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So I have been wanting to get into competitive battle for quite a while. So now that X and Y is out I have made up a team. There are probably many flaws in this team because this is my first team I am making to use competitively. Please feel free to criticize.
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Smeargle Focus sash
Trait:Own Tempo
EVs:252 HP/252 Spe/4 Def
Nature: Jolly
~ Sticky Web
~ Stealth Rocks
~ Spikes
~ Spore
- This is pretty much always my lead. He would use spore and put their main to sleep so I can get a sticky web off. After that I would go for stealth rocks and if I'm still alive I will go for spikes. I have focus sash so I can at least spore them to get 1 or 2 hazards up.
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Tyranitar @Tyranitarite
Trait:Sand Stream
EVs:252 Atk/252 Spe/4 HP
Nature: Adament
~ Stone Edge
~ Crunch
~ Dragon Dance
~ Earthquake
So this guy is my main attacker. I will bring him in if something is asleep and dragon dance it up. Fairly decent move set for handling different threats. Stone Edge to get rid of threats like flying or fire. Crunch to do damage to ghosts and psychic types. Dragon dance to boost all of the moves. Earthquake to get rid of any other threats like electric, steel, or anything else.
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Excadrill @Chople Berry
Trait:Sand Force
EVs:252 SpD/176 HP/60 Atk/20 Spe
Nature: Adament
~ X-Scissor
~ Rapid Spin
~ Rock Slide
~ Earthquake
This guy is my rapid spinner. Obviously his main job is to get hazards off of the field. I added X-Scissor and earthquake so he could deal some damage. X-Scissor to attack psychic, grass, and dark. Rock slide for bug, fire, flying, and ice types, and earthquake for anything else.
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Talonflame Leftovers
Trait:Gale Wings
EVs:252 Atk/132 Spe/124 HP
Nature: Adament
~ Acrobatics
~ Swords Dance
~ Brave Bird
~ Flare Blitz
So added Talonflame because I though he was pretty dang good. Brave Bird and acrobatics as flying type move. Flare Blitz for the fire type move. Swords Dance to boost it all up. Acrobatics to deal decent amount of damage. Brave bird to deal lots/super effective damage. Flare Blitz to get rid of Ice and other threats. Swords Dance to boost everything.
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Aegislash@Weakness Policy
Trait:Stance Change
EVs:252 Atk/252 Spe/4 HP
Nature: Adament
~ King's Shield
~ Swords Dance
~ Sacred Sword
~ Shadow Sneak
So this is a pretty standard move set for aegislash. Weakness Policy was the best item I thought for it. Shadow Sneak to hit first, Swords dance to boost all, sacred sword to just destroy, and king's shield to make people angry.
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Azumarill@Choice Band
Trait:Huge Power
EVs:252 Atk/168 HP/84 Spe/4 Def
Nature: Adament
~ Superpower
~ Waterfall
~ Play Rough
~ Aqua Jet
Azumarill, the killer of all beings. Superpower to take care of some guys, waterfall for powerful water type, aqua jet for priority, and play rough to destroy everything.
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Conclusion: I think this is a fairly balanced team but it needs work. I know there is some major weakness to water. Please leave suggestions on how to make this team better. Thanks :D
So I have been wanting to get into competitive battle for quite a while. So now that X and Y is out I have made up a team. There are probably many flaws in this team because this is my first team I am making to use competitively. Please feel free to criticize.
==============================================================================
Smeargle Focus sash
Trait:Own Tempo
EVs:252 HP/252 Spe/4 Def
Nature: Jolly
~ Sticky Web
~ Stealth Rocks
~ Spikes
~ Spore
- This is pretty much always my lead. He would use spore and put their main to sleep so I can get a sticky web off. After that I would go for stealth rocks and if I'm still alive I will go for spikes. I have focus sash so I can at least spore them to get 1 or 2 hazards up.
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Tyranitar @Tyranitarite
Trait:Sand Stream
EVs:252 Atk/252 Spe/4 HP
Nature: Adament
~ Stone Edge
~ Crunch
~ Dragon Dance
~ Earthquake
So this guy is my main attacker. I will bring him in if something is asleep and dragon dance it up. Fairly decent move set for handling different threats. Stone Edge to get rid of threats like flying or fire. Crunch to do damage to ghosts and psychic types. Dragon dance to boost all of the moves. Earthquake to get rid of any other threats like electric, steel, or anything else.
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Excadrill @Chople Berry
Trait:Sand Force
EVs:252 SpD/176 HP/60 Atk/20 Spe
Nature: Adament
~ X-Scissor
~ Rapid Spin
~ Rock Slide
~ Earthquake
This guy is my rapid spinner. Obviously his main job is to get hazards off of the field. I added X-Scissor and earthquake so he could deal some damage. X-Scissor to attack psychic, grass, and dark. Rock slide for bug, fire, flying, and ice types, and earthquake for anything else.
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Talonflame Leftovers
Trait:Gale Wings
EVs:252 Atk/132 Spe/124 HP
Nature: Adament
~ Acrobatics
~ Swords Dance
~ Brave Bird
~ Flare Blitz
So added Talonflame because I though he was pretty dang good. Brave Bird and acrobatics as flying type move. Flare Blitz for the fire type move. Swords Dance to boost it all up. Acrobatics to deal decent amount of damage. Brave bird to deal lots/super effective damage. Flare Blitz to get rid of Ice and other threats. Swords Dance to boost everything.
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Aegislash@Weakness Policy
Trait:Stance Change
EVs:252 Atk/252 Spe/4 HP
Nature: Adament
~ King's Shield
~ Swords Dance
~ Sacred Sword
~ Shadow Sneak
So this is a pretty standard move set for aegislash. Weakness Policy was the best item I thought for it. Shadow Sneak to hit first, Swords dance to boost all, sacred sword to just destroy, and king's shield to make people angry.
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Azumarill@Choice Band
Trait:Huge Power
EVs:252 Atk/168 HP/84 Spe/4 Def
Nature: Adament
~ Superpower
~ Waterfall
~ Play Rough
~ Aqua Jet
Azumarill, the killer of all beings. Superpower to take care of some guys, waterfall for powerful water type, aqua jet for priority, and play rough to destroy everything.
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Conclusion: I think this is a fairly balanced team but it needs work. I know there is some major weakness to water. Please leave suggestions on how to make this team better. Thanks :D
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