except for the part where armor seals on average leave you with a hella lot more health after your jungle run
Apologies, I must have skipped over it somehow.Did you not see where I said Armor seals are necessary for jungling or are you just not reading things on purpose?
I never said anywhere that Tear would be a good item for Ashe in particular, it was just an example of where having mana available is pretty important because that's a very common scenario for Ashe to be in while you're laning through Levels 6-10 or so. Volley more than 4-5 times total and you can forget about ever casting ECA until you recall again. Heaven forbid you ever need to Volley the creeps to keep your tower from being pushed too hard with your shitty laning phase champion, try to support a failed gank, or threaten to zone if you gain the advantage...Are you seriously suggesting that Tear would be a good item for Ashe? Cause if you're sticking with 15 minutes, I really don't think you've done the math here.
At Level 9 when you've maxed Volley you are only maxing tear at 16 minutes. Eventually you are going to get Manamune, but I'm sure you won't be auto-attacking in lane, so if you are god-like with your last hits you might shave off a whole half a minute from that estimate. Of course we both know that estimate is bullshit, as 300 extra mana will not sustain Volley every four seconds. Then there is the fact that we're pretending you'll have a Level 9 Volley when you get Tear at Level 3. With a Level 3 Volley, you are making progress towards getting 1000 Mana at 66 minutes. Oh sure, Hawkshot and your ult will shave the tiniest bit off the time it takes to max Tear, but not much when they have cooldowns of or longer than a minute. A fairer estimate for an Ashe who is playing smart might be a maxed tear at 30 minutes. No, honestly, I think it would take longer in practice.
Ez is a fairer estimate though right? At least at Level 3 you're working towards 22 minutes if you stay at fountain that long. Granted you won't have Essence Flux for a while. And if you spam your escape move in order to build Tear you should just uninstall.
And for all this talk about building up Tear? Manamune will give you 26 extra AD from its mana alone. Then when you hit level 18 and have over a thousand mana yourself (yeah, what's all this talk about needing Tear to spam late game when your mana pool builds as you level?), you end up with 46 AD. Unless you get more mana items, which you SURELY wouldn't need for the mana at this point, but you'll probably get a Banshee's Veil (oh wait, no, you'd get a QSS) which gives you 7 more AD for a total of 53. What was that about 80 late game? That would require 1350 more mana at this point! That's more than a fully charged tear.
Both Ashe and Ez are bad examples in general though because cost efficient doesn't mean shit to a late game carry. Maybe to Yorick and Blitzcrank (the former having legit mana problems and the later loving mana), but not to ranged AD outside of Urgot. Manamune is cost efficient compared to Bloodthirster? So what, it's still worse. You'd still rather have a Last Whisper. An item with just AD and Mana? Even Infinity Edge, which is mostly outrageous amounts of AD, is worth more if you can routinely crit. Though frankly I don't remember the last time I built an IE over a BT, because a life steal + damage item is also better than pure ad even with 1000 extra mana. Hell, maybe I'm gonna get criticized for this, but I'd rather have 2 Phantom Dancers than 1 Manamune (doesn't hurt having a movement speed fetish).
And no, 300 extra mana is NOT sustain. Having twice the mana pool means exactly the same thing when you've run out of mana due to spamming. I always try to keep myself at half mana, so that I have some for a gank. Hell, you can do this with only Mana regen runes on most characters.
literally the worst item in the game and you're dogging me for calling Manamune an underrated item? :(mana pots
huh? didn't they just nerf the damage a bit, lower the set-up time before it can activate and rise it's shooting range? how does that make him a no-trick pony?And apparently they didn't like Shaco being a one-trick pony, so they nerfed his boxes so he'd be a no-trick pony instead. yay, Riot!
How are you playing him? I am pretty sure that you mean lane, so I have to say that probably the most important thing to do with him is last hit religiously with your Q. The amount of bonus gold is one of the primary reasons that you always, without fail, max it first on laneplank. You need farm more than any other champ in your lane, take it. You need that Triforce, and after that, you really have almost enough damage right there. For your start, what do you run? I use the probably shitty brawler's-pots into avarice then sheen then triforce build, which works really well. Crits in lane can do crazy damage. I have killed champs so many times because my Q crits and does way more than they expected.I like Gangplank so far but I haven't been doing so hot. I'm 3-2 but I haven't really had an impact on any of the games other than some well placed ARRRRs (geddit.) I also tend to feed a bit. I blame this on over-aggressive lanemates though. Does no one know how to last hit? Laned with an Ashe who went like 0-18 and AA'd the minions the entire time preventing me from getting ANY CS. I've also had some nasty lane opponents. Fucking Poppy and Tristiana a lot and I hate them. I'm 10+ games over .500. Shouldn't I have a decent normal ranking?