Scolipede @ Leftovers
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Megahorn
- Baton Pass
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 8 HP / 252 Atk / 32 Def / 216 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 176 SpA / 100 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Slack Off / Mach Punch
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Ice Punch
- Healing Wish
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Megahorn
- Baton Pass
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 8 HP / 252 Atk / 32 Def / 216 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 176 SpA / 100 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Slack Off / Mach Punch
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Ice Punch
- Healing Wish
Long (lol) time ago, I built a Team with Agility Pass Gliscor with Crawdaunt abuser. Now I ricicled this idea, but I changed the BPasser: Scolipede can pass Agility and Substitute at the same time without wastes of move slots. Infernape is the second abuser, I run a full SpAttacker Nasty Plot, but Mach Punch is great for last move: so, you can't take dmgs from Bisharp's Sucker Punch and Weavile when you haven't Speed Boosting. At the support, Mega Venusaur is pretty well in this team, it complete the FGW and lower the pressure of Electrics, Fairies, Waters, Fights. Now, Landot is obligatory, so I'm too weak in Lopunny, Medicham, Metagross and Sands with Excadrill... and because Landorus/Garchomp are a fundamental option for offensive teams. At the last I put Jirachi for HWish support, revengekilling and have a Steel type.
With this team you must be in alert against team with Talonflame, you must setting the SR as soon as possible and limiting the entries of defoggers.
With this team you must be in alert against team with Talonflame, you must setting the SR as soon as possible and limiting the entries of defoggers.