Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Mega Venu is your Sylveon check. Slowking is your Keldeo and Heatran check. Jirachi is your second Sylveon check, your Pidgeot check, and Aero check. P2 is mixed to check whatever. Landorus-T is your FakeSpeed/physical attacker check. Sylveon is your spinner/utility.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Coil
- Gunk Shot
- Power Whip
- Synthesis
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Psystrike
- Ice Beam
- Fire Blast
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Stealth Rock
- U-turn
- Iron Head
I gave you Webs because this team isn't particularly fast. Ideally you just want to pivot into Breloom so it can kill something. Rotom-W pivots on Ferrothorn, Pidgeot pivots on Heatran, Scizor also pivots on Tran. The pivoters can also pivot amongst themselves to help clear things for Breloom. So luck Rotom-W pivots on Mega Venu/Celebi into Mega Pidgeot or on Latias into Scizor. Scizor pivots on Landorus-T into Rotom-W. Etc. Lots of pivoting but it's all for the Cap, ya know? Pixie Plate Sylveon is there to do its thing: revenge and remove hazards. Finally I added AV King because Keldeo gets a free kill otherwise. Try not to get trapped by Keldeo+Ttar cores tho! Idk what else to tell you.
This was a lot of fun to build because I just mindlessly threw together stuff that abuses priority! Every team member has priority, so rather than use synergy n shit, you're basically just relying on revenging to win. First up is pretty standard Mega Lop. It was the best mega option w/ priority. Next is mixed plate Sylveon, my own build. Special Gale Wings Talonflame hasn't really been a thing since Shell Smash was banned but let's revive it, ok? Growth is your best boosting move. Oblivion Gets the +1 from Gale Wings. Blue Flare for powerz. Lastly is Fist Plate Judgment to rail on Heatran and Tyranitar alike huehuehue. I throw on another Normal Fake Speeder in the form of Ursaring because it's the best after Mega Lop. Specs Keldeo is just gone normally and happens to carry Vacuum Wave so it fits the theme. Last I wanted Rocks but not Ttar because of the sand chip so you have Bisharp. =o)
~ Betathunder 's stupid request that I should have ignored
Wayne Densch Performing Arts Center Filed Under [Regular]
If you haven't noticed yet I use the random article search on Wikipedia to generate your team names. Anyway I hate you for making me do this. At least we discovered Specs Solar Power Heliolisk in the process, so there's that.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Oblivion Wing
- Earthquake
- Solar Beam
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Steam Eruption
- Rest
- Sleep Talk
- Toxic
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Pursuit
- Diamond Storm
- Parting Shot
Requesting a team with the one true god of not just stabmons, but all of pokemon. A POKmom so powerful that Arceus trembles to see it in team preview, Mega Rayquaza kneels before despite not having any knkes, and Primal Groudon cowers before its might.
Build meme a meme with Our meme and savior Unown. Make it as viable as possible, and not just a 5mon team plus Unown, but Unown being a vital part of the functionality of the team.
Unown is OP! It uses Hidden Power Ground to hit Heatran! Everything else can't hit Heatran! Unown is vital team member! It also looks snazzy! Because fancy glasses! Praise Unown! But seriously nothing hits Heatran lmao. Run Earth Power on Kyurem over HP Fire if you don't want to just auto-lose. The rest of the team is basically just a bunch of offensive threats slapped on a team (picking the ones that happened to lose to Heatran, so Unown was an important team member). http://replay.pokemonshowdown.com/stabmons-434096958 http://replay.pokemonshowdown.com/stabmons-434088148
MegaDoom sun is hard, I'd rather use ZardY but you requested it, so here you go. MegaDoom was the request. Knock Off lures Chansey/P2 and cripples them, Parting Shot pivots, and then you have 2 STABs to abuse in sun. Ninetales provides the sun and just kinda exists ig. Blue Flare is STAB, Solar Beam for Water/Rock types, Willo cripples some walls and HP Ice hits dragons. Sableye is a secondary sun setter and annoying pivot. All it can do is wisp stall so don't allow it to be your last mon (unless you can wisp stall ur opponent's team). Heatran exists as a stallbreaker (lol) and checks Talonflame. Spindoge is the best mon in the meta (s/o ellipse) and removes hazards while also rking some stuff (you know how FakeSpeed works :J). Finally, Venusaur checks Sylveon, Keldeo, Serperior, and sweeps in sun. You can run HP Ground > Ice on Ninetales and Spore > EQ on Venu if you prefer that.
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blue Flare
- Night Daze
- Parting Shot
- Knock Off
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Blue Flare
- Solar Beam
- Will-O-Wisp
- Hidden Power [Ice]
Sableye @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Sunny Day
- Parting Shot
- Will-O-Wisp
- Recover
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Toxic
- Substitute
One highly offensive team please. No support mons except the Stealth Rock setter. I'd want something like Skarmory because it does several things in one: sets rocks, phases, is a defensive wall, and even has a strong attack in BB. Also, I don't like working with Choice'd Pokemon so only one if necessary.
Good luck!
Edit: I didn't actually choose a mon. So, how about Heatran filling the role as the support mon?
Betathunderellipse and ihhca are now official Neon Town builders!! They may take any request from the OP. You can request from them directly but no promises they'll fulfill it because I didn't even ask them if they wanted this role lol.
Also, Neon Town just started its first Teambuilding Challenge featuring Mega Sceptile! Join the room to find out more.
~Highly Offensive~
So I think I misunderstood the assignment at first. When you say "no support moves other than the Stealth Rock setter" do you mean literally no support moves besides Stealth Rock? Originally I just took that to mean "don't add support roles besides Heatran" but after thinking about it more I interpreted it to mean "Stealth Rock is the only status move I want". So you got 2 teams out of it.
The first is an offensive team that has some cohesion and a few status moves in order to function like a normal team, but it's still focused on offense. Mega Pidgeot is a pain for teams to handle and rather than give it U-turn or Work Up in the last slot I went with Super Fang to allow Pidgeot to handle mons like Heatran and Chansey on its own. Your own Heatran is a specially defensive SR setter with Doom Desire + King's Shield. Next up is a bulky Celebi to ease your Keldeo and Serperior matchup. She doesn't have any status besides Recover. Starmie is your spinner and another Keldeo check. Again, Recover. I ran Intimidate Stoutland as your FakeSpeeder because 1) Ghosts really aren't that common and 2) Intimidate helps it check other FakeSpeed, plus it's faster than Sylveon and Ursaring so it can't get bodied by them if they've setup. Lastly I added Helmet Garchomp as a passive Aero check (after the chip damage you can revenge it with Stoutland).
This second team is the literal interpretation of your no support moves request. The only non-attack move is Stealth Rock. I don't recommend running a team like this normally, as you miss out on stuff like Spore on Serp, Swords Dance on Stoutland, and even Rapid Spin on Blastoise. (You could argue that Knock Off is more support for Tornadus than it is for dealing damage, but I'm on the fence about it so I left it alone.) Anyway, if I did something wrong, tell me.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Blue Flare
- Earth Power
- Doom Desire
I'm going to give you an archetype you're not that used to and that's bulky sand offense. The team looks pretty slow, but then you see Dragon Dance on Ttar and Autotomize on Heatran. You have checks for all the main attackers (Keldeo, Sylveon, Aerodactyl, FakeSpeed) and you have ample support and momentum to keep your team running smoothly. Mega Ttar is an underrated mega but it's quite good, not being afraid of FakeSpeed, taking out Lando-T with Ice Punch, scaring birds. Sylveon spoils your fun but you have 3 Pokemon to check it as it can't hit all of Scizor, Heatran, and Ferrothorn unless it runs Judgment + HP. If you really really want a faster Sand team I can redo this, or bug Betathunder .
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Spacial Rend
- Earth Power
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Doom Desire
- Searing Shot
- Earth Power
- King's Shield
As per requested, a team that uses hail. I tried to make hail as beneficial and centralizing as possible, but with so many threats, I didn't want to make the whole team hail based. Mega Obama for free hail, I opted for a physical set since there was a good chunk of special attackers on the team, but if you want to use a special set I'd suggest seed flare/blizzard. Forretress sets up hazards and is a nice soft check to rock types like band tar and non-band aero, as well as fakespeed. Avalugg gets rid of hazards and stalls out other physical walls, recovering 12% with ice body + lefties. Slowking is a keldeo check since this team is pretty weak to it. Scarf Kyurem hits hard and outspeeds everything, and Tran is for sylveon and other fairies.
Coil Nido as per requested, I used sheer force LO so gunk shot hits like a truck. PBlades is a nice stab since you can actually hit, and ice punch is for sheer force boosted hits on lando's coming in. I went for scarf Mel since it can hit pretty hard and has nice speed, boomburst is great stab, and fblast is for coverage. Lando+Klefki is the fakespeed deterrent, as they wall mostly all physical attackers and help get up hazards to weaken the opponent for the hard hitters. Amoonguss is a nice switchin for keldeo+sylveon+serperior. It's a bit passive, so you can probably switch in mvenu there if you want a more offensive threat that does the same role. Lastly is keld, which just tears holes.
Omastar @ Focus Sash / Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Shell Smash
- Ice Beam
- Power Gem
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- Sticky Web
- Stealth Rock
- Knock Off
- Infestation
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Diamond Storm
- High Jump Kick
- Mach Punch
- Swords Dance
Alrighty, I built this team more geared for the mono-stab meta, but it can work for the main ladder as well. I made it HO, shuckle is your lead which gets up rocks and webs. Webs is key to not losing to keldeo (assuming scarf), but since it's mono rock keld is hard to beat anyways. Everything else is pretty much set up sweepers. Click boosting moves and get kills.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
- U-turn
- Stealth Rock
- Spore
- Recover
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Flash Cannon
- Earth Power
- Doom Desire
Jolteon @ Icicle Plate
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Judgment
- Electrify
Standard FakeSpeed Mlop set. You can switch drain punch over hjk for longevity, but i like it for raw power. Next i wanted something to crack the physical walls, specifically lando, so standard specs keld to destroy the opp. Klefki is fakespeed resist, gets up spikes to wear down the opponent. Celebi is keldeo counter and soft check to sylveon, which gets up rocks and spreads spore. Scarf tran for speed/power/shuffling and sylv resist. Jolteon for voltturn core and nice spattacker.