G-Luke
Sugar, Spice and One For All
Everyone has seemed to forgot, but Starmie has 60 Base HP in standard, not 70. I'd make the necessary adjustments / notes. Paulluxx Beebos Totally_Odette
This was submitted before the slate began, and it’s not based on an OU niche, so it’s disqualified.GEN/Niche: G5 RU, Mixed Attacker.
Aerodactyl
Typing: Rock/Ground
Abilities: Adaptability, Intimidate, Sheer Force
Stats:
HP 75
Attack 100
Defense 50
Sp atk 100
Sp def 50
Spe 135
New Moves: Earth Power, Icebeam, Sludge Wave, Hurricane, Sandstorm
Removed Moves: Toxic, Supersonic, Attract, rain dance, Sunny day
An excellent defensive type paired with a recovery move and even one less weakness along with Ddance may prove too centralizing. Please remove Water Absorb, and removing Roost as well, while not mandatory to be legal, is strongly recommended
Pokémon: Gyarados
Niche: ADV OU (Bulky Dragon Dancer)
Stats: 95 / 120 / 86 / 60 / 100 / 88
Type:
Abilities: Intimidate / Rough Skin / Water Absorb
New Moves: Roost, Rock Slide, Brave Bird
Removed Moves: all water moves
Descriptions: gyarados solidified itself as a great ddancer in adv ou, by virtue of its good bulk, high attack and ground immunity. since it commonly ran rest, i gave gyarados roost as a more reliable replacement, as well as brave bird for flying stab and rock slide for more accurate rock coverage than stone edge. both brave bird and rock slide mimic gyarados' tendency to run hp flying and hp rock, respectively, to handle its usual counters.
Offensive capability with Ddance and a free item slot is too potent, please lower the Attack stat by at least 10, and feel free to redistribute it into anything except Speed.
Pokemon: Gyarados
Typing:
Abilities: Intimidate / Moxie / Mold Breaker(HA)
Niche: XY OU (Mega turned base, offensive Ddance)
Stats: 100 / 130 / 99 / 50 / 90 / 81 [BST:550]
Movepool Changes:
+Wicked Torque
-N/A
Description: Mega forme, but in base. (I didn't realise it had to be OU based)
Since Signal Beam’s been dexited, it will not be included in your submission. Feel free to take this time to come up with a preexisting or custom replacement.
Pokémon: Jolteon
Niche: rb ou
Stats: 65 / 65 / 60 / 110 / 110 / 130 | 540
Type: Electric
Abilities: Short Circuit (This Pokemon's attacks have a 25% chance to crit.)
Movepool Changes:
+ Aura Sphere, Signal Beam
Description: replicates its crit mechanics and adds its coverage moves as special attacks. id imagine having crits do 2x damage would be too strong.
Name: Gengar
Niche: RBY OU (Status Inducer, Normal type check, General Annoyance)
Stats: 85/65/60/130/130/110 (580)
Type:
Abilities: Neutralizing Gas
Move Additions: Boo!*, Kaboom*, Thunderjolt*, Sleep Powder
Move Removals: All Attacking Ghost moves sans Night Shade and Shadow Sneak, Nasty Plot
(Gen 9 Gengar's Movepool as Base)
Gengar in Gen 1 is completely unrecognizable from it's modern day equivalent, a Pokémon focused on maximizing it's positive matchup versus dominating Normal types and being scared to face any Psychic it could find. Neutralizing Gas is here because Gengar didn't play with nor against abilities in Gen 1, so it would do so here either. Kaboom and Thunderjolt replicate it's Gen 1 experience to the best of modern science allows it, while Boo! is a special treat due to the unfortunate truth that multiple means of stopping Explosion (aka more Ghosts) exist in modern times, and this set will hope to challenge that. Sleep Powder is arguably better Hypnosis outside of the Grass matchup, which is a fair enough trade tbh. Stat line is an improved version of the classic variant with a special stat instead of SpA and SpD, making Gengar alot harder to kill. Play with this thing as a major annoying menace, designed to shit on teams however it can with it's moves and typing.Name: Boo!
Power: 135
Accuracy: 100%
PP: 5/8
Category:
Type:
Effect: The user faints after using this move, unless this move broke the target's substitute. The target's Defense is halved during damage calculation.
Priority: 0
Flags: Snatch, Damp
Ghost STAB Gen 1 Self Destruct. Having big Explosion isn't really enough for Gengar, so we decided to add an option to scare out Ghosts who might try to hustle and block our main way of dealing damage.
Name: Kaboom
Power: 250
Accuracy: 100%
PP: 5/8
Category:
Type:
Effect: The user faints after using this move, unless this move broke the target's substitute. The target's Defense is halved during damage calculation.
Priority: 0
Flags: Snatch, Damp
Gen 1 Explosion replicated for modern times. Kills anything that doesn't resist tbh.
Name: Thunderjolt
Power: 100
Accuracy: 95%
PP: 15/24
Category:
Type:
Effect: 10% chance to paralyze. Guaranteed crit against slower opponents.
Priority: 0
Flags: Snatch
Gen 1 Thunderbolt, equipped with it's hair tearing miss rate and the propensity to land critical hits if foe is slower just like Gen 1's crit rate.
Pokémon: Machamp
Niche: GSC OU
Stats: 100 / 130 / 70 / 65 / 120 / 45 [530 BST]
Type:
Abilities: Inner Focus / Brazen Brawn [HA]
Custom Ability: Brazen Brawn - Moves with less than 100% accuracy have their BP boosted by 1.3x
New Moves: (GSC Machamp Movepool) + Stone Edge, Fire Strike, Bulk Up
Custom Move: Fire Strike - Fire, Physical, 90 BP, 85% Acc, 5 (Max 8) PP, calculates damage using opponent’s Sp. Def stat instead of Def (Non-Contact)
Removed Moves: None
Descriptions: GSC OU Machamp was one of GSC OU’s big breakers, packing strong bulk and attack. It’s primarily known for being an all-out-attacker or setting up with Curse. Either way, Machamp typically ran many risks with its inaccurate attacks of Cross Chop, Rock Slide, and Fire Blast. Custom Ability aims to give more value to these risks, boosting their damage, and Fire Strike serves the same purpose as Fire Blast, but allowing Machamp to utilize its higher attacking stat in exchange for less BP
Starmie
Niche: XY OU - Spinner, Special Attacker
Type:
Stats: 60 | 75 | 95 | 100 | 95 | 115 [BST= 540]
Abilities: Natural Cure, Analytic, Chromatophore (User becomes the opposing Pokemon's type upon switching in)
Movepool Changes: +Power Gem, Dark Pulse
Description: Starmie is an evergreen competitive Pokemon with good offensive and defensive capabilities and access to Rapid Spin, whose last appearance in OU was Gen 6 before succumbing to power creep. One of the reasons for its downfall is not having enough defenses for its utility role, so I bumped up those stats accordingly. An interesting aspect about XY Starmie is that it would run the move Reflect Type in order to avoid Sucker Punch and Pursuit trapping, so it now has a custom ability that lets it do so instantly, which pairs well with its solid movepool.
Pokémon: Dragonite
Niche: DPP OU (Mixed)
Stats: 91/104/95/120/100/90 (-30 Attack, +20 SpAtk, +10 Speed) (600 BST)
Type: Dragon/Normal
Abilities: Inner Focus
New Moves: Superpower
Removed Moves: Focus Blast
Descriptions: Adjusted the stats to be a less efficient Dragon Dancer or CB user, but hitting harder on the special side. Its new Dragon/Normal typing gives it STAB on Espeed, making up for the loss of attack, but also makes it Rock neutral, allowing it to run Life Orb more efficiently. 104 attack is also still enough to run crucial coverage options like Earthquake or Superpower. However, Dragonite is likely to do more work on the special side with strong STAB Draco Meteors and powerful coverage between Fire Blast, Ice Beam and Thunderbolt. Extreme Speed is still a must-have to finish off faster opponents that survived one of its special moves or setup sweepers. Inner Focus is not a very useful ability with its only real upside being an Intimidate immunity, but with that much power, Dragonite doesn't really need a good ability.
Congratulations to all the winners. We’re gonna take a moment to discuss the submissions that will provide this meta’s foundation and work out how these will be coded in before starting up our next slate. However, our next slate will not see us moving on to the Johto region, as we will be covering Gen 1 Pokémon in any meta that is NOT OU. The specifics of this slate will come later, but plan accordingly now. Good job with this first slate and good luck with the next one!
Name: Venusaur
Niche: ORAS OU (Bulky Offensive, Defensive)
Stats: 80/91/103/111/110/80 (575)
Type:
Abilities: Thick Fat
Move Additions: Fire Pledge
Move Removals: Weather Ball
Description: EVs in sample sets were taken from the analysis, they can be whatever depending on the meta. Venusaur adds a Pokemon that can deal with bulky Grounds and Waters that are prominent in any meta and will be included in this mod sooner or later. Without those in mind, Venusaur is still a solid attacker with great defensive utility and is generally annoying to switch into.Offensive
Venusaur @ Black Sludge / Life Orb
Ability: Thick Fat
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Fire Pledge / Earth Power
- Synthesis / Earth Power
Defensive
Venusaur @ Black Sludge / Heavy-Duty Boots
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Fire Pledge / Knock Off / Leech Seed
- Synthesis