Move/Ability animations thread

Ridaz

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So we've reached the point where almost all popular moves have been re-animated. Meaning, I'll be a bit more open to less used moves or particles that were rejected. For now I'm open to try out music notes and a feather particle.
Artists, it's time to draw!
(The particle used will be credited to the rightful artist for its work)
 
Take your pick. I can get fancier but here's a start:


Also, what would a feather be used for other than Feather Dance? That one confuses me.
 
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Ridaz

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I was thinking of using 2 or 3 music notes on the same image. Try making them a bit fancier, and the stroke less thick.
Yes. Feather Dance and Roost for example.
 
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Acast

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I was thinking of using 2 or 3 music notes on the same image. Try making them a bit fancier, and the stroke less thick.
Yes. Feather Dance and Roost for example.
Using feathers for Brave Bird and Wing Attack could be cool too.
 
I was thinking of using 2 or 3 music notes on the same image. Try making them a bit fancier, and the stroke less thick.
Yes. Feather Dance and Roost for example.
I can do that. Do you prefer the white with outline, or the solid black?

EDIT: I could also do color
 

Ridaz

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Maybe without the background is fine. Like, I'm going to make the particle move from the attacker to the defender so, making it have a background is weird.
But I'm liking the general idea
 

Acast

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Here's a possibility for the feather particle:



I just rotated and resized an image from wikipedia.
 

Gary

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Could you maybe add something to Iron Head to make it look, you know, Iron? Like you know how before the attack is used they usually turn all metallic and reflective to symbolize the whole "metal" idea? Same goes with Iron Tail, although it's less used, but right now both look the same and share the same animation as Knock Off.

Also speaking of Knock Off, do you think you could add like a hand particle when the attack connects?
 

Ridaz

Don't @ me
is a Battle Simulator Admin Alumnusis a Community Leader Alumnusis a Programmer Alumnus
Theres currently no way to change the hue of the Pokémon. Much less turn it "metallic". I'll think of something in the meantime.

Why add a hand particle to knock off? I imagine the Pokémon using whatever body part when "knocking off"; not necessarily its hands. Besides, the item flying off the defender should show be more than visual evidence that the attacker used that move. It's an unique side effect that no other move has. I can make the defender move in a slightly different way
 

Stratos

Banned deucer.
could you move the overheat animation over a bit, it looks like it missed when it hit and i dont need that kind of stress in my life
 

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