Some ideas that I have:
Chansey@Eviolite
Relaxed Nature, 252Def/252SpDef/4Spe
Natural Cure ability
-Seismic Toss
-Soft-Boiled
-Toxic/Thunder Wave
-Stealth Rock/Heal Bell/Wish
Same Chansey as usual, but it trades its disgusting 5 Defense for a solid 50 Defense. Coupled with Eviolite
and Chansey's stupidly high HP you get one of the sturdiest walls in history.
Landorus-T@Choice Scarf
Jolly Nature, 252Atk/252Spe/4Def
Intimidate ability
-Earthquake
-Stone Edge
-U-Turn
-Superpower/Knock Off/Explosion
Standard Lando-T but with 105 Speed instead of 91. Pretty neat.
Latias-Mega@Latiasite
Naive Nature, 252SpAtk/252Spe/4SpDef
Levitate ability
-Psychic/Psyshock
-Draco Meteor
-Roost
-Thunderbolt/Ice Beam/Defog/Earthquake/Healing Wish
It's very versatile and can do a lot of things. Bulky, fast, hits hard, has reliable recovery, has a vast movepool.
It can stick to any team and still do work. A Calm Mind set can be used.
Absol-Mega@Absolite
Modest Nature, 252SpAtk/252Spe/4Def
Justified ability(as regular Absol)
-Fire Blast
-Dark Pulse
-Thunderbolt
-Ice Beam
The moves are a bit random but come on, we can't possibly overlook Absol's fantastic Special movepool. Pursuit and Knock Off can also be used. Foul Play may be an option.
Crawdaunt@Life Orb/Lum Berry/Focus Sash
Jolly Nature, 252Atk, 252Spe, 4Def
Adaptability ability
-Dragon Dance
-Knock Off/Crunch
-Aqua Jet
-Crabhammer/Waterfall
Crawdaunt has always been tormented with a low speed cutting into its amazing power but with a Jolly nature this
problem is solved! Crawdaunt now hits 508 Attack and 459 after a single DD boost and that's more than capable of sweeping.
It would normally be outclassed by Jolly MegazardX(actually it is but let's overlook that) but Crawdaunt has access to
Adaptability, allowing our lobster to really hurt stuff, especially with Life Orb.
Chansey@Eviolite
Relaxed Nature, 252Def/252SpDef/4Spe
Natural Cure ability
-Seismic Toss
-Soft-Boiled
-Toxic/Thunder Wave
-Stealth Rock/Heal Bell/Wish
Same Chansey as usual, but it trades its disgusting 5 Defense for a solid 50 Defense. Coupled with Eviolite
and Chansey's stupidly high HP you get one of the sturdiest walls in history.
Landorus-T@Choice Scarf
Jolly Nature, 252Atk/252Spe/4Def
Intimidate ability
-Earthquake
-Stone Edge
-U-Turn
-Superpower/Knock Off/Explosion
Standard Lando-T but with 105 Speed instead of 91. Pretty neat.
Latias-Mega@Latiasite
Naive Nature, 252SpAtk/252Spe/4SpDef
Levitate ability
-Psychic/Psyshock
-Draco Meteor
-Roost
-Thunderbolt/Ice Beam/Defog/Earthquake/Healing Wish
It's very versatile and can do a lot of things. Bulky, fast, hits hard, has reliable recovery, has a vast movepool.
It can stick to any team and still do work. A Calm Mind set can be used.
Absol-Mega@Absolite
Modest Nature, 252SpAtk/252Spe/4Def
Justified ability(as regular Absol)
-Fire Blast
-Dark Pulse
-Thunderbolt
-Ice Beam
The moves are a bit random but come on, we can't possibly overlook Absol's fantastic Special movepool. Pursuit and Knock Off can also be used. Foul Play may be an option.
Crawdaunt@Life Orb/Lum Berry/Focus Sash
Jolly Nature, 252Atk, 252Spe, 4Def
Adaptability ability
-Dragon Dance
-Knock Off/Crunch
-Aqua Jet
-Crabhammer/Waterfall
Crawdaunt has always been tormented with a low speed cutting into its amazing power but with a Jolly nature this
problem is solved! Crawdaunt now hits 508 Attack and 459 after a single DD boost and that's more than capable of sweeping.
It would normally be outclassed by Jolly MegazardX(actually it is but let's overlook that) but Crawdaunt has access to
Adaptability, allowing our lobster to really hurt stuff, especially with Life Orb.