Team at a glance:
In depth analysis:
Gardevoir @ Gardevoirite
Ability: Synchronize / Pixilate
EVs: 252 SpA/252 Spe/4 SpD
Nature: Timid
- Hyper Voice
- Psyshock
- Shadow Ball
- Protect
Aside from being my favorite Pokemon since it came out, Gardevoir serves as the main sweeper. Hyper Voice is as pretty standard as it gets. Psyshock is preferred over Psychic due to it's ability and provides Poison coverage. I opted to go Shadow Ball over Focus Blast due to a) Focus Blast having terrible accuracy and b) Shadow Ball provides coverage and hits most Trick Room setters hard.
H-Rotom @ Choice Specs
Ability: Levitate
EVs: 252 SpA/252 HP/4 Spe
Nature: Modest
- Overheat
- Thunderbolt
- Dark Pulse
- Protect
H-Rotom was put onto the team in order to protect Gardevoir from Steel types as well as bringing it's own typing power. With Choice Specs, H-Rotom's two STAB moves, Overheat and Thunderbolt, hit very hard and is able to KO or 2HKO most threats in the scene. Dark Pulse is there due to needing a Dark attack and having Volt Switch would be counterproductive due to Choice Specs. Protect is here despite having Choice Specs because it allows me to stall a turn knowing I'll have to switch out and many things can happen in a turn.
NOTE: I have considered switching Rotom with Heatran to have a stronger attacker, but I wouldn't know how to go about it because if Heatran comes in, I would imagine Lucario has to come out. I'm open to ideas for this one.
Suicune @ Leftovers
Ability: Pressure
EVs: 232 HP/84 Def/112 SpA/80 SpD
Nature: Bold
- Scald
- Ice Beam
- Tailwind
- Protect
As of now, Suicune meshes with this team quite well. His bulkiness allows him to survive hits and has never gotten 1HKO. Scald is the main STAB attack and Ice Beam is there due to it's great offensive typing which hit Garchomp, Landorus, and Thundurus hard. Tailwind is there for team support when needed in order to allow the sweepers to do their job.
Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP/252 SpD/4 SpA
Nature: Calm
- Air Slash
- Follow Me
- Tailwind
- Roost
Togekiss is an all around great user of Follow Me. His bulkiness allows him to take one or two super effective moves and allows for the others to fight without worry. Air Slash is used as an offensive presence as well as flinch. Tailwind is there for team support when extra speed. Roost helps Togekiss recover after it's taken a beating for the team. The reason I put Safety Goggles on Togekiss is to draw in spore moves and practically make them useless.
Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA/252 Spe/4 SpD
Nature: Timid
- Energy Ball
- Sludge Bomb
- Aromatherapy
- Protect
Personally, I find Roserade to be a very strong Pokemon. With base 125 SpA and 90 Spe boosted in Tailwind, Roserade becomes a scary sweeper. Roserade brings a lot to the team. As a sweeper, Energy Ball and Sludge Bomb both have STAB and help combat areas in which her teammates lack. Energy Ball is for the bulkier Pokemon that Suicune can't take down and Sludge Bomb is used against Fairies or those who resist Energy Ball. Aromatherapy allows Roserade to cure her teammates of annoying statuses.
Lucario @ Choice Band
Ability: Inner Focus
EVs: 252 Att/252 Spe/4 HP
Nature: Jolly
- Close Combat
- Earthquake
- Bullet Punch
- Protect
After a long thinking period, I came up with Lucario for my last slot. Lucario brings some much needed physical and typing offense to the team. With Choice Band and base 110 Attack, Lucario is bound to hit hard if the Pokemon does not resist it. Close Combat allows me to beat/switch out the likes of Kangaskhan and Terrakion. Earthquake is there because it's an all around great move and doesn't hurt the team. Bullet Punch is some much needed Steel offense and usually 1HKO's Fairies. Protect is there for the same reason it's there on Rotom; one turn stall then switch out.
NOTE: I have considered switching out Lucario for something better if Rotom is indeed switched out for Heatran. Despite being a great offensive threat, I find Lucario to be very fragile and usually dies in one hit and makes the battle a bit more difficult. I'm open to suggestions.
Checks and Counters:
* Bulky Trick Room setters and Trick Room as a whole. When I come up against a Trick Room team, I usually if not always lose. As a main Trick Room user myself, I don't know how to beat myself when I am put up against it. Eviolite Dusclops and Cresselia are two bulks which I cannot KO before they set up Trick Room and my entire team gets crippled.
* Flinches. I know there is nothing I can do about this, but whenever one of my Pokemon flinch, it feels as if the entire match turns all because I couldn't set up a crucial Tailwind or finish off a threat.
I can't think of anything else, but if you see a counter or check to this team, I'd love to know.
Anyways, that about wraps up my RMT. I put a lot of effort into writing this and creating this team, so I would honestly appreciate any and all feedback. Thanks in advance! I'll check this in the morning as I'm heading off to bed. :)
In depth analysis:
Gardevoir @ Gardevoirite
Ability: Synchronize / Pixilate
EVs: 252 SpA/252 Spe/4 SpD
Nature: Timid
- Hyper Voice
- Psyshock
- Shadow Ball
- Protect
Aside from being my favorite Pokemon since it came out, Gardevoir serves as the main sweeper. Hyper Voice is as pretty standard as it gets. Psyshock is preferred over Psychic due to it's ability and provides Poison coverage. I opted to go Shadow Ball over Focus Blast due to a) Focus Blast having terrible accuracy and b) Shadow Ball provides coverage and hits most Trick Room setters hard.
H-Rotom @ Choice Specs
Ability: Levitate
EVs: 252 SpA/252 HP/4 Spe
Nature: Modest
- Overheat
- Thunderbolt
- Dark Pulse
- Protect
H-Rotom was put onto the team in order to protect Gardevoir from Steel types as well as bringing it's own typing power. With Choice Specs, H-Rotom's two STAB moves, Overheat and Thunderbolt, hit very hard and is able to KO or 2HKO most threats in the scene. Dark Pulse is there due to needing a Dark attack and having Volt Switch would be counterproductive due to Choice Specs. Protect is here despite having Choice Specs because it allows me to stall a turn knowing I'll have to switch out and many things can happen in a turn.
NOTE: I have considered switching Rotom with Heatran to have a stronger attacker, but I wouldn't know how to go about it because if Heatran comes in, I would imagine Lucario has to come out. I'm open to ideas for this one.
Suicune @ Leftovers
Ability: Pressure
EVs: 232 HP/84 Def/112 SpA/80 SpD
Nature: Bold
- Scald
- Ice Beam
- Tailwind
- Protect
As of now, Suicune meshes with this team quite well. His bulkiness allows him to survive hits and has never gotten 1HKO. Scald is the main STAB attack and Ice Beam is there due to it's great offensive typing which hit Garchomp, Landorus, and Thundurus hard. Tailwind is there for team support when needed in order to allow the sweepers to do their job.
Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP/252 SpD/4 SpA
Nature: Calm
- Air Slash
- Follow Me
- Tailwind
- Roost
Togekiss is an all around great user of Follow Me. His bulkiness allows him to take one or two super effective moves and allows for the others to fight without worry. Air Slash is used as an offensive presence as well as flinch. Tailwind is there for team support when extra speed. Roost helps Togekiss recover after it's taken a beating for the team. The reason I put Safety Goggles on Togekiss is to draw in spore moves and practically make them useless.
Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA/252 Spe/4 SpD
Nature: Timid
- Energy Ball
- Sludge Bomb
- Aromatherapy
- Protect
Personally, I find Roserade to be a very strong Pokemon. With base 125 SpA and 90 Spe boosted in Tailwind, Roserade becomes a scary sweeper. Roserade brings a lot to the team. As a sweeper, Energy Ball and Sludge Bomb both have STAB and help combat areas in which her teammates lack. Energy Ball is for the bulkier Pokemon that Suicune can't take down and Sludge Bomb is used against Fairies or those who resist Energy Ball. Aromatherapy allows Roserade to cure her teammates of annoying statuses.
Lucario @ Choice Band
Ability: Inner Focus
EVs: 252 Att/252 Spe/4 HP
Nature: Jolly
- Close Combat
- Earthquake
- Bullet Punch
- Protect
After a long thinking period, I came up with Lucario for my last slot. Lucario brings some much needed physical and typing offense to the team. With Choice Band and base 110 Attack, Lucario is bound to hit hard if the Pokemon does not resist it. Close Combat allows me to beat/switch out the likes of Kangaskhan and Terrakion. Earthquake is there because it's an all around great move and doesn't hurt the team. Bullet Punch is some much needed Steel offense and usually 1HKO's Fairies. Protect is there for the same reason it's there on Rotom; one turn stall then switch out.
NOTE: I have considered switching out Lucario for something better if Rotom is indeed switched out for Heatran. Despite being a great offensive threat, I find Lucario to be very fragile and usually dies in one hit and makes the battle a bit more difficult. I'm open to suggestions.
Checks and Counters:
* Bulky Trick Room setters and Trick Room as a whole. When I come up against a Trick Room team, I usually if not always lose. As a main Trick Room user myself, I don't know how to beat myself when I am put up against it. Eviolite Dusclops and Cresselia are two bulks which I cannot KO before they set up Trick Room and my entire team gets crippled.
* Flinches. I know there is nothing I can do about this, but whenever one of my Pokemon flinch, it feels as if the entire match turns all because I couldn't set up a crucial Tailwind or finish off a threat.
I can't think of anything else, but if you see a counter or check to this team, I'd love to know.
Anyways, that about wraps up my RMT. I put a lot of effort into writing this and creating this team, so I would honestly appreciate any and all feedback. Thanks in advance! I'll check this in the morning as I'm heading off to bed. :)