alamaster
hello
Hey everyone, you might remember me from netbattle, but today I downloaded shoddy battle and I have been trying out some teams with limited success. It is a much different metagame than the last, and with that in mind I tried to compile a fairly successful team but so far there hasn't been much luck. I would say that the team below has given me the most success so far, but that isn't really saying much. I know it is kind of a standard team and all but I'm hoping eventually I'll get good enough that I won't need to use the same standard pokemon to win. Well, here it is:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Recover
- Surf
Obvious spinner, plus I find Starmie makes a good starter since it can take a hit from pretty much anything. No Ice Beam is kind of a downside, but so far thunderbolt has been necessary for waters that Magnezone can't finish off.
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqua Tail
ChoiceTar was always a good pick in the 3rd generation, plus the whole team other than Starmie benefits from the sandstorm. Pursuit has been quite handy, aqua tail as well.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
Scizor is a great sweeper, plus it can benefit quite a lot from an agility pass. So far it has worked fairly well, not much to say.
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/120 Def/138 SDef
Careful nature (+SDef, -SAtk)
- Agility
- Baton Pass
- Earthquake
- Aerial Ace
Gliscor has come in handy, but not as often as I'd like. I originally had taunt instead of Aerial Ace, but Ground Immune pokemon eat it alive and I can't have them getting a free switch in on it.
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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Magnet Rise
- Thunderbolt
- Substitute
So far so good for this set, not a lot of people expect HP Fire, which seems to work wonders on scizor and even the odd jirachi. A great water counter as well, the only problem so far has been the fact that it cannot eliminate Skarmory. Does Skarm have some sort of ability that allows it to switch out? Unless it's an item that's the only explanation I can see.
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/108 Atk/252 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Stone Edge
- Earthquake
My other sweeper, since I read that this is an offense oriented game I figured I would need another. He hasn't done very much actually, if I can him to cover my weaknesses then that is fine with me. An Agility pass really helps, but it is pretty tough to pull it off and get a Swords Dance, so he has me thinking that it isn't worth it.
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So far it hasn't done too badly, but you can probably see that it has a number of weaknesses, such as a weakness to grass and special oriented attackers. No Ice Attacks in particular hinder this team. I'm just starting out in this metagame though so any help with this would be greatly appreciated.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Recover
- Surf
Obvious spinner, plus I find Starmie makes a good starter since it can take a hit from pretty much anything. No Ice Beam is kind of a downside, but so far thunderbolt has been necessary for waters that Magnezone can't finish off.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Aqua Tail
ChoiceTar was always a good pick in the 3rd generation, plus the whole team other than Starmie benefits from the sandstorm. Pursuit has been quite handy, aqua tail as well.
---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
Scizor is a great sweeper, plus it can benefit quite a lot from an agility pass. So far it has worked fairly well, not much to say.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/120 Def/138 SDef
Careful nature (+SDef, -SAtk)
- Agility
- Baton Pass
- Earthquake
- Aerial Ace
Gliscor has come in handy, but not as often as I'd like. I originally had taunt instead of Aerial Ace, but Ground Immune pokemon eat it alive and I can't have them getting a free switch in on it.
---
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Magnet Rise
- Thunderbolt
- Substitute
So far so good for this set, not a lot of people expect HP Fire, which seems to work wonders on scizor and even the odd jirachi. A great water counter as well, the only problem so far has been the fact that it cannot eliminate Skarmory. Does Skarm have some sort of ability that allows it to switch out? Unless it's an item that's the only explanation I can see.
---
Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/108 Atk/252 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Stone Edge
- Earthquake
My other sweeper, since I read that this is an offense oriented game I figured I would need another. He hasn't done very much actually, if I can him to cover my weaknesses then that is fine with me. An Agility pass really helps, but it is pretty tough to pull it off and get a Swords Dance, so he has me thinking that it isn't worth it.
---
So far it hasn't done too badly, but you can probably see that it has a number of weaknesses, such as a weakness to grass and special oriented attackers. No Ice Attacks in particular hinder this team. I'm just starting out in this metagame though so any help with this would be greatly appreciated.