http://replay.pokemonshowdown.com/smogtours-ou-98128
silhouettes (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Will-O-Wisp
- Sludge Wave
- Hex
who knows? (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 152 Def / 84 SpD / 20 Spe
Calm Nature
- Thunderbolt
- Ice Beam
- Soft-Boiled
- Calm Mind
time lapse (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Baton Pass
focus and fire (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Hidden Power [Fire]
- Shadow Ball
tabemono (Ferrothorn) (M) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
break of day (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 244 HP / 252 Def / 8 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Stone Edge
This team is a sorta revamp on an old XY team made by gr8bastard. I began with the core, leaving their sets for later. Lop was added because it generates momentum for gengar, which i decided to be Wisp Hex later. Alakazam is another great mon, which i actually decided on last. it couples extremely well with Ferrothorn + Landorus-T, a cool spike stack core as well as cleaning up a lot vs offense. Hp fire was chosen on zam because fuck Scizor. BoltBeam Clef was chosen to lure Tflame. enjoy
wow, i didnt even realize that i swearhttp://replay.pokemonshowdown.com/smogtours-ou-98128
couldn't help but notice (gengar is hex, clef is ibeam, zam is hpfire...)
also that team is scizor weak af which is why u kinda need chomp, altho exca is a prob then but still less than sciz
I know you said it wasn't to do with my team and Reymedy's comment, but it's there regardless and people have read it so I'd just like to quickly address it anyway if that's ok. I debated posting this and if you want to delete it I'm fine with that.So before I start I want to lay down a new rule so I can nip this potential problem quickly. One of these teams was supposably copied from someone else, I won't name anybody specifically but just so you know I'm pretty aware. No this isn't referring to the comments by Reymedy and ABR regarding the specific teams they were commenting on. Coincidences happen and I mean it's OU it's not exactly a surprise some teams will look the same. It's more along the lines of this example here.
It wasn't you anyways lol. Anyways carry on.I know you said it wasn't to do with my team and Reymedy's comment, but it's there regardless and people have read it so I'd just like to quickly address it anyway if that's ok. I debated posting this and if you want to delete it I'm fine with that.
I didn't copy the team and never have. I used a core of gengar/m-lop/bish that I posted in the type cores thread here back on 5th October, because it synergises well with Clefable and is fun to use (not saying I'm the only one to come up with that core, it's a solid and popular core). Then I needed rocks, Chomp is the only obvious choice here due to the the huge (m)Scizor weakness. At that point the final slot in Azu was pretty much mandatory as nothing else checks Talonflame, Keldeo, sand and rain apart from Slowbro which stacks weaknesses with Gengar, also Azumarill ends up on like 1/2 my teams lol as a quick search for my posts in this thread will show (17 teams submitted, Azu is in 7 of them). I probably pigeonholed myself a bit starting off with what was essentially a 4-mon core but there you go.
I know I can't exactly prove anything either way but I really enjoy taking part in this thread so just wanted to try to set the record straight. Thanks for reading.
Anyway, new core looks fun and effective and extremely splashable, looking forward to building for this round :]