*sorry for the double post, but I really wanted to add a new analysis without cramming it into one post
About time Magneton gets a UU analysis. Edited my last analysis of it, but it still needs help, especially in the EV spread.
Name: Magneton
Moveset name: UU Magnezone
Move 1: Thunderbolt / Charge Beam
Move 2: HP Ground
Move 3: Substitute (for Leftovers) / Flash Cannon (for Choice Specs)
Move 4: Magnet Rise (for Leftovers) / Signal Beam (for Choice Specs)
Ability: Magnet Pull
Item: Leftovers / Choice Specs
Nature(s): Modest
EVs: 252 Sp. Attack, 188 Hp, 70 Speed
<p>Magneton can actually be quiet usefull in UU battles with all the wierd Steels getting some action in this Tier. HP Ground is essential for nailing all those Steel/Rock (Bastiodon, Probopass, Aggron) and Steel types in general (Mawile, Steelix, and now the infamous Registeel). Of all those, Choice Specs Magneton OHKO's: All versions of Bastiodon, Aggron, and Mawile. </p>
<p>Neutral-natured Probopass is OHKO'ed 64.8% of the time If you're running the Relaxed nature with the standard Calm EV spread (252 Hp, 68 Sp. defense), but it has trouble with Calm natured Probos, as they can fire back an Earth Power for a OHKO. On the other hand, All standard sets for Offensive natured Probos are all OHKO'ed (assuming 252 Hp, 6 Sp. Defense). </p>
<p>Steelix can be a problem as well, assuming they're running the standard 252 Hp, 136, as it will at best only be a 2HKO (factoring leftovers in also). If for some reason they don't give it any Sp. Defense EVs, then you have a 78.35% chance of OHKO'ing it. </p>
<p>But here's the kicker: Magneton with his 70 base speed outspeeds ALL of those steel types (assuming they're running they're standard spreads and not dumping wierd amounts in Speed for some reason). Magneton traps them, and then can use Magnet Rise to resist the Earth Powers and Earthquakes that are to be expected. After that, you're completetly ready to OHKO or 2HKO safely with HP Ground. </p>
<p>Now that Registeel is the most overused UU steel type (and wall for that matter), Magneton's useage should rise. Registeel is completely powerless to combat Magneton, who can Sub to scout the Earthquake and Magnet Rise to resist Earthquake. From there Magneton can simply fire away with HP Ground or Thunderbolt until he's down. </p>
<p>Charge Beam is worth mentioning also. If you've locked up a Steel type such as Aggron or Registeel who can't touch you, you can try to sweep by building up your Charge Beams to further increase Magneton's amazing Sp. Attack stat.
<p>But now onto the other stuff. I'm not too sure how many EVs to drop into speed and how many to dump into HP, as I know it's base HP is 50 (aka horrible) and its speed is actually kinda respectable at 70, tieing it with Mightyena, Poliwrath, Politoad, Hitmontop, Delcatty, and Butterfree (to name off some of them that may run 252 Speed EVs). For now, I put 188 EVs into Hp for max leftovers recovery, which can help Magneton put up more subs. </p>
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Please help me expand on this, as I want to make this sound better than I put it. I know Magneton could function in UU, but I would very much like some help in proving it to others. Thanks in advance :)