Hello everyone, I've been trying over weeks to get a balanced team around Mega-Charizard X. I've worked weeks and the team itself changed a lot since the very beginning. Now every change I do will be in bold.
My main goal is to clean all the checks and counters of Charizard and start setting up, the dual screens will help me depends of the team I'm dealing with.
Old team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
Starting with the as. First of all, I've tried and tested many spreads in Charizard X, and since it isn't that bulky, a simple 252-252 doesn't really works, since it needs at least one Dragon Dance for start sweeping, two for sweep Walls.
I choose Flare Blitz over Fire Punch mostly because Dragon Claw doesn't have much raw power, but using Outrage wasn't really a choice since I didn't wanted to be locked.
Using this set and eliminating threats like Heatran, Landorus-T, Azumarril, Bisharp and Conkeldurr, Charizard is able to sweep most of the party as long as I don't have to deal with Rocks.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- U-turn
- Defog
This actually was the last Pokemon I choose. I was running Choice Scarf-Latios before, but Flygon is the only Pokemon able to resist both Rock, Fire and even Ground with Levitate (and doesn't really have a problem with Excadrill since it runs Scarf and EQ).
I use Flygon mostly for Defog and its resistances, but it really lacks of power and bulk. I need to be careful using it, since it doesn't resist much damage, but it works well sponging switch-in attacks.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
This Klefki works along with Charizard. Leading with Klefki it's perfect since I can't cripple leads with TW, set up dual screens and I use Play Rough mostly for Pokemon with Fairy weakness and for no being locked in case it's taunted.
My team has a problem: it lacks of counters for Conkeldurr and I don't have any Pokemon that resist Fighting moves, but after a Reflect, I can 3-4HKO Conkeldurr with Play Rough. That's why I choose it over Foul Play since I also use it before.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Pretty standard, but it works as my revenge killer. I can go along Rotom or Flygon using U-Turn and Volt-Switch. Using Superpower I can deal with Heatran, Bisharp and Magnezone, but it doesn't OHKO Ferrothorn. U-Turn works well with Starmie, Latios and Slowbro. Scizor works great resisting Ice damage, which is needed for protecting Flygon.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
I really needed a Pokemon who could use Ice moves, mostly for Landorus and Gliscor, but I found out running Mamoswine that its EQ hits very hard, and I found out myself taking Eviolite from Chansey and eliminating Psychic Pokemon with Knock Off.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpA
Bold Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Volt Switch
Since my team has three Pokemon weak to Ground, I needed something to check and counter Ground types, and using this spread, I've been able to counter Azumarril, Landorus and if it isn't boosted, Mega-Diance as well.
I choose Sitrus over Leftovers because is not very bulky, and most of the time I need a quick boost of health more than little amounts of it.
Actual Team:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Taunt
I run Heatran since I need to set up Rocks in order to be able to reach OHKO with Charizard at +1 in some bulky Pokemon. Also, I needed a stallbreaker, since I had trouble before with Skarmory and Breloom, who can be taunted before it uses Spore, and even if it uses Mach Punch instead of Spore I am able to survive and switch safely into either Charizard or Latios.
I am able to check Excadrill as long as I have the Air Ballon. I can also check another Heatran if it isn't a Ballon user as well.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
Klefki works either very early on the match or in late game, depending if there's fast threats like another Charizard, Talonflame, Lati@s or Mega-Altarias. I try to use the screen I need for the team, depending on how long the match is going. I choose Play Rough over Foul Play mostly because I can deal slighly better damage to some Pokemon, and it work better with some threats like Conkeldurr.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
I needed a good hazard-remover. I've tried Assault Vest Starmie, Choice Scarf Excadrill and Flygon and even Latios. Life Orb Latios does a better job and not being locked into Defog, hitting hard with Draco Meteor and being able to hit Heatran and Magnezone with Earthquake, which is the reason why I choose Earthquake (and Latios) over Healing Wish (and Latias). Latios also helps me like a very needed check to Keldeo and Conkeldurr.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Mamoswine, besides not being so bulky or fast, it does the job very well if the switches are played right. It can hurt threats like Rotom-W and Slowbro and other Ground types like Landorus. Life Orb over Focus Sash due to the fact Mamoswine needs more power than it gets. I hesitated about still using Icicle Crash having Freeze-Dry there, but for more defensive spreads in Landorus-T and Gliscor it gets me a better percentage of OHKO than FD.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Scizor works along with Charizard X, having good coverage and priority and boosted (Choice Band+ Technician+STAB) Bullet Punch. With Pursuit I deal with Lati@s and Gengar, and slow U-turn gets me a "free" switch. Superpower is used when buffing, hitting Magnezone and Ferrothorn hard, OHKO the first one and 2HKO the second one. Using Scizor when the dual screens are set it can take several hits and be able to respond back.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
I decided to go Jolly over Adamant because with that spread is able to outspeed Mega-Sceptile and Choice Scarf Landorus at +1, and even get a chance of 80% to OHKO after Stealth Rock
At +1 and the threats being cleaned, Mega Charizard X is able to sweep all the way. Flare Blitz is chosen over Fire Punch for wallbreaking purposes, and that's why Roost is chosen over Earthquake.
The main goal is to eliminate the primal threats of this Pokemon and get a chance to set up, sometimes with the help of dual screens.
Replays (editable):
Threats (editable):
Keldeo it's a real threat for my team if Latios doesn't get to manage it before it dies.
Mega-Gyarados can be a potential check for all my team in general depending on the moveset it runs. With Mold Breaker, is able to hit Latios. Waterfall kills Mamoswine and Heatran. Earthquake hits both Klefki and Mega-Charizard, and some Gyarados carry Stone-Edge. My strategy against them it's to paralyze them and use Scizor when it has good HP for U-turn or Superpower it, since it can OHKO them.
If Mapaphy gets a Tail Grow I cannot do much against it, specially if Latios isn't there anymore to hit a Draco Meteor and then finish it with Bullet Punch. He has sweeped my team once.
After now a while batttling with this team, I've encounter several sets using Azumarill, which is very difficult to beat since I don't have really a counter for it. I have to play in order to do some damage with Latios using Psyshock, or Mamoswine getting a switch-in with Freeze-Dry. Even with that, it's a pain to me to deal with this Pokemon
Talonflame it's been a huge threat when it comes to sweep. Even when I've cleaned the checks so I can start sweeping, I need to have Reflect and have Charizard with at least 80% so I can survive Brave Bird. I don't have anything to counter, except only Heatran which checks it, but I can't hit it with Fire Blast until it dies.
Another threats who can't really sweep my team but it could be game-breaking:
Special thanks to Celticpride who helped me in the OU SQSA thread and guiding my team into a better way.
My main goal is to clean all the checks and counters of Charizard and start setting up, the dual screens will help me depends of the team I'm dealing with.
Old team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
Starting with the as. First of all, I've tried and tested many spreads in Charizard X, and since it isn't that bulky, a simple 252-252 doesn't really works, since it needs at least one Dragon Dance for start sweeping, two for sweep Walls.
I choose Flare Blitz over Fire Punch mostly because Dragon Claw doesn't have much raw power, but using Outrage wasn't really a choice since I didn't wanted to be locked.
Using this set and eliminating threats like Heatran, Landorus-T, Azumarril, Bisharp and Conkeldurr, Charizard is able to sweep most of the party as long as I don't have to deal with Rocks.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- U-turn
- Defog
This actually was the last Pokemon I choose. I was running Choice Scarf-Latios before, but Flygon is the only Pokemon able to resist both Rock, Fire and even Ground with Levitate (and doesn't really have a problem with Excadrill since it runs Scarf and EQ).
I use Flygon mostly for Defog and its resistances, but it really lacks of power and bulk. I need to be careful using it, since it doesn't resist much damage, but it works well sponging switch-in attacks.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
This Klefki works along with Charizard. Leading with Klefki it's perfect since I can't cripple leads with TW, set up dual screens and I use Play Rough mostly for Pokemon with Fairy weakness and for no being locked in case it's taunted.
My team has a problem: it lacks of counters for Conkeldurr and I don't have any Pokemon that resist Fighting moves, but after a Reflect, I can 3-4HKO Conkeldurr with Play Rough. That's why I choose it over Foul Play since I also use it before.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Pretty standard, but it works as my revenge killer. I can go along Rotom or Flygon using U-Turn and Volt-Switch. Using Superpower I can deal with Heatran, Bisharp and Magnezone, but it doesn't OHKO Ferrothorn. U-Turn works well with Starmie, Latios and Slowbro. Scizor works great resisting Ice damage, which is needed for protecting Flygon.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
I really needed a Pokemon who could use Ice moves, mostly for Landorus and Gliscor, but I found out running Mamoswine that its EQ hits very hard, and I found out myself taking Eviolite from Chansey and eliminating Psychic Pokemon with Knock Off.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 108 Def / 148 SpA
Bold Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Volt Switch
Since my team has three Pokemon weak to Ground, I needed something to check and counter Ground types, and using this spread, I've been able to counter Azumarril, Landorus and if it isn't boosted, Mega-Diance as well.
I choose Sitrus over Leftovers because is not very bulky, and most of the time I need a quick boost of health more than little amounts of it.
Actual Team:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Taunt
I run Heatran since I need to set up Rocks in order to be able to reach OHKO with Charizard at +1 in some bulky Pokemon. Also, I needed a stallbreaker, since I had trouble before with Skarmory and Breloom, who can be taunted before it uses Spore, and even if it uses Mach Punch instead of Spore I am able to survive and switch safely into either Charizard or Latios.
I am able to check Excadrill as long as I have the Air Ballon. I can also check another Heatran if it isn't a Ballon user as well.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
Klefki works either very early on the match or in late game, depending if there's fast threats like another Charizard, Talonflame, Lati@s or Mega-Altarias. I try to use the screen I need for the team, depending on how long the match is going. I choose Play Rough over Foul Play mostly because I can deal slighly better damage to some Pokemon, and it work better with some threats like Conkeldurr.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
I needed a good hazard-remover. I've tried Assault Vest Starmie, Choice Scarf Excadrill and Flygon and even Latios. Life Orb Latios does a better job and not being locked into Defog, hitting hard with Draco Meteor and being able to hit Heatran and Magnezone with Earthquake, which is the reason why I choose Earthquake (and Latios) over Healing Wish (and Latias). Latios also helps me like a very needed check to Keldeo and Conkeldurr.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Mamoswine, besides not being so bulky or fast, it does the job very well if the switches are played right. It can hurt threats like Rotom-W and Slowbro and other Ground types like Landorus. Life Orb over Focus Sash due to the fact Mamoswine needs more power than it gets. I hesitated about still using Icicle Crash having Freeze-Dry there, but for more defensive spreads in Landorus-T and Gliscor it gets me a better percentage of OHKO than FD.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Scizor works along with Charizard X, having good coverage and priority and boosted (Choice Band+ Technician+STAB) Bullet Punch. With Pursuit I deal with Lati@s and Gengar, and slow U-turn gets me a "free" switch. Superpower is used when buffing, hitting Magnezone and Ferrothorn hard, OHKO the first one and 2HKO the second one. Using Scizor when the dual screens are set it can take several hits and be able to respond back.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
I decided to go Jolly over Adamant because with that spread is able to outspeed Mega-Sceptile and Choice Scarf Landorus at +1, and even get a chance of 80% to OHKO after Stealth Rock
220 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 24 Def Landorus-T: 271-321 (84.9 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
At +1 and the threats being cleaned, Mega Charizard X is able to sweep all the way. Flare Blitz is chosen over Fire Punch for wallbreaking purposes, and that's why Roost is chosen over Earthquake.
The main goal is to eliminate the primal threats of this Pokemon and get a chance to set up, sometimes with the help of dual screens.
Replays (editable):
-http://replay.pokemonshowdown.com/ou-222524144
-http://replay.pokemonshowdown.com/ou-222319800
-http://replay.pokemonshowdown.com/ou-222925486
-http://replay.pokemonshowdown.com/ou-224642602
-http://replay.pokemonshowdown.com/ou-222319800
-http://replay.pokemonshowdown.com/ou-222925486
-http://replay.pokemonshowdown.com/ou-224642602
Threats (editable):
Another threats who can't really sweep my team but it could be game-breaking:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Taunt
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Ability: Tough Claws
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Thunder Wave
- Play Rough
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Taunt
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Special thanks to Celticpride who helped me in the OU SQSA thread and guiding my team into a better way.
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