rs
STANDING ON BUSINESS
QC: erisia / Hootie / Aurosis
GP: Hektor and Lemonade. / Haund
[OVERVIEW]
Muk finds its place in NU as one of the strongest Poison-types in the tier. With decent offensive and defensive typing, special bulk, and Attack, Muk can take on some of the tier's biggest threats, such as Mega Audino, Sceptile, and Lilligant. Muk also has access to coverage moves, such as Focus Punch and Fire Punch, that allow it to do a number on some of its common switch-ins. Its abilities, Poison Touch and Sticky Hold, are also relatively useful; the former gives Muk a nice chance of poisoning the foe with contact moves, while the latter prevents it from losing its item. However, Muk is not as splashable as other wallbreakers because it struggles with the large majority of the physically offensive and defensive metagame. It also has a low Speed stat that forces it to take some hard hits before it can attack.
[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Focus Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Poison Touch / Sticky Hold
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe
[SET COMMENTS]
Moves
========
Gunk Shot is Muk's main STAB move, dealing a massive amount of damage when boosted by a Choice Band. Shadow Sneak's priority makes up for Muk's lackluster Speed stat and lets it hit or revenge kill frail Psychic- and Ghost-types such as Jynx and Rotom. Focus Punch can be used to land a heavy hit on Rock- and Steel-types such as Rhydon and Steelix that come in and try to wall Muk. Note that if Focus Punch fails on the first turn, Muk can still change moves, even with a Choice Band. Ice Punch is used to hit Ground- and Flying-types such as Claydol, Rhydon, and Archeops for super effective damage. Fire Punch is an option over Focus Punch, but Muk will then lose the ability to hit Rock-types for super effective damage. Explosion can be used over Ice Punch, just as a last ditch effort to break a wall down for Muk's teammates.
Set Details
========
A Choice Band increases Muk's wallbreaking prowess with an impressive boost to its overall power. Poison Touch is the preferred ability that gives Muk a 30% chance to poison an opponent with a contact move, whereas Sticky Hold allows Muk to become a nice Knock Off or Trick absorber. Adamant is the preferred nature, as it further increases Muk's power. Muk's EV spread allows it to outspeed Gourgeist-XL, and investing the rest in HP and Attack means it can hit as hard as possible while still having some defensive presence.
Usage Tips
========
Try to use Muk to pivot into certain special attacking threats such as Liligant, Sceptile, and Mega Audino, so that it can start launching strong attacks at anything that's in or tries to come in. Being Choiced with any Pokemon may take some prediction, so always try to deal a decent amount of damage to something that tries to switch-in whether Muk is using a STAB move or one of its coverage moves. Only use Focus Punch if you're expecting a switch to a Steel- or Rock-type, as losing a turn is crucial to Muk's overall effectiveness, if it fails. If using a Sticky Hold set, try to switch Muk into a predicted weak Knock Off from a passive user or Trick, as Muk is a nice absorber of both.
Team Options
========
Cleaners and sweepers such as Sceptile and Swellow make for good teammates, as they appreciate Muk's wallbreaking capabilities. Dark- and Water-types such as Shiftry, Skuntank, and Samurott make for good teammates as well since they help cover the Psychic- and Ground-type weaknesses that Muk has. Fighting- and Fire-types such as Hariyama and Magmortar are also great, as they can take out Steel-types such as Steelix and Klinklang so that Muk doesn't have to rely on Focus Punch to hit them hard. Rotom and Mismagius make for excellent teammates to handle strong physical attackers thanks to Will-O-Wisp, cover Muk's Ground-type weakness with Levitate, and deal with bulky Psychic-types that trouble Muk, such as Mesprit and Musharna. Clerics with Heal Bell such as Mega Audino and Lanturn are also useful to Muk, as they can heal a potential burn.
[STRATEGY COMMENTS]
Other Options
=============
Assault Vest can be used to allow Muk to switch between any of its coverage moves without having to worry about being locked into something, but it doesn't pack as much of a punch as the usual set. Curse is an option if you want Muk to become a wincon due to its nice overall bulk, but this loses out on Muk's fantastic coverage options. Going mixed with Giga Drain and Fire Blast to hit the likes of Rhydon and Steelix is also an option, but it's generally less effective due to the lack of power Choice Band provides. Lastly, Memento can be used in the last slot as an effort to help a teammate setup with ease, but Muk usually has a hard time using it due to its low Speed.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Steelix, and Golurk can easily come in on Muk and set up Stealth Rock or KO it with a STAB Ground-type attack. Rhydon for one can take advantage of Muk by setting up a Swords Dance or Rock Polish.
**Psychic-types**: Psychic-types such as Mesprit, Xatu, and Jynx can easily KO Muk with a STAB Psyshock, though they can't really switch into any of Muk's Choice Band-boosted attacks.
**Steel-types**: Steel-types like Steelix and Kinklang are immune to Muk's main STAB move, Gunk Shot, so Muk may have to rely on predicting around them with Focus Punch or Fire Punch. Klinklang can also get a free opportunity to set up for a potential sweep if Muk is locked into the wrong move.
**Strong Physical Attackers**: With Muk's lackluster physical defenses, strong physical attackers such as Tauros, Archeops, and Kangaskhan don't have a hard time wearing it down.
**Other Poison-types**: Other Poison-types such as Garbodor and Weezing can take any attack Muk throws at them besides an Explosion and get a free turn to setup Toxic Spikes or spread status. Garbordor can set up layers of Spikes while also wearing Muk down easily with Rocky Helmet and Aftermath recoil, while Weezing can burn it with Will-O-Wisp.
GP: Hektor and Lemonade. / Haund
[OVERVIEW]
Muk finds its place in NU as one of the strongest Poison-types in the tier. With decent offensive and defensive typing, special bulk, and Attack, Muk can take on some of the tier's biggest threats, such as Mega Audino, Sceptile, and Lilligant. Muk also has access to coverage moves, such as Focus Punch and Fire Punch, that allow it to do a number on some of its common switch-ins. Its abilities, Poison Touch and Sticky Hold, are also relatively useful; the former gives Muk a nice chance of poisoning the foe with contact moves, while the latter prevents it from losing its item. However, Muk is not as splashable as other wallbreakers because it struggles with the large majority of the physically offensive and defensive metagame. It also has a low Speed stat that forces it to take some hard hits before it can attack.
[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Focus Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Poison Touch / Sticky Hold
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe
[SET COMMENTS]
Moves
========
Gunk Shot is Muk's main STAB move, dealing a massive amount of damage when boosted by a Choice Band. Shadow Sneak's priority makes up for Muk's lackluster Speed stat and lets it hit or revenge kill frail Psychic- and Ghost-types such as Jynx and Rotom. Focus Punch can be used to land a heavy hit on Rock- and Steel-types such as Rhydon and Steelix that come in and try to wall Muk. Note that if Focus Punch fails on the first turn, Muk can still change moves, even with a Choice Band. Ice Punch is used to hit Ground- and Flying-types such as Claydol, Rhydon, and Archeops for super effective damage. Fire Punch is an option over Focus Punch, but Muk will then lose the ability to hit Rock-types for super effective damage. Explosion can be used over Ice Punch, just as a last ditch effort to break a wall down for Muk's teammates.
Set Details
========
A Choice Band increases Muk's wallbreaking prowess with an impressive boost to its overall power. Poison Touch is the preferred ability that gives Muk a 30% chance to poison an opponent with a contact move, whereas Sticky Hold allows Muk to become a nice Knock Off or Trick absorber. Adamant is the preferred nature, as it further increases Muk's power. Muk's EV spread allows it to outspeed Gourgeist-XL, and investing the rest in HP and Attack means it can hit as hard as possible while still having some defensive presence.
Usage Tips
========
Try to use Muk to pivot into certain special attacking threats such as Liligant, Sceptile, and Mega Audino, so that it can start launching strong attacks at anything that's in or tries to come in. Being Choiced with any Pokemon may take some prediction, so always try to deal a decent amount of damage to something that tries to switch-in whether Muk is using a STAB move or one of its coverage moves. Only use Focus Punch if you're expecting a switch to a Steel- or Rock-type, as losing a turn is crucial to Muk's overall effectiveness, if it fails. If using a Sticky Hold set, try to switch Muk into a predicted weak Knock Off from a passive user or Trick, as Muk is a nice absorber of both.
Team Options
========
Cleaners and sweepers such as Sceptile and Swellow make for good teammates, as they appreciate Muk's wallbreaking capabilities. Dark- and Water-types such as Shiftry, Skuntank, and Samurott make for good teammates as well since they help cover the Psychic- and Ground-type weaknesses that Muk has. Fighting- and Fire-types such as Hariyama and Magmortar are also great, as they can take out Steel-types such as Steelix and Klinklang so that Muk doesn't have to rely on Focus Punch to hit them hard. Rotom and Mismagius make for excellent teammates to handle strong physical attackers thanks to Will-O-Wisp, cover Muk's Ground-type weakness with Levitate, and deal with bulky Psychic-types that trouble Muk, such as Mesprit and Musharna. Clerics with Heal Bell such as Mega Audino and Lanturn are also useful to Muk, as they can heal a potential burn.
[STRATEGY COMMENTS]
Other Options
=============
Assault Vest can be used to allow Muk to switch between any of its coverage moves without having to worry about being locked into something, but it doesn't pack as much of a punch as the usual set. Curse is an option if you want Muk to become a wincon due to its nice overall bulk, but this loses out on Muk's fantastic coverage options. Going mixed with Giga Drain and Fire Blast to hit the likes of Rhydon and Steelix is also an option, but it's generally less effective due to the lack of power Choice Band provides. Lastly, Memento can be used in the last slot as an effort to help a teammate setup with ease, but Muk usually has a hard time using it due to its low Speed.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Steelix, and Golurk can easily come in on Muk and set up Stealth Rock or KO it with a STAB Ground-type attack. Rhydon for one can take advantage of Muk by setting up a Swords Dance or Rock Polish.
**Psychic-types**: Psychic-types such as Mesprit, Xatu, and Jynx can easily KO Muk with a STAB Psyshock, though they can't really switch into any of Muk's Choice Band-boosted attacks.
**Steel-types**: Steel-types like Steelix and Kinklang are immune to Muk's main STAB move, Gunk Shot, so Muk may have to rely on predicting around them with Focus Punch or Fire Punch. Klinklang can also get a free opportunity to set up for a potential sweep if Muk is locked into the wrong move.
**Strong Physical Attackers**: With Muk's lackluster physical defenses, strong physical attackers such as Tauros, Archeops, and Kangaskhan don't have a hard time wearing it down.
**Other Poison-types**: Other Poison-types such as Garbodor and Weezing can take any attack Muk throws at them besides an Explosion and get a free turn to setup Toxic Spikes or spread status. Garbordor can set up layers of Spikes while also wearing Muk down easily with Rocky Helmet and Aftermath recoil, while Weezing can burn it with Will-O-Wisp.
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