I've decided to try my luck in the BL/UU tiers, mostly because I'm tired of facing Sandstorm teams every other battle. OU can just get boring after a while.
Swellow
@ Flame Orb
Jolly | Guts
252 Attack, 252 Speed, 4 HP
- Facade
- Brave Bird
- U-Turn
- Pursuit/Quick Attack/Steel Wing/Protect
My lead. He's fragile and doesn't last long with burn damage and recoil damage, but he can hit hard and outspeeds most the BL/UU metagame. Facade is STABed and reaches 140 base power with the burn damage, and Brave Bird is also STABed and hits Grass-types and Fighting-types hard. U-Turn lets me get out of trouble and can deal some decent damage if it's super-effective. I'm undecided on the last move. Protect is easily predicted and could allow my opponent to set up or heal. I like Pursuit, but Steel Wing is nice for hitting Rock-types. Any suggestions?
Clefable
@ Leftovers
Bold | Magic Guard
252 HP, 128 Defense, 124 Special Defense
- Seismic Toss
- Toxic
- Softboiled
- Cosmic Power
This is my all-time favorite Pokemon. Once this thing sets up, it's almost impossible to take down, especially since most BL/UU teams lack a phazer. Cosmic Power raises both my defenses to godly levels, while Softboiled heals all damage taken while she is raising her stats. Seismic Toss combined with Toxic slowly takes out each opponent. The only thing that walls this is Gengar, and he isn't in BL/UU.
Venusaur
@ Leftovers
Calm | Overgrow
252 HP, 204 Special Defense, 54 Special Attack
- Sludge Bomb
- Synthesis
- Leech Seed
- Sleep Powder
Another one of my favorites. He's my special wall and SleepSeeder. Sleep Powder a Pokemon and Leech Seed the switch-in. Very annoying. STABed Sludge Bomb hits Grass-types that are immune to Leech Seed for super-effective damage, and Synthesis heals. Sludge Bomb might also poison the foe, which makes for even more damage. He also serves an important role of getting rid of Toxic Spikes that Cloyster or Drapion might lay down.
Alakazam
@ Life Orb
Modest/Timid | Synchronize
252 Special Attack, 252 Speed, 4 HP
- Psychic
- Shadow Ball
- Focus Blast
- Energy Ball/Taunt
The Glass Cannon. Hits with unbridled might, but almost any hit will take him out. I can't decide to get with Modest or Timid. He needs Timid in OU, but I think only Swellow, Electrode, Sceptile, and a few other Pokemon outspeed him in BL/UU. He would enjoy the extra power. Psychic for a main STAB, and Shadow Ball and Focus Blast together are unresisted. Shadow Ball also allows me to hit other Psychic-types and Focus Blast hits Steels. Energy Ball is nice for those annoying Quagsire and Gastrodon, but Taunt might be more useful. Any suggestions?
Blastoise
@ Leftovers
Bold | Torrent
252 HP, 128 Defense, 100 Special Defense, 24 Special Attack
- Surf
- Ice Beam
- Roar
- Sleep Talk
My phazing tank and sleep absorber. With Butterfree, Venomoth, Bellossom, Venusaur, and other sleep inducers, it's nice to have something that can make use of it. Surf and Ice Beam are a nice combination, and Roar phazes. He can take hits better than most would think.
Blaziken
@ Choice Scarf
Adamant | Blaze
252 Attack, 252 Speed, 4 HP
- Flare Blitz
- Brave Bird
- Double Kick
- ThunderPunch
Eat your heart out Infernape. My Scarfer and hard-hitting physical attacker. When my HP gets low, a Blaze-powered STABed Flare Blitz will pretty much take out anything that doesn't resist it. Double Kick over Sky Uppercut because of better accuracy and Substitute breaking possibilities. Brave Bird for recoil damage to activate Blaze, and ThunderPunch for Water-types.
Things I lack: Stealth Rock and Rapid Spin. I just don't know what to take out. Maybe I could take out Blastoise for something like Armaldo, but I like Blastoise a lot. I'm just not sure.
Please rate and comment. All suggestions are welcomed.
Swellow
@ Flame Orb
Jolly | Guts
252 Attack, 252 Speed, 4 HP
- Facade
- Brave Bird
- U-Turn
- Pursuit/Quick Attack/Steel Wing/Protect
My lead. He's fragile and doesn't last long with burn damage and recoil damage, but he can hit hard and outspeeds most the BL/UU metagame. Facade is STABed and reaches 140 base power with the burn damage, and Brave Bird is also STABed and hits Grass-types and Fighting-types hard. U-Turn lets me get out of trouble and can deal some decent damage if it's super-effective. I'm undecided on the last move. Protect is easily predicted and could allow my opponent to set up or heal. I like Pursuit, but Steel Wing is nice for hitting Rock-types. Any suggestions?
Clefable
@ Leftovers
Bold | Magic Guard
252 HP, 128 Defense, 124 Special Defense
- Seismic Toss
- Toxic
- Softboiled
- Cosmic Power
This is my all-time favorite Pokemon. Once this thing sets up, it's almost impossible to take down, especially since most BL/UU teams lack a phazer. Cosmic Power raises both my defenses to godly levels, while Softboiled heals all damage taken while she is raising her stats. Seismic Toss combined with Toxic slowly takes out each opponent. The only thing that walls this is Gengar, and he isn't in BL/UU.
Venusaur
@ Leftovers
Calm | Overgrow
252 HP, 204 Special Defense, 54 Special Attack
- Sludge Bomb
- Synthesis
- Leech Seed
- Sleep Powder
Another one of my favorites. He's my special wall and SleepSeeder. Sleep Powder a Pokemon and Leech Seed the switch-in. Very annoying. STABed Sludge Bomb hits Grass-types that are immune to Leech Seed for super-effective damage, and Synthesis heals. Sludge Bomb might also poison the foe, which makes for even more damage. He also serves an important role of getting rid of Toxic Spikes that Cloyster or Drapion might lay down.
Alakazam
@ Life Orb
Modest/Timid | Synchronize
252 Special Attack, 252 Speed, 4 HP
- Psychic
- Shadow Ball
- Focus Blast
- Energy Ball/Taunt
The Glass Cannon. Hits with unbridled might, but almost any hit will take him out. I can't decide to get with Modest or Timid. He needs Timid in OU, but I think only Swellow, Electrode, Sceptile, and a few other Pokemon outspeed him in BL/UU. He would enjoy the extra power. Psychic for a main STAB, and Shadow Ball and Focus Blast together are unresisted. Shadow Ball also allows me to hit other Psychic-types and Focus Blast hits Steels. Energy Ball is nice for those annoying Quagsire and Gastrodon, but Taunt might be more useful. Any suggestions?
Blastoise
@ Leftovers
Bold | Torrent
252 HP, 128 Defense, 100 Special Defense, 24 Special Attack
- Surf
- Ice Beam
- Roar
- Sleep Talk
My phazing tank and sleep absorber. With Butterfree, Venomoth, Bellossom, Venusaur, and other sleep inducers, it's nice to have something that can make use of it. Surf and Ice Beam are a nice combination, and Roar phazes. He can take hits better than most would think.
Blaziken
@ Choice Scarf
Adamant | Blaze
252 Attack, 252 Speed, 4 HP
- Flare Blitz
- Brave Bird
- Double Kick
- ThunderPunch
Eat your heart out Infernape. My Scarfer and hard-hitting physical attacker. When my HP gets low, a Blaze-powered STABed Flare Blitz will pretty much take out anything that doesn't resist it. Double Kick over Sky Uppercut because of better accuracy and Substitute breaking possibilities. Brave Bird for recoil damage to activate Blaze, and ThunderPunch for Water-types.
Things I lack: Stealth Rock and Rapid Spin. I just don't know what to take out. Maybe I could take out Blastoise for something like Armaldo, but I like Blastoise a lot. I'm just not sure.
Please rate and comment. All suggestions are welcomed.