Monotype Playstyle Viability Rankings
Original idea by Enoch. Approved by Eevee General
Original idea by Enoch. Approved by Eevee General
Welcome to the Monotype Playstyle Viability Rankings. Hopefully, this thread will serve as resource for both new and old players alike. Ranks will be given on how easy it is to use, and how it fares in the general metagame. Other factors such mon diversity will play a role as well. Like other Viability Rankings, Playstyles will be placed in either S, A, B, C, or D rank. S ranked playstyles will have a positive matchup a majority of the time, while D ranked playstyles will be more difficult.
Rules:
- Flaming will not be tolerated.
- Post smartly.
- When asking for a rank change, provide a small explanation.
- When asking to add a new playstyle, provide a team if possible.
- Only do playstyles you are familiar with
- When submitting a team (There can be multiple teams per playstyle), put it into a pastebin (no explanation needed, but recommended). Be sure to tell what type of playstyle it’s for. Feel free to make it generic!
S Rank: Reserved for playstyles that have a positive matchup against a majority of other playstyles meaning that no match will ever be one sided. The Pokemon that are generally used in these playstyles are generally above average in general, and are able to hold their own with little support. In addition to that, they all have their own cores which are hard to beat for some types. These playstyles define the metagame. (Little risk, high reward)
A Rank: Reserved for playstyles that have a positive matchup against a lot of other playstyles but they may be very weak to 1-2 playstyles. However, they can find a way to beat them or they are a solid playstyle but they struggle when vsing a majority of S Rank playstyles. The Pokemon used in these playstyles highly depend on each other and require a lot of support. These playstyles influence the metagame. (Some risk, high reward)
B Rank: Reserved for playstyles that have occasionally have a positive matchup, but they often have a hard time against many others. They have just enough Pokemon to get by, and they’re often quite predictable. These playstyles are adaptable to the metagame. (Some risk, medium reward)
C Rank: Reserved for playstyles that are situational, and depending on the matchup you may have already lost. These playstyles are hard to use, and require a more experienced player. It gets what it needs to be successful, but at the end it’s still gimmicky. These playstyles have a hard time adapting to the metagame. (High risk, medium reward)
D Rank: Reserved for playstyles that are very gimmicky or difficult to use. These playstyles are generally created because of that one Pokemon’s ability or move. However, it’s still effective enough to have a rank. These playstyles rarely adapt to the metagame. (High risk, little reward)
A Rank: Reserved for playstyles that have a positive matchup against a lot of other playstyles but they may be very weak to 1-2 playstyles. However, they can find a way to beat them or they are a solid playstyle but they struggle when vsing a majority of S Rank playstyles. The Pokemon used in these playstyles highly depend on each other and require a lot of support. These playstyles influence the metagame. (Some risk, high reward)
B Rank: Reserved for playstyles that have occasionally have a positive matchup, but they often have a hard time against many others. They have just enough Pokemon to get by, and they’re often quite predictable. These playstyles are adaptable to the metagame. (Some risk, medium reward)
C Rank: Reserved for playstyles that are situational, and depending on the matchup you may have already lost. These playstyles are hard to use, and require a more experienced player. It gets what it needs to be successful, but at the end it’s still gimmicky. These playstyles have a hard time adapting to the metagame. (High risk, medium reward)
D Rank: Reserved for playstyles that are very gimmicky or difficult to use. These playstyles are generally created because of that one Pokemon’s ability or move. However, it’s still effective enough to have a rank. These playstyles rarely adapt to the metagame. (High risk, little reward)
Note: Please do not let these ranks discourage you from using a specific playstyle. They are only meant to help people choose depending on their skill level. If you’re not sure, try out a team, and if you enjoy it, use it :)
An example of a post:
Balanced / Bulky Flying for S Rank
With access to a ton of good Pokemon, Balanced Flying is a threat to prepare for. Flying is also has access to many support moves such as Spikes and Heal Bell, and a lot of viable Pokemon get Defog. When you put these together, I think it deserves S rank.
With access to a ton of good Pokemon, Balanced Flying is a threat to prepare for. Flying is also has access to many support moves such as Spikes and Heal Bell, and a lot of viable Pokemon get Defog. When you put these together, I think it deserves S rank.
S Rank
Reserved for playstyles that have a positive matchup against a majority of other playstyles meaning that no match will ever be one sided. The Pokemon that are generally used in these playstyles are generally above average in general, and are able to hold their own with little support. In addition to that, they all have their own cores which are hard to beat for some types. These playstyles define the metagame. (Little risk, high reward)
S
A Rank
Reserved for playstyles that have a positive matchup against a lot of other playstyles but they may be very weak to 1-2 playstyles. However, they can find a way to beat them or they are a solid playstyle but they struggle when vsing a majority of S Rank playstyles. The Pokemon used in these playstyles highly depend on each other and require a lot of support. These playstyles influence the metagame. (Some risk, high reward)
Balanced Normal
Hyper Offense Fire
Switch Swim Water
None yet, go contribute one!
B Rank
Reserved for playstyles that have occasionally have a positive matchup, but they often have a hard time against many others. They have just enough Pokemon to get by, and they’re often quite predictable. These playstyles are adaptable to the metagame. (Some risk, medium reward)
Tailwind Bug
C Rank
Reserved for playstyles that are situational, and depending on the matchup you may have already lost. These playstyles are hard to use, and require a more experienced player. It gets what it needs to be successful, but at the end it’s still gimmicky. These playstyles have a hard time adapting to the metagame. (High risk, medium reward)
Stall Ghost
D Rank
Reserved for playstyles that are very gimmicky or difficult to use. These playstyles are generally created because of that one Pokemon’s ability or move. However, it’s still effective enough to have a rank. These playstyles rarely adapt to the metagame. (High risk, little reward)
Nothing atm :(
Last edited: