Team 3
Crawdaunt @ Mystic Water
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Discharge
- Roost
- Heat Wave
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Stealth Rock
- Leech Seed
- Iron Head
- Power Whip
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 16 HP / 180 Atk / 96 SpD / 216 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Cresselia @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Thunder Wave
- Lunar Dance
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Body Slam
- Earthquake
- Recover
SD Crawdaunt + DD Charizard-X basically aim to overwhelm physically defensive checks and sweep, with Charizard helping with physical grasses. I don't remember where the spread came from but it lets Charizard set up on Rotom-W. Rocky Helmet Ferrothorn is some tech that puts Azumarill in +1 Flare Blitz range after RH + IB +SR, which also helps Crawdaunt. Now, I figured that spreading paralysis would be amazing for helping the sweep, so I added Discharge Zapdos, which helps with the birdspam that's infesting the ladder, as well as provide hazard control. Cresselia provides Lunar Dance, and more Thunder Wave (and is fat and never dies unless I want it to). Next, Body Slam Gastrodon (s/o Nevis) helps to spread more paralysis, and provide another Keldeo check.
Look, we're pals and all, but I can't have you taking my teambuilding niche of making teams blown back by Keldeo. It's just not cool man.
Cloyster @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Explosion
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Crunch
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Bullet Punch
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Swords Dance
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Knock Off
- Swords Dance
- Ice Shard
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
quad priority, ice spam, wallbreaker spam with a lando-t and excadrill
cb cloy hits surprisingly hard it's actually not that horrible