Introduction
This team is based around Mega Salamence, with the basic goal being to wear down foes and spread status enough to open up an opportunity for Salamence to sweep.
I began the team with a DD Mega Mence because that's what I wanted to build around. It's easily my favourite mega in the tier; if it can get in and use Dragon Dance a couple of times then few things can stop it.
Next, I added in a defensive PDon. Pretty much every team needs rocks and Groudon is arguably the best setter in the current metagame.
I put in Giratina-O because it makes for an excellent anti-lead, being able to beat many common leads like Deoxys-A and Deoxys-S, and then defog away any hazards they happened to get up after they've fainted.
I added Xerneas to the team because I needed a way to check faster dragons like Latios which otherwise beat my team. It's also a very strong wallbreaker in general after a geomancy boost, which is something I needed.
A defensive Primal Kyogre fits well on this team because of it's ability to further spread status. It's also really bulky and can tank a lot of hits, and has access to recovery with rest.
To round up my team, I added in a defensive Yveltal to help take care of threats like Deoxys-A, Primal Groudon and Extreme Killer Arceus.
I ended up switching out Yveltal for a Lugia. The team used to be really weak to Xerneas, but Lugia is able to stop it in it's tracks if it happens to find the time to use Geomancy, and it still manages to beat the same Pokemon Yveltal could.
In-depth
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
Primal Groudon is the SR setter of the team. Managing to get up hazards is really important here because 3 of my Pokemon have phazing moves, which are much more useful if Stealth Rock is up. The set is pretty standard. Precipice Blades is mandatory, being PDon's best STAB move. Stone Edge is to hit flying-types who are immune Precipice Blades. The fourth moveslot went to Roar for it's ability to phaze Xerneas and setup sweepers in general.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
I use Giratina-Origin mostly as an anti-lead. Defog is important because both Lugia and Mega Salamence appreciate the ability to switch in without taking Stealth Rock damage. Will-O-Wisp is to cripple switch-ins, particularly physical attackers. Dragon Tail is excellent for phasing and in particular, absolutely destroys DD Mega Salamence and CM Lati@s. Shadow Sneak to give the team some priority as well as let Giratina beat Deoxys-Speed and Deoxys-Attack fairly easily.
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Earthquake
- Roost
Mega Salamence is the primary wincon on this team. This is a fairly standard set, but I went with Frustration over Double-Edge because I prefer slightly less power for no recoil (also, Frustration over Return to troll any ditto that wants to switch in on this thing). This does, however mean that Salamence sometimes has to Dragon Dance one more time than usual to make up for the loss in damage. EQ is to hit Steelceus, Rockceus, Klefki, Aegislash and Primal Groudon in particular.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Thunder
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
Primal Groudon is the SR setter of the team. Managing to get up hazards is really important here because 3 of my Pokemon have phazing moves, which are much more useful if Stealth Rock is up. The set is pretty standard. Precipice Blades is mandatory, being PDon's best STAB move. Stone Edge is to hit flying-types who are immune Precipice Blades. The fourth moveslot went to Roar for it's ability to phaze Xerneas and setup sweepers in general.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
I use Giratina-Origin mostly as an anti-lead. Defog is important because both Lugia and Mega Salamence appreciate the ability to switch in without taking Stealth Rock damage. Will-O-Wisp is to cripple switch-ins, particularly physical attackers. Dragon Tail is excellent for phasing and in particular, absolutely destroys DD Mega Salamence and CM Lati@s. Shadow Sneak to give the team some priority as well as let Giratina beat Deoxys-Speed and Deoxys-Attack fairly easily.
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Earthquake
- Roost
Mega Salamence is the primary wincon on this team. This is a fairly standard set, but I went with Frustration over Double-Edge because I prefer slightly less power for no recoil (also, Frustration over Return to troll any ditto that wants to switch in on this thing). This does, however mean that Salamence sometimes has to Dragon Dance one more time than usual to make up for the loss in damage. EQ is to hit Steelceus, Rockceus, Klefki, Aegislash and Primal Groudon in particular.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Thunder
Xerneas is mostly here to break through walls, but it can also act as a backup wincon if Salamence faints or if Xerneas simply has a better matchup against the rest of the other team. Power Herb is pretty much mandatory if you want to run Geomancy. Moonblast is for STAB and the Fairy Aura boost. Thunder hits Ho-Oh and pretty much anything else that resists fairy. Aromatherapy is so that Xerneas can heal the rest of the team from status, as status pretty much destroys this team. It also helps if Klefki tries to paralyze it. I used to use Sleep Talk instead, but I've found that Aromatherapy is generally more useful in most situations, especially since I already have Kyogre for Darkrai.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Origin Pulse
- Toxic
- Sleep Talk
- Rest
RestTalk is probably my favourite Primal Kyogre set and it works really well here. The thing is really bulky and can tank a lot of hits, and so access to reliable recovery in the form of rest makes the thing a defensive monster. Also, sleep talk turns it into an effective Darkrai check. As for the other moves, toxic is mostly so it can stall and spread status, while Origin Pulse is basically necessary on every Primal Kyogre set.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Ice Beam
- Whirlwind
This thing isn't really all that common in ubers, but if the opponent has one, it can be difficult to deal with. The choice band set can OHKO 2/3rds of my team. Primal Groudon can easily deal with it, but if it's gone my only way of beating it is with Xerneas. I just have to hope that it locks itself into Outrage, and if it does then I can switch in, get a free Geomancy, and OHKO.
Another dragon that gives my team some trouble. I have no solid switch in to this. Xerneas can beat it in a 1v1, but if it catches it with Ice Beam on the switch, then it wins. It can OHKO Groudon, Giratina and Salamence. Lugia can try to stall it out, but if it's Multiscale gets broken it's basically useless and can only really get away with poisoning it. As for Kyogre, it can tank a Draco Meteor but can't really do much in return. My best way of dealing with this is similar to Zekrom; see what it locks itself into and then switch in whatever can deal with it from there.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Earthquake
- Roost
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Thunder
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Origin Pulse
- Toxic
- Sleep Talk
- Rest
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Ice Beam
- Whirlwind
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Will-O-Wisp
- Dragon Tail
- Shadow Sneak
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Earthquake
- Roost
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 56 HP / 156 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Thunder
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Origin Pulse
- Toxic
- Sleep Talk
- Rest
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Ice Beam
- Whirlwind