Hello, and welcome to my first OU RMT since... well, a long time. First, here's a sort-of long introduction that I have decided to hide for the convenience of those who just want to look at the team.
Team at a Glance
Thundurus-Therian @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Focus Blast
Ahh, Thundurus-T. One of the good things BW2 brought along. This thing is just a boss, even if no-one wants to admit its clear superiority over Tornadus. That said, I've not yet used Tornadus, so I suppose I can't really say that. All comparing aside, Thundurus-T functions as so many things on my team, such as scout, revenge-killer, paralysis absorber and even late-game cleaner. Why would anyone want to use the giant green pigeon over this thing? (Thing is probably the most accurate description of this thing) Thundurus murders rain teams lacking an appropriate counter to it, and this is often my MVP in most matches (that's a stinking lie, but it does feel like it a lot). Its ability may not be as effective as Torndaus-T's, but the ability to sponge up Thunder Waves is invaluable, especially due to the Stealth Rock weakness it has.
Obviously the EVs are... obvious. Max SpA to dent something and max speed to make good use of Choice Scarf. The moves are equally self-explanatory - Thunderbolt is his main STAB and incredibly deadly off of 145 base SpA, Hidden Power Ice to round off the coverage, OHKOing Breloom and nearly all popular dragons these days (hint hint wink wink at Salamence), Volt Switch for the excellent scouting properties and Focus Blast for taking out common BoltBeam resistors such as Magnezone and Mamoswine and is my best weapon against Tyranitar and the like.
Thundurus's bulk means it is difficult to bring in on anything, and I can never sack it. Of course, that doesn't mean it's impossible since two immunities means it is a very good team player, though works best as the supported rather than the supporter.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature
- Earth Power
- Ice Beam
- Recover
- Toxic
As per Jirachi's proposition, I have replaced Rotom with Gastrodon. As my key water resist, Gastrodon plays a huge role in countering the many rain teams in the metagame, not least being a great check to Keldeo. Outside of rain, Gastrodon is also a fair Dragon counter and is even capable of stopping Thundurus-T (so long as it doesn't have Grass Knot). I would greatly appreciate a Heal Bell user to compensate for the lack of status absorption Gastrodon has, but with Recover and Heatran to back it up, I can easily mitigate this problem. Gastrodon is my go-to counter for every Electric and Water type there is, and is very capable of tanking most of them, stopping any random Volt Switches in the process. This is, of course, important, as Gastrodon is also my only user of Ground STAB on the team.
The EV spread allows Gastrodon to tank most Dragons and Keldeo's Secret Sword, though it does trouble me when a +2 Thundurus hits 66% health damage with Psychic. With moves, Earth Power and Ice Beam are my attacking moves, fully using any Storm Drain boosts I can obtain. Recover is solid recovery, and Toxic is to wear down any pokemon I can't simply destroy with the rest of my team.
Gastrodon is a great replacement for Rotom-W, countering rain much more handily and certainly being around for a while. It is a great team player courtesy of its limited weakness and ton of resistances and immunities.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 12 Spd / 244 SDef
Calm Nature
- Stealth Rock
- Reflect
- Light Screen
- Psychic
Not much walls the new stuff better than Bronzong. I still remember Bronzong back from Pearl, the most annoying living ancient Egyptian bell in all the land. I vowed I would never use him as it annoyed the hell out of me, so I'd rather not annoy other people in the same way. Now though, everyone's annoying me, so I thought I'd give Bronzong a whirl - and what a machine it is. Definitely one of the few pokemon that can forever wall Tornadus, and of course he's my Stealth Rocker, which is very important in any metagame. He will take on a myriad of stuff that can be thrown at him, Tornadus, Thundurus, Salamence, Mew, Conkeldurr etc. etc. Dual Screens only makes him worse to deal with, giving my two big boys in the back a chance to create some havoc. Despite this, Bronzong can't do much in terms of damage, since Psychic is the only move I'm running. I have considered a three attacks set, but Dual Screens is a huge boon to the team.
The EVs give him as much SpDef as he can muster, with 12 Spe to boot, which allows me to outspeed similar spreads of the same base speed. No-one runs any more that 8 spe when running a bulky spread, so I can easily get up some screens against Reuniclus, Slowbro or Amoonguss. The moves I have mostly explained, Stealth Rock is a huge help against the new Therians, Volcarona, Salamence and Dragonite, Dual Screens gives Bronzong some lasting time, and Psychic is a good attack for stuff like Breloom, Tornadus-I, Gengar and Cloyster.
Bronzong has never seen a better light I think, being such a straight-up counter to Tornadus, as well as so much more. Maybe if more people used Bronzong, we could beat that wretched pigeon back to the abyss.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 12 Spd / 252 HP / 244 SDef
Calm Nature
- Lava Plume
- Rest
- Sleep Talk
- Roar
Now my sun and sleep counter, specially defensive RestTalk Heatran is such a great mon. Oddly enough, Heatran is my Breloom counter, or at least the sleep taker. In fact, Heatran takes on a fantastic number of mons that would otherwise go right through my team, such as Breloom, Venusaur, Lilligant, and Volcarona. He also functions as my phaser, and status absorber (except Thunder Waves). A lot of matches I can turn around simply by throwing random Lava Plumes around, and eventually burning something. Stealth Rock + Roar is both old and basic, but it works, and Heatran is the the only mon with a phasing move here (Thundurus's Volt Switch doesn't really count).
I should add more defence for beating Breloom more reliably I know, but being such a special Tank is great, especially when my other special tank has no recovery and no way of doing anything to anything. As far as moves go, Lava Plume hits and burns like a final boss on a Sonic the Hedgehog game (I knew Heatran reminded me of something), and the RestTalk combo is great for beating sleep abusers, and provides instant recovery at the same time. Roar is more of a filler move that helps me flush out Volcaronas and other set-uppers.
Heatran is truly a mon of the centuries, a great special wall and status absorber, and sticks around forever. Whenever you need a sun counter, look no further.
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature
- Psychic
- Recover
- Shadow Ball
- Calm Mind
Reuniclus is getting rarer, which is probably a big cheer for stall teams. No matter, as Reuniclus is still a solid Calm Mind abuser in this day and age (1/8/12) thanks to its reliable recovery and Magic Guard ability. Calm Mind is easy to set up with when you have this much HP, and the aforementioned traits, and soon, Psychic and Shadow Ball by themselves will hit like bloody bombs. But that's really it, Reuniclus is so old now and with nearly no upgrades from BW that there's no wonder it's falling out of popularity.
There's the 12 Spe again, same reasons, different pokemon. Max Def as I am going to be Calm Minding a lot, which will soften special attacks anyway. Calm Mind, Recover and Magic Guard combine to make Reuniclus an incredible set-up sweeper, especially on the deadly Ferrothorn. Psychic and Shadow Ball may be walled by the Dark type alone, but with a few Calm Minds under its belt, they still do enough. Psychic over Psyshock since I don't really want to lose to Bulk Uppers, and the higher base damage always helps.
Ahh Reuniclus, the symbol of the old BW metagame, still capable of fighting in the new games. But please, don't come back, I don't want CM Reuniclus adding to any more of my worries.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 252 HP / 12 Spd / 244 SDef
Careful Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Star of the show and deservedly so, it's Conkeldurr! I know, Conkeldurr/Reuniclus is donkey's years old, but at least Conkeldurr has a new toy - Ice Punch! Now it can destroy Gliscor and kill dragons and still has super-effective coverage on the Latis. With Dual Screens up, Conkeldurr can Bulk Up on nearly anything and will simply blow stuff to bits. Gliscor, Virizion, the Latis, Thundurus, Salamence, Dragonite etc. all get brutally murdered by Ice Punch, and I'm not short of fighting coverage either. Drain Punch is more than fighting STAB, though, it's also Conkeldurr's most immediate form of recovery, which is important. What makes this more important is Conkeldurr's Guts, which takes nearly any attempt at wearing Conkeldurr down and turns it into incentive for a demonic killing machine to suddenly mow down the opposition - though we all know this bit. It's Ice Punch which is Conkeldurr's fancy new toy.
The same deal again with the EVs, though sometimes I do regret not having more attack. Regardless, the ability to tank a Latios's Draco Meteor is often well worth the pay-off, though being unable to KO back can be disastrous. Bulk Up is the main reason for the set, allowing me to strengthen Conkeldurr's attacks and re-enforce its Def too. I've already gone through Ice and Drain Punch, so Mach punch is more of a last ditch effort to take something down or simply put some damage on it.
Well, Conkeldurr didn't get much from the game switch, but it didn't draw the short straw either - it did at least get Ice Punch. It's still a great mon and I think it could easily be a game-changing mon if people wouldn't fear ze green pigeon of doom.
So that's the team, thanks for reading, and feel free to rate, hate, steal, and make an illegal profit from selling it over ebay! (Not Amazon, they suck for giving me a broken LeafGreen cartridge >:(
So, BW2. It does seem like a bit unimaginative, but then again, names such as Orange, Grey and Racial Harmony (school joke :p) may have raised a few eyebrows. But this is an RMT, so I'll pointlessly describe the also unimaginative metagame it brought.
Well, there are undeniable good points. Stuff like the revival of the elemental punches, 4th gen tm moves like Stealth Rock and Drain Punch, etc. But also the bad points, the insanely hard to kill Tornadus-T, the ridiculously hard to survive Thundurus-T, the obscure Keldeo and Meloetta, and, worst of all, the stupid amount of boring rain teams they bring to accompany them. You just can't start laddering without 3 in every for teams having a Politoed, or a Tornadus, or a Breloom, and after a while, it just gets boring. That's why this RMT is called Nowhere Fast - because I never got anywhere before I became so bored with the current metagame that I decided to retire it. The team has had some OK levels of success, certainly more wins than losses, and it is - was - hilarious fun to play. So please enjoy the rest of the RMT, and if you did choose to read this, I congratulate you for having such patience - God knows I don't.
Well, there are undeniable good points. Stuff like the revival of the elemental punches, 4th gen tm moves like Stealth Rock and Drain Punch, etc. But also the bad points, the insanely hard to kill Tornadus-T, the ridiculously hard to survive Thundurus-T, the obscure Keldeo and Meloetta, and, worst of all, the stupid amount of boring rain teams they bring to accompany them. You just can't start laddering without 3 in every for teams having a Politoed, or a Tornadus, or a Breloom, and after a while, it just gets boring. That's why this RMT is called Nowhere Fast - because I never got anywhere before I became so bored with the current metagame that I decided to retire it. The team has had some OK levels of success, certainly more wins than losses, and it is - was - hilarious fun to play. So please enjoy the rest of the RMT, and if you did choose to read this, I congratulate you for having such patience - God knows I don't.
Team at a Glance
Thundurus-Therian @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Focus Blast
Ahh, Thundurus-T. One of the good things BW2 brought along. This thing is just a boss, even if no-one wants to admit its clear superiority over Tornadus. That said, I've not yet used Tornadus, so I suppose I can't really say that. All comparing aside, Thundurus-T functions as so many things on my team, such as scout, revenge-killer, paralysis absorber and even late-game cleaner. Why would anyone want to use the giant green pigeon over this thing? (Thing is probably the most accurate description of this thing) Thundurus murders rain teams lacking an appropriate counter to it, and this is often my MVP in most matches (that's a stinking lie, but it does feel like it a lot). Its ability may not be as effective as Torndaus-T's, but the ability to sponge up Thunder Waves is invaluable, especially due to the Stealth Rock weakness it has.
Obviously the EVs are... obvious. Max SpA to dent something and max speed to make good use of Choice Scarf. The moves are equally self-explanatory - Thunderbolt is his main STAB and incredibly deadly off of 145 base SpA, Hidden Power Ice to round off the coverage, OHKOing Breloom and nearly all popular dragons these days (hint hint wink wink at Salamence), Volt Switch for the excellent scouting properties and Focus Blast for taking out common BoltBeam resistors such as Magnezone and Mamoswine and is my best weapon against Tyranitar and the like.
Thundurus's bulk means it is difficult to bring in on anything, and I can never sack it. Of course, that doesn't mean it's impossible since two immunities means it is a very good team player, though works best as the supported rather than the supporter.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature
- Earth Power
- Ice Beam
- Recover
- Toxic
As per Jirachi's proposition, I have replaced Rotom with Gastrodon. As my key water resist, Gastrodon plays a huge role in countering the many rain teams in the metagame, not least being a great check to Keldeo. Outside of rain, Gastrodon is also a fair Dragon counter and is even capable of stopping Thundurus-T (so long as it doesn't have Grass Knot). I would greatly appreciate a Heal Bell user to compensate for the lack of status absorption Gastrodon has, but with Recover and Heatran to back it up, I can easily mitigate this problem. Gastrodon is my go-to counter for every Electric and Water type there is, and is very capable of tanking most of them, stopping any random Volt Switches in the process. This is, of course, important, as Gastrodon is also my only user of Ground STAB on the team.
The EV spread allows Gastrodon to tank most Dragons and Keldeo's Secret Sword, though it does trouble me when a +2 Thundurus hits 66% health damage with Psychic. With moves, Earth Power and Ice Beam are my attacking moves, fully using any Storm Drain boosts I can obtain. Recover is solid recovery, and Toxic is to wear down any pokemon I can't simply destroy with the rest of my team.
Gastrodon is a great replacement for Rotom-W, countering rain much more handily and certainly being around for a while. It is a great team player courtesy of its limited weakness and ton of resistances and immunities.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 12 Spd / 244 SDef
Calm Nature
- Stealth Rock
- Reflect
- Light Screen
- Psychic
Not much walls the new stuff better than Bronzong. I still remember Bronzong back from Pearl, the most annoying living ancient Egyptian bell in all the land. I vowed I would never use him as it annoyed the hell out of me, so I'd rather not annoy other people in the same way. Now though, everyone's annoying me, so I thought I'd give Bronzong a whirl - and what a machine it is. Definitely one of the few pokemon that can forever wall Tornadus, and of course he's my Stealth Rocker, which is very important in any metagame. He will take on a myriad of stuff that can be thrown at him, Tornadus, Thundurus, Salamence, Mew, Conkeldurr etc. etc. Dual Screens only makes him worse to deal with, giving my two big boys in the back a chance to create some havoc. Despite this, Bronzong can't do much in terms of damage, since Psychic is the only move I'm running. I have considered a three attacks set, but Dual Screens is a huge boon to the team.
The EVs give him as much SpDef as he can muster, with 12 Spe to boot, which allows me to outspeed similar spreads of the same base speed. No-one runs any more that 8 spe when running a bulky spread, so I can easily get up some screens against Reuniclus, Slowbro or Amoonguss. The moves I have mostly explained, Stealth Rock is a huge help against the new Therians, Volcarona, Salamence and Dragonite, Dual Screens gives Bronzong some lasting time, and Psychic is a good attack for stuff like Breloom, Tornadus-I, Gengar and Cloyster.
Bronzong has never seen a better light I think, being such a straight-up counter to Tornadus, as well as so much more. Maybe if more people used Bronzong, we could beat that wretched pigeon back to the abyss.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 12 Spd / 252 HP / 244 SDef
Calm Nature
- Lava Plume
- Rest
- Sleep Talk
- Roar
Now my sun and sleep counter, specially defensive RestTalk Heatran is such a great mon. Oddly enough, Heatran is my Breloom counter, or at least the sleep taker. In fact, Heatran takes on a fantastic number of mons that would otherwise go right through my team, such as Breloom, Venusaur, Lilligant, and Volcarona. He also functions as my phaser, and status absorber (except Thunder Waves). A lot of matches I can turn around simply by throwing random Lava Plumes around, and eventually burning something. Stealth Rock + Roar is both old and basic, but it works, and Heatran is the the only mon with a phasing move here (Thundurus's Volt Switch doesn't really count).
I should add more defence for beating Breloom more reliably I know, but being such a special Tank is great, especially when my other special tank has no recovery and no way of doing anything to anything. As far as moves go, Lava Plume hits and burns like a final boss on a Sonic the Hedgehog game (I knew Heatran reminded me of something), and the RestTalk combo is great for beating sleep abusers, and provides instant recovery at the same time. Roar is more of a filler move that helps me flush out Volcaronas and other set-uppers.
Heatran is truly a mon of the centuries, a great special wall and status absorber, and sticks around forever. Whenever you need a sun counter, look no further.
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature
- Psychic
- Recover
- Shadow Ball
- Calm Mind
Reuniclus is getting rarer, which is probably a big cheer for stall teams. No matter, as Reuniclus is still a solid Calm Mind abuser in this day and age (1/8/12) thanks to its reliable recovery and Magic Guard ability. Calm Mind is easy to set up with when you have this much HP, and the aforementioned traits, and soon, Psychic and Shadow Ball by themselves will hit like bloody bombs. But that's really it, Reuniclus is so old now and with nearly no upgrades from BW that there's no wonder it's falling out of popularity.
There's the 12 Spe again, same reasons, different pokemon. Max Def as I am going to be Calm Minding a lot, which will soften special attacks anyway. Calm Mind, Recover and Magic Guard combine to make Reuniclus an incredible set-up sweeper, especially on the deadly Ferrothorn. Psychic and Shadow Ball may be walled by the Dark type alone, but with a few Calm Minds under its belt, they still do enough. Psychic over Psyshock since I don't really want to lose to Bulk Uppers, and the higher base damage always helps.
Ahh Reuniclus, the symbol of the old BW metagame, still capable of fighting in the new games. But please, don't come back, I don't want CM Reuniclus adding to any more of my worries.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 252 HP / 12 Spd / 244 SDef
Careful Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Star of the show and deservedly so, it's Conkeldurr! I know, Conkeldurr/Reuniclus is donkey's years old, but at least Conkeldurr has a new toy - Ice Punch! Now it can destroy Gliscor and kill dragons and still has super-effective coverage on the Latis. With Dual Screens up, Conkeldurr can Bulk Up on nearly anything and will simply blow stuff to bits. Gliscor, Virizion, the Latis, Thundurus, Salamence, Dragonite etc. all get brutally murdered by Ice Punch, and I'm not short of fighting coverage either. Drain Punch is more than fighting STAB, though, it's also Conkeldurr's most immediate form of recovery, which is important. What makes this more important is Conkeldurr's Guts, which takes nearly any attempt at wearing Conkeldurr down and turns it into incentive for a demonic killing machine to suddenly mow down the opposition - though we all know this bit. It's Ice Punch which is Conkeldurr's fancy new toy.
The same deal again with the EVs, though sometimes I do regret not having more attack. Regardless, the ability to tank a Latios's Draco Meteor is often well worth the pay-off, though being unable to KO back can be disastrous. Bulk Up is the main reason for the set, allowing me to strengthen Conkeldurr's attacks and re-enforce its Def too. I've already gone through Ice and Drain Punch, so Mach punch is more of a last ditch effort to take something down or simply put some damage on it.
Well, Conkeldurr didn't get much from the game switch, but it didn't draw the short straw either - it did at least get Ice Punch. It's still a great mon and I think it could easily be a game-changing mon if people wouldn't fear ze green pigeon of doom.
So that's the team, thanks for reading, and feel free to rate, hate, steal, and make an illegal profit from selling it over ebay! (Not Amazon, they suck for giving me a broken LeafGreen cartridge >:(