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

Team Snarguffle
Tech: 2
Hours: 72
shell bell:Shell Bell:
wise glasses:Wise Glasses:
leftovers:Leftovers:
razor claw:Razor Claw:
enigma berry:Enigma Berry:
jaboca berry:Jaboca Berry:

:eject button::sv/lunala:
HP: 110/110
EN: 100/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1
Field:
N/A

1701689154464.png

Round 1:
Sableye Mega Evolves!

Step 1:
:lunala:
protect + safeguard
safeguard (4r)
-44 en

:sableye-mega:
phantom force charges
phantom force hits
crit: 362 no
(9+3+7-6)*2 /2 = 13
switching marker
-9 en

Step 2:
:lunala:
Meteor Beam charge
SpA -> +1 (2t)

:sableye:
Confuse Ray
safeguarded!
-5 en

:lunala:
Meteor Beam
crit: 130 no
(12+10-8)+4 = 18
-8 en

Step 3:
:lunala:
Meteor Beam charge
SpA -> +2 (1t)

:sableye:
Confuse Ray
safeguarded!
-5 en

:lunala:
Meteor Beam
crit: 437 no
(12+10-8)+8 = 22
-8 en

End of Round:
Safeguard 4->3
Lunala was ejected!

Team Mowtom
Tech: 1
Hours: 72
:flame orb: Flame Orb
:life orb: Life Orb
:metal powder: Metal Powder
:kangaskhanite: Kangaskhanite
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

:xy/sableye-mega::sablenite:
HP: 40/80
EN: 81/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

Team Snarguffle
Tech: 2
Hours: 72
shell bell:Shell Bell:
wise glasses:Wise Glasses:
leftovers:Leftovers:
razor claw:Razor Claw:
enigma berry:Enigma Berry:
jaboca berry:Jaboca Berry:

:sv/lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1
Field:
Safeguard (3r) ->
Snarguffle to replace, equip, and order
Mowtom to order
fort to ref​
 
Last edited:
(Sending out :sylveon:Tamlyn[Sylveon] with :jaboca berry:Jaboca Berry.)


Dazzling Gleam | Dazzling Gleam | Draining Kiss
At the start of the step, IF Sableye is to use Metal Burst, THEN use Work Up and push back.
At the start of the step, IF Sableye is to use Pain Split, THEN use Protect and push back.
At the start of your turn, IF you have Pixilate, THEN use Hyper Voice.
At the start of your turn, IF you are able, THEN use Moonblast.
 
Team Mowtom
Tech: 1
Hours: 72
:flame orb: Flame Orb
:life orb: Life Orb
:metal powder: Metal Powder
:kangaskhanite: Kangaskhanite
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

:xy/sableye-mega::sablenite:
HP: 40/80
EN: 81/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

Team Snarguffle
Tech: 2
Hours: 72
shell bell:Shell Bell:
wise glasses:Wise Glasses:
leftovers:Leftovers:
razor claw:Razor Claw:
enigma berry:Enigma Berry:

:jaboca berry::sv/sylveon:
HP: 95/95
EN: 100/100
Fairy
2/2 | 5/7/8/9/52
-10% Eva
Cute Charm / Pixilate
C/R: 3/1
:sv/lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1

Field:
Safeguard (3r) ->

1701951528566.png


Sylveon's Cute Charm: Sableye is infatuated

Step 1:
Protect
-12 en

Pain Split
-20 en
protected

Infatuated Pain Split
95-40 = 55
+25 hp sable
-25 hp sylv

Step 2:
Hyper Voice
crit: 406 no
(9+3+2+8-8)*1.5 = 21
-7 en

Pain Split (stall)
70-44 = 26
+13 hp :sableye-mega:
-13 hp :sylveon:
-20 en

infatuation pain split
notes 0

Step 3:
Mean Look
-6 en

infatuated mean look
bounced

Hyper voice
crit: 561 no
(9+3+2+8-8)*1.5 = 21
-7 en

Team Mowtom
Tech: 1
Hours: 72
:flame orb: Flame Orb
:life orb: Life Orb
:metal powder: Metal Powder
:kangaskhanite: Kangaskhanite
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

:xy/sableye-mega::sablenite:
HP: 36/80
EN: 35/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

Team Snarguffle
Tech: 2
Hours: 72
shell bell:Shell Bell:
wise glasses:Wise Glasses:
leftovers:Leftovers:
razor claw:Razor Claw:
enigma berry:Enigma Berry:

:jaboca berry::sv/sylveon:
HP: 57/95
EN: 74/100
Fairy
2/2 | 5/7/8/9/52
-10% Eva
Cute Charm / Pixilate
C/R: 3/1
Trapping (Sablem)
:sv/lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1

Field:
Safeguard (2r) ->

Mowtom to order
Snarguffle to order
fort to ref​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Note to Fort: I'm pretty sure Sylveon should have used Hyper Voice S3 and am ordering assuming this is true. All this means in practice is that Sableye has a bit less HP, since you didn't increase Sylveon's final HP total for the Draining Kiss healing.
"Huh, turns out Infatuation works even through Protect. No matter. Nubias, do your thing!"

Nubias the Naviathan @ Flame Orb
Anchor Shot~Anchor Shot~Anchor Shot
WHEN
the step starts, on step 1 IF Covet THEN Whirlpool
WHEN the step starts, on step 1 IF Bide THEN initiate action string Icicle Spear~Anchor Shot~Protect
WHEN priority 3 starts IF Sylveon has Protection THEN Feint
WHEN your turn starts IF the Terrain is Misty Terrain THEN Steel Roller
 
Team Mowtom:
:Naviathan:
95/100
8/7/6/7/97
Guts/Heatproof/Light Metal
Flame Orb
Other: None

:Sableye-Mega:
HP: 36/80
EN: 35/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

-----------------------
Team Snarguffle:
:Sylveon:
HP: 57/95
EN: 74/100
Fairy
2/2 | 5/7/8/9/52
-10% Eva
Cute Charm / Pixilate
C/R: 3/1
I: Jaboca Berry
Other: None

:Lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1
Other: Combo Spent

---------------------------
Field: Safeguard (Snarguffle, 2R)
=====================
Round 3:

Ref-bot here, working on a tight schedule so no flavor for you.

EDIT: Why are you the way that you are, Jaboca Berry?

Dice:
d24 for Crits
d100 for Effects
Other dice as specified.

Step 1:
Naviathan Anchor Shot
C: [1=Yes]=2
D: [8+3+8-7]*1.5=18
Jaboca Berry: [18 D Nav]
[18 D Syl] [6 E Nav] [Syl Trapped]

Syl Trailblaze
C: [1=Yes]=24
D: [5+5-7]=3
[3 D Nav] [4 E Syl] [+1 Speed 3t Syl (91)]

Flame Orb: Nav Burned
Burn: [2 D Nav]

Step 2:
Syl Skull Bash + Trailblaze
Charging
[+1 Def Syl 2t]

Naviathan Anchor Shot
C: [1=Yes]=2
D: [8+5+3+8-7]*1.5-4=22
[22 D Syl] [6 E Nav]

Syl Execute
C: [1=Yes]=9
Type: Grass
E: [4+8]*2=24
D: [13+5-7]=11
[11 D Nav] [24 E Syl] [+1 Speed 3t Syl (130)]

Burn: [2 D Nav]

Step 3:
Syl Dig
Underground

Nav Anchor Shot
Contact Move vs. Dig
Missed
[6 E Nav]

Syl Dig
C: [1=Yes]=24
D: [8+5-7]*1.5=9
[9 D Nav] [8 E Syl]

Burn: [2 D Nav]
Safeguard: [1R Snarguffle]

Total
Nav: 47 Damage, 18 Energy
Syl: 40 Damage, 36 Energy, +2 Speed (2t)

=====================
Team Mowtom:
:Naviathan:
48/88
8/7/6/7/97
Guts/Heatproof/Light Metal
Flame Orb
Other: Burned

:Sableye-Mega:
HP: 36/80
EN: 35/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

-----------------------
Team Snarguffle:
:Sylveon:
HP: 17/59
EN: 74/100
Fairy
2/2 | 5/7/8/9/52 [130]
-10% Eva
Cute Charm / Pixilate
C/R: 3/1
Item: Consumed
Other: Trapped, +2 Speed (2t), Combo Spent

:Lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1
Other: Combo Spent

---------------------------
Field: Safeguard (Snarguffle, 1R)
==================
Turn Order:
Snarguffle orders
Mowtom orders
Someone Refs
 
Last edited:

Hyper Voice | Hyper Voice | Hyper Voice
At the start of the step, IF Naviathan is to use Fell Stinger, AND your HP is 10 or less, THEN use Protect.
At the start of your turn, IF Naviathan is under the effects of Protection, THEN use Reflect on the first instance, and Light Screen on the second.
At the start of your turn, IF Naviathan is faster than you, THEN use Quick Attack.
At the start of your turn, IF your Attack stage is positive, THEN use Flail.
 
Team Mowtom:
:Naviathan:
48/88
8/7/6/7/97
Guts/Heatproof/Light Metal
Flame Orb
Other: Burned

:Sableye-Mega:
HP: 36/80
EN: 35/100
Dark / Ghost
7/9/6/8/17 | 1/5
-10% Eva
Keen Eye / Stall / Prankster / Magic Bounce
C/R: 5/2

-----------------------
Team Snarguffle:
:Sylveon:
HP: 17/95
EN: 38/100
Fairy
2/2 | 5/7/8/9/52 [130]
-10% Eva
Cute Charm / Pixilate
C/R: 3/1
Item: Consumed
Other: Trapped, +2 Speed (2t), Combo Spent

:Lunala:
HP: 97/110
EN: 40/100
Psychic / Ghost
6/5 | 8/6/10/8/97
Shadow Shield
C/R: 3/1
Other: Combo Spent

---------------------------
Field: Safeguard (Snarguffle, 1R)
======================
Round 4:

Step 1:
Syl Hyper Voice
C: [1=Yes]=14
D: [9+2+3+8-7]*0.75=11
[11 D Nav] [7 E Syl]

Nav Haze
Stat Stages Reset: [-2 Speed Syl]
[6 E Nav]

Burn: [2 D Nav]

Step 2:
Nav Slack Off
[+20 HP Nav] [15 E Nav] [-1 Recovery Nav]

Cute Charm:
Syl Slack Off
[+20 HP Syl]

Syl Hyper Voice
C: [1=Yes]=23=No
D: [9+2+3+8-7]*0.75=11
[11 D Nav] [7 E Syl]

Burn: [2 D Nav]

Step 3:
Nav Heavy Slam
C: [1=Yes]=7
D: [6+6-2+3+5+8-7]*1.5=29
[29 D Syl] [8 E Nav]

Syl Hyper Voice
C: [1=Yes]=23=No
D: [9+2+3+8-7]*0.75=11
[11 D Nav] [7 E Syl]

Burn: [2 D Nav]
Safeguard: Expired

Total
Nav: 19 Damage, 29 Energy, -1 Recovery
Syl: 9 Damage, 21 Energy

=============================
Team Mowtom:
:Naviathan:
29/59
8/7/6/7/97
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned, 1 Recovery Left

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Sylveon:
8/17
5/7/8/9/52
Abilities: Cute Charm / Pixilate
Item: Consumed
C/R: 3/1
Other: Trapped, Combo Spent

:Lunala:
97/40
8/6/10/8/97
Abilities: Shadow Shield
Item: None
C/R: 3/1
Other: Combo Spent

---------------------------
Field: None
======================
Turn order:
Snarguffle orders
Mowtom orders
Round is Refereed.
 
Last edited:
Team Mowtom:
:Naviathan:
29/59
8/7/6/7/97
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Sylveon:
8/17
5/7/8/9/52
Abilities: Cute Charm / Pixilate
Item: Consumed
C/R: 3/1
Other: Trapped, Combo Spent

:Lunala:
97/40
8/6/10/8/97
Abilities: Shadow Shield
Item: None
C/R: 3/1
Other: Combo Spent

---------------------------
Field: None
======================
Round 5:

Step 1:
Nav Feint
C: [1=Yes]=18
D: [4+5+8-7]=10
[10 D Syl] [4 E Nav]

Syl Fainted

Burn: [2 D Nav]

=======================
Team Mowtom:
:Naviathan:
27/55
8/7/6/7/97
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Sylveon:
KO
5/7/8/9/52
Abilities: Cute Charm / Pixilate
Item: Consumed
C/R: 3/1
Other: Trapped, Combo Spent

:Lunala:
97/40
8/6/10/8/97
Abilities: Shadow Shield
Item: None
C/R: 3/1
Other: Combo Spent

---------------------------
Field: None
======================
Turn Order:
Snarguffle sends out replacement with item and orders
Mowtom orders
Round is Reffed.
 
(Sending out :lunala:Tsukiyomi[Lunala] with :shell bell:Shell Bell.)


Charge Beam | Charge Beam | Charge Beam
At the start of the step, IF Naviathan is to use a Dark-type attack, AND your Speed is greater than or equal to Naviathan's, THEN use Phantom Force.
At the start of the step, IF Naviathan is to use Scale Shot, AND your Speed is greater than or equal to Naviathan's, THEN use Phantom Force.
At the start of your turn, IF Naviathan is under the effects of Protection, THEN use Chill.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You know, Naviathan's original concept was about using stat boosting moves. By this point it's been mostly overshadowed by Guts, but on occasion..."

Dragon Dance~Bite+Giga Impact~Bite
 
Team Mowtom:
:Naviathan:
27/55
8/7/6/7/97
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Lunala:
97/40
8/6/10/8/97
Abilities: Shadow Shield
Item: Shell Bell
C/R: 3/1
Other: Combo Spent

:Sylveon:
KO

---------------------------
Field: None
======================
Round 6:

This is why I don't like Charge Beam, two misses in a row is ouch.

Step 1:
Luna Charge Beam
H: [10>= Miss]=36
C: [1=Yes]=23
E: [30>= Yes]=86
D: [5+4+10-7]*1.5=18
SB: [18/10]=2
[18 D Nav] [+2 HP Luna] [6 E Luna]

Nav Dragon Dance
[+1 Atk, Speed (170) Nav 4t] [7 E Nav]

Burn: [2 D Nav]

Step 2:
Nav Bite + Giga Impact
C: [1=Yes]=13
Type: Dark
EN: [4+10]*2=28
E: [30>= Yes]=62
D: [15+5+8-6]*2+4=48
[48 D Luna] [28 E Nav] [Sluggish 1t Nav]

Luna Charge Beam
H: [10>= Miss]=4
Missed
[6 E Luna]

Burn: [2 D Nav]

Step 3:
Nav Bite
C: [1=Yes]=16
E: [30>= Yes]=38
D: [6+5+8-6]*2+4=30
[30 D Luna] [4 E Nav]

Luna Charge Beam
H: [10>= Miss]=2
Missed
[6 E Luna]

Burn: [2 D Nav]

Total
Nav: 24 Damage, 39 Energy
Luna: 76 Damage, 18 Energy

==================
Team Mowtom:
:Naviathan:
3/16
8/7/6/7/97 [170]
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned, +1 Attack (2t), +1 Speed (2t), Combo Spent

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Lunala:
21/22
8/6/10/8/97
Abilities: Shadow Shield
Item: Shell Bell
C/R: 3/1
Other: Combo Spent

:Sylveon:
KO

---------------------------
Field: None
======================
Turn order:
Mowtom orders
Snarguffle orders If they don't strangle me first
Round is Reffed.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Huh. If I did all my casework correctly, there was a little more than an 11% chance of that happening. Well, time to not look gift horses in the mouth!"

Wave Crash~Wave Crash~Wave Crash
WHEN
your turn starts, once IF Lunala has Protection THEN Water Sport
 
Team Mowtom:
:Naviathan:
3/16
8/7/6/7/97 [170]
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned, +1 Attack (2t), +1 Speed (2t), Combo Spent

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Lunala:
21/22
8/6/10/8/97
Abilities: Shadow Shield
Item: Shell Bell
C/R: 3/1
Other: Combo Spent

:Sylveon:
KO

---------------------------
Field: None
======================
Round 7

Calcs:
Nav Wave Crash
C: (1=yes)=16
D: (12+3+5+8-6)+4=26
R: 26/5=5
(26 D Luna) (5 D Nav) (8 E Nav)
Luna fainted
Nav fainted
===============
Team Mowtom:
:Naviathan:
KO
8/7/6/7/97 [170]
Abilities: Guts/Heatproof/Light Metal
Item: Flame Orb
C/R: 5/1
Other: Burned, +1 Attack (2t), +1 Speed (2t), Combo Spent

:Sableye-Mega:
36/35
7/9/6/8/17
Abilities: Keen Eye / Stall / Prankster / Magic Bounce
Item: Sableyeite
C/R: 5/2
Other: None

-----------------------
Team Snarguffle:
:Lunala:
KO
8/6/10/8/97
Abilities: Shadow Shield
Item: Shell Bell
C/R: 3/1
Other: Combo Spent

:Sylveon:
KO

---------------------------
Field: None
======================
Turn order:
Snarguffle to send out and equip
Mowtom to send out and equip
Snarguffle to order
Mowtom to order
Referee Time
 
Last edited:

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