Hi guys, I have loved Pokemon for a lot of my life, but have just gotten into competitive battling with the beginning of X and Y, mostly on Showdown. After countless fights with Rotom-washes, Aegislashes, Talonflames, and the like, I decided to try some UU. Putting together a team with many different threats, I actually turned out with a half-decent team. Without further ado, let's start
Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpD / 252 SAtk/ 4 SDeg
Timid Nature
- Giga Drain
- Leaf Storm
- Recover
- Psychic
Hey guys! Guess what? Bisharp got BANNED TO OU! This means that I have to replace Bisharp with a bulky/life orb set Celebi. Giga Drain is mainly used to recover the recoil form Life Orb, while providing a powerful STAB minus the stat drop. Leaf Storm is to take out those big bulky threats that think they can live a Giga Drain. Recover can help heal even more HP, while Psychic is Celebi's Psychic STAB. Natural Cure gives some status absorbtion capabilities. This is a set that I came up with, but it doesn't feel quite right, so any set suggestions would be greatly appreciated.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Mega Medicham really doesn't belong in UU. This Psychic/Fighting type is one of the strongest megas out there, and I use him as a cleanup against a few other pokemon, or use his superior speed and attack to take out tough foes. Fake Out is great priority that can revenge kill a weakened poke, or let his speed kick in to annihilate any leads. High Jump Kick, with Huge power and STAB, is a must, KOing even the strongest walls of UU. Zen Headbutt is my physical Psychic STAB, while Ice Puncg is there for coverage against other mons.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Superpower
Ahh Darmanitan. The meaning of a glass cannon in UU. It's defenses may not be very high, but considering a Banded Darmanitan's Flare Blitz can 2HKO a Rotom-Wash, I had to have this little sucker on my team, even if it wasn't Banded. Choice Scarf is there so it can outspeed more threats, but yet still hits like a truck. Flare Blitz is it's STAB of choice, boasting a 120 base power 15pp move at the cost of some recoil. U-turn is to get out of a dangerous situation fast so I can save him for later. Earthquake is nice because it hits many Pokemon for Super Effective damage that Flare Blitz can't provide. Plus, it's incredibly satisfying to OHKO a Pokemon that switched in that would resist Flare Blitz, but not EQ. Superpower is there for coverage.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Wish
- Protect
- Roar
I have played with Vaporeon before, and have experienced it's huge bulk firsthand, but this actually does quite a nice job a replacing Milotic! She has some additional hit points and bulk Milotic didn't have, as well as the ability to pass off Wish. It also synergizes with Nidoqueen very well with it's Water Absorb ability. Scald is a very nice STAB of choice, a powerful Water move with chance to pass off a burn. Wish is there to give a boost of HP to a Pokemon in need, while Protect can ensure that Wish gets to her safely. Roar is to phaze out any setup sweepers.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run
Escavalier in my opinion is a very underrated Pokemon. With it's Assault Vest, it can take most Special hits calmly enough. Megahorn and Iron Head are for hard hitting STAB's that can actually deal with most of the big threats of the tier. Knock Off can take away any items that could be crucial to taking him out or stalling him out. Drill Run is for troublesome Steel Types or for Fire types thinking that they can switch into me.
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 SAtk / 168 HP / 88 SpD
Modest Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Sludge Wave
When the suggestion for Nidoqueen came up, I didn't know what to think of it. I know I loved Nidoking as a revenge killer, and Sheer Force hinted at some offensive capability. All in all, I have been WOWED at its performance. Stealth Rocks are a great entry hazard, and can cripple some big threats. Earth Power hits REALLY hard, OHKO'ing bulky threats like Metagross. Sluge Wave is the same way, and hits other Pokemon suprisingly hard. Ice Beam isn't as great, because of lack or STAB, but it still does really great damage. Combined with the healing of Black Sludge, this Pokemon has taken out 4-5 Pokemon all by herself in one battle, and came close to 6-0ing a team.
So, that is my first RMT! Tell me what you think of it and my team, and please, leave helpful feedback so I can make this team the best it can be!
Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpD / 252 SAtk/ 4 SDeg
Timid Nature
- Giga Drain
- Leaf Storm
- Recover
- Psychic
Hey guys! Guess what? Bisharp got BANNED TO OU! This means that I have to replace Bisharp with a bulky/life orb set Celebi. Giga Drain is mainly used to recover the recoil form Life Orb, while providing a powerful STAB minus the stat drop. Leaf Storm is to take out those big bulky threats that think they can live a Giga Drain. Recover can help heal even more HP, while Psychic is Celebi's Psychic STAB. Natural Cure gives some status absorbtion capabilities. This is a set that I came up with, but it doesn't feel quite right, so any set suggestions would be greatly appreciated.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Mega Medicham really doesn't belong in UU. This Psychic/Fighting type is one of the strongest megas out there, and I use him as a cleanup against a few other pokemon, or use his superior speed and attack to take out tough foes. Fake Out is great priority that can revenge kill a weakened poke, or let his speed kick in to annihilate any leads. High Jump Kick, with Huge power and STAB, is a must, KOing even the strongest walls of UU. Zen Headbutt is my physical Psychic STAB, while Ice Puncg is there for coverage against other mons.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Superpower
Ahh Darmanitan. The meaning of a glass cannon in UU. It's defenses may not be very high, but considering a Banded Darmanitan's Flare Blitz can 2HKO a Rotom-Wash, I had to have this little sucker on my team, even if it wasn't Banded. Choice Scarf is there so it can outspeed more threats, but yet still hits like a truck. Flare Blitz is it's STAB of choice, boasting a 120 base power 15pp move at the cost of some recoil. U-turn is to get out of a dangerous situation fast so I can save him for later. Earthquake is nice because it hits many Pokemon for Super Effective damage that Flare Blitz can't provide. Plus, it's incredibly satisfying to OHKO a Pokemon that switched in that would resist Flare Blitz, but not EQ. Superpower is there for coverage.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Wish
- Protect
- Roar
I have played with Vaporeon before, and have experienced it's huge bulk firsthand, but this actually does quite a nice job a replacing Milotic! She has some additional hit points and bulk Milotic didn't have, as well as the ability to pass off Wish. It also synergizes with Nidoqueen very well with it's Water Absorb ability. Scald is a very nice STAB of choice, a powerful Water move with chance to pass off a burn. Wish is there to give a boost of HP to a Pokemon in need, while Protect can ensure that Wish gets to her safely. Roar is to phaze out any setup sweepers.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run
Escavalier in my opinion is a very underrated Pokemon. With it's Assault Vest, it can take most Special hits calmly enough. Megahorn and Iron Head are for hard hitting STAB's that can actually deal with most of the big threats of the tier. Knock Off can take away any items that could be crucial to taking him out or stalling him out. Drill Run is for troublesome Steel Types or for Fire types thinking that they can switch into me.
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 SAtk / 168 HP / 88 SpD
Modest Nature
- Stealth Rock
- Earth Power
- Ice Beam
- Sludge Wave
When the suggestion for Nidoqueen came up, I didn't know what to think of it. I know I loved Nidoking as a revenge killer, and Sheer Force hinted at some offensive capability. All in all, I have been WOWED at its performance. Stealth Rocks are a great entry hazard, and can cripple some big threats. Earth Power hits REALLY hard, OHKO'ing bulky threats like Metagross. Sluge Wave is the same way, and hits other Pokemon suprisingly hard. Ice Beam isn't as great, because of lack or STAB, but it still does really great damage. Combined with the healing of Black Sludge, this Pokemon has taken out 4-5 Pokemon all by herself in one battle, and came close to 6-0ing a team.
So, that is my first RMT! Tell me what you think of it and my team, and please, leave helpful feedback so I can make this team the best it can be!
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