Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Substitute
- Flamethrower
- Protect
Role:Small stall and dealing with steel or fairy type enemies
Salazzle is one of my favourite pokemons in this team. She has her uses like substitute protect stall combined with bulu grassy terrain self sustain is quite high. Sludge bomb is there to bring down most fairy type threats like tapu bulu and with high speed she outspeeds most tapus except koko unless webs are down on koko. Flamethrower handles steel types like skarmory and kartana which kartana cant do much on my little lizard girl, also having her for ferrothorn makes fun. She 2 OHKO with her flame thrower annoying pokemons like landorus-t or gliscor.
Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- High Jump Kick
- Ice Punch
Role: revenge killer
This girl is self explanatory mostly but lets explain reason picking her: She has outstanding speed which is one of important parts of her. Ice punch helps deal with landorus-t and grass type pokemons like serperior and can outspeedgreninja to highjump kick. Fake out is good to flinch opponent as long as psychic terrain is not up. Lopunny is one of two meta pokemons i use in this team (unlessbulu is not meta)
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Horn Leech
- Superpower
- Synthesis
role: greninja counter and helping team survive earthquake
Ground type moves mostly has been weakness for my team at beginning of testings so icame up idea use bulu.This pokemon is good greninja and keldeo check even survives greninja ice beam but also has good potential deal with mix set magearna. Super power can be surprising to enemies who uses tyranitar or mega mawileas with bulk up bulu can tank some of their moves. Synthesis might be out of place due horn leech but i decided put synthesis in so i have two ways to recover and i dont use my horn leech all PPsin it.
another reason why bulk up buluhas been good to me: due making it specially defensive bulky pokemon i can also tank some of.... fire type physical moves like fire punches and flare blitches even poison jab to some extend if i have been given enoughtime to go max bulk up.
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flash Cannon
- Defog
Role: Ash-gren, tran,reun and blace counter + getting rid of hazards
I needed somekind earth quake check but also something to deal with mega alakazam. Hydreigon pick was one of most interesting ones i have done,it might be a bit out of place but anyways: Reuniclus, heatran and ash-gren check but deals with blace aswell, this pokemon shines nicely(unless ice beam greninja is against me.). I chose defog over roost so i can deal with hazards that many teams are using making it easier for me to have switch in.
Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 216 HP / 252 Atk / 40 Def
Adamant Nature
- Liquidation
- Magic Coat
- Toxic
- Sticky Web
Role: slowing enemy team for own team gain advantages against enemy + helping break the speed tie.
Araquanid is also a bit wierd pick for me but sticky webs helps my lopunny outspeed enemy lopunny that has been slowed by it. Liquidation is useful as this pokemon is mostly my lead pick and i can surprise lando-t that uses defog or just general uses. Magic Coat helps me deal with prankster sableye and will-o-wisp rotom-W. Generally it has not much uses. Toxic is self explanatorylike those stall pokemons or pokemons that boost up their stats, this helps weakening them and making much easier to kill most of them.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
Role: Toxapex killer and messing up Ttar switch.
I needed something to deal with toxapex as toxa was and is still abit problematic for me. Brick break is my stab move to counter Tyranitar switch in and can surprisingly just kill it one go when it comes field. As tyranitars are knownfrom their pursuit move. Using choise band my victini has nice strenght but downside is that once i have done one move im locked to it so sacrificing victini is much easier once there is not much it can do later on.
team biggest weaknesses so far been Toxapex (with victininot that much problem but still some), Volcarona is huge one that messes me up hard due its quiverdance and having z move that kills almost every one of team members and couple others i cant remember their names.
If explanations are unclear feel free ask questions and i will answer them as best as i can or are not long enough: i will add more description if needed.
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Substitute
- Flamethrower
- Protect
Role:Small stall and dealing with steel or fairy type enemies
Salazzle is one of my favourite pokemons in this team. She has her uses like substitute protect stall combined with bulu grassy terrain self sustain is quite high. Sludge bomb is there to bring down most fairy type threats like tapu bulu and with high speed she outspeeds most tapus except koko unless webs are down on koko. Flamethrower handles steel types like skarmory and kartana which kartana cant do much on my little lizard girl, also having her for ferrothorn makes fun. She 2 OHKO with her flame thrower annoying pokemons like landorus-t or gliscor.
Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- High Jump Kick
- Ice Punch
Role: revenge killer
This girl is self explanatory mostly but lets explain reason picking her: She has outstanding speed which is one of important parts of her. Ice punch helps deal with landorus-t and grass type pokemons like serperior and can outspeedgreninja to highjump kick. Fake out is good to flinch opponent as long as psychic terrain is not up. Lopunny is one of two meta pokemons i use in this team (unlessbulu is not meta)
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Horn Leech
- Superpower
- Synthesis
role: greninja counter and helping team survive earthquake
Ground type moves mostly has been weakness for my team at beginning of testings so icame up idea use bulu.This pokemon is good greninja and keldeo check even survives greninja ice beam but also has good potential deal with mix set magearna. Super power can be surprising to enemies who uses tyranitar or mega mawileas with bulk up bulu can tank some of their moves. Synthesis might be out of place due horn leech but i decided put synthesis in so i have two ways to recover and i dont use my horn leech all PPsin it.
another reason why bulk up buluhas been good to me: due making it specially defensive bulky pokemon i can also tank some of.... fire type physical moves like fire punches and flare blitches even poison jab to some extend if i have been given enoughtime to go max bulk up.
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flash Cannon
- Defog
Role: Ash-gren, tran,reun and blace counter + getting rid of hazards
I needed somekind earth quake check but also something to deal with mega alakazam. Hydreigon pick was one of most interesting ones i have done,it might be a bit out of place but anyways: Reuniclus, heatran and ash-gren check but deals with blace aswell, this pokemon shines nicely(unless ice beam greninja is against me.). I chose defog over roost so i can deal with hazards that many teams are using making it easier for me to have switch in.
Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 216 HP / 252 Atk / 40 Def
Adamant Nature
- Liquidation
- Magic Coat
- Toxic
- Sticky Web
Role: slowing enemy team for own team gain advantages against enemy + helping break the speed tie.
Araquanid is also a bit wierd pick for me but sticky webs helps my lopunny outspeed enemy lopunny that has been slowed by it. Liquidation is useful as this pokemon is mostly my lead pick and i can surprise lando-t that uses defog or just general uses. Magic Coat helps me deal with prankster sableye and will-o-wisp rotom-W. Generally it has not much uses. Toxic is self explanatorylike those stall pokemons or pokemons that boost up their stats, this helps weakening them and making much easier to kill most of them.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
Role: Toxapex killer and messing up Ttar switch.
I needed something to deal with toxapex as toxa was and is still abit problematic for me. Brick break is my stab move to counter Tyranitar switch in and can surprisingly just kill it one go when it comes field. As tyranitars are knownfrom their pursuit move. Using choise band my victini has nice strenght but downside is that once i have done one move im locked to it so sacrificing victini is much easier once there is not much it can do later on.
team biggest weaknesses so far been Toxapex (with victininot that much problem but still some), Volcarona is huge one that messes me up hard due its quiverdance and having z move that kills almost every one of team members and couple others i cant remember their names.
If explanations are unclear feel free ask questions and i will answer them as best as i can or are not long enough: i will add more description if needed.
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