Hi everyone I made this team built around Mega-Mawile who is an amazing attacker. Hope you enjoy
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance
Ah, Mega-Mawile , this is where it all started. Anyways Mega-Mawile is an amazing attacker , with the Swords Dance boost + Huge Power her total attack comes to total , that is amazingly crazy! Iron Head and Play Rough is for good physical STAB. Sucker Punch is for priority because Mawile is very slow.
Scolipede (M) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Megahorn / Pin Missle
Scolipede is your MUST lead. This pokemon's job is to set up as many Spikes and TSpikes as it can. If you're against Darkai or Mewtwo you can just Megahorn them , I prefer Megahorn because it does alot more damage then Pin Missle. When it comes down to its focus sash. I gave Endeavor so the pokemon I facing against will literally have 1 hp left. Then I can go in to Mawile and use Sucker Punch. Scolipede dosen't care if you're setting up because either way when I reach 1 hp you will be left with 1 hp.
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Seed Flare
- Air Slash
- Hidden Power [Rock]
- Healing Wish
Ahh Shaymin-Sky brings back good memories. Shaymin-Sky is like your hacker on your team. With Choice Scarf it can outspeed foes like Darkrai and maybe even Mewtwo. Air Slash + Serene Grace is too op just like Togekiss, but Togekiss is slow. Air Slashing mons are so fun because you usually get the flinches most of time , which will maybe cause the other player to leave and forfeit. It's job is just to flinch mons. If not and it is at low health and 1 of your other mons are at low health/statused etc... you can heal them with Healing Wish. Seed Flare is for good STAB damage and can cause the player to lose SpA. Hidden Power Rock is for any flying type users like Yveltal etc...
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Knock Off
This mon on my team is known for a Bulky Sweeper. When your Scolipede is usually dead you can go to Mawile and kill it with Sucker Punch or you can go to Landorus-Therian who can set up Rocks which is another Hazardous setup, Spikes+Rock+/Toxic Spikes works really well. This mon is for to be bulky and sweep the team at the same time. Earthquake is good STAB. Stone Edge is for any flying users. Knock off is for to knock off any pokemon's items which can be deadly , like Xearnes's white herb or life orbed Mewtwo. Stealth Rocks are for hazardous setups to go well with spikes/toxic spikes.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 236 SpD / 24 Spe
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Kyogre can be known as a sweeper or a bulky mon. Kyogre in my team is supposed to be Physically defensive. It can take hits pretty well and if a pokemon does manage Kyogre to be at low health it can heal up by using rest and using sleep talk. Scald has a chance to burn and in the rain it does even more. Roar is for anymons who is trying to set up agains Kyogre like for any calm-mind users or swords dance users. Rest is to gain health + Sleep Talk is good so you might be able to use roar or Scald. It's job is to take hits and be a little support.
(lol couldn't find a Ghost Arceus sprite)
Arceus-Dragon (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover
Everyone in Ubers has this god-like pokemon on their team. You can either run a physical set or Special set. I ran a special bulky set , I ran a SpA moveset because I have too many attackers. It can cripple the enemies team by Will-O-Wisping and Arceus mostly outspeeds most of the mons in Ubers if you can get it down to low health you can heal by using recover. I gave it Calm-Mind because Arceus can take hits pretty well , so in the mean time you can try setting up. You will be even more bulky from SpA hits. I gave Arceus 144 def instead of Spdef because I have skill (which is Calm Mind) that can raise my SpDef, and Judgment is for good STAB and powerful damage.
Alright this is my team , give any suggestions down below!
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance
Ah, Mega-Mawile , this is where it all started. Anyways Mega-Mawile is an amazing attacker , with the Swords Dance boost + Huge Power her total attack comes to total , that is amazingly crazy! Iron Head and Play Rough is for good physical STAB. Sucker Punch is for priority because Mawile is very slow.
Scolipede (M) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Megahorn / Pin Missle
Scolipede is your MUST lead. This pokemon's job is to set up as many Spikes and TSpikes as it can. If you're against Darkai or Mewtwo you can just Megahorn them , I prefer Megahorn because it does alot more damage then Pin Missle. When it comes down to its focus sash. I gave Endeavor so the pokemon I facing against will literally have 1 hp left. Then I can go in to Mawile and use Sucker Punch. Scolipede dosen't care if you're setting up because either way when I reach 1 hp you will be left with 1 hp.
Shaymin-Sky @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Seed Flare
- Air Slash
- Hidden Power [Rock]
- Healing Wish
Ahh Shaymin-Sky brings back good memories. Shaymin-Sky is like your hacker on your team. With Choice Scarf it can outspeed foes like Darkrai and maybe even Mewtwo. Air Slash + Serene Grace is too op just like Togekiss, but Togekiss is slow. Air Slashing mons are so fun because you usually get the flinches most of time , which will maybe cause the other player to leave and forfeit. It's job is just to flinch mons. If not and it is at low health and 1 of your other mons are at low health/statused etc... you can heal them with Healing Wish. Seed Flare is for good STAB damage and can cause the player to lose SpA. Hidden Power Rock is for any flying type users like Yveltal etc...
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Knock Off
This mon on my team is known for a Bulky Sweeper. When your Scolipede is usually dead you can go to Mawile and kill it with Sucker Punch or you can go to Landorus-Therian who can set up Rocks which is another Hazardous setup, Spikes+Rock+/Toxic Spikes works really well. This mon is for to be bulky and sweep the team at the same time. Earthquake is good STAB. Stone Edge is for any flying users. Knock off is for to knock off any pokemon's items which can be deadly , like Xearnes's white herb or life orbed Mewtwo. Stealth Rocks are for hazardous setups to go well with spikes/toxic spikes.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 236 SpD / 24 Spe
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Kyogre can be known as a sweeper or a bulky mon. Kyogre in my team is supposed to be Physically defensive. It can take hits pretty well and if a pokemon does manage Kyogre to be at low health it can heal up by using rest and using sleep talk. Scald has a chance to burn and in the rain it does even more. Roar is for anymons who is trying to set up agains Kyogre like for any calm-mind users or swords dance users. Rest is to gain health + Sleep Talk is good so you might be able to use roar or Scald. It's job is to take hits and be a little support.
Arceus-Dragon (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover
Everyone in Ubers has this god-like pokemon on their team. You can either run a physical set or Special set. I ran a special bulky set , I ran a SpA moveset because I have too many attackers. It can cripple the enemies team by Will-O-Wisping and Arceus mostly outspeeds most of the mons in Ubers if you can get it down to low health you can heal by using recover. I gave it Calm-Mind because Arceus can take hits pretty well , so in the mean time you can try setting up. You will be even more bulky from SpA hits. I gave Arceus 144 def instead of Spdef because I have skill (which is Calm Mind) that can raise my SpDef, and Judgment is for good STAB and powerful damage.
Alright this is my team , give any suggestions down below!