Miraidon [QC 2/2] [GP 0/1]

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Taka

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[OVERVIEW]

Miraidon's absurd speed tier, power from Hadron Engine, and strong STAB combination make it a devastating wallbreaker that forces most teams to load both a Ground-type and a Dragon resist in order to pivot around it. Furthermore, Miraidon's access to Calm Mind, Taunt, Agility, and boosting items makes it incredibly versatile and difficult to play around. However, Miraidon can have a hard time coming onto the field thanks to its Dragon- and Ground-type weaknesses, and low physical bulk. Furthermore, Choice Scarf Koraidon, Zacian-C, and Extreme Killer Arceus being prevalent means that Miraidon cannot stay on the field too long. Nonetheless, Miraidon's absurd speed tier, utility in Taunt and U-turn, and raw power make it a staple on many teams, and no team is complete without multiple forms of counterplay to it.


Pivot (Miraidon) @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Dragon / Steel / Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- U-turn
- Taunt / Calm Mind

[SET COMMENTS]

Miraidon's natural power and access to U-turn makes it a strong pivot option for offensive teams. Heavy-Duty Boots maximizes Miraidon's longevity against entry hazard stacking teams and gives it an advantage against Sticky Web teams. Miraidon can use U-turn to bring in Koraidon, Arceus, Kyogre, and Chien-Pao on its checks, such as Ting-Lu, Clodsire, and Arceus-Ground. Taunt prevents Arceus formes and Clodsire from using Recover, while limiting hazards and setup from the likes of Arceus, Necrozma-DM, and Ting-Lu. Tera Dragon powers up Miraidon's Draco Meteor, letting you 2HKO Arceus formes and Clodsire and hit Ting-Lu with a stronger Draco Meteor. Tera Steel gives Miraidon the ability to avoid Toxic from Clodsire and Eternatus, while letting it resist the likes of Scale Shot and Dragon Claw from Koraidon, Draco Meteor from opposing Miraidon, Play Rough from Zacian-C, Extreme Speed from Arceus, and Judgement from Arceus-Fairy. Tera Ghost sheds Miraidon's weaknesses, while also preventing Extreme Killer from consistently revenge killing it.

Miraidon is quite fast, but can still be revenged by Choice Scarf Koraidon and Zacian-C. As such, Ho-Oh and Necrozma-DM pair well with it. Necrozma-DM's access to Knock Off especially helps Miraidon and its teammates win the hazard war. Hazard setters such as Ting-Lu and Gliscor appreciate Miraidon limiting both hazards from opposing setters and preventing recovery, while also checking opposing Miraidon and Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu. Pivot Miraidon also pairs especially well with Choice Scarf Koraidon thanks to their shared access to U-turn, letting them form a strong pivot core that can wear down Pokemon in conjunction with hazards. Finally, Miraidon pairs well with Calm Mind Arceus formes such as Arceus-Fairy and Arceus-Ground, as Miraidon's strong Draco Meteors and access to Taunt let it wear down special walls such as Arceus-Fairy, Arceus-Ground, and Arceus-Grass, Clodsire, and Ting-Lu for Arceus.


Choice Specs (Miraidon) @ Choice Specs
Ability: Hadron Engine
Tera Type: Dragon / Electric / Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Overheat / Dragon Pulse
- U-turn / Volt Switch

[SET COMMENTS]

Choice Specs Miraidon is the strongest wallbreaker in Ubers and has the power to 2HKO Arceus formes and Clodsire without the use of Tera. Overheat is the standard on Choice Specs sets as it offers a midground between hitting Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu and Fairy-types such as Arceus-Fairy, Flutter-Mane, and Zacian-C. U-turn and Volt Switch are both options for the set, but Volt Switch requires the player to be more aggressive against opposing Ground-types. Tera Dragon lets Miraidon 2HKO Ting-Lu and defensive Necrozma-DM while also OHKOing Ho-Oh. Tera Electric powers up Miraidon's Electro Drift and Volt Switch immensely, making them much harder to pivot around with resists such as Koraidon and Eternatus. Tera Fire is an option that pairs well with Overheat that lets Miraidon OHKO both Arceus formes and Clodsire in sun without any need for prediction but is generally outclassed thanks to the lack of defensive utility and Stealth Rock weakness.

Miraidon's ability to break special walls, such as Clodsire for Calm Mind Arceus-Fairy and Kyogre, and Ting-Lu for Calm Mind Arceus-Ground, is appreciated. In return, they can pivot into Miraidon's revenge killers, such as Koraidon, Zacian-C, and opposing Miraidon. Physical wallbreakers such as Koraidon, Dragon Dance Necrozma-DM, and Zacian-C can wear down shared checks such as Arceus-Ground, while giving Miraidon a turn of free entry. Koraidon in particular is a very strong partner for being able to pivot in Miraidon on Ho-Oh, and the two of them can wear down Arceus-Fairy together. Finally, Miraidon's prediction reliance makes it necessary to have teammates that can pivot into the aforementioned Ground- and Fairy-types, such as Ho-Oh and Necrozma-DM.


Double Dance (Miraidon) @ Electric Seed / Leftovers / Life Orb
Ability: Hadron Engine
Tera Type: Dragon / Fairy
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Agility
- Electro Drift / Parabolic Charge
- Dragon Pulse / Dazzling Gleam
- Calm Mind

[SET COMMENTS]

Double Dance Miraidon utilizes its high speed, decent bulk, and immediate power to become a fearsome sweeper. Although Electro Drift is the preferred option for its power against Arceus formes, Necrozma-DM, and Zacian-C, Parabolic Charge is an option to increase Miraidon's longevity. Dazzling Gleam is an option over Dragon Pulse that pairs well with Tera Fairy to break Ting-Lu. Electric Seed's Defense boost lets Miraidon setup easily on physical attackers, including Extreme Killer Arceus, Choice Scarf Koraidon, Necrozma-DM, and Zacian-C lacking Play Rough. Leftovers gives Miraidon some flexibility to set up when pivoting into the field. Finally, Life Orb boosts Miraidon's damage output massively, letting its Electro Drift OHKO Zacian-C without a Calm Mind boost. Tera Dragon is the preferred type for its power boost to Dragon Pulse, letting Miraidon 2HKO Clodsire and Ting-Lu with a Spike up after a Calm Mind boost, while also letting it set up on Arceus-Ground and Ting-Lu easier. Tera Fairy gives Miraidon the ability to set up on Koraidon, opposing Miraidon, and powers up Dazzling Gleam enough to OHKO Ting-Lu when using a Life Orb, although Miraidon cannot beat Clodsire with this set. 8 Speed allows Miraidon to outspeed Iron Bundle in Electric Terrain after an Agility.

Double Dance Miraidon is best on hyper offense teams where other teammates like Koraidon and Zacian-C can wear down opposing Pokemon enough to let Miraidon easily sweep. Agility Eternatus is a strong teammate since it can help wear down Miraidon's checks in Arceus-Ground, Clodsire, and Ting-Lu, while absorbing Toxic Spikes. Glimmora, Deoxys-Speed, and Deoxys-Attack are good partners for setting entry hazards to wear down Miraidon's checks. Arceus-Ground and Necrozma-DM can help wear down a shared check in Ting-Lu, and Miraidon can pivot into Arceus-Water and Kyogre for them. Other hyper offense support Pokemon such as Grimmsnarl and Orthworm can help Miraidon set up, with the former letting Miraidon setup easier under Dual Screens, and with the latter setting up Shed Tail support on Ground-types.


Wallbreaker (Miraidon) @ Life Orb / Draco Plate
Ability: Hadron Engine
Tera Type: Dragon / Bug
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature / Modest Nature
- Calm Mind
- Draco Meteor
- Electro Drift / Parabolic Charge
- Dragon Pulse / Taunt / Substitute / Solar Beam

[SET COMMENTS]

Wallbreaker Miraidon is a strong wallbreaker without the prediction reliance of Choice Specs Miraidon. Parabolic Charge is an option over Electro Drift in order to make up for Life Orb recoil, but Electro Drift's higher power lets Miraidon OHKO Zacian-C and Arceus-Fairy unboosted. Dragon Pulse provides a more spammable alternative to Draco Meteor that still 2HKOs Arceus-Ground and Clodsire after a Calm Mind boost. Taunt prevents recovery from Arceus formes and Clodsire, and Substitute eases prediction against Ground- and Fairy-type cores as well as against Terastallization. However, Substitute and Life Orb can significantly decrease Miraidon's longevity, so Draco Plate is generally preferred when running Substitute. Draco Plate is an alternative over Life Orb for similar power without the recoil. Tera Dragon is the preferred Tera type thanks to the significant power increase. Tera Dragon Draco Meteor Miraidon has a 50% chance to OHKO Ting-Lu after a Calm Mind, and a Modest nature guarantees the OHKO. Alternatively, Tera Bug when paired with Substitute, turns some of Miraidon's checks into setup fodder, as Arceus-Ground's Earthquake and Judgement, and Clodsire's Earthquake do not break a Substitute. Solar Beam is another option that threatens to OHKO Ting-Lu after a Calm Mind, and has no charge turn in sun.

Wallbreaker Miraidon fits on offensively minded teams that don't mind the lack of longevity in exchange for its wallbreaking power. Sticky Web teams appreciate Miraidon's wallbreaking power to open up setup sweepers like Koraidon and Basculegion-M late-game, and can make up for Miraidon's lack of Speed. Arceus-Ground and Necrozma-DM appreciate Miraidon potentially removing Ting-Lu. Entry hazard support from Clodsire, Ting-Lu, Glimmora, and Gliscor can wear down Ting-Lu and Arceus formes into range of Miraidon's unboosted attacks. Choice Scarf Koraidon and Zacian-C can revenge Miraidon, so checks to them such as Ho-Oh, Necrozma-DM, and Gliscor are appreciated.


Choice Scarf (Miraidon) @ Choice Scarf
Ability: Hadron Engine
Tera Type: Dragon / Electric / Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Dragon Pulse
- U-turn

[SET COMMENTS]

Choice Scarf Miraidon is a potent form of speed control that leverages its power and great speed tier to be a strong alternative to Choice Scarf Koraidon. Miraidon's access to U-turn lets it bring in teammates on the Ground-types it cannot power through immediately, such as Kyogre, Koraidon, Arceus-Fairy, and Chien-Pao. Tera Dragon powers up Miraidon's Draco Meteor and Dragon Pulse, letting Draco Meteor 2HKO Clodsire. Tera Electric powers up Miraidon's Electro Drift and Volt Switch, but can be risky to use before opposing Ting-Lu, Clodsire, and Arceus-Ground are eliminated. Tera Steel gives Miraidon a resistance to Dragon-type coverage and Extreme Speed, letting Miraidon revenge kill Extreme Killer Arceus, Scale Shot Koraidon, and Flutter Mane in sun in a pinch.

Miraidon's speed tier makes it the fastest revenge killer in the tier, only tied with Choice Scarf Koraidon and outsped by Iron Bundle in Electric Terrain. However, it struggles with Ground-types such as Ting-Lu and Clodsire, which freely pivot into it and use it to set up hazards. Physical breakers such as Koraidon, Necrozma-DM, and Zacian-C can pressure the aforementioned Ground-types. Koraidon in particular is a very strong partner for being able to pivot in Miraidon on Ho-Oh, and the two of them can wear down Arceus-Fairy together. This also frees up Koraidon's item slot, letting Koraidon run sweeper sets instead. Miraidon appreciates partners that can set entry hazards such as Gliscor, Ting-Lu, and Clodsire. Gliscor can remove Heavy-Duty Boots from opposing Pokemon while setting Spikes and Toxic Spikes, and Clodsire can absorb Toxic Spikes for Miraidon. Miraidon being locked into either STAB is exploitable, so having checks to Electric-type resists — such as Koraidon, Miraidon, and the aforementioned Ground-types — and Dragon-type resists — such as Arceus-Fairy, Zacian-C, and Necrozma-DM — are appreciated.

[STRATEGY COMMENTS]
Other Options
====

An alternative Double Dance set can be run with Solar Beam over Calm Mind and Tera Grass. When paired with a Life Orb, Tera Grass Solar Beam can OHKO Ting-Lu and specially defensive Arceus-Ground. However, this set relies on Koraidon's sun being up to activate and is more Tera reliant than Miraidon's standard Double Dance set. Tera Ice Tera Blast is another option on both Double Dance and Calm Mind sets to give Miraidon BoltBeam coverage, but this option also comes with the weaknesses of Ice-typing, a reliance on Tera, and a lack of power compared to standard Tera Dragon sets. Tera Fairy is an option on non-Double Dance sets that lets you flip the matchup into Koraidon and opposing Miraidon. However, this comes at the risk of being revenged by Zacian-C and threatened by Sunsteel Strike from Necrozma-DM. An alternate EV spread of 208 HP / 252 SpA / 48 Spe is an option on Double Dance sets that lets you outspeed Rayquaza and Kyurem without using Agility.

Checks and Counters
====

**Ting-Lu**: Ting-Lu is capable of taking any unboosted attack from Miraidon and threatens it out with its powerful Earthquakes, or can use Miraidon as a chance to set up entry hazards. It can also Terastallize into a type that resists Draco Meteor such as Tera Steel or Fairy. However, Ting-Lu's lack of recovery means that it can only pivot into Miraidon a limited amount of times, and must be wary of a +1 Tera Dragon Life Orb Draco Meteor, +1 Tera Fairy Life Orb Dazzling Gleam, or a +1 Life Orb Solar Beam, as these threaten to OHKO Ting-Lu after a Spike.

**Ground-types**: Bulky Arceus-Ground, Clodsire, specially defensive Gliscor, and Iron Treads can pivot into Miraidon's Electro Drift and take at least one unboosted Draco Meteor. They can also Terastallize into a type that resists Draco Meteor, such as Tera Steel or Fairy. Arceus-Ground and Clodsire additionally have access to recovery moves that lets them become a long term check to Miraidon, unlike Ting-Lu. However, they can struggle against Taunt variants of Miraidon, and can be OHKOed by Choice Specs or Calm Mind sets.

**Revenge Killers**: Choice Scarf Koraidon and Miraidon, as well as Zacian-C, outspeed and threaten to OHKO Miraidon with their STAB-type attacks. However, Koraidon and Miraidon can only enter on a predicted Electro Drift. Extreme Killer Arceus can revenge kill Miraidon if it is heavily chipped, but must be wary of Tera Ghost. Iron Bundle in Electric Terrain also outspeeds Miraidon and threatens to OHKO it with Choice Specs Ice Beam or simply a Tera Ice Ice Beam.

**Dragon Resists**: Zacian-C, Arceus-Fairy, and Flutter Mane can pivot into Miraidon's Draco Meteor, and threaten it out with a strong Fairy-type attack. Necrozma-DM can also pivot into Draco Meteor, and run Tera Ground paired with Earthquake to threaten Miraidon. However, all of the aforementioned Pokemon are heavily threatened by Electro Drift and must be wary of switching into a predicted attack.

**Blissey**: Blissey can pivot into any of Miraidon's attacks and is never 2HKOed by Choice Specs or Life Orb boosted attacks. However, Blissey must be wary of Taunt blocking its use of Recover. Furthermore, Blissey can only touch Miraidon with Seismic Toss, and must be wary of a potential Tera Ghost Miraidon.

**Arceus-Grass**: Arceus-Grass resists Miraidon's Electro Drift and can pivot into its Draco Meteor. However, it must be wary of Overheat on Choice Specs sets and can be out-damaged by Tera Dragon sets.


[SET CREDITS]
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Last edited:

Manaphy

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[OVERVIEW]

Miraidon is a Pokemon that has the power to OHKO nearly the entire metagame unboosted. Miraidon's absurd speed tier, power from Hadron Engine, and strong STAB combination force most teams to load both a Ground-type and a Dragon resist in order to pivot around it.
First sentence sounds kinda strange by itself, maybe make a more general statement first then combine these first two sentences.
Calm Mind lets it boost past Ground-types that try to beat it by taking advantage of Draco Meteor's Special Attack drop. This part feels weird, I think you are going off my Caly analysis and trying to say that Miraidon has a lot of variety, but then you didn't actually say that. So make a sentence like that then list all the stuff Miraidon can do.
However, Miraidon can have a hard time coming onto the field thanks to its Dragon-type and Ground-type weaknesses and lower physical bulk. Furthermore, Choice Scarf Koraidon, Zacian-C, and Extreme Killer Arceus being prevalent means that Miraidon cannot stay on the field too long. Nonetheless, Miraidon's absurd speed tier, utility in Taunt and U-turn, and raw power make it a staple on nearly every single team not a true statement, you can say smthin like "nearly half of teams" or smthin, and no team is complete without multiple forms of counterplay to it this part is good.

Pivot (Miraidon) @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Dragon / Ghost / Steel put Steel 2nd
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- U-turn
- Taunt / Calm Mind

[SET COMMENTS]

Miraidon's natural power and access to U-turn makes it a strong pivot option for offensive teams. Heavy-Duty Boots is the preferred item for maximizing maximizes Miraidon's longevity against hazard stacking teams, as well as to give Miraidon an advantage against Sticky Web teams. U-turn lets Miraidon bring in partners such as Koraidon and Arceus on its switch-ins, such as Ting-Lu, Clodsire, and Zacian-C. this reads a little awkward, I would rephrase this. Also you can add mons like Chien-Pao and Kyogre. Taunt prevents Arceus formes and Clodsire from recovering, while limiting hazards and setup from the likes of Arceus, Necrozma-DM, and Ting-Lu. Tera Dragon powers up Miraidon's Draco Meteor, letting you 2HKO Arceus formes and Ting-Lu with Draco Meteor This is untrue: 252 SpA Hadron Engine Tera Dragon Miraidon Draco Meteor over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 364-430 (70.8 - 83.6%) -- not a KO. You can just say something general like "a stronger hit on Ting-Lu". Tera Ghost sheds Miraidon's weaknesses, while also letting it act as a makeshift check to Extreme Killer Arceus. Tera Steel gives Miraidon the ability to avoid Toxic from Clodsire and Eternatus, while letting it resist the likes of Scale Shot and Dragon Claw from Koraidon, Draco Meteor from opposing Miraidon, Play Rough from Zacian-C, Extreme Speed from Arceus, and Judgement from Arceus-Fairy. Put Steel first IMO, and change these mentions to follow the order.

Miraidon is quite fast, but can still be revenged by Choice Scarf Koraidon and Zacian-C. As such, Ho-Oh and Necrozma-DM pair well with it. Necrozma-DM's access to Knock Off especially helps Miraidon and its teammates win the hazard war. Hazard setters such as Ting-Lu and Gliscor appreciate Miraidon limiting both hazards from opposing setters and preventing recovery, while also checking opposing Miraidon and Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu. Pivot Miraidon also pairs especially well with Choice Scarf Koraidon thanks to their shared access to U-turn, letting them form a strong pivot core that can wear down shared checks Pokemon in conjunction with entry hazards. Finally, Miraidon pairs well with Calm Mind Arceus formes add which ones, as Miraidon's strong Draco Meteors and access to Taunt let it wear down special walls such as Arceus formes, Clodsire, and Ting-Lu for Arceus.


Choiced (Miraidon) @ Choice Specs / Choice Scarf
Ability: Hadron Engine
Tera Type: Dragon / Electric / Fire Remove Fire and add Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Overheat / Dragon Pulse
- U-turn / Volt Switch Remove Volt Switch and add it to OO

[SET COMMENTS]

Choice Specs Miraidon is the strongest wallbreaker in Ubers and has the power to 2HKO Arceus formes and Clodsire without the use of Tera. Choice Scarf Miraidon is a similarly potent form of speed control that leverages its power and great speed tier to be a strong alternative to Choice Scarf Koraidon. Overheat is the standard on Choice Specs sets as it offers a midground between hitting Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu and Fairy-types such as Arceus-Fairy, Flutter-Mane, and Zacian-C. Dragon Pulse is an alternative preferred on Choice Scarf sets for being a more spammable Dragon-type move. U-turn and Volt Switch are both options for the set, but Volt Switch requires the player to be more aggressive against opposing Ground-types. Tera Dragon lets Choice Specs Miraidon 2HKO Ting-Lu and defensive Necrozma-DM while also OHKOing Ho-Oh. Tera Electric powers up Miraidon's Electro Drift and Volt Switch immensely, making them it much harder to pivot around with resists such as Koraidon and Eternatus and allow Choice Scarf sets to clean up weakened teams. Tera Fire is another option that pairs well with Overheat that lets Miraidon OHKO both Arceus formes and Clodsire in Sun without any need for prediction. Add Tera Steel here; I like it on Scarf sets since it resists both Dragon-type moves and Ekiller's Espeed.

Miraidon's ability to break special walls, such as Clodsire for Calm Mind Arceus-Fairy and Kyogre, and Ting-Lu for Calm Mind Arceus-Ground, is appreciated. In return, they can pivot into Miraidon's revenge killers, such as Koraidon, Zacian-C, and opposing Miraidon. Physical breakers such as Koraidon, Necrozma-DM, and Zacian-C can wear down shared checks such as Arceus-Ground, while giving Miraidon a turn of free entry. This part is weird, how do they break down Arc-Ground when Arc-Ground is not any of those mons main checks? i would just not include anything like this. Instead, you can mention how Scarf Miraidon's U-Turn can help bring in pokemon like Koraidon/Chien-Pao/etc to set up on common switch-ins. Koraidon in particular is a very strong partner for being able to pivot in Miraidon on common switch-ins like Ho-Oh, and the two of them can wear down Arceus-Fairy together. Add a mention here about Koraidon's Sun helping Overheat and easing prediction. Finally, Miraidon's prediction reliance makes it necessary to have teammates that can pivot into the aforementioned Ground- and Fairy-types, such as Ho-Oh and Necrozma-DM. add Gliscor here

I think you should talk about how Specs can wear down common hazard setters like Ting-Lu and Clodsire, making them unable to set hazards much of the time. This makes your own Ting-Lu a pretty good teammate.



Double Dance (Miraidon) @ Leftovers / Electric Seed / Life Orb Make Electric Seed the first item listed, it's too borked to not be first
Ability: Hadron Engine
Tera Type: Dragon / Fairy / Ghost
EVs: 208 HP / 252 SpA / 48 Spe This is too much speed, you only need 8 Spe with the rest in HP. Please change
Modest Nature
- Agility
- Electro Drift / Parabolic Charge
- Dragon Pulse / Dazzling Gleam
- Calm Mind

[SET COMMENTS]

Double Dance Miraidon utilizes its high speed, decent bulk, and immediate power to become a fearsome sweeper. Electric Seed's Defense boost lets Miraidon setup easily on physical attackers, including Extreme Killer Arceus, Choice Scarf Koraidon, Necrozma-DM, and Zacian-C lacking Play Rough. Add a Lefties mention here for giving you some flexibility on when Miraidon switches in. Finally, Life Orb boosts Miraidon's damage output massively, letting its Electro Drift OHKO Zacian-C without a Calm Mind boost. Mmm call me crazy but wouldn't Life Orb sets heavily prefer Parabolic for its healing? Although Electro Drift is the preferred option for its power against Arceus formes, Necrozma-DM, and Zacian-C, Parabolic Charge is an option to increase Miraidon's longevity. Dragon Pulse is the preferred secondary attack on Miraidon for its power and lack of drawbacks, but Dazzling Gleam is another option that pairs well with Tera Fairy to break Ting-Lu. Tera Dragon is the preferred type for its power boost to Dragon Pulse, letting Miraidon 2HKO Clodsire after a Calm Mind boost, while also letting it set up on Arceus-Ground and Ting-Lu easier +1 Tera Drag can 2HKO Ting-Lu with a Spikes up, probably worth mentioning. Tera Fairy gives Miraidon the ability to set up on Koraidon and opposing Miraidon, and powers up Dazzling Gleam enough to OHKO Ting-Lu when using a Life Orb. Mention a flaw of Tera Fairy in that it loses to Clodsire. Tera Ghost makes all of Miraidon's weaknesses into neutralities and crucially makes it immune to Extreme Speed from Arceus. No this sucks, you need the power boost from Tera. Run Electric Seed if you are afraid of Ekiller.

Double Dance Miraidon is best on hyper offense teams where other teammates like Koraidon and Zacian-C I would add Agility Etern here since they both weaken mutual checks, Etern can absorb Tspikes too can wear down opposing Pokemon enough to let Miraidon easily sweep. Glimmora add Deoxys-S here is a are good partners for setting entry hazards to wear down Miraidon's checks, and for being able to absorb Toxic Spikes. Arceus-Ground and Necrozma-DM can help wear down a shared check in Ting-Lu, and Miraidon can pivot into Arceus-Water and Kyogre for them. I think a mention of other Ho support mons like Grimmsnarl and Orthworm would be good, as this section is kinda short orherwise. Grimm makes Miraidon super bulky in screens and Orth can pivot in on Ground-types.


Calm Mind Wallbreaker (Miraidon) @ Life Orb / Draco Plate The other set runs CM so this is confusing, I think the old name is better
Ability: Hadron Engine
Tera Type: Dragon / Bug
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature / Modest Nature
- Calm Mind
- Draco Meteor
- Electro Drift / Parabolic Charge
- Dragon Pulse / Taunt / Substitute

[SET COMMENTS]

Calm Mind Miraidon is a strong wallbreaker without the prediction reliance of Choice Specs Miraidon. Draco Plate is an alternative over Life Orb for similar power without the recoil. Parabolic Charge is an option over Electro Drift in order to make up for Life Orb recoil, but Electro Drift's higher power lets Miraidon OHKO Zacian-C and Arceus-Fairy unboosted. Dragon Pulse provides a more spammable alternative to Draco Meteor that still 2HKOs Arceus-Ground and Clodsire after a Calm Mind boost. Taunt prevents recovery from Arceus formes and Clodsire, and Substitute eases prediction against Ground- and Fairy-type cores as well as against Terastallization. However, Substitute and Life Orb can significantly decrease Miraidon's longevity, so Draco Plate is generally preferred on this set when running Substitute. Tera Dragon is the preferred Tera type thanks to the significant power increase. Tera Dragon Draco Meteor Miraidon has a 50% chance to OHKO Ting-Lu after a Calm Mind, and a Modest nature guarantees the OHKO. Alternatively, Tera Bug when paired with Substitute, turns some of Miraidon's Miraidon's Ground-type checks into setup fodder, as Arceus-Ground's Earthquake and Judgement, and Clodsire's Earthquake. and Ting-Lu's Earthquake do not break a Substitute. Ting probably just Whirlwinds you or Ruinations

Calm Mind Miraidon fits on offensively minded teams that don't mind the lack of longevity in exchange for its wallbreaking power. Mention WEBS here, it can make up for Miraidon's speed greatly. Arceus-Ground and Necrozma-DM appreciate Miraidon potentially removing Ting-Lu. Entry hazard support from Clodsire, Ting-Lu, and Glimmora and Gliscorcan wear down Ting-Lu and Arceus formes into range of Miraidon's unboosted attacks. Choice Scarf Koraidon and Zacian-C can revenge Miraidon, so checks to them such as Ho-Oh, Necrozma-DM, and Gliscor are appreciated.


[STRATEGY COMMENTS]
Other Options
====

An alternative Double Dance set can be run with Solar Beam over Calm Mind and Tera Grass. When paired with a Life Orb, Tera Grass Solar Beam can OHKO Ting-Lu and specially defensive Arceus-Ground. However, this set relies on Koraidon's Sun being up to activate and is more Tera reliant than Miraidon's standard Double Dance set. Tera Ice Tera Blast is another option on both Double Dance and Calm Mind sets to give Miraidon BoltBeam coverage, but this option also comes with the weaknesses of Ice-typing, a reliance on Tera, and a lack of power compared to standard Tera Dragon sets.

Checks and Counters
====

Ground-types: Bulky Arceus-Ground, Clodsire, and Ting-Lu can pivot into Miraidon's Electro Drift and take at least one Draco Meteor. They can also Terastallize into a type that resists Draco Meteor. However, they do not have the longevity to win vs every set, as all three either lose long-term to Pivot Miraidon, or are OHKOed by Choice Specs or Calm Mind.

Plz expand this section greatly, it's not nearly long or detailed enough. I would even separate out Ting-Lu by itself then put Arc-Ground, Clodsire and SpD Gliscor in their own Ground-type section. Mention how Miraidon is vulnerable to Tera Steel/Fairy from all the aforementioned mons.


Revenge Killers: Choice Scarf Koraidon and Miraidon, as well as Zacian-C, outspeed and threaten to OHKO Miraidon with their STAB-type attacks. However, Koraidon and Miraidon can only enter on a predicted Electro Drift, and Zacian-C can only enter on a predicted Draco Meteor. Extreme Killer Arceus can revenge kill Miraidon if it is heavily chipped, but must be wary of Tera Ghost.

Remove Zac-C from here and add a whole new entry above for "Dragon-Type Resists" featuring Zac-C, Arceus-Fairy, and Flutter Mane. NDM itself can run Tera Ground EQ and can pivot into DMeteors well, so it deserves a mention too.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
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Grammar checked by:
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Last edited:

Lasen

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[OVERVIEW]

Miraidon's absurd speed tier, power from Hadron Engine, and strong STAB combination make it a devastating wallbreaker that forces most teams to load both a Ground-type and a Dragon resist in order to pivot around it. However, Miraidon can have a hard time coming onto the field thanks to its Dragon- and Ground-type weaknesses, and low physical bulk. Furthermore, Choice Scarf Koraidon, Zacian-C, and Extreme Killer Arceus being prevalent means that Miraidon cannot stay on the field too long. Nonetheless, Miraidon's absurd speed tier, utility in Taunt and U-turn, and raw power make it a staple on many teams, and no team is complete without multiple forms of counterplay to it.

overview actually sells this Pokemon extremely short; one line calling it good? What about the difficulty of defensively checking it because its different sets require you to play differently around them? Or how it can even catch you by surprise with Choice Scarf?
Pivot (Miraidon) @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Dragon / Steel / Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- U-turn
- Taunt / Calm Mind

[SET COMMENTS]

Miraidon's natural power and access to U-turn makes it a strong pivot option for offensive teams. Heavy-Duty Boots maximizes Miraidon's longevity against entry hazard (first mention of hazards has to include the word "entry") stacking teams, as well as to give (bad English) Miraidon an advantage against Sticky Web teams. Miraidon can use U-turn to bring in Koraidon, Arceus, Chien-Pao, and Kyogre (nitpick but put Kyogre above Pao; it's more influential and more common) on its checks, such as Ting-Lu, Clodsire, and Arceus-Ground. Taunt prevents Arceus formes and Clodsire from recovering (either say "using Recover" or "recovering HP"), while limiting hazards and setup from the likes of Arceus, Necrozma-DM, and Ting-Lu. Tera Dragon powers up Miraidon's Draco Meteor, letting you 2HKO Arceus formes and hit Ting-Lu with stronger Draco Meteor (also gives you a shot at 2HKOing Clodsire!). Tera Steel gives Miraidon the ability to avoid Toxic from Clodsire and Eternatus, while letting it resist the likes of Scale Shot and Dragon Claw from Koraidon, Draco Meteor from opposing Miraidon, Play Rough from Zacian-C, Extreme Speed from Arceus, and Judgement from Arceus-Fairy. Tera Ghost sheds Miraidon's weaknesses, while also letting it act as a makeshift check to Extreme Killer Arceus. less-so a check and more it means EKiller isn't a consistent offensive check to Mirai

Miraidon is quite fast, but can still be revenged by Choice Scarf Koraidon and Zacian-C. As such, Ho-Oh and Necrozma-DM pair well with it. Necrozma-DM's access to Knock Off especially helps Miraidon and its teammates win the hazard war. Hazard setters such as Ting-Lu and Gliscor appreciate Miraidon limiting both hazards from opposing setters and preventing recovery, while also checking opposing Miraidon and Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu. Pivot Miraidon also pairs especially well with Choice Scarf Koraidon thanks to their shared access to U-turn, letting them form a strong pivot core that can wear down Pokemon in conjunction with hazards. Finally, Miraidon pairs well with Calm Mind Arceus formes such as Arceus-Fairy and Arceus-Ground, as Miraidon's strong Draco Meteors and access to Taunt let it wear down special walls such as Arceus formes (very few Arceus formes go SpD so I'd rather name them), Clodsire, and Ting-Lu for Arceus.


I'd like to see Choice Specs as the first set; it's the most threatening on a builder level
Choice Specs (Miraidon) @ Choice Specs
Ability: Hadron Engine
Tera Type: Dragon / Electric / Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Overheat / Dragon Pulse
- U-turn / Volt Switch

[SET COMMENTS]

Choice Specs Miraidon is the strongest wallbreaker in Ubers and has the power to 2HKO Arceus formes and Clodsire without the use of Tera. Overheat is the standard on Choice Specs sets as it offers a midground between hitting Ground-types such as Arceus-Ground, Clodsire, and Ting-Lu and Fairy-types such as Arceus-Fairy, Flutter-Mane, and Zacian-C. Dragon Pulse is an alternative preferred on Choice Scarf sets for being a more spammable Dragon-type move than Draco Meteor (why are you bringing up Scarf here?). U-turn and Volt Switch are both options for the set, but Volt Switch requires the player to be more aggressive against opposing Ground-types. Tera Dragon lets Miraidon 2HKO Ting-Lu and defensive Necrozma-DM while also OHKOing Ho-Oh. Tera Electric powers up Miraidon's Electro Drift and Volt Switch immensely, making them much harder to pivot around with resists such as Koraidon and Eternatus. Tera Fire is an option that pairs well with Overheat that lets Miraidon OHKO both Arceus formes and Clodsire in sun without any need for prediction (but is generally outclassed by the two other options because[...]).

Miraidon's ability to break special walls, such as Clodsire for Calm Mind Arceus-Fairy and Kyogre, and Ting-Lu for Calm Mind Arceus-Ground, is appreciated. In return, they can pivot into Miraidon's revenge killers, such as Koraidon, Zacian-C, and opposing Miraidon. Physical wallbreakers such as Koraidon, Dragon Dance Necrozma-DM, and Zacian-C can wear down shared checks such as Arceus-Ground, while giving Miraidon a turn of free entry. Koraidon in particular is a very strong partner for being able to pivot in Miraidon on Ho-Oh, and the two of them can wear down Arceus-Fairy together. Finally, Miraidon's prediction reliance makes it necessary to have teammates that can pivot into the aforementioned Ground- and Fairy-types, such as Ho-Oh and Necrozma-DM.

Choice Scarf (Miraidon) @ Choice Scarf
Ability: Hadron Engine
Tera Type: Dragon / Electric / Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Dragon Pulse
- U-turn

[SET COMMENTS]

Choice Scarf Miraidon is a similarly (no cross-referencing sets!!!!)potent form of speed control that leverages its power and great speed tier to be a strong alternative to Choice Scarf Koraidon. Dragon Pulse is an alternative preferred on Choice Scarf sets for being a more spammable Dragon-type move don't like this sentence at all it's just explaining a STAB move. Miraidon can use U-turn to bring in Koraidon, Arceus, Chien-Pao, and Kyogre on its checks, such as Ting-Lu, Clodsire, and Arceus-Ground (change the wording here before I infract you for plagiarizing yourself this is word-for-word what you said above). Tera Dragon powers up Miraidon's Draco Meteor and Dragon Pulse, letting Draco Meteor 2HKO Clodsire. Tera Electric powers up Miraidon's Electro Drift and Volt Switch, but can be risky to use before opposing Ting-Lu, Clodsire, and Arceus-Ground are eliminated. Tera Steel gives Miraidon a resistance to Dragon-type coverage and Extreme Speed, letting Miraidon revenge kill Extreme Killer Arceus,(AC) and Scale Shot Koraidon,(AC) and Flutter Mane in sun in a pinch.

Miraidon's speed tier makes it the fastest revenge killer in the tier, only tied with Choice Scarf Koraidon (Iron Bundle would like to know your location). However, it struggles with Ground-types such as Ting-Lu and Clodsire, which freely pivot into it and use it to set up hazards. Physical breakers such as Koraidon, Necrozma-DM, and Zacian-C can pressure the aforementioned Ground-types. Koraidon in particular is a very strong partner for being able to pivot in Miraidon on Ho-Oh, and the two of them can wear down Arceus-Fairy together. This also frees up Koraidon's item slot, letting Koraidon run sweeper sets instead. Miraidon appreciates partners that can set entry hazards such as Gliscor, Ting-Lu, and Clodsire. Gliscor can remove Heavy-Duty Boots from opposing Pokemon while setting Spikes and Toxic Spikes, and Clodsire can absorb Toxic Spikes for Miraidon. Miraidon being locked into either STAB is exploitable, so having checks to Electric-type resists — such as Koraidon, Miraidon, and the aforementioned Ground-types — and Dragon-type resists — such as Arceus-Fairy, Zacian-C, and Necrozma-DM — are appreciated. pretty sure I need a unicode to upload the long dashes but bleh GP can handle that

Double Dance (Miraidon) @ Electric Seed / Leftovers / Life Orb
Ability: Hadron Engine
Tera Type: Dragon / Fairy
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Agility
- Electro Drift / Parabolic Charge
- Dragon Pulse / Dazzling Gleam
- Calm Mind

[SET COMMENTS]

Double Dance Miraidon utilizes its high speed, decent bulk, and immediate power to become a fearsome sweeper. Electric Seed's Defense boost lets Miraidon setup easily on physical attackers, including Extreme Killer Arceus, Choice Scarf Koraidon, Necrozma-DM, and Zacian-C lacking Play Rough. Leftovers gives Miraidon some flexibility to set up when pivoting into the field. Finally, Life Orb boosts Miraidon's damage output massively, letting its Electro Drift OHKO Zacian-C without a Calm Mind boost (item options go after moves). Although Electro Drift is the preferred option for its power against Arceus formes, Necrozma-DM, and Zacian-C, Parabolic Charge is an option to increase Miraidon's longevity. Dragon Pulse is the preferred secondary attack on Miraidon for its power and lack of drawbacks, but Dazzling Gleam is another option an option over Dragon Pulse that pairs well with Tera Fairy to break Ting-Lu. Tera Dragon is the preferred type for its power boost to Dragon Pulse, letting Miraidon 2HKO Clodsire and Ting-Lu with a Spike up after a Calm Mind boost, while also letting it set up on Arceus-Ground and Ting-Lu easier. Tera Fairy gives Miraidon the ability to set up on Koraidon, opposing Miraidon, and powers up Dazzling Gleam enough to OHKO Ting-Lu when using a Life Orb, although Miraidon cannot beat Clodsire with this set. why 8 Speed?

Double Dance Miraidon is best on hyper offense teams where other teammates like Koraidon and Zacian-C can wear down opposing Pokemon enough to let Miraidon easily sweep. Agility Eternatus is a strong teammate since it can help wear down Miraidon's checks in Arceus-Ground, Clodsire, and Ting-Lu, while absorbing Toxic Spikes. Glimmora, Deoxys-Speed, and Deoxys-Attack are good partners for setting entry hazards to wear down Miraidon's checks. Arceus-Ground and Necrozma-DM can help wear down a shared check in Ting-Lu, and Miraidon can pivot into Arceus-Water and Kyogre for them. Other hyper offense support Pokemon such as Grimmsnarl and Orthworm can help Miraidon set up, with the former letting Miraidon setup easier under Dual Screens, and with the latter setting up Shed Tail support on Ground-types.


Wallbreaker (Miraidon) @ Life Orb / Draco Plate
Ability: Hadron Engine
Tera Type: Dragon / Bug
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature / Modest Nature
- Calm Mind
- Draco Meteor
- Electro Drift / Parabolic Charge
- Dragon Pulse / Taunt / Substitute

[SET COMMENTS]

Wallbreaker Miraidon is a strong wallbreaker without the prediction reliance of Choice Specs Miraidon. Draco Plate is an alternative over Life Orb for similar power without the recoil. items go after moves Parabolic Charge is an option over Electro Drift in order to make up for Life Orb recoil, but Electro Drift's higher power lets Miraidon OHKO Zacian-C and Arceus-Fairy unboosted. Dragon Pulse provides a more spammable alternative to Draco Meteor that still 2HKOs Arceus-Ground and Clodsire after a Calm Mind boost. Taunt prevents recovery from Arceus formes and Clodsire, and Substitute eases prediction against Ground- and Fairy-type cores as well as against Terastallization. However, Substitute and Life Orb can significantly decrease Miraidon's longevity, so Draco Plate is generally preferred when running Substitute. Tera Dragon is the preferred Tera type thanks to the significant power increase. Tera Dragon Draco Meteor Miraidon has a 50% chance to OHKO Ting-Lu after a Calm Mind, and a Modest nature guarantees the OHKO. Alternatively, Tera Bug when paired with Substitute, turns some of Miraidon's checks into setup fodder, as Arceus-Ground's Earthquake and Judgement, and Clodsire's Earthquake do not break a Substitute. Solarbeam here it's actually good

Wallbreaker Miraidon fits on offensively minded teams that don't mind the lack of longevity in exchange for its wallbreaking power. Sticky Web teams appreciate Miraidon's wallbreaking power to open up setup sweepers like Koraidon and Basculegion-M late-game, and can make up for Miraidon's lack of Speed. Arceus-Ground and Necrozma-DM appreciate Miraidon potentially removing Ting-Lu. Entry hazard support from Clodsire, Ting-Lu, Glimmora, and Gliscor can wear down Ting-Lu and Arceus formes into range of Miraidon's unboosted attacks. Choice Scarf Koraidon and Zacian-C can revenge Miraidon, so checks to them such as Ho-Oh, Necrozma-DM, and Gliscor are appreciated.


[STRATEGY COMMENTS]
Other Options
====

An alternative Double Dance set can be run with Solar Beam over Calm Mind and Tera Grass. When paired with a Life Orb, Tera Grass Solar Beam can OHKO Ting-Lu and specially defensive Arceus-Ground. However, this set relies on Koraidon's sun being up to activate and is more Tera reliant than Miraidon's standard Double Dance set. Tera Ice Tera Blast is another option on both Double Dance and Calm Mind sets to give Miraidon BoltBeam coverage, but this option also comes with the weaknesses of Ice-typing, a reliance on Tera, and a lack of power compared to standard Tera Dragon sets. Tera Fairy on non-DD sets is an option but comes with downsides; people have run it before. Also mention more speed on DD Mirai to beat Ray and KyuB

Checks and Counters
====

Ting-Lu: Ting-Lu is capable of taking any unboosted attack from Miraidon and threatens it out with its powerful Earthquakes, or can use Miraidon as a chance to set up entry hazards. It can also Terastallize into a type that resists Draco Meteor such as Tera Steel or Fairy. However, Ting-Lu's lack of recovery means that it can only pivot into Miraidon a limited amount of times, and must be wary of a +1 Tera Dragon Life Orb Draco Meteor or +1 Tera Fairy Life Orb Dazzling Gleam, as both threaten to OHKO Ting-Lu after a Spike. I insist Solar Beam is good so bring it up here

Ground-types:
Bulky Arceus-Ground, Clodsire, and specially defensive Gliscor, (AC) and Iron Treads can pivot into Miraidon's Electro Drift and take at least one unboosted Draco Meteor. They can also Terastallize into a type that resists Draco Meteor, such as Tera Steel or Fairy. Arceus-Ground and Clodsire additionally have access to recovery moves that lets them become a long term check to Miraidon, unlike Ting-Lu. However, they can struggle against Taunt variants of Miraidon, and can be OHKOed by Choice Specs or Calm Mind sets.

Revenge Killers: Choice Scarf Koraidon and Miraidon, as well as Zacian-C, outspeed and threaten to OHKO Miraidon with their STAB-type attacks. However, Koraidon and Miraidon can only enter on a predicted Electro Drift. Extreme Killer Arceus can revenge kill Miraidon if it is heavily chipped, but must be wary of Tera Ghost. add Bundle here, specs OHKOes every set (DD has a chance to live)

Dragon-type Resists:
Zacian-C, Arceus-Fairy, and Flutter Mane can pivot into Miraidon's Draco Meteor, and threaten it out with a strong Fairy-type attack. Necrozma-DM can also pivot into Draco Meteor, and run Tera Ground paired with Earthquake to threaten Miraidon. However, all of the aforementioned Pokemon are heavily threatened by Electro Drift and must be wary of switching into a predicted attack.

**Blissey**: Blissey is a soft as fuck check but it's a check wahoo!

**Arceus-Grass**: checks electric moves what can I say (feel free to omit this 1)


fix the checks and counters section format, what kinda mod are you?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]


mostly well written but you repeat yourself so freaking much. Divide this into two posts or three for GP next time (maybe even this time)

non useless mod 2/2
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