For my first RMT I wanted to go back to one of my favorite Megas in XY which is Mega Venusaur. Right now Mega Venusaur is one of the best counters to Azumarill and Keldeo, which are pretty popular. It also stops rain teams from wrecking havoc. So without further ado, here is how I build a team
Teambuilding process:
I wanted to make a team around this core. Mega Venusaur stops Azu and Keldeo completely. And since Mega Venu is really weak to Psychic, Flying and Dragon Types (mainly the Lati twins) I decided to use Empoleon as support, plus it can either Defog or set up Stealth Rocks.
Next I wanted to use a strong Fire-Type that can do a significant amount of damage and at the same time deal with Adamant Mega Metagross. Victini was a perfect mon and it also finished the G/W/F core.
Next I needed a way to deal with Mega Sableye and in general deal with Dragon types. A bulky CM Fairy-Type like Clefable was a really great fit for the team.
I noticed I had a really big Jolly Mega Metagross weakness because they usually carry Earthquake. Landorus-T was a great mon for this team because it can utilize Choice Scarf really well and it can pivot out using U-Turn. And I needed a way to outspeed most mons that weren't scarfed.
Lastly, I wanted something that can T-Wave spam in order for either Victini or Landorus-T to clean up. And I really wasn't creative on this one, I thought an offensive mon like Thundurus that can T-Wave spam could be really useful for a bulky offense team like this.
And finally, the sets I used:
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is one of the best counters to Keldeo and Azumarill as I said before. HP Fire is there to hit Ferrothorn for lots of damage. I didn't want to play around EVs because there wasn't anything significant that Mega Venu would be outspeeding. Rotom-W can't do anything to it anyway, and losing bulk for extra speed is meaningless. Plus Sludge Bombs is a 2HKO on both Lati twins while Psyshock does do a hefty amount of damage, it is still a 2HKO if there are no rocks on the field.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar
The Empoleon is rather standard. You don't need speed EVs for anything as there is no reason for it. This is the special wall of the team and my Lati twins counter. I am still thinking of possibly using some other attack instead of Roar but Roar allows me to faze out and shuffle the opponents team. Plus it is to punish anyone who gets greedy and tries to set up early game.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt
- Bolt Strike
Victini is a really hard hitting mon with an equipped Choice Band. Even the Lati twins get 2HKOd by a V-create. As for the moveset, it is pretty standard. I was thinking of what the last move should be because you already have a really good coverage with V-create and Zen Headbutt but nevertheless I decided to use Bolt Strike just in case there are bulky Water-Types running around like Politoad or any Flying-Type mons. U-Turn is a great pivoting move and it gives me a lot of options.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Next up is the Mega Sableye check and a possible late game sweeper. The extra speed EVs are there to speed creep other Clefables. Calm Mind is there to beat Mega Sableye obviously. Flamethrower is to hit any Ferrothorns either on switch in or if I already set up a CM.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Of
I needed a really fast mon that can deal with Gengar and Mega Metagross at the same time. This one runs a little bit less speed EVs because I would like to get off a slower U-Turn against an opposing Scarf Landorus-T. The extra Defense EVs allow Bisharp's +1 Sucker Punch to be a roll. But obviously I would never switch in a Landorus-T on a Bisharp. Knock Off over superpower because I need a way to deal with Lati twins and Gengar. For Ferrothorn, I already have counters :]
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Focus Blast
Last but not least, the T-Wave spammer. With a Life Orb it allows to hit Gengars and Ferrothorns for more damage too. I don't run Nasty Plot because Scarf Landorus-T is the most common set and I don't want to waste a turn to set up a Nasty Plot. Coverage is more important on this kind of team imo. HP Ice is there to his Gliscor for 4x super-effective damage, just in case.
The squad :]
Well, that was it for the RMT. I will edit the Threat list later and I'll leave the importable for the team. Criticism is gladly accepted. Hopefully you can help me out to make this team better :]
Teambuilding process:
I wanted to make a team around this core. Mega Venusaur stops Azu and Keldeo completely. And since Mega Venu is really weak to Psychic, Flying and Dragon Types (mainly the Lati twins) I decided to use Empoleon as support, plus it can either Defog or set up Stealth Rocks.
Next I wanted to use a strong Fire-Type that can do a significant amount of damage and at the same time deal with Adamant Mega Metagross. Victini was a perfect mon and it also finished the G/W/F core.
Next I needed a way to deal with Mega Sableye and in general deal with Dragon types. A bulky CM Fairy-Type like Clefable was a really great fit for the team.
I noticed I had a really big Jolly Mega Metagross weakness because they usually carry Earthquake. Landorus-T was a great mon for this team because it can utilize Choice Scarf really well and it can pivot out using U-Turn. And I needed a way to outspeed most mons that weren't scarfed.
Lastly, I wanted something that can T-Wave spam in order for either Victini or Landorus-T to clean up. And I really wasn't creative on this one, I thought an offensive mon like Thundurus that can T-Wave spam could be really useful for a bulky offense team like this.
And finally, the sets I used:
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega Venusaur is one of the best counters to Keldeo and Azumarill as I said before. HP Fire is there to hit Ferrothorn for lots of damage. I didn't want to play around EVs because there wasn't anything significant that Mega Venu would be outspeeding. Rotom-W can't do anything to it anyway, and losing bulk for extra speed is meaningless. Plus Sludge Bombs is a 2HKO on both Lati twins while Psyshock does do a hefty amount of damage, it is still a 2HKO if there are no rocks on the field.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar
The Empoleon is rather standard. You don't need speed EVs for anything as there is no reason for it. This is the special wall of the team and my Lati twins counter. I am still thinking of possibly using some other attack instead of Roar but Roar allows me to faze out and shuffle the opponents team. Plus it is to punish anyone who gets greedy and tries to set up early game.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt
- Bolt Strike
Victini is a really hard hitting mon with an equipped Choice Band. Even the Lati twins get 2HKOd by a V-create. As for the moveset, it is pretty standard. I was thinking of what the last move should be because you already have a really good coverage with V-create and Zen Headbutt but nevertheless I decided to use Bolt Strike just in case there are bulky Water-Types running around like Politoad or any Flying-Type mons. U-Turn is a great pivoting move and it gives me a lot of options.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Next up is the Mega Sableye check and a possible late game sweeper. The extra speed EVs are there to speed creep other Clefables. Calm Mind is there to beat Mega Sableye obviously. Flamethrower is to hit any Ferrothorns either on switch in or if I already set up a CM.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Of
I needed a really fast mon that can deal with Gengar and Mega Metagross at the same time. This one runs a little bit less speed EVs because I would like to get off a slower U-Turn against an opposing Scarf Landorus-T. The extra Defense EVs allow Bisharp's +1 Sucker Punch to be a roll. But obviously I would never switch in a Landorus-T on a Bisharp. Knock Off over superpower because I need a way to deal with Lati twins and Gengar. For Ferrothorn, I already have counters :]
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Focus Blast
Last but not least, the T-Wave spammer. With a Life Orb it allows to hit Gengars and Ferrothorns for more damage too. I don't run Nasty Plot because Scarf Landorus-T is the most common set and I don't want to waste a turn to set up a Nasty Plot. Coverage is more important on this kind of team imo. HP Ice is there to his Gliscor for 4x super-effective damage, just in case.
The squad :]
Well, that was it for the RMT. I will edit the Threat list later and I'll leave the importable for the team. Criticism is gladly accepted. Hopefully you can help me out to make this team better :]
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt
- Bolt Strike
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Focus Blast
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt
- Bolt Strike
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 160 Def / 96 SpD / 4 Spe
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Focus Blast
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