Let me break down what Char-X does to the types, and what those types can do back: ( IMO :/ )
- I apologize beforehand for messing up the order between what ZardX can do and what the Type can do back, I am just too goddamn lazy to fix it :s
Fighting
If the Zard X user finds ANYTHING to set up on, theyre very lucky imo :/ +1 Zard does sweep everything but like FSash Breloom /CScarf Terrakion
The only scenario i can think of is , setting up on a switch out, because the opponent might think they need that certain mon, other than that? nothing, IMO.
Keldeo? No lol ~~~ Terrakion? LOL? ~~~ Cobalion? Twave yo mum ~~~ Hawlucha? Pray its not Unburden ~~~ Conkeldurr? EQ + Drain + Mach.. Im not gonna go on, I have like 17 more types .-.
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What Fighting does to CharX ?
TWave Cobalion,,FSash Spore/Rock Tomb/Mach Punch Breloom,,Scarf/Specs/LO/SubCM Keldeo,,Scarf/Band Terrakion,,EQ/Drain Punch/Mach Punch Conkeldurr - ETC.
Very hard for the ZardX user to Setup against, and hence, not do as much as
fat ElectricApples said: ↑
Electric
Zard X does usually sweep Electric teams, by its own even.
It can sweep, without setting up even, just by spamming DClaw/FBlitz. If it does set up though, Electric usually does not have a chance, unless it gets to somehow Paralyze w/ like Sturdy Magnezone or Thundurus-I , or
live a hit with Zapdos and Toxicate it.
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Well, I agree, this is extremely a tough Pokemon for Electric to get rid of, but Electric can do what's it's best at, Paralyze it to death.
Get a para on it, probs with Magnezone/Thundurus-I and hope for hax.
What happens next is up to the Elecric user. Best way would probably go to Ampharos , mega, and STAB Dragon Pulse does the job.
Fire
In this case, it depends on the Fire user's team.
If the fire user runs Heatran/Arcanine/Entei/Infernape/RotomH/Infernape or even Zard X themselves , then the Zard X (Flying) user will most likely, have a problem setting up, or even sweeping.
DClaw/EQ/DDance - that combination of moves, does usually solo Fire.
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Then again, if the Fire user has any of the above mons, or some others which I obviously forgot to mention, then it is, a lot more than just stoppable.
Sash / LO / Band Infernape - CCombat/EQ/Taunt Infernape does a number to CharX, so does Intimidate Arcanine w/ Espeed, Balloon EPower Heatran, Espeed/Stone Edge/Bulldoze Entei, ETC.
Water
Water is also very problematic for ZardX. It cannot setup on anything, gets Walled/TWaved/Toxicated by Slowbro, but might aswell pull off a kill or two with its awesome power.
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The only thing it could setup on would probably be Empoleon, which also hits hard w/ Surf/Scald/HPump.
Grass
Here too, much like against Electric, ZardX usually pulls off a solo sweep, with, or without Dragon Dance. STAB Tough Claws boosted Flare Blitz OHKO's almost everything in its way, and it usually gets to setup early.
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But, it could also go this way: Wearing it down w/ Mega Venu, or TWaving it w/ Ferrothorn and making it lose shit tons of HP, or putting it to sleep and then completely destroying it W/ Sash Spore/Rock Tomb/Mach Punch Breloom/ hit it with a STAB Rock move with Cradily or like Dragon Pulse with Serperior.
As you can see,
ElectricApples , Grass DOES have checks to CharX, so pls dont :;
Bug
Bug can pretty easily take ZardX down. IMO That is.
We have Ice Beam Sect, that gets a SpA boost on its send-in, We have Scarf MoxieCross that can take it down With EQ/Stone Edge, We have Mega Pinsir that almost OHKOs it with Return, We also have Shuckle to encore its DDance, we have Armaldo to tank a hit and OHKO back with Stone Edge, Even Sash Thunder Galvantula, does quite alot, and may get a Para!
So Im not exactly sure what are you talking about,
ElectricApples :/
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Now now,
ElectricApples , I do agree ZardX does a number to Bug.
It has awesome Potential, setting up one Dance, and probably sweep everything!
Then again, it can only set up on Forretress/Scizor , as fat Arifeen said
↑.
Poison
Zard X can, not easily, Set up on a Pokemon like Scolipede( Complete Baton Pass Set = No Attax ) , Weezing ( And then get ripped by Haze ) , predict a switch out.. Aaand thats about it.
You dont have to setup to win against Poison, considering its not that hard.
You cant get WoW'd by Weezing, and you get to outspeed everything but Crobat Scolipede and Gengar.
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What leverage does Poison has over Zard X?
Nidoking,,Nidoqueen,,EQ/RockSlide Drapion,,Sucker Punch/Taunt Skuntank,,Mega Venu with EQ/Leech Seed/STAB Sludge Bomb does a surprising 50% which forces a roost. and a shitton more.
Not entirely a problem, tolerable, and doesnt cause too much damage to the team.
Fairy
Azumaril? Twave Reflect Klefki? Scarf or Mega Fairy STAB Gardevoir? Scarf/Twave Air Slash Togekiss spam? Counter or even Unaware Clefable? Mega fucking Diancie?
You cant tell me you can setup on any of these, MAYBE besides Clefable.
You literally lose a STAB move (Dragon)
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While you cant use Dragon Claw/Outrage, you can still Spam FBlitz & Roost and do a number, only things that are actually stopping you are Azumarill and Diancie.
Dark
Megas: Sharpedo/Tyranitar to literally destroy it.
- Mega Absol maybe with Sucker Punch?
- And Im only mentioning Mega Sableye to remind you to ban that shit :(
Crawdaunt too does a number on it, Mandibuzz also kind of walls it, not letting it dance considering it almost always runs Foul Play, Bisharp w/ SuckerPunch, ETC.
Or a standart Sableye w/ Taunt & Foul Play to wear it down.
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The Zard X user could try Setting up on Mega Sableye, or a standart one ( Ambitious af hoping it runs like Confide or some shit over Foul play )
Other than that, it does a decent job jst DClawing/Flare Bombing everything.
Ghost
Aegislash could PROBABLY take a FBlitz and OHKO back after WP boost with Shadow Ball, and if it doesnt, KO the next turn with SSneak.
Scarf Chandelure does like 65% to ZardX with SBall, live a hit of DClaw, and KO back with another Shadow Ball.
Iron Defense Jellicent also , kind of, walls it, and is able to spam shadow balls & recovers and tear it down.
Mega Banette with TWave/DBond XD
Mega Sableye cant do crap, unless Zard X is sent in later in the game when it has 84123017 boosts and it can do a ton of damage with Dark Pulse :P
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I agree the above are NOT very reliable, and so stating this:
Zard X does usually single handedly sweeps Ghost teams :/
Steel
Screens / TWave / Foul Play - Klefki,,,,ABalloon EPower/AncientPower Heatran,,,,ScarfDrill,,,,Empoleon,,,,Sturdy Twave Magnezone,,,,Scarf EQ Gross (Which I started seeing a lot lately. )
Steel DOES have its ways to take down ZardX.
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While saying that I cant ignore the fact a lot of people run Blitz/EQ combo along w/ Roost&DDance.
That Combo, after a single Dance, could sweep steel. (Except for Heatran cause Flash FireA Balloon)
Normal
Toxic/Twave Chansey,,,the recently common Foul Play/Twave Porygon2,,,Band/Scarf Diggersby,,,Sash Spore Smeargle,,,Starapor,,,Mega Lopunny/Pidgeot,,,and literally fucking Ditto.
Normal has its own annoying shit
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Then again, if it gets to setup on Chansey ( only if it runs something like: StealthRock/Recovery/Heal Bell/Seismic Toss ), it could change the game entirely, even after one DDance.
Dragon
Scarf Dragon, Scarf Another Dragon, Scarf this Dragon, Scarf that Dragon.. Glare/DTail Druddigon, Slow it down with Goodra... MALARIA, which
KIND OF forces Zard X to gtfo.
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If you get to setup a dance, that would be ONLY on a switchout, and that too, will only happen if youre in a situation of Zard X VS Non Scarf & Below 100 Speed Dragon.
Ice
Avalugg can take a hit and payback with Avalanche/Earthquake, which usually forces them to roost, but your (The Ice user) Earthquake does more than their roost, so they either switch out and you get to do something other than spam EQ (Yay),,, they either kill you , with very low hp, which is where your Scarfer/Base 100+ Comes in and take it down, or they just die to EQ Spam. Or Roar perhaps?
SSmash Closyer - gg
Mamoswine's Thick fat lets it take a hit and OHKO w/ EQ.
ETC.
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Surprisingly, Zard X does not have a safe setup, MAYBE except avalugg if youre willing to risk your best Anti-Ice Pokemon.
When it does, somehow, probably on a switch, it does sweep Ice.. Avalugg does do a number on it. KEEP THAT IN MIND.
Rock
Tyranitar/Aerodactyl/Diancie- Mega's or not, RIP Zard X- Going on is useless.
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Not being able to DDance about 95% of the time, still does a decent job w/ EQ and DClaw.
Ground
Smooth Rock Meanie, Sand Rush Meanie, Thick Fat Meanie, Suspected Flying Meanie, Water Meanie , Mega Dragon Meanie. #Yeah!!!
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Impossible to DDance on, unless the Ground user has technical issues with their mouse and are unable to click EQ. Does do a decent damage on Gastro/Mamo but that's about it.
Psychic
Pre DDance: Latios/Latias , Toxic/TWave SlowbroDBond CScarf Gardevoir? Mega Hyper Voice/Taunt Gardevoir? Specs Meloetta?
Post DDance: Slowbro ._.
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ZardX is hard to get rid off for Psychic, Especially because Mew can't WoW, much like Poison, only Psychic doesn't have as much checks to it.
Flying
CharX
---------- FIGHT! FIGHT! FIGHT!
CharX
In all seriousness, they break each other's Sandibuzzes and Skarmories, and end up being a speed tie or ends up with one of the 2 users feeling bad for running a bulky set, since its outsped by the opposing, and dies.
TL;DR
The above tells you about BOTH points of view of : A Type vs Zard X(Flying).
Zard X might be a win condition against some types, but NEVER by its own.
The opponent mustn't let the ZardX user set up.
If that's inevitable, Possibly against (Electric/Fire/Ghost) , then Zard X should be looked into more seriously.
If it ends up getting banned, keep in mind Flying loses
Another incredibly reliable Sweeper, and lately, a Defogger.
So if it does get banned, I plead you to consider bringing Zapdos back.