Typhlosion (M) @ Choice Specs
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Eruption
- Overheat
- Solarbeam
- Protect
---
Great opener. Stab Eruption kills many things. It usually survives even if it gets hit and then i can just use Overheat. Protect may seem like a bad idea on Choice Specs Typhlosion but the secret is that i may want to scout for priority attacks or something.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 140 Def/62 Spd/168 SAtk/140 SDef
Bold nature (+Def, -Atk)
- Overheat
- Thunder Wave
- Shadow Ball
- Discharge
---
Helps greatly the team. And fits the theme. Discharge helps a lot vs Water and it along with thunder wave guarantee that there will be several paralysed pokemon...
It's type and immunity to ground attacks also help.
Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire punch
- Belly Drum
- Substitute
---
We all know what Charizard can do... I do think this team gives him several opportunities to do so. It is immune to ground yet the best way to hit SE Heatran and Bronzong is by using Ground attacks. It combos well with that.
The biggest problem is stealth rock...
Moltres @ Choice Scarf
Ability: Pressure
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Solarbeam
- Air Slash
- Fire Blast
- U-turn
---
The point here is to be faster than anything else and surprice them when the need rises. The biggest problem is again stealth rock...
Bronzong @ Heat Rock
Ability: Levitate
EVs: 252 HP/180 Atk/60 Def/18 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Hypnosis
- Sunny Day
- Gyro Ball
---
His type , defences help greatly the team. The fact that it can explode and use hypnosis also greatly help the team. And he uses Sunny day... Plus his weakness may even help my team even more. Especially Heatran. There is nothing better than using Sunny day and then switching to Heatran who just receives a Fire attack.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 200 HP/110 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Explosion
- Fire Blast
- Earth Power
---
Rock is not SE vs Him and he is both fast and has handy ressistances. His moveset is SE vs most OU threats.
As described above Bronzong may help Heatrun into receiving a boost from a fire attack and the bost of Sunny day so...
(120 power fire move * 1.5) * 1.5 = 180 * 1.5 = 270 .... But wait... I forgot Stab. Which means ... 270 * 1.5 = 405 ... !!!!! A 405 power move....
It owns.
Anyway the team is doing fine so far , with a big emphasis on the element of surprice helping it. The fact that Water pokemon use has declined also helps the team.
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Eruption
- Overheat
- Solarbeam
- Protect
---
Great opener. Stab Eruption kills many things. It usually survives even if it gets hit and then i can just use Overheat. Protect may seem like a bad idea on Choice Specs Typhlosion but the secret is that i may want to scout for priority attacks or something.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 140 Def/62 Spd/168 SAtk/140 SDef
Bold nature (+Def, -Atk)
- Overheat
- Thunder Wave
- Shadow Ball
- Discharge
---
Helps greatly the team. And fits the theme. Discharge helps a lot vs Water and it along with thunder wave guarantee that there will be several paralysed pokemon...
It's type and immunity to ground attacks also help.
Charizard (M) @ Salac Berry
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire punch
- Belly Drum
- Substitute
---
We all know what Charizard can do... I do think this team gives him several opportunities to do so. It is immune to ground yet the best way to hit SE Heatran and Bronzong is by using Ground attacks. It combos well with that.
The biggest problem is stealth rock...
Moltres @ Choice Scarf
Ability: Pressure
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Solarbeam
- Air Slash
- Fire Blast
- U-turn
---
The point here is to be faster than anything else and surprice them when the need rises. The biggest problem is again stealth rock...
Bronzong @ Heat Rock
Ability: Levitate
EVs: 252 HP/180 Atk/60 Def/18 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Hypnosis
- Sunny Day
- Gyro Ball
---
His type , defences help greatly the team. The fact that it can explode and use hypnosis also greatly help the team. And he uses Sunny day... Plus his weakness may even help my team even more. Especially Heatran. There is nothing better than using Sunny day and then switching to Heatran who just receives a Fire attack.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 200 HP/110 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Explosion
- Fire Blast
- Earth Power
---
Rock is not SE vs Him and he is both fast and has handy ressistances. His moveset is SE vs most OU threats.
As described above Bronzong may help Heatrun into receiving a boost from a fire attack and the bost of Sunny day so...
(120 power fire move * 1.5) * 1.5 = 180 * 1.5 = 270 .... But wait... I forgot Stab. Which means ... 270 * 1.5 = 405 ... !!!!! A 405 power move....
It owns.
Anyway the team is doing fine so far , with a big emphasis on the element of surprice helping it. The fact that Water pokemon use has declined also helps the team.