etern
NU Leader
Hi Newcomer1, Drampa is one of my favourites as well so I was happy to make a team with it, I decided to go with Specs because it's the easiest to use, but keep in mind that you can always change to 3 Attacks Roost with Roseli Berry (Lures Whimsicott, has more survivability, and you get to abuse Berserk) if you feel like it. I made a few versions of it, but this was the one I was most pleased with in the end.I have basically no experience with NU, and because Drampa probably is my favourite Sun/Moon pokemon I would really like to start getting into NU with a team using it!
Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Thunderbolt
Klinklang @ Steelium Z
Ability: Clear Body
Happiness: 0
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Frustration
- Magnet Rise
Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Defog
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Toxic
Emboar @ Expert Belt
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Trick
Ability: Sap Sipper
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Thunderbolt
Klinklang @ Steelium Z
Ability: Clear Body
Happiness: 0
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Frustration
- Magnet Rise
Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Defog
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Toxic
Emboar @ Expert Belt
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Dazzling Gleam
- Trick
Specs Drampa doesn't have any defensive switch-ins, with Draco doing insane damage to anything not Fairy, also gives you a soft check to Ghost-types, mainly Mismagius and the fat defensive ones. I went with a Dragon / Fairy / Steel core for the first half of the team since they work well together, Klinklang comes in on fairies and gives you a wincon, also works well with Drampa destroying Steelix and other Steel-types. Whimsicott gives you some speed, a Water / Grass / Electric / Fighting-type resist, hazard control, and it's one of if not the best mon in the tier. I went with Seismitoad next because Sneasel and Emboar were looking annoying, + Rocks and a good Water-type resist is always something you wanna have. EBelt Emboar + Drampa do extremely well versus Stall and balanced teams, and Emboar can help out Klinklang in checking Ice-types (as well as breaking down Type-Null). Scarf Haunter is in the last slot to give you a good revenge killer, secondary Fighting-type check, and importantly something that can beat a +6 Zangoose which would otherwise be annoying, though apart from Seismitoad Zangoose doesn't really get many good opportunities to set up, I went with Trick in the last slot just to mess with Type-Null a little more because why not, but feel free to run Energy Ball / Destiny Bond or whatever you feel like. Hope you enjoy the team, I had fun making it.