There are Thundurus sets that don't run T-Wave in favor of others attacks or Taunt. Might be worth it imo.Well I mean thund is just going to paralyze you anyways with t-wave which has priority.
There are Thundurus sets that don't run T-Wave in favor of others attacks or Taunt. Might be worth it imo.Well I mean thund is just going to paralyze you anyways with t-wave which has priority.
Well, it also means you can come in on a weakened Thundurus and revenge kill it without prior boosts if it's low enough. I just think you don't have much to gain with 2HP extra, but with 2HP less, you have added insurance against an absolute top-tier threat. It's literally only 2HP!Yeah I guess it's worth it, I thought you were referring to "standard thundurus" with t-wave + 3 attacks. It's definitely worth it then.
Your EV spreads need some refining. On mega gyarados, run max attack and max speed with a jolly nature. At +1, you can outspeed a lot more things, and although you lose some power, at least you won't be revenge killed by stuff like mega beedrill.Alright i got a solid core ive been working on recently around serp i call it the dual snake core. Anyways.. it uses a fire water grass core around contrary serp. Now... before i go on id like to point out serp is not the best pokemon in ou however it does have a niche to it. This is in my opinion i nice bulky balenced core that personally is fairly good. Would do pictures but im on my phone Atm.
Serperior (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hidden Power [Ground]
- Leaf Storm
- Knock Off
- Dragon Pulse
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Taunt
- Earth Power
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Crunch
- Waterfall
- Taunt/Substitute
- Dragon Dance
Core is very straight forward. Serp acts as a nice late game cleaner with contrary as it gets to abuse leaf storm. Its also fairly fast which helps it out quite a bit. Tran and gyra take care of pesky fire types. Heatrans purpose is to take care of fairies and set up rocks as the extra damage from them really help Serperior out as well as help gyara sweep. Mamoswine kinda beats this core fairly easy or damages it very hard. Gyara acts as the late game sweeper and can set up really easy thanks to its great bulk. Sub is slashed over taunt as chances are you will taunt the same things you will sub up on. Sub is for getting a free dd as well as ease predictions.
Agreeing with husky, I dont like this core.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Moonlight
- Thunder Wave
- Lunar Dance
I've grown on this core a lot. It's very basic, but that's why I like it so much and I find it's quite easy to fit on a team without a mega, and it works well with Volt-Turn too.
The idea of the core is that you give Metagross a second life. Most teams I've encountered can counter Megagross once, but when Metagross is statused, badly hurt, and useless, Cresselia can come in and give it another life and Metagross can power through a weakened team.
Cresselia is very bulky on both sides, but I chose to go with physical bulk to pair well with Landorus-T. Cresselia is bulky enough to go either way, so the EV spread can be changed as you see fit. The speed EV's are to outspeed Rotom-W with 44 speed EV's, and hit it with Toxic, or heal with Moonlight before it volt switches out. Cresselia goes with double status to weaken fast attackers, and walls that can't hurt it so much. Toxic is great against Rotom and Manectric, as well as Lando-T, while Thunder Wave is great against other Metagross, Charizards, among others.
The Metagross set is pretty self-explanatory. There are the two main STAB options, Ice Punch for Landorus T, and Earthquake for Heatran. The last slot can be changed to the team's liking, be it Hammer Arm, Bullet Punch, Grass Knot, and other lovely moves.
I'd use Hammer Arm instead of Earthquake on a 4 Attacks set, as it still hits Heatran hard (without fearing Balloon) while allowing you to to beat Skarmory 1-on-1.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Moonlight
- Thunder Wave
- Lunar Dance
I've grown on this core a lot. It's very basic, but that's why I like it so much and I find it's quite easy to fit on a team without a mega, and it works well with Volt-Turn too.
The idea of the core is that you give Metagross a second life. Most teams I've encountered can counter Megagross once, but when Metagross is statused, badly hurt, and useless, Cresselia can come in and give it another life and Metagross can power through a weakened team.
Cresselia is very bulky on both sides, but I chose to go with physical bulk to pair well with Landorus-T. Cresselia is bulky enough to go either way, so the EV spread can be changed as you see fit. The speed EV's are to outspeed Rotom-W with 44 speed EV's, and hit it with Toxic, or heal with Moonlight before it volt switches out. Cresselia goes with double status to weaken fast attackers, and walls that can't hurt it so much. Toxic is great against Rotom and Manectric, as well as Lando-T, while Thunder Wave is great against other Metagross, Charizards, among others.
The Metagross set is pretty self-explanatory. There are the two main STAB options, Ice Punch for Landorus T, and Earthquake for Heatran. The last slot can be changed to the team's liking, be it Hammer Arm, Bullet Punch, Grass Knot, and other lovely moves.
I agree with you that Knock Off is viable on Serperior, but its not reason enough to run Hasty over Timid. Knock Off is mostly used for its utility. I'd also go for 240 Speed EVs, as it allows you to outspeed Thundurus. The only thing you miss outspeeding is other Serperior with higher Speed. But in that matchup, generally whichever Serperior got its Leaf Storm Boost first wins.Alright i got a solid core ive been working on recently around serp i call it the dual snake core. Anyways.. it uses a fire water grass core around contrary serp. Now... before i go on id like to point out serp is not the best pokemon in ou however it does have a niche to it. This is in my opinion i nice bulky balenced core that personally is fairly good. Would do pictures but im on my phone Atm.
Serperior (F) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hidden Power [Ground]
- Leaf Storm
- Knock Off
- Dragon Pulse
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Taunt
- Earth Power
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Crunch
- Waterfall
- Taunt/Substitute
- Dragon Dance
Core is very straight forward. Serp acts as a nice late game cleaner with contrary as it gets to abuse leaf storm. Its also fairly fast which helps it out quite a bit. Tran and gyra take care of pesky fire types. Heatrans purpose is to take care of fairies and set up rocks as the extra damage from them really help Serperior out as well as help gyara sweep. Mamoswine kinda beats this core fairly easy or damages it very hard. Gyara acts as the late game sweeper and can set up really easy thanks to its great bulk. Sub is slashed over taunt as chances are you will taunt the same things you will sub up on. Sub is for getting a free dd as well as ease predictions.
Remove the HP EVs and make the IV 29 for a Life Orb number.
excited eagle (Pidgeot) @ Pidgeotite
Ability: Keen Eye
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- U-turn
- Heat Wave
- Hidden Power [Grass]
smug snake (Serperior) @ Life Orb
Ability: Contrary
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Knock Off
- Dragon Pulse
muscular mole (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Stealth Rock
- Memento
- Reversal
alright, so this core is built on the premise of fuck heatran, so we have duggy to exterminate the bugger. pidgeot has uturn to give free switches into duggy/anything else on the team if the opponent is scared to switch in heatran. serperior here makes chansey easier to break via knock off, and doesnt need HP fire because pidgeot has heat wave to beat ferro/zor/etc. dugtrio here has stealth rock, which enables me to dodge the problem of having to set them vs mega sableye completely. reversal and 21 HP evs ensure that it will be at 1 HP after 2 seismic tosses, which allows it to weaken chansey to the point where it cant counter pidgeot/snake any more. the wacky EVs on serp allow it to outspeed base 110s.
My memory is fuzzy, but I believe HP Ice Lando-T was a thing last gen for other Landos and Gliscor. It's not like Lando-T's SpA is horrible.You should add 4 more EVs to speed on raikou so you can outspeed thundurus.
Also why HP Ice lando? Sounds like a gimmick.
Other than that, sounds pretty nice.
Raikou and Starmie already handle stuff like gliscor, garchomp and defensive lando-t.
It works well enough to be mentioned. Talonflame certainly cannot switch into it safely.Remove the HP EVs and make the IV 29 for a Life Orb number.
Also, edit the core Ben posted to remove mentions of how Gyarados deals with Talonflame, because it's not a consistent answer (can get OHKO'd by +1 Sharp Beak after Rocks in vanilla form). Just Speed creep with the listed Talonflame set or add a consistent Birdspam check like Defensive Lando-T (which also provides Rocks).
+1 252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Mega Gyarados: 237-280 (71.6 - 84.5%) -- guaranteed 2HKO
And Talonflame is going to switch in because? You're supposed to be able to beat it when YOU switch in, not the other way around, to be considered a check.It works well enough to be mentioned. Talonflame certainly cannot switch into it safely.
I kind of made a core pretty much like this recently, but I took it down because Starmie isn't good enough. LO recoil from Rapid Spin is stupid annoying, and it doesnt lure anything good (Of course Tran will switch out, stuff like that). Latios does better with that, having EQ under it's belt to kill off unsuspecting Tran, and doesnt take recoil from Defogging + gets rid of screens. Also, this is way too EQ weak, so levitate takes care of that for you. Would recommend the switch.
This core was built with the objective to create a coverage against Charizard counters, this can be used supporting each type of the mega zards, such x and y, I thought about creating a way to check the charizard counters so it can set up and win the game for me, while this tree mons support each others, zard covers starmie weakness and raikou covers each zard and starmie weakness against electric types, there is a fourth pokemon that can be used with this core that is Lando-T, to give ground immunity, since this three mons are weak to ground.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Reflect Type
- Rapid Spin
- Recover
Charizard @ Charizardite X
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 28 SpD / 228 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
--------------------------------
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Naive Nature
- U-turn
- Hidden Power [Ice]
- Stone Edge
- Earthquake
Because it would require significant investment in attack to Ohko Heatran with earthquake and that would take away from its use as a special attacker. It'd be ridiculous to stay in for more than one hit with the Lati twins, and venusaur can eat lava plume and 2hko heatran, though to stay in with heatran wouldn't be smart. EQ is a 2hko with reasonable investment or without so there is no point in lowering special attack or sp def. I can't tell you how many times someone has brought in Heatran to be smacked with EQ, then try to switch into ferrothorn or scizor to attempt to set up only to be KO'd with HP Fire. I know this set looks odd on appear but it has worked for me. Venusaur has more balance and bulk and lasts longer than sceptile, as well as beating sceptile 1 v 1. This is meant for defense not offense.Just wondering, why are you running a modest nature with earthquake and knock off? I think you should use rash or something instead. Also, as a grass special attacker, I would almost always use mega sceptile. It has a better secondary STAB move, and much higher speed. I would probably run defensive venusaur over offensive venusaur on that core.
And Gyarados achieves that with Intimidate.And Talonflame is going to switch in because? You're supposed to be able to beat it when YOU switch in, not the other way around, to be considered a check.
Wha part of "dies to +1 Brave Bird from the SD set" and "2HKO'd by Band" do you not understand?And Gyarados achieves that with Intimidate.
I understand the "dies to +1 Brave Bird", but being "2HKOed by Band" isn't relevant since Gyarados OHKOs with Waterfall.Wha part of "dies to +1 Brave Bird from the SD set" and "2HKO'd by Band" do you not understand?
Did you switch in on a BB or mispredict and Dragon Dance thinking it would switch out on a revenge? Congrats, you're dead. You're an EXTREMELY a shaky check.I understand the "dies to +1 Brave Bird", but being "2HKOed by Band" isn't relevant since Gyarados OHKOs with Waterfall.