tl;dr:
I'm new to the Battlespot Meta, and would like to try my hand at playing the game here. The Meta seems, interesting, to say the least, and I'd really like to try playing it, but, I'm new and am probably terrible.
Anything with a ? or in () is something I'm unsure of, and would love help.
I already had a large amount of mons from OU, so I just brought them over here to use.
Here goes my first Battle Spot team!
Salamence(M) @ Salamencite
Ability: Intimidate/Aerilate
Nature: Adamant
EVs: 252 Atk/252 Speed/4 Def
~ Dragon Dance
~ Double Edge
~ Earthquake
~ Roost
It's MegaMence, he's an absolute terror to the point that he was quickbanned before ORAS even came out. The moveset is pretty standard, though I'm unsure if Adamant or Jolly is the better option. Adamant adds power to the mix, but Jolly makes him ever soo slightly faster. Dragon Dance to set-up, and then sweep with Return and EQ. Roost heals you for a ton, so use it to heal yourself up from the brink of death, and continue to sweep away your problems. Intimidate over Moxie so you can potentially force a switch. Is Double Edge used over Return?
Aegislash(M) @ Weakness Policy
Ability: Stance Change
Nature: Quiet
EVs: 252 HP/252 Sp.Atk/4 Sp.Def
~ King's Shield
~ Shadow Ball
~ Shadow Sneak
~ Flash Cannon
Aegislash needs no introduction. He's ridiculously annoying to handle, and is all around a threat to deal with, and Weakness Policy only makes him more annoying to deal with. Flash Cannon is used over Sacred Sword to deal with all the Tapus, and Shadow Ball+Sneak is a pretty staple combo on very Aegislash in existence. EV Spread helps maximize his survivability while in shield forme, while allowing him to hit like a truck out of Shield Forme. Mimikyu seems like a bit of a problem, though, especially Focus Sash Mimikyu.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Nature: Timid
EVs: 252 Speed/252 Sp.Atk/4 Def
~ Psychic
~ Moonblast
~ Shadow Ball
~ HP Fire
Revenge killer who stops revenge killing with Psychic Terrain. Shadow Ball to deal with MegaGross and other Leles, Psychic gets a HUGE STAB bonus from Psychic Terrain, and Moonblast hits everything else. HP Fire is mainly a filler move and a carry-over from my OU set, but it has its uses. Choice Scarf lets her outspeed most threats, and then proceed to sweep with little issue, though it does leave her vulnerable to things switching in that can take a hit from her and hit back. However, I feel like in this Meta, Choice Scarf is better than Choice Specs.
Buzzwole @ Assault Vest/Fightium-Z
Ability: Beast Boost
Nature: Adamant
EVs: 252 HP/252 Attack/4 Def
~ Superpower
~ Ice Punch
~ Leech Life
~ Earthquake
Buzzwole is here to be an all around bulky team member who can throw out a punch, knocking someone's head off. The Assault Vest patches up his poor Sp.Def, and allows him to tank hits slightly better. Superpower will drop my attack, but then Beast Boost resets it, making the only drop Defense. Ice Punch hits Garchomp and Salamence super hard, and Leech Life heals me back up. Earthquake is there to be a catch-all move and hits a lot of mons really strong. EVs are to maximize his natural bulk, along with his insanely high attack stat. Everything else is standard. Fightium-Z can be used instead to OHKO Porygon2.
Tapu Koko @ Life Orb
Ability: Electric Surge
Nature: Timid
EVs: 252 Speed/252 Sp.Atk/4 Def
~ Thunderbolt
~ Dazzling Gleam
~ Grass Knot
~ Volt Switch
Tapu Koko and Tapu Lele pair up together to be the two best Tapus in the Meta. Koko hits like a truck with his Thunderbolts and spells death for Water types or Celesteela. Dazzling Gleam hits Fighting and Dragon types, while Grass Knot is there to handle the annoying Mamoswine and hopefully OHKO it. Volt Switch lets Koko switch out of a non-beneficial situation and live another day to fight. EV spread maximizes his ability to hit super hard, super quickly while holding onto a Life Orb. Standard otherwise.
Porygon2 @ Eviolite
Ability: Download
Nature: Bold
EVs: 244 HP/252 Def/12 SpDef
~ Thunderbolt
~ Ice Beam
~ Recover
~ Toxic
I'm just going off what everyone says here as far as P2 is concerned. The EV spread is used to maximize surviveability, while the movepool covers pretty much everything that could worry me. Download allows my bulky P2 to get in extra damage occasionally, and Recover is what you would expect it to do. Toxic is used to stall out the opponent with Recover spam, while BoltBeam is used for all around coverage, and it even gets buffed via Koko.
I'm new to the Battlespot Meta, and would like to try my hand at playing the game here. The Meta seems, interesting, to say the least, and I'd really like to try playing it, but, I'm new and am probably terrible.
Anything with a ? or in () is something I'm unsure of, and would love help.
I already had a large amount of mons from OU, so I just brought them over here to use.
Here goes my first Battle Spot team!
Salamence(M) @ Salamencite
Ability: Intimidate/Aerilate
Nature: Adamant
EVs: 252 Atk/252 Speed/4 Def
~ Dragon Dance
~ Double Edge
~ Earthquake
~ Roost
It's MegaMence, he's an absolute terror to the point that he was quickbanned before ORAS even came out. The moveset is pretty standard, though I'm unsure if Adamant or Jolly is the better option. Adamant adds power to the mix, but Jolly makes him ever soo slightly faster. Dragon Dance to set-up, and then sweep with Return and EQ. Roost heals you for a ton, so use it to heal yourself up from the brink of death, and continue to sweep away your problems. Intimidate over Moxie so you can potentially force a switch. Is Double Edge used over Return?
Aegislash(M) @ Weakness Policy
Ability: Stance Change
Nature: Quiet
EVs: 252 HP/252 Sp.Atk/4 Sp.Def
~ King's Shield
~ Shadow Ball
~ Shadow Sneak
~ Flash Cannon
Aegislash needs no introduction. He's ridiculously annoying to handle, and is all around a threat to deal with, and Weakness Policy only makes him more annoying to deal with. Flash Cannon is used over Sacred Sword to deal with all the Tapus, and Shadow Ball+Sneak is a pretty staple combo on very Aegislash in existence. EV Spread helps maximize his survivability while in shield forme, while allowing him to hit like a truck out of Shield Forme. Mimikyu seems like a bit of a problem, though, especially Focus Sash Mimikyu.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Nature: Timid
EVs: 252 Speed/252 Sp.Atk/4 Def
~ Psychic
~ Moonblast
~ Shadow Ball
~ HP Fire
Revenge killer who stops revenge killing with Psychic Terrain. Shadow Ball to deal with MegaGross and other Leles, Psychic gets a HUGE STAB bonus from Psychic Terrain, and Moonblast hits everything else. HP Fire is mainly a filler move and a carry-over from my OU set, but it has its uses. Choice Scarf lets her outspeed most threats, and then proceed to sweep with little issue, though it does leave her vulnerable to things switching in that can take a hit from her and hit back. However, I feel like in this Meta, Choice Scarf is better than Choice Specs.
Buzzwole @ Assault Vest/Fightium-Z
Ability: Beast Boost
Nature: Adamant
EVs: 252 HP/252 Attack/4 Def
~ Superpower
~ Ice Punch
~ Leech Life
~ Earthquake
Buzzwole is here to be an all around bulky team member who can throw out a punch, knocking someone's head off. The Assault Vest patches up his poor Sp.Def, and allows him to tank hits slightly better. Superpower will drop my attack, but then Beast Boost resets it, making the only drop Defense. Ice Punch hits Garchomp and Salamence super hard, and Leech Life heals me back up. Earthquake is there to be a catch-all move and hits a lot of mons really strong. EVs are to maximize his natural bulk, along with his insanely high attack stat. Everything else is standard. Fightium-Z can be used instead to OHKO Porygon2.
Tapu Koko @ Life Orb
Ability: Electric Surge
Nature: Timid
EVs: 252 Speed/252 Sp.Atk/4 Def
~ Thunderbolt
~ Dazzling Gleam
~ Grass Knot
~ Volt Switch
Tapu Koko and Tapu Lele pair up together to be the two best Tapus in the Meta. Koko hits like a truck with his Thunderbolts and spells death for Water types or Celesteela. Dazzling Gleam hits Fighting and Dragon types, while Grass Knot is there to handle the annoying Mamoswine and hopefully OHKO it. Volt Switch lets Koko switch out of a non-beneficial situation and live another day to fight. EV spread maximizes his ability to hit super hard, super quickly while holding onto a Life Orb. Standard otherwise.
Porygon2 @ Eviolite
Ability: Download
Nature: Bold
EVs: 244 HP/252 Def/12 SpDef
~ Thunderbolt
~ Ice Beam
~ Recover
~ Toxic
I'm just going off what everyone says here as far as P2 is concerned. The EV spread is used to maximize surviveability, while the movepool covers pretty much everything that could worry me. Download allows my bulky P2 to get in extra damage occasionally, and Recover is what you would expect it to do. Toxic is used to stall out the opponent with Recover spam, while BoltBeam is used for all around coverage, and it even gets buffed via Koko.
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