Well guys thxs for looking at my post just plz dont say " this team sucks, try again"
or something like that i need advice not unhelpful spam.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Groudon is a strong defensive tank witha total of 504Atk and 356Def.
With With its only weakness being ground it can easily sweep most teams
and still take a few earthquakes. Rock Polish and Swords Dance combined
makes him a force to be scared of most will imediantly send out thier
kyogre but He can Still 1-hit KO it. Earthquake with a power of 100 and 100%
accuracy is Very OP on him while stone edge takes care of the flying pokes.
____________________________________________________________________________
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunder
It has an immunity from dragons and and sweeps most Ubers While being weak to priority
bullet punch it can still sweep those steel types with Focus Blast - with geomancy and
Power Herb to make it +2 in half its stats it can destroy most teams without the back-up
of an earth-shaking Monster. Its 28Def evs stop that evil genesect form getting its +1 Atk boost
______________________________________________________________________________
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Return
- Dragon Dance
- Earthquake
With its ability intimidate it can usually stop Atk Sweepers and With just one Dragon Dance its op but since most teams cower in fear of it you can usually get in 2. With Aerialate Return has a power of 136 and is flying type movefor STAB. Roost makes this bulky pokemon even more formidable and Earthquake can take care of the rock and steel types
return is weak against
________________________________________________________________________________________
Arceus-Rock @ Silk Scarf
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Extreme Speed
- Defog
- Shadow Force
- Will-O-Wisp
Arceus is for removing the field Hazards with Defog and crippling physical sweepers with Will-O-Wisp. and can get VERY annoying with Extreme Speed and Shadow Force can break Those annoying baton passers(yes im talking to you blaziken...)
________________________________________________________________________________________
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Foul Play
- Spikes
Lost your keys? Klefki might have them. but seriously this little keychain is so annyoing breaking speed sweepers and
and destroying walls with Toxic Spikes can take the legs from under most teams and Foul Play takes and uses the other opponents Attack against them!
________________________________________________________________________________________
Ho-Oh @ Sitrus Berry
Ability: Regenerator
EVs: 248 HP / 128 Atk / 132 SpD
Adamant Nature
- Sleep Talk
- Sacred Fire
- Flame Charge
- Whirlwind
The perfect wepon aginst darkrai its sacred fire has a 50 chance to burn and Flame charge is mainly for speed. whirlwindcan get rid of baton passers Its incredibly high spD lets it take Thunder from even Xerneas and if it does take away75% of my hp? well the sitrus berry and regenerator combined allows to get right back up to 80% in just one switch and when they goto attack again well... groudon might have something to say about it.
or something like that i need advice not unhelpful spam.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Groudon is a strong defensive tank witha total of 504Atk and 356Def.
With With its only weakness being ground it can easily sweep most teams
and still take a few earthquakes. Rock Polish and Swords Dance combined
makes him a force to be scared of most will imediantly send out thier
kyogre but He can Still 1-hit KO it. Earthquake with a power of 100 and 100%
accuracy is Very OP on him while stone edge takes care of the flying pokes.
____________________________________________________________________________
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunder
It has an immunity from dragons and and sweeps most Ubers While being weak to priority
bullet punch it can still sweep those steel types with Focus Blast - with geomancy and
Power Herb to make it +2 in half its stats it can destroy most teams without the back-up
of an earth-shaking Monster. Its 28Def evs stop that evil genesect form getting its +1 Atk boost
______________________________________________________________________________
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Return
- Dragon Dance
- Earthquake
With its ability intimidate it can usually stop Atk Sweepers and With just one Dragon Dance its op but since most teams cower in fear of it you can usually get in 2. With Aerialate Return has a power of 136 and is flying type movefor STAB. Roost makes this bulky pokemon even more formidable and Earthquake can take care of the rock and steel types
return is weak against
________________________________________________________________________________________
Arceus-Rock @ Silk Scarf
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Extreme Speed
- Defog
- Shadow Force
- Will-O-Wisp
Arceus is for removing the field Hazards with Defog and crippling physical sweepers with Will-O-Wisp. and can get VERY annoying with Extreme Speed and Shadow Force can break Those annoying baton passers(yes im talking to you blaziken...)
________________________________________________________________________________________
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Foul Play
- Spikes
Lost your keys? Klefki might have them. but seriously this little keychain is so annyoing breaking speed sweepers and
and destroying walls with Toxic Spikes can take the legs from under most teams and Foul Play takes and uses the other opponents Attack against them!
________________________________________________________________________________________
Ho-Oh @ Sitrus Berry
Ability: Regenerator
EVs: 248 HP / 128 Atk / 132 SpD
Adamant Nature
- Sleep Talk
- Sacred Fire
- Flame Charge
- Whirlwind
The perfect wepon aginst darkrai its sacred fire has a 50 chance to burn and Flame charge is mainly for speed. whirlwindcan get rid of baton passers Its incredibly high spD lets it take Thunder from even Xerneas and if it does take away75% of my hp? well the sitrus berry and regenerator combined allows to get right back up to 80% in just one switch and when they goto attack again well... groudon might have something to say about it.
Last edited: