Jax will still be able to 1v5 like a boss past 40 minutes....
Actually he won't, because he will be fucked all game by his lane opponent and Gunblade is much worse nowJax will still be able to 1v5 like a boss past 40 minutes....
All I know is Pantheon has a very low base mana pool and the cooldown on Spear Shot is short enough to make building a Tear/Manamune worthwhile. I don't play him, so I don't know how badly he actually eats through mana and whether or not it's actually a reasonable purchase. You're also not a regular of the IRC channel #carlsucks so I wasn't talking about you in the first place, I was snipping at G80/Synre for trolling.Yeah, I never think outside the box in spite of recently pimping an Atmog's Leona, or my refusal to believe that Miss Fortune is outclassed, or, y'know, having just berated people for the smog typical "let's be standard" mentality.
But I DO main two champs that use Manamune, and it's a shitty item. Hell, I'm even experimenting with Manamune Graves! Turns out he's broken enough that he can be awesome with only AD and mana. Pantheon isn't. blah blah blah
She is an AD ranged carry with a bad lategame because she doesn't have a steroid.i am sick of this 'caitlyn is bad lategame'
she is an ad ranged carry
Spell Vamp is pretty bad on Singed even at 25%, I don't see myself going for the 3%. I see myself either going 1/21/8 or 9/21/0And yeah srsly I was theorycrafting Singed's new mastery trees last night too. 8) (I really need to get back to playing him, SO FUN!) I now get more [constant] movespeed and more damage reduction? I can now pick up the MPen talent while retaining my existing movespeed and not losing Imp Ghost? :happybrain::happybrain::happybrain: I actually kinda wonder if full Utility wouldn't be viable for him now. The new Preseverance at 3%/point is really good, but forces full Utility for how deep in the tree it is, and the Spell Vamp from Transmutation is sorta roundabout damage reduction (or a ton more regen) if you look at it from a survivability standpoint. Ultimately, I'm pretty sure I want to be 0/22/8 but it's something to think about.
Ok, let's say it takes 1 more s to catch Cait compared to an other AD Carry, do you think 1s is viable while Kog, Vayne or Trist have like 1,5times/2times her DPS ? Sure she is harder to catch, but her damage is also less sgnificant, while she can do 5000 damage over 5s (example), Kog Maw could do 7000 in 4s.yeah but she has 650 range (42:00) (also irony at graves, 'the numbers would have to be huge' and look at him now)
remember your dps is zero if you are dead as a result of having a puny 600 range (except graves because he's op) and don't tell me 650 and 600 aren't different because that is a huge difference. graves > caitlyn = kog'maw > rest
anyway i have proven to an audience of sgtwoodsy, imperfectluck, lonelyness and doomvm that level 1 dragon is doable by shaco, though your first jungle run will be slower as a result of obtaining +190g for your entire team at level 1
wish we could do this with fiddles still but they buffed him overall at the expense of early jungle power
unrelated - use this to change your recommended items ingame for more SHOP APM
master yi tryndamere #1!!! always win never loseKilling faster = Staying alive longer.
Cait is "bad" in that late game she has absolutely no use whatsoever outside of autoattacking and she has no steroid. All other carries have a steroid and much better utility, therefore they are superior late game (ie. Tristana with a jump and a crazy attack speed buff) and don't even mention the net. It is only useful for escaping. She is outclassed by the other carries late game, even if she can still autoattack her way to victory'i am sick of this 'caitlyn is bad lategame'
she is an ad ranged carry
there is NO WAY she can have a bad lategame
what defines an ad carry lategame is the following, in order
a) range
b) cc
c) damage
which is why cait and kog will always be insane as long as they don't lose their lane, because they have horrendously long range. and it's insanely difficult to topple them in lane just because of said range and their high poke skills. tristana has good range lategame and is arguably the second best lategame ranged carry (after kog) but her laning and midgame is so shitty that her team is 4v5 (technically 3v5 because you MUST run soraka or taric if you want to use tristana) for most of the game.
graves is an interesting case because he has low range yet he doesn't need to be itemised like a 'true' ranged carry...you can essentially play him as a tanky dps ala urgot and mordekaiser and still eat faces, and as long as he has the scaling of an ad carry with the laning power and 1v1 prowess of a bruiser then he'll be hella overpowered
these buffs and nerfs are necessary if we dont want bot to become even more boring than top
Watch out, Thorns. With the new cleanse change, that Tryndamere comment might actually be truemaster yi tryndamere #1!!! always win never lose
If you're that good, tell me one good reason to say Caitlyn's late is "good".if you think caitlyn is bad late game you're probably really clueless or just over-exaggerate
weaker than most ad carries =/= bad late game.Her late game is bad because she is OUTCLASSED by most of the AD Carries in late game, however, she has the best early with Graves.
IT IS RELATIVE. Why do people insist on arguing semantics. Jesus Christ this is not a point of contention. It is universally accepted in the competitive world that Cait is worse than the other AD carries late game. She is played because she denies like a mofo, not because she is number one carry machine. I really would like to know if you honestly thought I was saying that she is BAD late game. If that's the basis on which you judge my intelligence, I honestly don't care what respect you have for me, as you clearly have your own issues.if you think caitlyn is bad late game you're probably really clueless or just over-exaggerate