Project Lure that threat [Week 37: SubToxic Mantine]

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shiloh

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Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Iron Tail
- Rock Climb
- Earthquake
- Fire Blast

What was considered a check to Tauros before: 252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 232 HP / 4 Def Eviolite Piloswine: 165-196 (41.3 - 49.1%) -- guaranteed 3HKO, is easily 2HKOd no matter what the spread is now:
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 232 HP / 4 Def Eviolite Piloswine: 247-291 (61.9 - 72.9%) -- guaranteed 2HKO
 

Muk @ Choice Band
Ability: Poison Touch
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Gunk Shot
- Shadow Sneak
- Focus Punch
- Ice Punch

Ground types are considered the best Muk/physical Poison type switch-ins, so mons like Piloswine cannot resist coming in and setting up their rocks on them but little does this swine know that Muk carries a little surprise for it.

252+ Atk Choice Band Muk Focus Punch vs. 252 HP / 0 Def Eviolite Piloswine: 372-438 (92 - 108.4%) -- 50% chance to OHKO

Ouch! 50% to OHKO and 100% after rocks! Now that's what I call a lure!
 

Punchshroom

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Aurorus @ Choice Specs
Ability: Refrigerate / Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice / Blizzard
- Freeze-Dry
- Earth Power
- Flash Cannon

Given that Piloswine is one of the few bulky things in the tier to resist Ice moves and Freeze-Dry, it'd be pretty pressured to switch into Aurorus even though it still takes a fairly hefty chunk.

252+ SpA Choice Specs Refrigerate Aurorus Hyper Voice vs. 232 HP / 0 SpD Eviolite Thick Fat Piloswine: 132-156 (33 - 39%) -- 99.8% chance to 3HKO
252+ SpA Choice Specs Aurorus Blizzard vs. 232 HP / 0 SpD Eviolite Thick Fat Piloswine: 124-147 (31 - 36.8%) -- 73.3% chance to 3HKO
252+ SpA Choice Specs Aurorus Earth Power vs. 232 HP / 0 SpD Eviolite Piloswine: 135-159 (33.8 - 39.8%) -- guaranteed 3HKO

Or you can skip the whole 'wearing down' bit and straight up fire a Flash Cannon at it.

252+ SpA Choice Specs Aurorus Flash Cannon vs. 232 HP / 0 SpD Eviolite Piloswine: 240-284 (60.1 - 71.1%) -- guaranteed 2HKO
 

Electivire @ Life Orb
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Focus Blast

Hidden Power Grass just doesn't cut it for Electivire as it still avoids a 2HKO giving Piloswine the time to switch in and KO back with Earthquake, however with Focus Blast it's able to stop Piloswine from switching in and it deals huge chunk of damage in return. Focus Blast still gives out the same coverage as HP grass would, but still goes even further by hitting normal types and a few other targets. (you only miss out on quag but it can 2HKO at least :])

252 SpA Life Orb Electivire Hidden Power Grass vs. 252 HP / 0 SpD Eviolite Piloswine: 140-166 (34.6 - 41%) -- guaranteed 3HKO

252 SpA Life Orb Electivire Focus Blast vs. 252 HP / 0 SpD Eviolite Piloswine: 278-328 (68.8 - 81.1%) -- guaranteed 2HKO
 

PrinceLucian

Banned deucer.

Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Focus Blast

-I guess i cant say its really a complete lure, but focus blast isnt that common from what ive seen, and life orb especially isnt a common magmortar set, which is why I decided to post this fearsome wallbreaker, I think life orb is hell for defensive teams, i remember facing one few months ago and i never forgot how hard it was to switch into, it has more wallbreaking potential than any other fire type, downside to this is its speed stat is a lot lower than some of the fire types, and AV is more splashable and easier to fit in teams allowing them to check more threats, but LO gives it amazing power.

252+ SpA Life Orb Magmortar Focus Blast vs. 252 HP / 0 SpD Eviolite Piloswine: 367-432 (90.8 - 106.9%) -- guaranteed OHKO after Stealth Rock
 
upload_2016-4-8_15-43-27.jpeg


Xatu @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
- Psychic
- Heat Wave
- Grass Knot
- Roost

Normally Piloswine can easily get up rocks vs Xatu since it takes little damage from Psychic and most Xatu's carry Heat Wave or Signal beam for Lix or Malamar respectively and can scare it out with Stab Ice moves.

However, offensive LO Xatu is a set ive seen on very offensive teams and Grass Knot is a nice move to hit a ton of Ground, Water and Rock mons that are in the tier.
Xatu has a good chance to 2hko Pilo on the switch with Grass Knot and can either live Ice Shard after 2 LO hits or can pivot into a faster mon to finish Pilo off on the predicted Ice Move.

252 SpA Life Orb Xatu Grass Knot (80 BP) vs. 252 HP / 4 SpD Eviolite Piloswine: 185-218 (45.7 - 53.9%) -- 43% chance to 2HKO

252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Xatu: 162-192 (59.7 - 70.8%) -- guaranteed 2HKO
 

Cheryl.

Celesteela is Life

Garbodor @ Life Orb
Ability: Aftermath
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Focus Blast
- Thunderbolt / Psychic
- Spikes

Specially based Focus Blast Garbodor is a neat lure to Piloswine, an otherwise amazing check to Garbodor as it resists Gunk Shot and hits Garb hard with Earthquake, but with this set, Garbodor can lure in Piloswine and MISS 2HKO it with a Life Orb boosted Focus Blast. This set is also a great lure to other things like Steelix and Xatu, so it has other uses as well.

252 SpA Life Orb Garbodor Focus Blast vs. 252 HP / 0 SpD Eviolite Piloswine: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO
 

Silver Aurum

Hello there
is a Tiering Contributor Alumnus
I know this is so incredibly late but thank you for all the submissions guys. I'll work harder at keeping this thread running smoothly.

Without further ado this weeks winners:
Realistic Waters' Focus Blast Electivire
Punchshroom's Flash Cannon Aurorus
DaKakz's Choice Banded Focus Punch Muk

This week we shall be luring...


Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

 

boltsandbombers

i'm sorry mr. man
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Charizard
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Acrobatics
- Fire Blast
- Roost
- Hidden Power [Grass]

While this set isn't as effective with the team preview showing items, it can still work since lets be real most people don't actually pay attention to that stuff. This set is designed to lure in checks to both physical and special Charizard, as bulky Rock types wont appreciate repeated hits from HP Grass, and in this case, Hariyama takes quite a bit from Acrobatics.

Calcs:

252 SpA Charizard Fire Blast vs. 0 HP / 252 SpD Assault Vest Thick Fat Hariyama: 58-69 (13.5 - 16%)

0 Atk Charizard Acrobatics (110 BP) vs. 0 HP / 4 Def Hariyama: 308-366 (71.7 - 85.3%)

You just need rocks / some chip damage, but Hariyama isn't too hard to wear down. Also kinda relies on your opponent not being smart enough to realize that non item boosted Fire Blast did so little, but hey.
 

Shadestep

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Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Frost Breath
- Freeze-Dry

Special Aurorus is normally hard-walled by Thick Fat Hariyama, since it resists all of its STAB-attacks. Modest Specs Psychic is a solid 2HKO after any chip damage which makes it a fantastic lure.

252+ SpA Choice Specs Aurorus Psychic vs. 0 HP / 252 SpD Assault Vest Hariyama: 192-228 (44.7 - 53.1%) -- 28.1% chance to 2HKO
 

PrinceLucian

Banned deucer.

Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Focus Blast

-Even though this isnt new, people still dont use wood hammer that much because recoil+LO can be a bit of annoying for abomasnow longevity through the battle, wood hammer gets a lot of ice checks like hariyama/grumpig/piloswine in general..
 
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etern

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NU Leader

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Spikes / Sucker Punch
- Giga Drain
- Dark Pulse
- Destiny Bond
(Change the nature to Mild if you're using Sucker)

Hariyama is usually a pretty safe switch into Cacturne, particularly now that the most common set is Special. Cacturne can lay down a couple of layers of spikes, and then just click Destiny Bond once Hariyama comes to dispatch of it easily. This is a pretty nice set because it can be very effective outside of luring Hariyama as well.
 

Punchshroom

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Vanilluxe @ Life Orb
Ability: Ice Body
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Freeze-Dry
- Ice Beam
- Explosion
- Ice Shard

252+ SpA Life Orb Vanilluxe Ice Beam vs. 0 HP / 252 SpD Assault Vest Thick Fat Hariyama: 68-82 (15.8 - 19.1%)
4 Atk Life Orb Vanilluxe Explosion vs. 0 HP / 0 Def Hariyama: 338-399 (78.7 - 93%)
There, I fuking did it: literally the only thing this shitmon is good for. Get off my back.
 

erisia

Innovative new design!
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Skuntank @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 112 SpA / 144 Spe
Lonely Nature
- Sucker Punch
- Fire Blast
- Hidden Power Grass / Pursuit
- Play Rough / Poison Jab

This mixed Skuntank set is a little weird but plays similarly to the mixed Memento set. Basically, you come in on something like Ferroseed, Steelix, or Rhydon and threaten them with Fire Blast or Hidden Power Grass. Then, as the opponent switches in Hariyama to block the special-attacker set, you can nail it with Play Rough and OHKO after some residual damage. Alternatively, Poison Jab can be used to 2HKO it, and it has more general utility, but they aren't going to keep Yama in for the 2HKO so it's a less effective at luring specifically.

252+ Atk Life Orb Skuntank Play Rough vs. 0 HP / 4 Def Hariyama: 335-395 (78 - 92%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes
252+ Atk Life Orb Skuntank Poison Jab vs. 0 HP / 4 Def Hariyama: 222-263 (51.7 - 61.3%) -- guaranteed 2HKO

CB Liepard does a similar thing, but I submitted it for Mega Audino a while ago.
 

poh

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Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Psychic
- Thunderbolt
- Earthquake

The plan is to switch Magmortar on a Grass type and hitting it with a Fire Blast. Hariyama likes to switch in to special attackers and definitely Fire types like Magmortar. However it won't take a Psychic that well. Psychic on Magmortar is definitely a viable move to use and can 2HKO Hariyama with rocks up or if you managed to hit that Fire Blast.

252+ SpA Life Orb Magmortar Psychic vs. 0 HP / 252 SpD Assault Vest Hariyama: 198-234 (46.1 - 54.5%) -- 97.7% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Magmortar Fire Blast vs. 0 HP / 252 SpD Assault Vest Thick Fat Hariyama: 90-107 (20.9 - 24.9%) -- guaranteed 5HKO
 

Blast

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Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Low Kick
- Protect

SD Combusken is a decent Hariyama lure due to how little it's used. Since it's almost always special, which Hariyama checks fairly well, Yama is a lot of team's first and main switchin to it, but gets cleanly 2HKOed by Low Kick and OHKOed at +2.
 
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Electivire @ Life Orb
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Low Kick
- Earthquake
- Flamethrower

"Get kicked fatso!"

Yama walls the more common special Electivire set but Low Kick lets Evire 2hko yama after rocks or with just a bit of chip damage while still doing decent damage to Pilo/Rhydon, etc.

4 Atk Life Orb Electivire Low Kick (120 BP) vs. 0 HP / 4 Def Hariyama: 201-238 (46.8 - 55.4%) -- 73.4% chance to 2HKO
4 Atk Life Orb Electivire Low Kick (120 BP) vs. 0 HP / 4 Def Hariyama: 201-238 (46.8 - 55.4%) -- 99.6% chance to 2HKO after Stealth Rock
 

Cheryl.

Celesteela is Life

Aurosis (Aurorus) @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Zen Headbutt
- Return
- Earthquake / Aqua Tail
- Facade

Choice Band Aurorus is a very rare but very viable set, and it makes for an excellent lure to Hariyama, which is usually an effective check to the Choice Specs set. While Return only has a small chance to 2HKO Hariyama, Aurorus has Zen Headbutt to severely damage Hariyama, 2HKOing it, which can be very useful for teammates such as Floatzel to take advantage of. CB Aurorus also has some other nice advantages such as Facade to take advantage of burns or paralysis, which can 2HKO Hariyama also if Aurorus is statused. Overall Choice Band Aurorus is an amazing lure to Hariyama, and definitely an underrated set in the current meta.

252+ Atk Choice Band Refrigerate Aurorus Return vs. 0 HP / 4 Def Thick Fat Hariyama: 190-225 (44.2 - 52.4%) -- 19.9% chance to 2HKO
252+ Atk Choice Band Aurorus Zen Headbutt vs. 0 HP / 4 Def Hariyama: 306-360 (71.3 - 83.9%) -- guaranteed 2HKO
252+ Atk Choice Band Refrigerate Aurorus Facade (140 BP) vs. 0 HP / 4 Def Thick Fat Hariyama: 259-306 (60.3 - 71.3%) -- guaranteed 2HKO If you're statused
 

Silver Aurum

Hello there
is a Tiering Contributor Alumnus
yay, another week of great submissions! Thanks guys!

This weeks winners:
Punchshroom's Explosion Vanilluxe
BrandonBeast's Zen Headbutt Choice Banded Aurorus
~Eternally's Destiny Bond Cacturne

This week we will be luring...

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
Calm Nature
- Scald
- Volt Switch
- Toxic
- Heal Bell​
 
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PrinceLucian

Banned deucer.

Magmortar (M) @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Earthquake

-Easy 2 Ko, while EQ isnt that rare of a sight on Mag, people still consider Lanturn as a decent switch in as hariyama isnt that common as fire resist ever since charizard arrived in tier,and with LO equipped EQ will do massive damage and weaken lanturn to the point it cant even switch into fire blast anymore.People should try this set more tbh, its really good ^^

Calc:
4 Atk Life Orb Magmortar Earthquake vs. 40 HP / 156 Def Lanturn: 221-263 (55.1 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
 


Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 156 Def / 204 SpD / 108 Spe
Calm Nature
- Scald
- Volt Switch
- Whirlpool
- Heal Bell

Whirlpool + heal bell will always win lanturn wars unless your opponent is packing the same set, which he's not, according to the post above.
this post is really small but there's not much to say about this set lol
 

The Goomy

Whitest Mexican Alive
Two fairly common Pokemon that I feel do a really good job of "luring" and beating Lanturn as is.


Rotom @ Spooky Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Volt Switch
- Shadow Ball/Substitute/Discharge/Pain Split

252 SpA Spell Tag Rotom Hex (130 BP) vs. 40 HP / 204+ SpD Lanturn: 186-219 (46.3 - 54.6%) -- 98.4% chance to 2HKO after Leftovers recovery and burn damage + chip burn damage over time

Spooky Splate Rotom does an excellent job at forcing Lanturn in as Lanturn is generally the only electric switch in on teams that use Lanturn, and Will-o-Wisp + Hex forces the opponent to take a ton of damage to Heal Bell. Scald doesn't even knock out Rotom and the momentum that Rotom provides is excellent because switching into a ghost move is generally difficult in this tier. At the very least Rotom can weaken, neuter, and whittle Lanturn down to the point where threats like Magmortar and Charizard don't have to predict and can click their incredibly powerful fire STAB freely.




Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn

Again, Samurott can do really well at breaking down Lanturn for other team members as Lanturn is generally the primary switch in to Samu the first time it comes in. Letting Samu get to +4 is basically suicide so the opponent is forced to take a +2 Megahorn or sack the rest of their team.

+2 252+ Atk Samurott Megahorn vs. 40 HP / 156 Def Lanturn: 295-348 (73.5 - 86.7%) -- guaranteed 2HKO after Leftovers recovery

At this point Lanturn can't even kill with Volt Switch, burn with Scald, para with T-Wave/Discharge and is effectively neutered for the rest of the game.

My philosophy and basis for calling these "lures":

My philosophy when it comes to Pokemon like Hariyama and Lanturn (bulky pivots without recovery) is that an effective lure doesn't necessarily have to kill them, but that they have to weaken them to the point that they cannot do their job anymore (In the case of Lanturn walling stuff like Floatzel, Magmortar, Electrics, etc). I believe these two sets do an excellent job of forcing opponents into Lanturn and forcing them to choose to either take a lot of damage on Lanturn or weaken the rest of their team for either these threats or something else on the team.
 


Charizard @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Fire Blast
- Air Slash
- Roost/Hidden Power Grass

Lanturn is usually a good check to special zard however not Mixed Zard. Also , from item preview an itemless Zard might make Lanturn assume its an SD/DD variant with EQ however a Zard with an item at team preview will lure Lanturn into a false sense of security and you can 2hko it on the switch with rocks up.


4 Atk Life Orb Charizard Earthquake vs. 40 HP / 156 Def Lanturn: 203-239 (50.6 - 59.6%) -- 80.9% chance to 2HKO after Leftovers recovery
4 Atk Life Orb Charizard Earthquake vs. 40 HP / 156 Def Lanturn: 203-239 (50.6 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 

Shadestep

volition immanent
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Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Ice Shard

Nascar Piloswine outpaces defensive Lanturn and has a good chance to OHKO it at full. Not much else to say, it's worked out well a couple of times for me.
252+ Atk Piloswine Earthquake vs. 40 HP / 156 Def Lanturn: 372-438 (92.7 - 109.2%) -- 56.3% chance to OHKO
0 SpA Lanturn Scald vs. 0 HP / 0 SpD Eviolite Piloswine: 138-164 (40.4 - 48%) -- guaranteed 3HKO
 
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Punchshroom

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Omastar @ White Herb / Life Orb
Ability: Swift Swim / Shell Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump / Surf
- Ice Beam
- Earth Power

+2 252+ SpA Omastar Earth Power vs. 40 HP / 204+ SpD Lanturn: 356-420 (88.7 - 104.7%) -- 31.3% chance to OHKO, 68.8% chance to OHKO after Stealth Rock + Leftovers recovery
0 SpA Lanturn Volt Switch vs. 0 HP / 0 SpD Omastar: 162-192 (57.6 - 68.3%) -- guaranteed 2HKO

+2 252+ SpA Life Orb Omastar Earth Power vs. 40 HP / 204+ SpD Lanturn: 463-546 (115.4 - 136.1%) -- guaranteed OHKO

The beauty of this lure is that the opponent doesn't usually have a much better response to this anyway, so they often have to walk right into this one. +2 Modest Earth Power does truckloads to Lanturn, and even if Lanturn does survive, Volt Switch would just end up forcing Lanturn out and expose its teammates, while Lanturn itself is damage beyond repair. Alternatively you could just slap on a Life Orb and OHKO Lanturn without hassle.
 
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