Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)

AM

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LCPL Champion
Wind (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Pursuit

Close Love (Volcarona) (F) @ Passho Berry
Ability: Flame Body
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Bug Buzz
- Quiver Dance

Waves (Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 48 Atk / 208 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Sucker Punch

Wash Away (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin

Stay (Landorus-Therian) @ Normal Gem
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Smack Down
- Explosion
- Stealth Rock

Foolish (Ferrothorn) (M) @ Custap Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 200 HP / 188 Atk / 16 Def / 104 Spe
Adamant Nature
- Power Whip
- Thunder Wave
- Spikes
- Explosion
So when I was thinking about the team I knew I wanted to use Nidoking and Volcarona but with more emphasis on a Volcarona sweep, Nidoking as a supplement in nurturing Clefable and some fairies.. A lot of Volcaronas issues stem from grounded mons like Heatran and Garchomp where it needs to choose a coverage option to break it but loses out on hitting something important. I felt like going the hazard route would beneficial here accompanied by Starmie and M-Aerodactyl for pursuit support to break Torn-T better while trying to accommodate said sweep for the fiery moth. Playing Gen 1 games recently has inspired me to occasionally utilize the hazards + boom concept with Normal Gem Explosion Lando-T and Custap Ferrothorn providing the Explosions to cushion up fat teams. Starmie provides hazard removal with a basic set and I chose Psychic to net a higher damage output on stuff like defensive M-Venu, Rotom-W, and defensive waters that can be normally seen on stalls. Sucker Punch Nidoking lets me get the jump on Alakazam formes instead of being always forced to switch or make risky plays while making sure its matchup against Latis isn't a complete liability. Passho Volcarona is to make sure a Keldeo or Azumarill doesnt stop me in the process entirely, and only scrubs would dare use Modest Volcarona x_x. I'll be the first to tell you I don't like Earthquake M-Aerodactyl with its access to other coverage moves, but unfortunately it's a necessary evil to not keel over completely to Mega Manectric while putting more focused pressure on Heatran, a big obstacle with the current Volcarona set. I've been thinking about using Lum Berry Volcarona but this would amplify the pressure of Water types so for now I'm content with Passho Berry. Enjoy.

This team has a slight weakness to sand and Talonflame. For the most part these aren't issues if you understand that sometimes you're gonna have to man up and make some plays once in awhile to get the results you need.
 

MrAldo

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Gonna update this thread tomorrow at pretty much the same time as today so if you want to post a team... now is your chance!

So yeah, a couple more of teams would be nice. Reviving so it is not forgotten.
 
Blow My Load


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower/Toxic Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Soft-Boiled
- Moonblast

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Surf
- Defog
- Psychic
- Hidden Power [Fire]

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 168 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Roost
- Earthquake

The strategy of this team is very simple. I have to lure Clefable's checks and counters thanks to Latios' and Mega Altaria's sets. Special Defensive Hippowdon helps soften the weakness to the likes of Diancie and Mega Gardevoir, which tend to be problematic. Rotom-Wash is my check to Flying-types and Landorus-Therian which gains a lot of momentum allowing a teammate to enter for free. The team has little trouble dealing with Mega Venusaur, albeit it can be played around with Nidoking, Latios, and good predictions.
PS: I'm not a English master a.k.a sorry for the mini description.
 
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Sorry im on phone so I can't post sprites. AM Edit: Added sprites

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Sucker Punch

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 68 HP / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Memento
- Roost


The team focuses on a Diancie-Mega sweep. With Memento support, it has some chances to shine. Sucker Punch on Nidoking is useful for fast psychic like Zam or Lati. Chople Ferro means that Weavile and Gardevoir dont do too much damage with Low Kick / Focus Blast. Twave support is nice for Nidoking. Torn-T LO is for stall, and brings nice momentum with u-turn. Rotom-W is a good Bird check and outspeed full speed Bisharp so it can Will-O-Wisp it.
 
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jpw234

Catastrophic Event Specialist


Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psychic
- Hidden Power [Fire]
- Rapid Spin

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge


BugSpam with Nidoking. What are some good switchins to M-Beedrill/BandZor's U-Turn? Heatran, Ferrothorn, bulky Landorus-T, TankChomp, Skarmory. These are also Pokemon that Nidoking OHKOs, which is cool. Nido breaks down balance while Beedrill and BandZor really hurt offense with Drill outspeeding and Zor having very strong priority. To round out the team, offensive Starmie keeps rocks off while also luring Ferro for Drill/Zor, TankChomp provides defense against Mega-Lop and other priority like Pinsir/BandNite, and DD Land-T helps the sand matchup and gives some stallbreaking power. Team has some trouble with Chansey (consider Superpower on Nido if this is a big issue) and Char-X.
 

MrAldo

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Alright, you are all beautiful people. It is voting time!

Team 1

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Sludge Wave
- Flamethrower

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Knock Off
- Hurricane
- U-turn
- Heat Wave

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunder Wave

Nidoking provides a wallbreaker for the team, and is able to OHKO many threats, and more prominently, switch in safely on Clefable. However, it is extremely lacking in speed, so it really requires a Volt-Turn core to be able to come in safely. Furthermore, Thunder Wave really helps it by slowing down faster threats. Therefore, Chansey offense. My stealth rocker, wall that deals with a metric ton of threats that the team has issues with. Thunder Wave is the best move in Pokemon that you can throw around with minimal repercussion. Weak to Charizard-X? Chansey can take a hit and Thunder Wave. Weak to Bisharp? Chansey can take a hit and Thunder Wave. Of course it doesn't enjoy getting Knocked Off but it works so well as a one-time check to a super dangerous threat, and it can provide lots of team support if you don't need that. Volt-Turn core to get momentum back from the momentum that people claim Chansey loses despite Thunder Wave being the best move in existence. No idea who is gaining momentum by getting their shit paralyzed but whatever. Latios for Defog.


Team 2

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Flamethrower
- Ice Beam

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Healing Wish
- Iron Head
- Heart Stamp
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Snatch
- Will-O-Wisp
- Hydro Pump
- Volt Switch

Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Giga Drain
- U-turn

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Crunch

So yeah this is a fun team that I've been rocking with for the past couple of months, and overall it's been an enjoyable team that really puts in work. I started off with Nidoking + Jirachi because Clefable can go f*** itself, and it's a nice strong offensive core: Nidoking wallbreaks while Jirachi wears down offense with its STAB's and great ability to flinch things to death while also providing Healing Wish support to my team. Rotom-Wash was a natural teammate to deal with ground types such as Lando who can be quite a pain to this team, and Rotom's spread speed creeps those who speed creep 8 speed Lando-I. Latios provides natural hazard removal support while Celebi provides another check to Keldeo while being able to set up hazards and gain momentum for my team with U-Turn along with Jirachi. And finally M-Gyara is there to clean once its checks are eliminated, while also singlehandedly being able to demolish stall builds with Taunt+DD. Overall this is a nice fun team that, while annoyed by certain mons, such as darks for example (what else would you expect with three Psychic types on one team, lol), is just too much fun, and really shows off the power that Nidoking brings to the table.

Two replays to give a quick taste of how this team performs (Unreleased OU, but the teams in these replays are ones you would find in the normal OU metagame anyway):

http://replay.pokemonshowdown.com/unreleasedou-340854882

http://replay.pokemonshowdown.com/unreleasedou-340851328


Team 3

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

The theme is nidoking,so I wanted to build a bulky offense team with it.The nidoking set needs no explanation.Since it struggles to switch in a lot of threats,I added lando for u-turn.Landorus-T is immune to the Ground-type moves that threaten Nidoking and helps with Nidoking's bad matchup against sand teams, while Nidoking is capable of breaking a lot of Pokemon that check it such as Ferrothorn, Garchomp, and bulky Water-types in general.It also helps with stealth rock.Raikou helps checking faster Electric-types such as Mega Manectric, Thundurus, and opposing Raikou, as they all deal heavy damage to Nidoking with Hidden Power Ice.Raikou also helps check the likes of Gengar since Nidoking lacks Sucker Punch, as well as checking Keldeo and Talonflame.It also forms a volt turn core with landorus-therian and gives the team a winning condition.Klefki is able to set spikes to capitalize nidoking's wall breaking ability,and Thunder Wave to provide speed control and slow down faster Pokemon, allowing Nidoking to pick them off more easlike.Klefki is notable for its ability to switch into Weavile and force it out.Tank Garchomp punishes powerful priority moves and helps weaken Pokemon by phazing them with Dragon Tail.Also,dragon tail has an amazing combination with stealth rock and spikes.Mega Alakazam is here to pressure offensive teams,which nidoking doesn't have a decent matchup against,
while Nidoking helps break bulkier Pokemon for it.Mega Alakazam is also notable for its ability to handle weather teams with Trace.If you like the team,please give a like:)



Team 4

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Calm Mind
- Moonlight

Antonio (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Scald
- Fire Blast

Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 96 Def / 148 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Discharge

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Fire Blast
- Sucker Punch / Ice Beam
- Sludge Wave
- Earth Power

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Thunder Wave
- Stealth Rock

Badr (Poliwrath) @ Chesto Berry
Ability: Water Absorb
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Circle Throw
- Scald
- Encore
- Rest

I don't really like building around 1 specific pokemon or core in this competition but coincidentally I just build a team featuring Nidoking a few days ago. This was not intended to be the most serious team but it still worked better than most of my serious teams because common threats such as Tornadus-T, Weavile and Azumarill are stopped pretty well because of the solid defensive core. The team started with a core I used a few times before: CM Slowbro + CM Clefable. I wanted to give the core a little twist by using some less common moves so I used CM Focus Blast Slowbro. I later replaced it because with the addition of Poliwrath and Chansey, the main targets were a lot less threatening. I just got the weird idea to make this a full Kanto team so I added Chansey and Zapdos for hazards control. Didn't want to go too defensive because pokemon like Hoopa-U are used a lot in this metagame, so I added Nidoking because it helps a lot with pokemon like Mega Heracross and Breloom. I thought a lot about the Nidoking set and in the first ten or so matches. I went for Toxic Spikes to have even more hazards control, but after testing I realised I needed the extra coverage. Ice Beam / Sucker Punch is slashed because I am still not 100% convinced about each of them. Sucker Punch prevents me from getting 6-0d by Gengar and also helps a lot against CM Alakazam, Mega Gardevoir and Starmie (preventing the Rapid Spin) but Ice Beam is a great alternative because nobody likes Lando-T / Garchomp. At this point many offensive Water- and Dark-Types had a really easy time against my team and to stay in the Kanto theme, Poliwrath fit perfectly. I really dislike Resttalk but I knew I needed the longetivty so I went Rest + Chesto with Heal Bell in the back in case its Chesto is Knocked Off. Reason for not having Sleep Talk being is that I wanted to try out Encore and ever since the first match I just love the combination of Encore + Circle Throw + Hazards. The last change was that I changed Clefable to Unaware because I didn't want to get 6-0d by TG RD 2 Atks Manaphy, Reuniclus and CM Latios. In the end, it turned out to be a really fun and quiet effective team, even with the lack of a Steel-Type (last time building without a Steel-Type was more than 25 teams ago).


Team 5

Wind (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Pursuit

Close Love (Volcarona) (F) @ Passho Berry
Ability: Flame Body
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Bug Buzz
- Quiver Dance

Waves (Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 48 Atk / 208 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Sucker Punch

Wash Away (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin

Stay (Landorus-Therian) @ Normal Gem
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Smack Down
- Explosion
- Stealth Rock

Foolish (Ferrothorn) (M) @ Custap Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 200 HP / 188 Atk / 16 Def / 104 Spe
Adamant Nature
- Power Whip
- Thunder Wave
- Spikes
- Explosion

So when I was thinking about the team I knew I wanted to use Nidoking and Volcarona but with more emphasis on a Volcarona sweep, Nidoking as a supplement in nurturing Clefable and some fairies.. A lot of Volcaronas issues stem from grounded mons like Heatran and Garchomp where it needs to choose a coverage option to break it but loses out on hitting something important. I felt like going the hazard route would beneficial here accompanied by Starmie and M-Aerodactyl for pursuit support to break Torn-T better while trying to accommodate said sweep for the fiery moth. Playing Gen 1 games recently has inspired me to occasionally utilize the hazards + boom concept with Normal Gem Explosion Lando-T and Custap Ferrothorn providing the Explosions to cushion up fat teams. Starmie provides hazard removal with a basic set and I chose Psychic to net a higher damage output on stuff like defensive M-Venu, Rotom-W, and defensive waters that can be normally seen on stalls. Sucker Punch Nidoking lets me get the jump on Alakazam formes instead of being always forced to switch or make risky plays while making sure its matchup against Latis isn't a complete liability. Passho Volcarona is to make sure a Keldeo or Azumarill doesnt stop me in the process entirely, and only scrubs would dare use Modest Volcarona x_x. I'll be the first to tell you I don't like Earthquake M-Aerodactyl with its access to other coverage moves, but unfortunately it's a necessary evil to not keel over completely to Mega Manectric while putting more focused pressure on Heatran, a big obstacle with the current Volcarona set. I've been thinking about using Lum Berry Volcarona but this would amplify the pressure of Water types so for now I'm content with Passho Berry. Enjoy.

This team has a slight weakness to sand and Talonflame. For the most part these aren't issues if you understand that sometimes you're gonna have to man up and make some plays once in awhile to get the results you need.


Team 6

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower/Toxic Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Soft-Boiled
- Moonblast

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Surf
- Defog
- Psychic
- Hidden Power [Fire]

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 168 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Roost
- Earthquake

The strategy of this team is very simple. I have to lure Clefable's checks and counters thanks to Latios' and Mega Altaria's sets. Special Defensive Hippowdon helps soften the weakness to the likes of Diancie and Mega Gardevoir, which tend to be problematic. Rotom-Wash is my check to Flying-types and Landorus-Therian which gains a lot of momentum allowing a teammate to enter for free. The team has little trouble dealing with Mega Venusaur, albeit it can be played around with Nidoking, Latios, and good predictions.
PS: I'm not a English master a.k.a sorry for the mini description.


Team 7

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Sucker Punch

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 68 HP / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Memento
- Roost

The team focuses on a Diancie-Mega sweep. With Memento support, it has some chances to shine. Sucker Punch on Nidoking is useful for fast psychic like Zam or Lati. Chople Ferro means that Weavile and Gardevoir dont do too much damage with Low Kick / Focus Blast. Twave support is nice for Nidoking. Torn-T LO is for stall, and brings nice momentum with u-turn. Rotom-W is a good Bird check and outspeed full speed Bisharp so it can Will-O-Wisp it.


Team 8

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psychic
- Hidden Power [Fire]
- Rapid Spin

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

BugSpam with Nidoking. What are some good switchins to M-Beedrill/BandZor's U-Turn? Heatran, Ferrothorn, bulky Landorus-T, TankChomp, Skarmory. These are also Pokemon that Nidoking OHKOs, which is cool. Nido breaks down balance while Beedrill and BandZor really hurt offense with Drill outspeeding and Zor having very strong priority. To round out the team, offensive Starmie keeps rocks off while also luring Ferro for Drill/Zor, TankChomp provides defense against Mega-Lop and other priority like Pinsir/BandNite, and DD Land-T helps the sand matchup and gives some stallbreaking power. Team has some trouble with Chansey (consider Superpower on Nido if this is a big issue) and Char-X.


Voting last until Friday at 9:30 PM GMT -5. May the best one win (dont vote for team 1 tbhimojs)
 

MrAldo

Hey
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Team 7 by Vinc608 has won this round. Congratulations, no worries I will add this team and the previous to the hall of fame shorty :V

Guess we should just move to the next round

Round 30:

+

The option to running the mega is up there in case you want to run it. Pretty functional offensive core with pretty notorious typing synergy and if you make a team with these 2 you are like never weak to rain and stuff. Toxicroak help gyarados get past annoying grass and water types that can be troublesome, gyarados setups against stuff that trouble toxicroak (if mega even better)

Best of luck on this round everyone.
 

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